Crit with all procs up is 64k + 5 stacks lvl 90 talent thing - with 10% extra dmg from it is about 70k. With the crystal that is 77k.
If someone got oneshot it's probably the 200% damage buff thing or some other exploit.
Splitting ice makes ice lance and icicles cleave for 50% of the dmg, ice nova is an aoe, orb is an aoe. As far as i know crystal makes all this dmg kind of cleave like sweeping strikes + bladestorm used to back in the day and buffs its damage =).
On a side note: frost bomb + comet playstyle is major fun, but it's not going to compete with this shit. Hope pve balancing before raids fixes this aids.
I agree 100%. It's a horrible mechanic and doesn't fit WoD at all and it's also terribly boring to play.
It makes absolutely no sense that an aoe instant ability hits harder than anything else and even aoe stuns people (on poly dr).
Too bad i dont see them doing anything about the damage it deals for pve reasons, atleast not in a hotfix. But removing the stupid stun component or replacing it with a root could and should be done with a haste.
Nadagast, on 21 November 2014 - 10:09 AM, said:
I agree. The way Mages have been steadily moving towards a more procs + instants playstyle (becoming Hunters, basically) is very disappointing to me. Ice Nova is just the most egregious example.
I believe the proc playstyle is what makes frost a fun pve spec because if casted damage was always best you'd do nothing but cast frostbolt.
That being said they could move frost pvp playstyle more rewarding towards casted damage with the new setbonus system. For example fire setbonus in pvp makes you able to set up pyroblasts reliably with scorch casts making it less rng, which i believe differs from how you play fire in pve.