[quote name='Covlol' timestamp='1360283898' post='3846161']
thats a good idea
I made a post on the wow forums here if anyone wants to chime in their opinions. http://us.battle.net...ic/7864756405#1
I personally think this is a great idea and would really help warrior with out giving them all the tools to completely ignore whats going on (like now).
Great that you took your time to do that, though I would believe posting in the PTR forums increases the chance of feedback
On topic, I would say these changes would be completely fair together with the overpower cost nerf.. On live you can stay in def stance all day without any penalty from it, since overpower costs 0 rage and that lets us build rage for other things. With these changes, you would be punished for staying in one stance for a long time.
What a lot of people seem to forget (or aren't aware of) is that the warrior rage/stance system differs very much from earlier expansions. The only things that cost rage now are heroic strike, slam, thunder clap, hamstring/piercing howl and sweeping strikes (+overpower in 5.2) BUT we don't gain rage the way we did before and we are very dependant on rage to do damage. If a team trains a warrior with the 5.2 changes, he will be forced to stay in def stance all game or he will die, but he won't gain any rage from hitting or being hit. This system is very clunky because the only way to get rage is by using mortal strike(gives 10 rage) to then use it for one overpower(costs 10 rage) and then we are back at 0 rage. Yeah, we can charge/battle shout but that would give us 2 overpowers every 12sec/1min - then back to mortal strike -> overpower -> 0 rage repeat.
Even with these changes warriors won't be as good as they are on live, since we won't have constant 25% damage reduction and good rage regen in def stance. I think a 20% dmg reduce on def stance would be fair with these changes since we won't be doing any damage due to overpower cost - so it will differ a lot from live. Berserker stance would be a stable all-around stance which would let us keep dealing alright damage with a lower damage reduce - prevents us from being as squishy as battle stance but not as tanky as in def stance. Battle stance would be a good damage stance but might be abit risky to stay in for too long considering a sudden stun would probably be the end of us without damage reduce.
Would really like to see some constructive feedback on this
NereosMember Since 13 Apr 2009
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