Jump to content


Member Since 11 Apr 2009
Offline Last Active Dec 21 2015 01:27 AM

Posts I've Made

In Topic: What does this game need to be fun again?

15 December 2015 - 04:13 PM

View Postdarkzeon, on 15 December 2015 - 03:28 PM, said:

you have 25 keybinds -> they add 50 more -> you still spam frostbolt
So whats the difference? Why add more?

Maybe removing the useless spells and making the rest meaningfull will be better?
Logic!! HELLO!!!
cant speak for all classes but im pretty sure most of the pruned stuff has not been useless, just situational. Like for example frost mages didnt use arcane missiles, fire blast or arcane explosion to do your optimal damage but you still found good uses for them nearly every game.

Actively having to shield yourself with fire or frost ward to absorb burst damage when you actually need it(and not have it dispelled), making a choice to use mana shield to stay alive but risking yourself going oom early, ice blocking incoming damage instead of just pressing it when you're low and have yourself passively healed up everytime.

Same goes with searing pain for locks, arms warriors having revenge and shield block etc.

The old design with this stuff was fun and engaging, you had so much stuff to use which you could make a difference with. Doesn't seem to be the case anymore does it?

In Topic: Defenisves

17 April 2015 - 09:20 PM

Yess, dont think this problem is 100% exclusive to WoD tho.

Too strong passives are boring. Too many defensives are boring.

And I don't think either of these two are going away until every class stops being a fucking raidboss.

In Topic: Four Years of Tears

23 March 2015 - 02:13 PM

View PostFilthpig, on 23 March 2015 - 01:33 PM, said:

it's almost punishing to make a swap because now you have a whole set of defensives to burn through again before the target can die.
this is one of the most annoying things holy fucking shit, especially when almost everyone has their damage bound to cooldowns.

In Topic: Warcraft: Arena

14 March 2015 - 02:41 PM

Would be fucking awesome if made right.

Obviously it couldn't be just a copy of live arena made as a standalone game, that'd just suck and get zero players apart from current arena players on live, probably even less because most people play WoW for other than just arena.

It'd have to appeal to a bigger playerbase than the people who play arena right now, but a class based competitive arena game that's somehow balanced is something i'd definitely play.

In Topic: Arms viable in 2's?

10 February 2015 - 10:58 PM

arms rsham crew checking in

did some to cap my warrior past 2 weeks, landed between 2400-2500 mmr in the end

every hunter team seemed pretty beatable, sometimes even easy. combat rogue/healer seemed the hardest.

tunneling healers by yourself seems to do nothing if your shaman cant help with purging but when he does your overall pressure seems pretty crazy. just swap according to what creates the most pressure and go ham with purge

have not tried fury in 2's since the week i dinged so cant comment on how it compares :(