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cubas

Member Since 16 Apr 2009
Offline Last Active Feb 26 2015 03:35 PM
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#4393016 6.1 state of arena?

Posted Dills on 26 February 2015 - 12:43 AM

View PostVadren, on 26 February 2015 - 12:31 AM, said:

Top players frequently forget that the 2k and below bracket is already littered with cleave teams who run in, press every button and train one target. It's an easy play style that is very rewarding if the other team makes a few mistakes early on. It's also really frustrating and discouraging for inexperienced healers to deal with -- especially when their teammates are also inexperienced.

I fully expect that with no changes, and after a few weeks, some mage or warlock comp would be #1 at the highest level of play. Maybe WLS or whatever. However for the sake of not discouraging new players something like what is happening with jungle should be looked at.

My thoughts exactly


#4393006 6.1 state of arena?

Posted Vadren on 26 February 2015 - 12:31 AM

View PostAvengelyne, on 25 February 2015 - 05:46 PM, said:

We fought that team. We went like 5-1 or something. The 1 loss was we got gibbed in the opener not expecting Lone Wolf Marksman and a Hpally taking the Holy Shock glyph and popping literally every single poppable CD in the opener including bubbling a binding shot and trinketing a DR hoj. I died in 1.19 seconds from 50%.

Point is once we figured out they were more mongo than even hunterssds we just had to instantly pop defensives and they died 30 seconds later. I'm sure it was the same for Tymilla and his godcomp and anyone else that ran into them. What you linked isn't anywhere close to being an accurate reflection of 6.1.


Also a lot of the people that look at recount and see giant chimera's aren't realising that the cleave it does gets factored in so if 40k hits two people it will look like the highest damage it hit is 80k on recount

Top players frequently forget that the 2k and below bracket is already littered with cleave teams who run in, press every button and train one target. It's an easy play style that is very rewarding if the other team makes a few mistakes early on. It's also really frustrating and discouraging for inexperienced healers to deal with -- especially when their teammates are also inexperienced.

I fully expect that with no changes, and after a few weeks, some mage or warlock comp would be #1 at the highest level of play. Maybe WLS or whatever. However for the sake of not discouraging new players something like what is happening with jungle should be looked at.


#4392542 3.2.2 not next tuesday?

Posted Shock1911 on 25 February 2015 - 02:50 PM

I hope it is next tuesday


#4392548 6.1 state of arena?

Posted Unkk on 25 February 2015 - 03:01 PM

Well it's like certain classes went back to playing wotlk with dmg/burst while the rest is stuck in TBC.


#4391372 Just use this macro, please

Posted Dills on 22 February 2015 - 09:55 PM

View PostLolflay, on 22 February 2015 - 09:22 PM, said:

Watching top Mages play on Twitch, and I'm obviously not comparable to them in any way, however I've noticed A LOT of Mages ( in the heat of the moment, obviously ) failing their Ice Novas during high intensity situations on high rating.

This is obviously not their fault as the ability is piss poor coded and will automatically cast on yourself the moment it can't cast on your target, however just use the above macro and you'll NEVER waste Ice Nova stacks.

( the only problem might be using it on crystal, as it's neutral ( yellow ) target instead of hostile ( red ), but in that case you can add another like with /cast [target=Temporal Crystal] Ice Nova or something )

Thank you for posting this! Jahdilli will definitely be needing this macro, it means a lot to me man <3


#4391658 Anyone with a missing Vanquisher title?

Posted Wallirik on 23 February 2015 - 03:36 PM

I still have the title.
and yes, just had to have like 1500 rating with 100 games played to get the title. Had to hurry the last day, left half the games to get enough required on 1 team. s8 TR was the shit


#4392478 Saving Grace's "reduced pvp effectiveness" bugged?

Posted Hiddenstalke on 25 February 2015 - 11:05 AM

View PostWasselina, on 25 February 2015 - 10:53 AM, said:

Hot damn.

So how much time do we have until this is fixed? Haha
If it was a warlock or druid problem i would assume we could pray for future expansions (prob not next) however since it's priest about 1-2 weeks.


