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Member Since 11 Apr 2009
Offline Last Active Nov 18 2015 03:33 PM

Posts I've Made

In Topic: Defenisves

17 April 2015 - 09:20 PM

Yess, dont think this problem is 100% exclusive to WoD tho.

Too strong passives are boring. Too many defensives are boring.

And I don't think either of these two are going away until every class stops being a fucking raidboss.

In Topic: Four Years of Tears

23 March 2015 - 02:13 PM

View PostFilthpig, on 23 March 2015 - 01:33 PM, said:

it's almost punishing to make a swap because now you have a whole set of defensives to burn through again before the target can die.
this is one of the most annoying things holy fucking shit, especially when almost everyone has their damage bound to cooldowns.

In Topic: Warcraft: Arena

14 March 2015 - 02:41 PM

Would be fucking awesome if made right.

Obviously it couldn't be just a copy of live arena made as a standalone game, that'd just suck and get zero players apart from current arena players on live, probably even less because most people play WoW for other than just arena.

It'd have to appeal to a bigger playerbase than the people who play arena right now, but a class based competitive arena game that's somehow balanced is something i'd definitely play.

In Topic: Arms viable in 2's?

10 February 2015 - 10:58 PM

arms rsham crew checking in

did some to cap my warrior past 2 weeks, landed between 2400-2500 mmr in the end

every hunter team seemed pretty beatable, sometimes even easy. combat rogue/healer seemed the hardest.

tunneling healers by yourself seems to do nothing if your shaman cant help with purging but when he does your overall pressure seems pretty crazy. just swap according to what creates the most pressure and go ham with purge

have not tried fury in 2's since the week i dinged so cant comment on how it compares :(

In Topic: The most successful arena expansion

10 February 2015 - 08:53 PM


The game had so much more depth back then, you could easily tell a difference between two players 150 rating away from eachother on most classes. There was simply much more room to outplay your enemy on levels other than just trading cooldowns right.

You could punish people for stupid positions or ability usage without using a single big cooldown yourself.