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Member Since 08 Apr 2009
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#4307760 Best for RDruid/DK/X

Posted Ownu on 19 December 2014 - 08:11 PM

Even though it's good, cleaving with a rdruid is incredibly frustrating as a dk. You literally feel like arthas chasing the 5 man party down in the 3rd five man ICC instance. Slowed. For literally ever.

#4293066 So the DK nerfs have *FINALLY* been applied.

Posted Ownu on 11 December 2014 - 12:57 AM

I don't think DKS need a nerf. I actually think they're pretty over rated. For some reason when DKS are on par with other classes, people think they're overpowered. It's not really the story this time, since other damage dealing class's easily keep up or pass DKS in damage now, and all of these classes bring a ton of utility - that which dk does not.

Not saying they're bad, simply saying they're not as strong as the community perceives them to be when lined up next to other classes.

Still seems like; why play with a dk when you can play with a Ret?

"     "    "    "                                                                          Rogue?
"     "    "    "                                                                            Feral?

#4284572 Warrior success story from 1st day of new season?

Posted Ownu on 03 December 2014 - 11:08 PM

View Post~Invictus, on 03 December 2014 - 08:19 PM, said:

I play Arms.
That's my story in a nutshell.

I'm considering to play with a Disc or Rsham, without offensive dispels things just don't die or keep running away because melee is an outdated concept.
Oh, and next time someone will come out saying that Warriors have good mobility I'll kill a kitten. We may have the most effective gapclosers in the game, but spammable sprints, immunity to slows and roots or freedoms in general and the possibility to nullify Charge or Leap (which is pretty damn unreliable) amount for way more than anything we can do.
HL sprint removal really hurt us.

That being said, it may be due to how I'm used to play Arms more than Glad/Prot, but I feel that much more durable. It's just that I can't seem to put a dent in anything without cooldowns.

Ran mostly 2s myself, teammates froze due to Draenor not floating their boat a week ago.

But I like kittens :(

#4266709 Some quick questions about DKs.

Posted Ownu on 17 November 2014 - 01:33 AM

View PostDehlol, on 15 November 2014 - 10:12 PM, said:

feral doesn't seem as strong as other melee atm

Posted Image

#4264882 Frost Dk secondary stat priority predictions

Posted Ownu on 15 November 2014 - 09:47 AM

I'd say crit. Multistrike wont benefit from killing machine. Crit > haste or Crit > mastery

#4259332 This Darkened Heart - A Shendelz PVP Guide (6.0.3)

Posted Ownu on 09 November 2014 - 08:33 PM

View PostScarkx, on 09 November 2014 - 08:11 PM, said:

Some things need to be removed/changed in this guide. For exemple Talent macros no longer needed, as of now if you change a talent it's automatically changed on your actionbar too. Conversion now uses different RP dump for each spec, for Unholy for exemple it uses way more RP than Frost, so it might not be an option. Unholy Blight + Necrotic Plague and some Festering Strikes is definitly an option in my opinion to burst. PL + Breath of Sindragosa too.
Lichborn in burst/trinkets heals fairly well, it needs to be mentioned too.
Desecrated Ground now, if i'm not mistaken, break/make you immune to roots/snares.

So I think building a new guide from the ground is better than editing a MoP one.

Just IMHO. :)

While I agree with the macro thing, it was only one macro used for the sake of tooltip. The Lich/AMZ one is required [even though AMZ is dead until a later date], because existing macros (cancelaura Lich) dont swap automatically when you swap into a different talent in the same tier. As for conversion; extensive testing showed that conversion--even for unholy--still wins out in level 100 arena over the other choices in the tier unless the conditions are very specific--which I covered. If you are getting trained, conversion is better 100% of the time. No cooldown, for a constant heal at the sacrifice of damage. Death Pact, is a two minute cooldown, in trade for effectively 25% of your health. If you are being trained into the ground, like so many teams did to Death Knights over the last expansion, which one sounds better to you? Plague Leech is not even an option considering it requires death runes.

