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Member Since 13 Apr 2009
Offline Last Active Feb 19 2013 02:09 PM

#3846304 How to fix warrior stances

Posted Nereos on 08 February 2013 - 12:29 PM

View PostCovlol, on 08 February 2013 - 12:38 AM, said:

thats a good idea

I made a post on the wow forums here if anyone wants to chime in their opinions. http://us.battle.net...ic/7864756405#1

I personally think this is a great idea and would really help warrior with out giving them all the tools to completely ignore whats going on (like now).
Great that you took your time to do that, though I would believe posting in the PTR forums increases the chance of feedback :)

On topic, I would say these changes would be completely fair together with the overpower cost nerf.. On live you can stay in def stance all day without any penalty from it, since overpower costs 0 rage and that lets us build rage for other things. With these changes, you would be punished for staying in one stance for a long time.

What a lot of people seem to forget (or aren't aware of) is that the warrior rage/stance system differs very much from earlier expansions. The only things that cost rage now are heroic strike, slam, thunder clap, hamstring/piercing howl and sweeping strikes (+overpower in 5.2) BUT we don't gain rage the way we did before and we are very dependant on rage to do damage. If a team trains a warrior with the 5.2 changes, he will be forced to stay in def stance all game or he will die, but he won't gain any rage from hitting or being hit. This system is very clunky because the only way to get rage is by using mortal strike(gives 10 rage) to then use it for one overpower(costs 10 rage) and then we are back at 0 rage. Yeah, we can charge/battle shout but that would give us 2 overpowers every 12sec/1min - then back to mortal strike -> overpower -> 0 rage repeat.

Even with these changes warriors won't be as good as they are on live, since we won't have constant 25% damage reduction and good rage regen in def stance. I think a 20% dmg reduce on def stance would be fair with these changes since we won't be doing any damage due to overpower cost - so it will differ a lot from live. Berserker stance would be a stable all-around stance which would let us keep dealing alright damage with a lower damage reduce - prevents us from being as squishy as battle stance but not as tanky as in def stance. Battle stance would be a good damage stance but might be abit risky to stay in for too long considering a sudden stun would probably be the end of us without damage reduce.

Would really like to see some constructive feedback on this

#3846124 How to fix warrior stances

Posted Nereos on 07 February 2013 - 09:48 PM

I haven't tried warrior at PTR but it's quite easy as a warrior to tell that with the current 5.2 changes, the class won't really be that fun to play due to rage starvation in def stance with the overpower rage cost. Of course def stance is stupid on live, but with the current 5.2 changes, every single team will just train the warrior 100% of the game because we really won't do any damage in def stance, and we are way too squishy in battle/berserker stance. However, I recently came up with a pretty decent idea of how to make us stance dance more and in my mind, it would make warriors quite fun to play, and probably not too overpowered nor shit.. Here's the idea:

Battle stance: keep it as it is on live (generating 12 rage per auto attack, 0% damage reduction). Used when we are not the trained targed

Defensive stance: 15-20% damage reduction, 1 rage every 3 sec. Used when we are trained hard, resulting in good damage reduction but shitty damage

Berserker stance: should work the way it does on live (generating 6 rage per auto attack and 1 rage per % health loss) but added a 5-10% damage reduction. Used when we are trained but not too hard - resulting in decent rage generation when we are being trained so we can still do decent damage but we won't be as squishy as in battle stance

To me, this actually seems like a pretty natural way of fixing the stances. Is one of your partners being trained? Go battle stance for good rage generation and more damage. Are you being trained hard and need to go defensive? Go defensive stance to take less damage, but you won't really do that much damage. Are you being trained but you feel like you don't need all the damage reduction from defensive stance and still want to keep pressure up? Go berserker stance so you take abit less damage but can still do good damage

It kinda makes sense when you think of it.. You are basically forced to stance dance with this system - you adapt your stance to what happens.
The current 5.2 idea is to either go battle stance and do damage at the cost of taking shitload of damage - or go def stance and do no damage with damage reduction. There is nothing inbetween and it's not a good way to fix warriors.. It just makes it really clear for every team to train the warrior 100% of the game since he would do no damage.

If any of you agree with these ideas and would like to contribute in some way (no idea if it would help), you could either tweet Ghostcrawler about this or copy + paste this post on official forums that this is probably the best idea for fixing stances without any severe changes.