Think I missed something, how does trinket change worsen engineering?
since on use trinkets are now 1 min cd and share a cd with engi gloves which are also a 1 min cd, before you could have on use for one frozen orb and engi gloves for the next. Now you have on use for all frozen orbs.
The main idea atm is that is it better to use the proc trinket and try to time your engi gloves with it every min.
for example stacking proc, with engi gloves and bloodfury as an orc engineer
on 11 December 2012 - 05:43 AM
Regent, on 11 December 2012 - 02:38 AM, said:
Just played 18 games of 3s starting at 2350 mmr, 15 games had spriests, 13 had rshamans.
Spriests new fotm?
Lifeswap, Defensive dispel, offensive dispel, some of the best CCs, easily avoid ranged cc, insane burst, decent offheals
Far too much to have on a single class. They were fine before, but with nerfs to all the other classes they are dominating.
Mass dispel should be taken away, definitely.
Regent, on 11 December 2012 - 03:11 AM, said:
We went 15-4 the first week right back to 2400, then started chaining into spriests.
Its not really QQ, just something that is broken, seeing how others feel about it.
Regent, on 11 December 2012 - 03:16 AM, said:
Kfc is decent. The game is getting better, but spriests will definitely need to be nerfed.
Regent, on 11 December 2012 - 03:19 AM, said:
You HARDLY need defensive dispells to be viable. You could take it away right now and nothing would change. The reason that they were able to keep it when it was taken from everyone else was because of the very low damage. They no longer have low damage, therefor they have no need for it.
One class shouldn't have lifeswap AND defensive dispels as a DPS.
Regent, on 11 December 2012 - 03:33 AM, said:
That is the worst justification I have ever heard.
"Pre-nerd stampede was balanced because druids can teleport and instant stealth it."
Doesn't work that way.
Regent, on 11 December 2012 - 03:42 AM, said:
You are saying that because there is a way to counter it, that it isn't overpowered. So I am countering and saying, since there is a way to counter pre-nerf stampede, that it was completely balanced. Your own logic at work here, buddy.
Regent, on 11 December 2012 - 03:56 AM, said:
So? That doesn't mean it is balanced, or spriests as a whole are balanced. The problem is most likely lifeswap. But nerfing dispel magic would fix them also.
Regent, on 11 December 2012 - 04:29 AM, said:
Someone was dropped on their head as a baby.
Regent, on 11 December 2012 - 05:05 AM, said:
Blind Dr's with scatter. Repentance drs with trap. Hoj drs with shockwave.
Fear drs with?
Polymorph drs with?
Silences dr with?
All self-dr in godcomp
Since when is this a discussion about paladins? I doubt anyone thinks paladins are op, so it is irrelevant.
Generally, the class based insulting goes, "Lol, you play [fotm class], so you have no opinion" - not, "lol, you play [tied for second best healer out of 5], so you have no opinion."
Therefor, you are a resto shaman (best healer) and play with a shadowpriest (class in question), so you have no opinion.
Regent, on 11 December 2012 - 05:16 AM, said:
No, what I said was that they should be reset to before the exploit happened.
Regent, on 11 December 2012 - 05:31 AM, said:
Using CC on the spriest = less CC to use on the shaman
It is funny though, considering these would be the same priests that whined about how hunters should get nerfed, and then now they do the exact opposite when it comes their turn.
Edit: By the looks of your post history, you just go around defending shadow priests everywhere.
You got 2.4k because of a stampede bug... Maybe instead of complaining about classes, get some lessons from butdome and coonzilla they seem to do very well as kfc. You don't need cc to win a game, You can just win from raw damage
BTW You were never near 2.4k again, You were 15-4 at mid 2200s lol
I've played feral forever, and to rank 1 multiple times in the last three seasons, as a lot of people know.
Instant clones are not the only dumb thing in this game, nor are they the dumbest thing in the game today. They are, however, a terrible mechanic that makes the game worse.
It is very likely that, everything else constant, ferals would not be competitive without instant clones in the current environment. But, you know what? The current environment is incredibly dumb, and approaching the point where it's almost impossible to tell what team plays better in some matches because they're determined by ridiculous mechanics or straight offensive zergs, and a lot of them are just extraordinary binary (either you just win if you play decently at all, or you just lose if the other team plays decently at all), especially for certain classes.
Mages 100-20%ing people in shatters, 60k Mind Blasts, instant control, offensive cooldown zergs being the go-to strategy for tons of teams (including every priest/mage team - something that has certainly never been the case before), 100-0s in smoke bombs, 80k dances, unheeded warning procs, the human racial in general, crit RNG determining match outcomes (why does resil not reduce crit damage anymore? 200% healing crits make healing RNG ridiculous too, but 200% damage crits vs. 133% in previous seasons [at the resil cap] mean that kills are literally determined completely by whether you crit or not nearly always), and so on make things nearly unplayable and largely pointless right now in a lot of situations.
Ferals contribute to this too, both with extremely high damage (Why was FB buffed? Why are FB's mechanics still such that it has to do ridiculous damage or else it's worthless? Why are trinkets like Unheeded Warning in the game?) and instant undispellable control.
Ferals are not at all the most broken things in the game right now, but SOMEBODY has to start sacrificing things for the game to get any better. So this is an attempt at that. I've played feral since BC, when it was one of the worst specs in the game, and I'd play the spec that it was back then over what it (and the game in general) is now any day.
So, please remove PS cyclones from the game, or significantly change the mechanic involved, for the good of the game. Then, please get on to actually trying to fix the rest of it.