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anad1o

Member Since 14 Apr 2009
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#4081495 AAJCI: Week 1 - Discussion

Posted sarma on 16 March 2014 - 10:36 PM

Instead of making a new post ill just elaborate abit on topic that i made like 4 months ago regarding concerns and suggestions i had for wod. You will notice alot of things I mentioned here are already implemented.

1 . casters should cast again , instant casts should be rare
- they said it will be fixed in wod

2. castable CC spells should not be affected by haste or cast slow debuffs

- we are speaking about 15+% difference between starting and last season in xpac. Latency etc also has great impact here not everyone can play on 10ms. Way it is now it just promotes people to use interupt bots etc since 0.5 sec cast clones are impossible to kick with 50 latency. Kicking should be a mind game not way it is now either you prekick or you get a clone in your face with a kick on cd

Im pretty sure every caster can get 30% passive haste from gems and gear on end of xpac. Why should a fear poly or clone be 30% easier to get off on end of xpac then it is on start of it?

3. cast slow debuffs should be reduced to 10% in pvp or removed from game
- this went through already on live

4. all crits should be reduced to 150% of normal dmg in pvp
- they also implemented this in wod

5. Offensive cd stacking should no longer exist because all specs shoul have 1 offensive cd on 1-3 mins

We all seen how bad cd stacking was in mop. Doubt anyone will disagree on this one



6. Removed should remove blankets

- Already done for mop

7. Fear and poly should share same dr

-Some people would disagree on this one but way it is now its impossible to keep a fluent game with 8sec dispell. They can either put those spammable cc on same dr or add CD on them which is more likely.Either way i think this is going to be fixed somehow

8. Armor penetration should be removed from pvp or greatly nerfed

Example : sub dmg is really bad with no restealths and insanly good with openers. If openers can be countered rogue dps is laughable. This just provides frustration both for rogues and their enemies. If arpen is up to stay in pvp it should be no more then 30% for any class that use it. Compensate dmg elsewhere


9. Melle specials should no longer do 400% more then autoattacks do

-400% + dmg obliterate for example? You cant predict when its going to happen twice or 3 times in a row resulting in a 3 gcd death


10. Necrotic strike healing debuff should be based on weapon dmg not ap procs

I had said this million times so far. NS should no longer be based on attack power because it scales much better for unholy then for frost.Also with abusing of tailoring+orc racial+engineer gloves + trinket on proc it could skyrocket in s12 for example more then doubling the absorb of a normal ns.


11. frost strike , envenom , chimera shot and all hunters/melle dmg abilities that do non-physical dmg shold get scourge strike treatment

-Armor should matter in pvp. Nowdays it doesnt mean anything because of how those attacks i mentioned work.

12. mages,locks got some additional dmg reduction from ranged physical attacks

- I dont belive there is anyone here that thinks that hunters dmg on mages is fine.

13. They should reduced number of stuns each class have (example : shockwave and stormbolt in same tier)

-already done

14. They should reduce number of defensive cds for dps specs

-With removal of cd stacking defensive cds should chill as well. There is no reasoning behind resto druids have 8 major defensive cds they can rotate infinately. That is just an example


15. They should reduced healing of hybrid classes can do and they actually got some utility spells instead

Healing on hybrids is really bad thing. Either its too strong and promotes turtling or its too weak making those specs broken and weak.
Giving them more utility spells and limiting heals to minimum is a fair tradeoff i belive.
Example if a ret pally can do 1 instant flash every 30 seconds but that heal is like 20-30% of someone's hp thats ok.But then give them something else. Hand spells can actually harm instead of help etc.
I think that they can do this and keep niche of a certain spec but limmit it to couple 20-30 sec offheals. Please do not get me wrong! Im not saying that every hybrid spec should be the same or every ret should become arms war with 1 heal they can use every 30 sec on teammates.Im just saying that defensive healing hybrid with burst was proven to be bad. Its either op or really really weak.

16.They should reduced number of instant cc spells or put them on a very long cd.

They already making this happen

17.They should reduced frequency of instant heals , smartheals and their efficiency in pvp

This is also being done as i read.

