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Orangejuicez

Member Since 27 Mar 2009
Offline Last Active Jun 05 2014 10:06 PM
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#3595629 Priest videos/how to

Posted Yes on 22 December 2011 - 01:06 PM

There's a 40+ second gap from 1.44 till 2.25 when you are on top of them, your fear is off CD and you do not use it.

While saying 'I'm doing everything amazing!'
:)

On a serious note it must be annoying to play with you because you're yelling for dispels nonstop, whether he's quickly getting you, is on global, you're out of LoS, or he is in a CC like deep/sheep etc. Would you just relax, he's clearly trying his best to dispel you~


#3582567 tentacle wep

Posted Seafish on 11 December 2011 - 08:29 AM

gem spell pem as a warrior.. great advice ty


#3581760 Should we even bother?

Posted Xelithras on 10 December 2011 - 12:44 PM

he didnt say locks are bad? just that rogues are retarded , and i think everyone can agree on that


#3579224 Shaman buffs

Posted XtraT on 08 December 2011 - 06:27 PM

Posted Image


#3401384 Team MMR system

Posted Filovirus on 29 July 2011 - 01:05 AM

Sitting in one hour queues due to high mmr is really enjoyable too!


#3543736 Season 10 Ending November 29: MMR Wiped

Posted Claynz on 09 November 2011 - 05:33 PM

View PostSpawriqt, on 09 November 2011 - 05:32 PM, said:

Gratz dakkroth on 'Cataclysmic Gladiator' - starting next season in a 3k+ mmr team with legendary staff :D


Sucks to be him with the 1 houer queues with 0 rating ;D


#3543905 s11 lookin gud

Posted Kaphron on 09 November 2011 - 07:15 PM

View Postmukuld50, on 09 November 2011 - 07:13 PM, said:

Why the hell are all you goobers complaining?  You do realize that ONE loss with the current system + pre-nerf MMR will drag down your MMR by like 200.  So unless if you go 100% win ratio, there is no way you will maintain your MMR.................

unless they wintrade or play @ 3 am vs 2.2kers to 2.8k [which is what atleast 50% of the teams there are going to do I assume)


#3540190 Can someone PLEASE make a game similar to HoN but for WoW Arena?

Posted Yes on 06 November 2011 - 08:24 AM

I think WoW arena PvP is due for a revival, as long as MMR system gets fixed...


#3532531 Snutz clearing things up

Posted Pottuz on 29 October 2011 - 05:01 AM

View Postvollexz, on 29 October 2011 - 04:25 AM, said:

wow sux

Last updated on 10/28/2011


#3532400 Snutz clearing things up

Posted IceFoxx on 29 October 2011 - 01:14 AM

Cataclysm - no one cares


#3530604 Heals being bugged?

Posted Deeklol on 27 October 2011 - 02:55 AM

sometimes i full bar my partner in one global













i play shaman


#3527564 knowing who you're fighting

Posted zephah on 24 October 2011 - 04:43 AM

View Postrabbidon, on 24 October 2011 - 04:38 AM, said:

haters gonna hate. way to contribute.

sorry i'll list my arena pet peeves:

1)

"This team is so shitty we better not lose."

2)

"I'm fucking _____'d again" (Feared, Stunned, Silenced - we get it)

3)

"_____ is so overpowered" I hate playing with partners like this, I've played with Mages who say Mages are overpowered.

4)

"I'm dead" "We lose"

Oh are you at 10%?  Relax.

5)

"We better not lose to this team or I'm done."


#3522046 What are you hoping Blizzard say about the current state of PvP?

Posted cono2156 on 20 October 2011 - 06:30 AM

Official Blizzard Quote:

The last two expansion packs have been a joke, we will now return to BC. Thank you for your time and money. Enjoy the rest of your lives.



#3512939 Anticipated Resilience Gains in 4.3/S11

Posted Eldacar on 10 October 2011 - 03:26 PM

Eldacar's Guide to Anticipated Resilience Gains for Season 11



Hello everyone! I was curious as I am sure many of you have been about how much resilience I would gain by upgrading to full Season 11 gear in Patch 4.3. Rather than continue to wonder I decided to do the math and figure it out. Now I am here to share my findings with all of you in what has become the second in a series of guides about resilience. Please enjoy it and if you have any comments, questions, feedback, or error corrections please post them, I will do my best to respond to everything. You can view the first guide of the series titled "How Resilience Scales in 4.2.2" here: http://www.arenajunk...nce-scales-422/

TLDR: See the pretty graphs below!

