I haven't tried warrior at PTR but it's quite easy as a warrior to tell that with the current 5.2 changes, the class won't really be that fun to play due to rage starvation in def stance with the overpower rage cost. Of course def stance is stupid on live, but with the current 5.2 changes, every single team will just train the warrior 100% of the game because we really won't do any damage in def stance, and we are way too squishy in battle/berserker stance. However, I recently came up with a pretty decent idea of how to make us stance dance more and in my mind, it would make warriors quite fun to play, and probably not too overpowered nor shit.. Here's the idea:
Battle stance: keep it as it is on live (generating 12 rage per auto attack, 0% damage reduction). Used when we are not the trained targed
Defensive stance: 15-20% damage reduction, 1 rage every 3 sec. Used when we are trained hard, resulting in good damage reduction but shitty damage
Berserker stance: should work the way it does on live (generating 6 rage per auto attack and 1 rage per % health loss) but added a 5-10% damage reduction. Used when we are trained but not too hard - resulting in decent rage generation when we are being trained so we can still do decent damage but we won't be as squishy as in battle stance
To me, this actually seems like a pretty natural way of fixing the stances. Is one of your partners being trained? Go battle stance for good rage generation and more damage. Are you being trained hard and need to go defensive? Go defensive stance to take less damage, but you won't really do that much damage. Are you being trained but you feel like you don't need all the damage reduction from defensive stance and still want to keep pressure up? Go berserker stance so you take abit less damage but can still do good damage
It kinda makes sense when you think of it.. You are basically forced to stance dance with this system - you adapt your stance to what happens.
The current 5.2 idea is to either go battle stance and do damage at the cost of taking shitload of damage - or go def stance and do no damage with damage reduction. There is nothing inbetween and it's not a good way to fix warriors.. It just makes it really clear for every team to train the warrior 100% of the game since he would do no damage.
If any of you agree with these ideas and would like to contribute in some way (no idea if it would help), you could either tweet Ghostcrawler about this or copy + paste this post on official forums that this is probably the best idea for fixing stances without any severe changes.
NereosMember Since 13 Apr 2009
Offline Last Active Feb 19 2013 02:09 PM
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