18.They should reduce almost all self-freedom or snare removing mechanics undispelable snares should matter way more in pvp (chains of ice,hamstring,piercing howl,concussive shot)

This is crucial part. With dispell being 8 sec cd roots and magic slows are almost impossible to dispell.Magic slow should never be stronger then a non magic one. IT use to be that since day 1 of world of warcraft. Now magic slows are much better due to dispell change
Undispelable snares should matter way more then they are now.

19. They have to reduce number of all mini trinkets in game

CC is taking a big hit. Breaks have to do it as well.There is no need to have multiple trinkets if cc is reduced they way it is going to be


20. They should remove all double gap closer/excape spells

If they fix mobility and undispellable snares there is no reasoning to have multiple gapclosing or gapmaking spells. Melee will have uptime with only 1 gap closer and casters can kite with just 1 gap maker.


21. Agility and str should no longer provide parry/dodge for non tank specs. ****

This is crucial as well. Not a single melee is having fun hitting someone that has 20-50% passive parry or dodge on end of xpac.Its too much rng and with expertise being removed i dont see reasoning for this to stay. Mitigation is tank thing not dps thing. Evasion and other things are cds. Those should matter but passive mitigation should take a hit


22. Getting polyd with pummel on cd and spellreflect should not happen anymore
This is lattency issue but with longer casts and haste not affecting cc spells it should happen very very rare.

23. shapeshifts should no longer remove snare effects and provide  immunity against polymorph effects, resto druids can rootbreak but not snarebreak

Once again snares should be more important in pvp.Giving someone 30 sec minifreedom is ok even to every healer spec but total immunity or no cd removal of snares is just bad game mechanic in my oppinion.


24. Hunters cc is completly reworked they cant keep healer in cc 50% of arena game anymore

This is already being done but Im not quite happy how it looks for now as well

25. Tremor totem - See removal of minitrinkets tremor is one of them that needs to go or have a 3+ min cd

Ill also add a lis of spells and abilities that in my oppinion need a overhaul

-dematerialize
If they need some sort of stun protection they can give 10-30% reduced dmg in stuns.Or shorter stuns or anything. Compensate on any possible way but total 2.5 sec immunity on 10 sec cd is just too much. This means you cant put a hamstring after charge etc.

-void tendrils not having a dmg treshold is really bad , If they want to make them undispellable but killable its fine but not having dmg treshold is just bad

-psyfiend is another one which should take a hit. Either its too op or just too bad like now anyone can 1 shot it by just an autoattack or whatever

-feathers and body and soul should be reworked .Too easy to get fears

-spectral guise should have much longer cd but they should compensate and make it a 2 min oh shit button for a priest.Means removes slows dots etc and you vanish for 6 sec reposition even get a winning fear with it but if you use it bad you will be penalised

-symbiosis should be banned from arena

-sotf should no longer increases cast time of cc spells , already explained this before

-heart of the wild should have 15 sec duration or no longer work in arena

-ring of frost should have a longer cd and they can compensate on it making it bigger or even changing its radius every sec meaning you can easier get people or use it to reposition teams

-frozen orb generating procs should be looked at

-demonic gate should get nerfed even more or removed completly from arena

-subterfuge is already fixed for wod no remarks on it

-disorienting roar should be looked at

-double time should be looked at they alredy stated that warbringer will be mandatory

-msr should replace sr - think this is already done

-disrupting shout should replace pummel - think this one is already done as well

-safeguard should no longer break roots - alot of cc breaks should go this is one of them

-monk glove bonus should be removed - snares should matter

-double grip bonus should be removed- Retarded mechanic i doubt anyone will disagree on this one

-sparring and glyph of sparring should be removed- Rng and it provides frustrations for both monks and melle hitting them

-tigereye brew  should be looked at

-stampede , wild imps and forest of totems should no longer be usable in arena and you can actually see something around you once they are up

This is just a annoying mechanic. Makes you lag and you cant see clearly whats happening with 10 pets on you.They also do 25% dmg in arenas why allow them anyways then?

-double freedom,sac,bop should go as well - see too much defensive cds

P.S if can someone can edit this for typos it would be great since my english is really bad . Thanks


#4023475 Current state of classes?

Posted stalebagel on 03 January 2014 - 04:45 AM

first and most importantly there is the miami trio (the big 3) mage, druid, and warrior as the front runners of the depth chart. next up on the list comes a fiercely debated 4th spot with rogue, hunter, and even shaman all being reasonable contestants only to be just barely edged out by the closely guarded secret of the mistweaver monk. the rest of the rankings are a bit of a toss up (who gives a shit anyway top 5 or bust kid) and have a high probability of losing arena unless they are paired with the classes aforementioned. at the end of the day just play what looks fun and rating will come naturally, i'm sure you'll make the right decision (not srs).


