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cubas

Member Since 16 Apr 2009
Offline Last Active Mar 10 2015 12:16 PM
*****

Posts I've Made

In Topic: DW or 2H

10 March 2015 - 11:08 AM

View PostHyugarr, on 10 March 2015 - 10:32 AM, said:

But if they go for my healer, i will need to use every single rune to peel for him :/

Quite often the best peel is a lot of damage :)

In Topic: Rogue comps for 2's / 3's [6.1]

04 March 2015 - 12:50 PM

View PostScreenqtx, on 04 March 2015 - 09:17 AM, said:

rouge

Please don't, it hurts for some reason ://

In Topic: Rogue comps for 2's / 3's [6.1]

03 March 2015 - 03:24 PM

I would say that our best comp in 6.1 is thug (bm/combat/disc or druid).

Also of course RMD/RMP are both amazing.

Btw. could people please stop saying rouge instead of rogue?

In Topic: Flameglow needs a nerf.

24 February 2015 - 01:54 PM

View PostLolflay, on 24 February 2015 - 01:39 PM, said:

What's the bad thing about that though ? I mean, falling over. Everything needs to be way more killable. You DON'T need Feint, just the same as Warlocks DON'T need unending resolve glyph, Mages don't NEED Flameglow, Warriors DON'T need Defensive stance, DKs don't need Blood Presence, Hunters don't need Spirit Bond, Enh Shamans don't need to fucking be unkillable during wolves, the list fucking goes on.


I'm sick and tired of everyone having passive damage reductions that it makes it a fucking effort to kill them even when making ridiculous mistakes, if a Warrior went behind a pillar out of LoS of his healer and without a trinket, he'd die in 3-4 seconds, nowadays people routinely go behind pillars, get dropped to 50% and just walk out in the same timespan it'd take to 100-0 them before. The only passive damage reduction left ingame that's alright is fucking Shadowform, even Soul Link needs to be looked at.

Everyone's survivability needs to be like WW's & Shadowpriests, if the healer gets CC'd for longer than 8 seconds, and you don't have any cooldowns, unless you/your team outplays the enemy team, you need to DIE. PERIOD.

This milion times.

Everyone's survivability needs to be like WW's & Shadowpriests, if the healer gets CC'd for longer than 8 seconds, and you don't have any cooldowns, unless you/your team outplays the enemy team, you need to DIE. PERIOD.

In Topic: 6.1 Arms Changes - Slam buffed, based holinka

24 February 2015 - 10:51 AM

Is it just me who thinks warriors didn't need any sort of damage buffs?

They are already very scary if left untouched...

WLS is going to be the best comp in game with 6.1

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