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Member Since 08 Apr 2009
Offline Last Active Jul 09 2013 09:33 AM

#3910387 [3v3] US-Whirlwind-3v3 (S13)

Posted seon on 09 July 2013 - 06:52 AM

It amazes me how every year, the level of sportsmanship in this game decreases. I cannot believe how low some players go now in the PvP community. Grow the fuck up and play the game. You know who you are.

#3896463 [3v3] US-Whirlwind-3v3 (S13)

Posted seon on 08 June 2013 - 06:23 AM

I-play-with-the-big-boys-on-tich syndrome, pretty common among some players in the WoW community.

Possible Symptoms - High levels of boastfulness, a change in personality, and a complete intolerance for anyone without the same syndrome.

Sure, a lot of these players are good at the World of Warcraft, but in the end, they aren't very well respected.

#3819277 [3v3] US-Whirlwind-3v3 (S12)

Posted seon on 12 December 2012 - 02:44 AM

I like how Skooby speaks about Warriors and Mages and boom, they're both nerfed 12 hours later haha.

#3792903 Rogue changes 5.1

Posted seon on 19 October 2012 - 10:56 PM

Copy/pasted from my post on WoW rogue forums: http://us.battle.net...ic/6933914265#1

To me, the Cold Blood idea might be a cool idea to integrate back into the game, although I don't feel like its absolutely necessary right now for rogues to have. In my opinion, blizzard should make the following changes to rogues

- Having blind reduced to a 1 minute cooldown doesn't really address the issues that rogues have right now. Making it 2 minutes would leave it at a good spot.

- Most rogue can agree that mobility is severely lacking for us. Therefore, making Shadowstep a baseline ability might be a great solution to this.

- Although rogue damage is low at the moment, I think this issue eventually resolves itself when rogues become more and more geared. Getting damage buffs right now would eventually make us too strong.

- This just leaves survivability. I have stuck with rogue this whole season so far. I have done arena at a somewhat high rating in all 3 brackets and rbgs. From this, and watching rogue streams and gameplay, I have noticed that the amount of damage that we are taking right now is quite high and unpreventable (being instantly stunned by shockwaves, deep freezes, etc). In some cases, we are losing about 70% of our health in mere seconds to classes that are not using their big cooldowns. Honestly, I would prefer that some of the other classes be toned down, but if they aren't going to be, then we should be given some kind of protection against insane burst. One possible suggestion is bringing back Quick Recovery (all healing effects on you are increased by X%) and placing this passive ability in the slot of Shadowstep in the talent tree. This would in turn, also make recuperate worth using slightly more, since it is rather weak in PvP right now. A second possible passive ability that could be place in the Shadowstep slot is to bring back Nerves of Steel (decreases the damage taken while under the effects of Stun or Fear by X%).

TLDR - Blind 2min cooldown instead, Shadowstep baseline ability, Quick Recovery and/or Nerves of Steel in place of Shadowstep talent.