#3995875 its called skill... google it

Posted Fizion on 19 November 2013 - 03:10 AM

Where do I get the iphone app to play wow like this?


#3949032 Is it possible

Posted Glink on 27 September 2013 - 11:31 PM

Posted Image


#3898338 Official Hunter Hotfix Notes

Posted Icekingx on 12 June 2013 - 01:15 AM

This 1 time I almost didn't que into hunter/x & hunter/x/x JK he was the last one to enter the arena.


#3896955 resto mastery

Posted Megorix on 09 June 2013 - 05:51 PM

It is working, it's just with the battle fatigue nerf it seems very very weak. I tested it myself a few times, and nothing is out of the ordinary, although I was disappointed that there wasn't.  

Try gemming/reforging crit, it seems to be the best bet for now. If you are running with a class that gives 5% crit, you can gem/reforge mastery.

Shaman heals are lacking now, without a doubt. The battle fatigue nerf just hit us hard. Not to mention,
shamans have always been weak against cleaves, which are pretty dominant at the moment in most battlegroups.


#3896953 resto mastery

Posted Korzul on 09 June 2013 - 05:37 PM

Resto mastery is working perfectly atm, whoever started the rumour that it wasn't didn't test it properly or screwed up their numbers.

It's been tested inside/outside of the arena and it's all showing the correct values.


#3895131 character services 50% off

Posted Deeklol on 05 June 2013 - 12:03 AM

Wtb class change to Hunter for 50% off


#3894369 5.4 PvP Changes

Posted dominera on 03 June 2013 - 02:28 AM

View Postkazuhmeer, on 02 June 2013 - 11:11 PM, said:

pet battles now award gladiator titles

Play a hunter and u can achieve glad from your pets battles


#3892194 Are ret paladins S5-S6 op or are people just exagerating?

Posted flannelsoff on 27 May 2013 - 04:14 AM

View PostPouncedd, on 27 May 2013 - 03:55 AM, said:

Why do hunter's need a nerf? We just got nerfed coming into 5.3
LOL


#3890356 Purgeatory 4.1

Posted Carajo on 22 May 2013 - 04:31 PM

http://www.filedropper.com/purgeatory


#3888601 Paralysis vs Silence

Posted hid on 18 May 2013 - 05:07 PM

"This healer isn't just dying to me every time I blanket/DF, I'm a mage, wtf is going on? BUFF MAGES NERF MONKS"

I'm sorry, but dude. Really.


#3888223 shaman done in 3 sec

Posted Omglockzorx on 17 May 2013 - 12:44 PM

View PostZerlog, on 17 May 2013 - 08:21 AM, said:

That was 5.0 where the mage had the ward 30% all cds and pet freeze fireblast (detonate) that you cant do anymore

i know that cus of the hp pools!
Stop defending mages retardedly op burst...


#3875511 chains of ice needs dr

Posted McMick1137 on 15 April 2013 - 08:40 AM

crippling poison - frost shock - hamstring - disable - conc shot - w/e the fuck ferals get - exhaustion/conflag ... FROST BOMB FROZEN ORB FROSTBOLT NOVA NOVA RING NOVA FROSTBOLT FROST BOOOOOOOOOOOOOOOOOOMB


#3875908 Glyph of Garrote and Glyph of Cheap Shot nerfed

Posted Nadagast on 16 April 2013 - 12:28 AM

View PostConviqx, on 15 April 2013 - 11:53 PM, said:

people tend to forget cheap shot and garrote have quite a substantial energy cost. Mages on the other hand can spam peel a whole team with spammable sheep, novas and deeps with no cost at all.

Sheep has a cast time, novas are only a root (which is good, but it's not a silence or a stun, which are far better), and deep is a sizable offensive CD (similar to dance).  They're also all magic, and therefore dispellable.

Cheap Shot and Garrote are both hard CCs (ie the person you apply them to basically can't do anything for the duration), have no cast time, and can't be dispelled.  Rogue CCs are far more powerful and reliable--there's a huge difference.




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