As for editing a mop guide, the only things that are generally the same is the format, and theory that did not change whatsoever. I rewrote this from the ground up only using my previous version as a format guide. If you couldn't tell that the content was generally different it makes me wonder if you read it at all, or if you just skimmed through it :\

. I kept old content with strike-throughs because that helps show to the reader, as you read, that something [major] has changed. I already mentioned all of that concerning desecrated ground. As for lichborne, this guide is written for level 100, not level 90 patch 6.0.3. If I wrote it for level 90, I would have included blood, since it's better than the other specs by far. I also already covered necrotic, defile, and sindragrosa.

Maximum stacks of Necrotic Plague ticks for less than Blood Plague+Frost Fever, and only ticks 50% quicker. It also can't crit. Taking Unholy Blight would definitely get a fast stack of 15, but it would be by no means "burst", It would hardly be any more damage than not even taking Necrotic Plague or Unholy Blight.

#4256896 This Darkened Heart - A Shendelz PVP Guide (6.0.3)

Posted Ownu on 08 November 2014 - 03:53 AM

View PostRydar, on 08 November 2014 - 02:59 AM, said:

This is great Shendelz, incredibly informative.

So would you say Unholy is dropping below frost in viability? I still feel the spread pressure is strong and the damage overall is great, also pet stun.

Also, maybe some info on your predictions for comps in WoD at 100, and some general outlines for how to play them (Strengths, weaknesses etc).

All in all great work mate.

I tried both unholy shadowcleave and frost shadowcleave, and they both preformed well. Unholy is definitely better for like, spread damage. That pretty much only applies to shadowcleave though. Everytime I play unholy on beta and I think my damage is good, my partner dies, and I realize that my single target damage is dogshit. Hope they buff it soon.

Also, thanks for the compliment, its encouraging. Typing these up usually takes all day between typing, grammar, research, and testing.

#4255867 Ice Nova

Posted Ownu on 07 November 2014 - 07:16 PM

View PostSaikx, on 07 November 2014 - 06:57 PM, said:

btw guys does ice nova work with shatter ?

Way off topic but I was wondering who that was in your avatar for the longest time. Then I watched all the Fates over the last few months after recently getting into them. Now I see you post again for the first time...

Mongrels. Find out if Ice Nova works with shatter. Your king demands it.

#4254958 Ice Nova

Posted Ownu on 07 November 2014 - 02:41 AM

View PostDizzeeyo, on 07 November 2014 - 02:03 AM, said:

an aoe 2 second stun that breaks all cc within 8 yards and puts everything it damages on polymorph dr

plus we lose frostnova to get it

literally the entire point of the three nova talents is to make them the only "viable" option for mage pvp, allowing them to make us choose to remove half of our own cc to do damage, and achieve their goal of equalising mage vs melee compared to every other caster vs melee (while leaving every other caster with additional passive damage reduction vs melee and fucking non fire mages over completely exDee)

and people still complain about it? rofl

even in the prepatch - compare the damage it does to the burst virtually every other spec is capable of doing

then queue some skirmishes on a mage without using ice nova and see how much damage you do :)

no1 is dying in wod 3v3 in a 2 + 1 second stun

well at least, no1 plaving vs a mage :D double melee swaps with cooldowns up are another matter entirely
  • Posted ImagePosted Image

View PostGelu, on 07 November 2014 - 02:04 AM, said:

Aoe horrify that drs everyone around you on polymorph, also breaks on damage.

Definitely doesnt break on damage. I sat there and had a mage orb on me and spam lances with mastery icicles shotting at me during it, and it definitely never broke. Tested 10 times.

#4159279 Necrotic Strike gone in WoD

Posted Ownu on 30 June 2014 - 05:10 AM

View Postsoph, on 30 June 2014 - 01:45 AM, said:

They should just change SS back to all shadow damage and do whatever number tweaks to make it not garbage as our main strike in WoD.