Table of Contents:
Section 1 - General Information
Section 2 - General Graphs
Section 3 - Specific Configuration Information
Section 4 - Specific Configuration Graph
Section 5 - Closing Thoughts and Remarks

Section 1 - General Information


Let me start with a disclaimer: All information on season 11 gear and epic gems is based on data from the current PTR version and is subject to change. Now that we have that out of the way lets dive right in. In patch 4.3 you will have two ways to increase your resilience, by upgrading to the new season 11 gear, and by upgrading your rare gems to the new epic gems. Upgrading from any given season 10 gear set to the equivalent season 11 gear set will net you about 722 additional resilience. It doesn't matter if you are going from the 371 honor set to the 390 honor set, or if you are going from the 384 conquest set to the 403 conquest set, you will gain about 722 resilience either way. The amount of resilience you will gain from upgrading your gems depends on how many resilience gems you currently have. In 4.3 the +40 resil rare gem will have a +50 resil epic upgrade, and the +20 resil hybrids will have +25 resil epic upgrades. Based on current info the epic gems will only be available from raiding, so if you are strictly a PVP player don't count on getting your hands on them quickly unless you have a TON of gold to throw around.

Now before we jump into the graphs let me give you a brief rundown of what is going on in them. Different weapon configurations give slightly different amounts of resilience, however the differences are relatively insignificant when looking at total resilience. To make this first graph simpler and easier to read I have averaged all the different weapon configurations together. If you are interested in more precise data for your specific weapon configuration please skip ahead to sections 3 & 4.

In this first graph you will see three different lines, a Baseline, a Normal line, and a Max line. The Baseline represents the total resilience from JUST gear and the 2-piece set bonus. The Normal line represents the Baseline plus the chest, shoulder, and helm resil enchants as well as +70 resil from socket bonuses (some classes get 60 some get 80 I just picked a midpoint). The Max line represents what is approximately the maximum achievable resilience with a given gear set, it is the Normal line plus Blacksmithing, Jewelcrafting, a relic slot, and ALL resilience gems (S10 sets assume rare gems, S11 assume epic). The second graph should be fairly straightforward, it is just a look at the maximum possible resilience from rare and epic gems based on professions and ranged item vs relic (relics have a socket, ranged items don't).

Section 2 - General Graphs


Posted Image

Posted Image

Section 3 - Specific Configuration Information


As I stated earlier, different weapon configurations have slightly different resilience values, generally speaking using a two-hander gives you the most, and dual-wielding one-handers gives you the least. Having a ranged item vs a relic also changes things because ranged items use weapon ilvl's while relics use armor ilvl's.

By fully upgrading from S10 gear to the corresponding S11 gear you will gain the following resil amounts:
Relic + 2H = 728
Relic + MH/OH = 727
Relic + Two 1H = 720
Ranged Item + 2H = 722
Ranged Item + MH/OH = 721
Ranged Item + Two 1H = 714

In the next graph you will find the data for the increases in resilience over the different gear sets based on weapon configuration. Please note this data only includes the gear and the +400 resil 2pc bonus, NOTHING ELSE!

Section 4 - Specific Configuration Graph


Posted Image

Section 5 - Closing Thoughts and Remarks


I want to stress again that all of this is based on data from the current version of the PTR, I don't believe it will change between now and release but you never know. Season 11 looks to be rewarding players with a pretty substantial gain in resilience, even players that don't gem for it will be rocking around 5k resil once they have full S11 conquest gear which is more than is even possible to get at the moment. Resil maxed players will have around 5700 resil which will put them at around 50% damage reduction (200% effective health!!). I truly pity the fresh 85's that are trying to kill players with that much resil. However it remains to be seen if player damage will scale faster or slower than effective health with this new gear. It is quite possible that even with 5k resil it will feel like we are dying faster against equally geared opponents, only time will tell.

I hope you have enjoyed this guide, if you have any comments, feedback, questions, or error corrections please post them, I will do my best to respond to everything. Once again you can check out part one of the guide series here: http://www.arenajunk...nce-scales-422/


#3512583 Does this look legit mejts

Posted Easiestsap on 10 October 2011 - 04:46 AM

what a bunch of pieces of shit.




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