Rogues being overpowered because of spec that was buffed for pve reasons and is performing well in pvp, even though it should never be viable pvp spec?
Logical fix: nerft that spec's damage in pvp.
Blizzard logic: nerf defensives that have nothing to do with it.
People play what what works and what they find fun, you arnt someone to judge what comps people should or shouldnt play.
I'll agree to the point where the comp is strong and baddiefriendly, but its not the "undefeatable r1 supermega dampening comp" you make it out to be. I dont mind facing this on my other toons, infact I rather face it than the overlords of rmd/turbo/godcomp
rofl you have to be shitting me
Let's put it this way, there's a 1-5 grading scale which determines comp's strength for Glad+ viability in game's meta ( at the time or now ).
5 : requires 3 Gladiator+ quality players to run, who need to have synergy together, need to have tactics sorted out on what to do versus certain compositions, et cetera et cetera. WoTLK RMP is a solid example of this grade, WoTLK MLD is there as well ( to everyone who doesn't agree - bitch fucking please, I don't think more than 5 MLD's got gladiator in EU in S8 ). There are no MoP or WoD comps that even approach this threshold.
4 : requires at least Glad quality players to run, some synergy is needed and some tactics are needed, but otherwise an easy sail for a title. Prime examples being stuff like S8 RLS, WoTLK/Cataclysm RPS, S8 WLD. I have no clue if I'd put any WoD comp here as well.
3 : straightforward stuff, requires decent players who just need a bit of practice together to get stuff rolling, but otherwise comp is so straightforward that no heavy thinking about it is required. Examples are stuff like S6/S9 TSG, S11 legendary RLS, WoD Junglecleave, WoD Turbocleave, WoD RMD, WoD Godcomp, etc.
2 : braindead stuff, aka doesn't require good players at all or anything special outside of players except a bit of awareness, tiny bit of practice and a pulse, stuff like S16 Nessper's RLD, S8 beastcleave and S11 ret rogue hunter are prime examples of this tier
1 : afk tier. Aka, it doesn't require out of you ANYTHING except rotating your basic pve rotation and following a ONE SENTENCE GUIDE. S3 rogue/disc priest/resto druid, TBC warlock/hunter/druid ( draincomp, aka get into arena, and spam viper sting/drain mana until enemy team is OOM ), S8 protret paladin/resto shaman/dics priest, S8 warrior/disc priest/holy paladin, S16 rogue/disc/holy.
Literally 99% of WoD comps are either #2 or #3, dumbing the game to #1 and exclaiming you're having fun is shitting in your own mouth. Although I guess I'd be having fun as well if I was as shit to actually have to play something from #1 or #2 to actually gain rating in WoD.
It's beyond my own fucking understanding how can someone REASON with himself in his own mind that this double healer rogue isn't worse 100x than facing a RMD/Godcomp/Turbo/Jungle. Those comps introduced the art of boredom in WoD, your shit is their shit amplified tenfold. You sit on a fucking healer and that's your entire strategy, win or lose, you could fucking have honorbuddy play your rogue and nobody would notice it wasn't a human. For all I know, you probably are doing so.
so I have two feral druids. papa moonfacer has about 24% versa in man cat form. since the golden age of ashran is a thing of the past, moonfacer junior does not have access to versa gear. papas healer heals me in basically everything I play cause she's the best, and she hates healing junior. junior is one squishy kitten, and the DPs stats dont really even make up for the squishyness.
the difference between a casual 9% versa and 25% versa is INSANE. I look up my fellow high rared feral brothers and not many people stack versa. they stack pve stats and go for the 4 piece and I'm just bewildered because I have ZERO idea how y'all stay alive.
versa feels like the stat to stack if you want to be a one man army. it gives you everything that makes ferals fun as fuck to play - damage and healing so you can do everything and put your teammates in your backpack, and survivability so you can go a little bit more crazy before needing to play defensive