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Raystigz

Member Since 22 Mar 2009
Offline Last Active Mar 29 2015 09:05 PM
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#4403254 Four Years of Tears

Posted Zarthog on 21 March 2015 - 03:58 PM

Sup boys,

I’m Babbi and I fucking love this game. Well, at least I used to.

The main question is: WHAT HAS CHANGED? What events have turned WoW into the game as we know it today?

In order to solve a problem, one must first analyze it. I will do so in small steps, and ultimately draw a conclusion.

S8 will be used as indirect paragon as I have always felt like that’s where the game had a philosophy shift, and as a consequence  started becoming uni-dimensionally dull.

Without any further ado, let’s head into it.


1.  Offensive cooldowns and on use trinkets.

The gameplay has shifted from requiring clever positioning and control towards either having or not having the right CDs at the right moment. It’s like everybody is a goddamn BM hunter nowadays. The difference in damage between having CDs up or not is absurd.

2.  Defensive Cooldowns

With the introduction of offensive cooldowns there was the obvious need for defensives to survive the damage spikes.

This turned fragile and elegant classes which revolved around positioning and control like mage and rogue into fucking tanks.

For example, look at mages in WoD. Mages can just stand in the middle of the arena carelessly, the problem is not poly having no cd as many people suggest, the problem is that they are not punishable for standing in the middle of the fucking arena spamming cc. If you ever get close to killing him, blink + blazing speed or Ice Block guarantee safety.
Same if you are a druid with displacer up. It doesn't matter if you stay in the middle of the arena, you know you are safe and your bad positioning can’t easily be punished.

Heavy CC reliant classes and healers should think twice before going in the open, mistakes and bad positioning SHOULD ALWAYS be punished, and more importantly, punishable.

3.  Homogenization

They tried to balance the game by making every class the same, they gave every melee an interrupt, they gave every healer dispel, they gave stuns to everybody (asphyx, fist of justice and stormbolt are pretty much the same ability with a different name).
They took the uniqueness out of every class, shamans no longer had BL, warriors no longer had to stance dance, mages are not elegant glass cannons anymore but fucking steel bazookas.
This might make the game more balanced, but it also makes it incredibly boring.

4. DRs

Not quite sure why blizz decided to put fear and cyclone on the same DR and leave poly as it is, either do both or don't do it at all.
I feel like there should be different solutions and this was just a failed experiment.
One way to address the DR issue would be to remove cross DRs altogether (so CCs only DR with the exact same type of CC. e.g. Fear still DRs with Intimidating Shout), but reduce the duration of every CC to 5 or 6 seconds. This way, coordination of CCs is rewarded by allowing CC chains to be much more effective, and most class combos remain viable.

5. Endless mana pools

What do you guys think about this? Should everybody have infinite resources or mana management adds depth to the game?
It’s only going to get worse as the expansion continues, as healers get more and more Spirit, while mana costs stay the same.

6. Dampening

Wod meta needs it, but should the game need it?

Maybe rather than reducing healing it should improve mana cost of healing spells? Not quite sure how I feel about it, looking for some constructive answers here.


I feel like those were the most important failed experiments. Now, what were the steps taken in the right direction?



1.  50% healing reduce gone to 25%

Still unsure if I like or dislike the change. It was probably for the best; 50% felt overwhelming and 25/30% is where it should be.

2.  Legendaries/PvE tems in PvP

It took them around 8 years of tears to take some steps towards the right direction, it is definitely better today than it was in the past, but the problem is still not completely solved.

3. Removal of titles from 5v5

I have always seen it as an irrelevant bracket, people either cheated or played to get their friends titles. Not going to miss it, thanks blizz.

4.  Removal of Bloodlust from arena

To be discussed, was it healthy? Definitely removed depth from the game but it's probably gone for the best.

5.  Cosmetic rewards

This is more important for pvp representation than most people think.

If you were to be a reasonably new player at around 2/2.2k what incentives did you get, for example in Cata? You knew you were not getting glad so why bother trying to climb?

Different rewards and goals such as 2400 pvp enchant and 2600 tabard are VERY important, as they give many players a reason to enjoy the game and push their limits.

I will overlook the fact that the post-s8 tabards look like shit and take it as a serious step in the right direction.


Now, complaining about all this is fine and dandy, but that doesn’t get us anywhere, does it?
So, what CAN we do? In order to make the game more enjoyable, A LOT of rebalancing would have to happen. However, it boils down down to two simple steps in reality:

  • Hire top PvP players to balance the PvP section of the game. I’m sure there are plenty of players out there who would do it for free, but even if they were to get paid it would be worth it for the game’s health.

We know some players consult Blizzard when it comes to PvP, but the problem is just that - they merely consult. The idea is that a group of top level players should be in charge of the PvP section, even if it’s just for Arena. If Blizzard wants to go their own way still, and implement more Ashran-like abominations, by all means let them, as long as top players get to dictate or at the very least cooperate with  Arena balance.


  • Separate PvE and PvP abilities. Blizzard has tried for 10 years to ignore this, but they have slowly started to realize it can’t be ignored. Once this point is accepted, we can finally start talking balance in a serious matter. Execute is too good? Only make it usable on 10% hp players. Rogues deal too much damage? Make red buff only 30% against players. (Note how these might or might not be necessary right now, they are just examples.)

