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cubas

Member Since 16 Apr 2009
Offline Last Active Yesterday, 06:53 PM
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Posts I've Made

In Topic: Flameglow needs a nerf.

24 February 2015 - 01:54 PM

View PostLolflay, on 24 February 2015 - 01:39 PM, said:

What's the bad thing about that though ? I mean, falling over. Everything needs to be way more killable. You DON'T need Feint, just the same as Warlocks DON'T need unending resolve glyph, Mages don't NEED Flameglow, Warriors DON'T need Defensive stance, DKs don't need Blood Presence, Hunters don't need Spirit Bond, Enh Shamans don't need to fucking be unkillable during wolves, the list fucking goes on.


I'm sick and tired of everyone having passive damage reductions that it makes it a fucking effort to kill them even when making ridiculous mistakes, if a Warrior went behind a pillar out of LoS of his healer and without a trinket, he'd die in 3-4 seconds, nowadays people routinely go behind pillars, get dropped to 50% and just walk out in the same timespan it'd take to 100-0 them before. The only passive damage reduction left ingame that's alright is fucking Shadowform, even Soul Link needs to be looked at.

Everyone's survivability needs to be like WW's & Shadowpriests, if the healer gets CC'd for longer than 8 seconds, and you don't have any cooldowns, unless you/your team outplays the enemy team, you need to DIE. PERIOD.

This milion times.

Everyone's survivability needs to be like WW's & Shadowpriests, if the healer gets CC'd for longer than 8 seconds, and you don't have any cooldowns, unless you/your team outplays the enemy team, you need to DIE. PERIOD.

In Topic: 6.1 Arms Changes - Slam buffed, based holinka

24 February 2015 - 10:51 AM

Is it just me who thinks warriors didn't need any sort of damage buffs?

They are already very scary if left untouched...

WLS is going to be the best comp in game with 6.1

In Topic: Godcomp tips halp

17 February 2015 - 11:26 AM

View PostGelu, on 06 February 2015 - 02:27 AM, said:

WLS: kill warrior in a disarm bash with deep sheep on healer , you cant really lose ever. if its a fury warr or the lock is saccing pets you can also kill him too. Swapping shaman without trinket will also get you a kill in a disarm bash silence.

RLD: kill rogue once again in a disarm bash, can swap on rdruid as well and one shot him.

RMD: kill the mage, make sure you use everything to stop the RMD doing cc (have your priest stack on druid and play around los) Deep the druid when he is going for clone and set up off of it with a disarm/silence on mage and root / clone on rogue.Contrary to popular belief, you cant lose against RMD if you cc rogue buff and use everything to stop CC on your druid.

Killing lock pets: I wouldn't advise using nova on it, using DP it with lances and comet storm should suffice.

Hope i helped somewhat :^)

Holy shit a helpful post on AJ :o

In Topic: Rogue/Healer 2s - questions

02 February 2015 - 12:29 PM

I'm playing rogue priest at 2200-2300 in 2s - just train the healer against hunter healer.

You have to go total mongo from start and use everything possible offensively with your priest spamdispel and hope you can finish the game early. Take garrote glyph. You can even use ps/combat readiness offensively a nuke healer.

If the healer is priest its easy - he should die in first minute (if not, you are not doing enough damage or getting faked or you are getting outplayed).

If its hunter druid its complete aids - you have to catch him out of bear form in kidney with your cooldowns used and use spree to counter blink. You also need to stop follow up CC from druid so they cant create 5 minutes CC chains. Dont ever stun the druid in bear form.

Basically the longer the game goes the higher are chances of your healer taking infinite cc chain and you die.

Btw. I don't think there is a single comp in 2s where you don't train the healer...

Oh and if it drags out to dampening against hunter druid, just hit anything (doesn't matter what, as long as you do tons of damage to it). Don't even bother resetting - it only allows trap+clone DRs to reset and your healer will take infinite cc -> you fall behind -> die because the dampening doesn't allow your healer to top you off between CCs.

In Topic: faerie swarm nerf?

01 February 2015 - 05:18 PM

View PostKidneygod, on 01 February 2015 - 04:23 PM, said:

So how does faerie swarm stop you from shadowstepping and stunning the druid?

Are you really this dumb?

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