#4142234 Necrotic Strike gone in WoD

Posted Ownu on 14 June 2014 - 03:44 AM

View PostFilthpig, on 14 June 2014 - 03:15 AM, said:

Maybe now they can focus on the class as a whole instead of a bandaid.

Maybe, but good or bad, Necrotic strike was a rather unique ability, and was tied into the "delayed damage" niche that unholy currently resides in. In my opinion, Soul Reaper feels more in place because of Necrotic Strike. I'd rather not just be a spell casting warrior, you know.

#4113968 blood tap vs RE VS RC

Posted Ownu on 05 May 2014 - 01:07 AM

You can use your Tap/necro macro the exact same way as a manual necro if you need to tap for something other than necro (usually a bad idea). Simply hit the macro while you're already in GCD. There is literally no loss for macroing, and if you bind it separately, it is my personal opinion that you spend way too much time trying to not waste blood taps, when there are more important things to look at. If you tunnel vision, fine; there is no reason not bind it separately if you don't find yourself with a multitude of things to look at. I have never, ever found myself wishing I had a separate bind. If I did, I would have bound it separately, I do have spare buttons that are not in use.

#4085455 Viable Kill Targets as Hunter/Dk/Healer

Posted Ownu on 23 March 2014 - 09:34 PM

View PostUrbandurban, on 20 March 2014 - 05:59 PM, said:

Everytime I went for Enhance it was alot easier than going for the Hunter. Just personal experience.

it depends if they go on the DK or not.

as for the rest of it there is no single best target, PHD does pretty much unhealable damage as long as both the hunter and Dk are able to connect on a target for long enough to use and get cooldowns. For instance, killing a shaman healer is generally a bad idea, because the Dk will be ripped off that shaman very fast assuming the other team has somewhat of a brain and understands that root/slow is the best counter to Dk. I dont even do anything during mirror images; I kill them half the time

View PostSlaggy, on 21 March 2014 - 08:12 PM, said:

Sounds alot like TSG (which im fairly apt with). Connect to a target, if it escapes, find anohter, just always always be hitting something. Don't chase LoS and get caught in bad positioning. The added function of having CC for the healer helps. Ty for thehelp again

Its similar, however you have to commit to chasing the target you are on a lot more than you do as TSG. As TSG, literally you just switch to whatever is in your face because your cleave damage is through the roof. PHD doesnt have that kind of cleave unless your hunter is survival, which is very hard to pull off this season because RIP silence shot. However in Tyrannical season when I mainly played survival PHD we were able to swap targets a lot because survival isnt build and dump damage based like marksman is.

#4067612 DKs in season 15

Posted Ownu on 28 February 2014 - 09:07 AM

regardless of who is who and who is higher rated than whoever, Dk representation is about 1/3 of what it should be, and no the class isn't "fine". Fine implies satisfactory; no problems to be had. It also means that it is not great, nothing particularly special about the class. So if Dk is fine, then all other classes are great+, and the bar is raised too high for fine to be acceptable. However, I shouldn't need to tell anyone that Dk could use an overhaul, because at the very least it is outdated.

Just like last season, Dks will do great during these first few weeks. come full gear it will be much more taxing on the class when it comes to wizards. I wouldn't go as far as to say that Dks are squishy; I believe they are fairly tanky when they are not silenced. However the best way to describe how a Dk takes damage, is that they get low fairly quickly, and then they pad there, and stay low. From there they either get picked back up because the opposing team can't kill them though their defenses, or they die. This design is fine when damage is overall slow. However when RMD or destruction MLS can kill just about anything in a blanket silence, Dks wont have enough time to pad low, they will just die though it all

#4067597 Who actually enjoys plaing DK right now?

Posted Ownu on 28 February 2014 - 08:56 AM

its a love hate relationship