I hear some of you ask: why do you still play the game, and why don’t you play on AT if you think S8 was so much better?

Despite its flaws, S8 PvP was as close as WoW PvP has ever gotten to perfect. No, it most certainly wasn’t perfectly balanced, but it’s hard to deny S8 gameplay was FUN. High pace gameplay alongside easy-to-learn-hard-to-master classes made it the most enjoyable season we have seen so far.

However, it is healthy for WoW to move on. The ever-changing gameplay is one of WoW’s most important aspects. I believe that, with effort from both the community’s side and from Blizzard, we can turn this game’s PvP into a healthy and enjoyable state again.


A little bit about me:

I played on and off almost every season and got my Glad title in S10. Even though I like to think my opinion is worth something, I am fully aware some of you have achieved much more in this game. I look forward to hearing your constructive criticism, should you have any.

I am always eager to discuss. Feel free to private message me or hit me up in game. Hell, you can even watch me suck and complain at http://www.twitch.tv/babbidibubbi on an extremely casual schedule.

Thank you for reading.



#4272481 Extremely horny hacking attempt , BEWARE

Posted Ryuboss on 22 November 2014 - 09:45 AM

hi guise

so today some faggot tried to hack me and tried to expose my horny weakspots

but he doesnt even know that im a bigger faggot that him so i was immune to his bullshit .


Posted Image
Posted Image

I know most of you will know that its a hacking attempt , im just posting this to inform the people who are innocent and doesnt know about this


#3957413 Blood dks

Posted Virent on 07 October 2013 - 02:52 PM

View PostBraindance, on 06 October 2013 - 11:30 PM, said:

This is a good season - I don't think anyone can deny that there is great variety in comps and every class has at least 1 t1 comp. There are a few outliers that need some trimming, but all in all it's one of the most (if not THE most) balanced season.

I agree.

Warr/rogue/x
Warr/spriest/x
Warr/boomkin/x
Warr/mage/x
Warr/enh/x
Warr/hunter/x
Warr/dk/x
Warr/monk/x
Warr/feral/x
Warr/ele/x
Warr/warlock/x
Warr/warr/x

Are all perfectly viable T1 comps.


#3943805 Grievous r1/ gladiator / duelist etc. title % class based.

Posted Capstone on 19 September 2013 - 03:49 PM

View Postosskar, on 19 September 2013 - 03:33 PM, said:

Every class should have their own "ladder".
i have thought of this idea before, but just for hunters, they get their own ladder, and their own matchmaking where they can only queue into each other so the rest of us can have fun again


#3918025 perfect gif illustrating blizzards mage meetings

Posted Contrololold on 25 July 2013 - 03:52 AM

Posted Image


we're all gonna make it


#3916894 Wanna know something funny

Posted Moreudirl on 22 July 2013 - 06:38 PM

you also missed the fact that even tho hotted is twice as large as hydra, he still has ~half as many viewers


#3909976 Whats the point of melee anymore?

Posted ohnoes on 08 July 2013 - 04:02 PM

Was thinking about this today, for the most part warriors/dks/rogues are pretty bad. Sure, there are some good comps with these classes but nothing that is a top tier comp. If ferals got nerfed into the ground casters would simply dominate everything and stated earlier by someone, I too don't think ferals will be nerfed badly at all, the damage they do is ridiculous and as it stands currently on ptr the damage isn't getting touched which is a huge mistake by blizzard..

Can't stand mana not being an issue, whats the point of it being there if its a non-issue? The game was more fun/exciting when it was an issue (yes I'm played a mage in bc and know about mana issues hello mana drain.) It provided an additional strategy in games where a certain comp was not up to par of another, but that option of always ooming the dps or the healer was there.


#3906185 Arena Teams no More

Posted Woundman on 30 June 2013 - 03:06 AM

View PostGambino6, on 29 June 2013 - 07:17 PM, said:

got r1 on his war on the BG you can barley break 2.2 on

plyed his rge for aweek and got higher then you did all season\

Good afternoon

Posted Image


#3902293 Noticed something

Posted Thasta on 20 June 2013 - 12:22 AM




#3898131 Stampede is 99% useless now.

Posted flannelsoff on 11 June 2013 - 07:47 PM

tragic

i almost cried


#3868005 US-VINDICATION 3v3 S13

Posted ohnoes on 28 March 2013 - 02:55 PM

i miss ownin all you noobs on a daily basis


#3865991 Other games than wow?

Posted Vexo on 23 March 2013 - 10:41 PM

counter strike global offensive


#3861833 Is this how Americans live?

Posted Claynz on 14 March 2013 - 11:07 PM

I watched this SHOCKING documentary from North Korea about Americans daily life =D

Heard you guys eat birds that's why there is none left Herpderp

http://www.liveleak....=3a8_1362925707


#3860111 The "Funny Picture" thread

Posted Rilor on 11 March 2013 - 07:34 AM

Posted Image


#3859215 Speed of PvP

Posted Guest on 09 March 2013 - 04:30 AM

Is this a troll?




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