#4392390 Lets think about how the game could be made better

Posted ROKMODE on 25 February 2015 - 07:34 AM

season 7/8 with another few good patches would be such an amazing game
like there would be no reason to update wow


#4392246 Lets think about how the game could be made better

Posted Whiskee on 24 February 2015 - 09:03 PM

View PostNaraga, on 24 February 2015 - 08:21 PM, said:

complete rollback to 3.2.2.

I believe this is the correct answer.

But seriously, since we have too many threads about this: I don't care anymore if they buff my class, I don't want all healers to be on par with rdruids, fuck that - rdruids send every match into a retarded 50% dampening agony since their teammates can chase you behind pillars like mongoloids without dying, that needs to stop.


#4392366 ferals

Posted Redefined on 25 February 2015 - 06:21 AM

6.1 is a cancer. Period.


#4392106 6.1 Arms Changes - Slam buffed, based holinka

Posted ~Invictus on 24 February 2015 - 02:30 PM

View Postcubas, on 24 February 2015 - 10:51 AM, said:

Is it just me who thinks warriors didn't need any sort of damage buffs?

They are already very scary if left untouched...

WLS is going to be the best comp in game with 6.1
No, you're not alone in this, but we needed (and probably need, will have to see in 6.1) tweaks in the "fun" department, and still lack a comparable design to full shaped classes, although I start to think it's an expansion issue more than a Warrior + Warlock issue.


#4392088 Flameglow needs a nerf.

Posted Lolflay on 24 February 2015 - 01:39 PM

View PostHeyimJack, on 24 February 2015 - 04:52 AM, said:

Came here to read about flameglow and all I see is people talking about feint but yeah I think feint needs the aoe part of it removed like wallrikz said but giving feint a cooldown is stupid rogues will just fall over that's like giving defensive stance or blood press a cooldown

What's the bad thing about that though ? I mean, falling over. Everything needs to be way more killable. You DON'T need Feint, just the same as Warlocks DON'T need unending resolve glyph, Mages don't NEED Flameglow, Warriors DON'T need Defensive stance, DKs don't need Blood Presence, Hunters don't need Spirit Bond, Enh Shamans don't need to fucking be unkillable during wolves, the list fucking goes on.


I'm sick and tired of everyone having passive damage reductions that it makes it a fucking effort to kill them even when making ridiculous mistakes, if a Warrior went behind a pillar out of LoS of his healer and without a trinket, he'd die in 3-4 seconds, nowadays people routinely go behind pillars, get dropped to 50% and just walk out in the same timespan it'd take to 100-0 them before. The only passive damage reduction left ingame that's alright is fucking Shadowform, even Soul Link needs to be looked at.

Everyone's survivability needs to be like WW's & Shadowpriests, if the healer gets CC'd for longer than 8 seconds, and you don't have any cooldowns, unless you/your team outplays the enemy team, you need to DIE. PERIOD.


#4391568 Are a lot of people quiting?

Posted civelli on 23 February 2015 - 09:17 AM

log in
nobody on bnet
look through lfg
riding in circles
inside my garrison
log out


#4391502 Are a lot of people quiting?

Posted Nicholaes92 on 23 February 2015 - 04:02 AM

View PostGigana, on 22 February 2015 - 11:33 PM, said:

Posted Image

Cya in next expansion.

Gratz to you no one gave a shit when people said they were quitting five years ago and no one especially gives a shit now.  Bye



#4390956 Is DK actually the worst class right now? (high rated class representation)

Posted Elorxo on 21 February 2015 - 06:36 PM

View PostJinngofagswag, on 21 February 2015 - 01:37 PM, said:

Eh, first of all look at population in high rating. (2700+), second DKs are so easy to counter and as mentioned before there is no setup where a DK outshines another class. We are simply just Tier 2 in every way but damage. Which is also why DKs are OP in low rating, where people don't know how to peel properly / utilize their class.

The only reason why i have any arena partners are because they enjoy playing with me, not because im the best option for them.

'so easy to counter'

fuck off u have like 500 trinkets, do tons of damage and are insanely hard to kill
whats bad about that?
dks are sick in dk rogue x which is for sure a t1 comp right now




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