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#4072117 Enh Shaman + holy priest

Posted Lytning on 05 March 2014 - 08:35 PM

Somewhat viable, not an incredible comp, but if both players are good you can do well.  Got up to 2300 with this (well, disc version) in season 13, 1st or 2nd highest world as the comp that season (to my current knowledge).  You can likely do better with other comps, especially if you are the priest, however.  In order to do as well as this comp as you could with alternatives, you'll have to play better and get very used to how the comp plays.  

A real strength is facing mage teams.  In this current meta game, mages make up a large population of what you'll face in any arena setting, but luckily enhances are a strong counter-class, so just due to the current balance state, you have an advantage against a lot of the teams you'll face.  Generally, if an enhance can get mage to block without ascendance, the mage is dead as soon as block is over.  In addition, if the healer gets in a full cc chain (hex->fear or vice versa (->mc), possibly initiated by cap stun, though very rare) without an out (trinket/will/brew/tremor) and the enhance pops ascendance, the mage can die in the two ccs even if they start at full health with shields and whatnot, assuming the priest can remove the iceblock fairly quickly.  

Against melee/healer teams, the shaman has to rotate his utility totems well in order to assist the priest (who should be trained most the time), even if the priest isn't in trouble.  Why?  Because mana.  If you face a DK or Warrior with any decent healer, you can be driven oom and killed once the healing reduction buff stacks up.  It is the priests job to stay in inner will until healing the 1 dps becomes a problem outside cds (shouldn't be until healing debuff begins) and recieve shaman offheals, freedoms, healing totems, wolf heals, etc when the melee does any burstless dmg, saving priest major cds for melee's burst (even if not necessary, just to reduce mana usage).  While doing this, kiting the melee to a bad spot, possibly using void tendrils (shaman should be freedom against any melee/healer matchup) is helpful in order to help the enemy get behind.  You want to be able to live a while because the long game suits you, since you'll have more chances to burn their cds through ascendance bursts, while it will take a lot to kill you when receiving proper offheals, and you'll likely only die from mana.  You will rarely win the mana game, and must live until they've burnt cds or made a mistake you can capitalize on in order to finish with final ascendance.  If the melee ever swap off, the priest should start looking for the chance to drink.

Outside of these two (common) scenarios I can't specifically tell you the general strat since it seems to vary a lot throughout every other comp (double melee, double caster, caster melee, healer caster).  I can't think of many counters off the top of my head accept powerful burst-oriented double dps, which you have to manage positioning very well and use defensives quickly if they use all theirs, and then try to go offensive (priest as well) to kill before they can reset.  It's always good to line up shadowfiend with ascendance.  You should only use mindbender against comps where you'll never want surge of light heals (at high rating, any comp can put out pressure where instant heals will be greatly wanted, so i personally actually never use it).  

I'm not sure how this comp varies for holy, as me and my enhance have only played it as holy a few times this season.  Overall, the comp seems weaker now than when I played it, likely due to the healing debuff stacking earlier in 2s, since enh/healer prefers the medium-length to long game in order to get ascendance back as much as possible.  

As for 3s, hpriest/enh/x works with hunter (beast), warrior (turbo), and could possibly do okay-ish with rouge/mage/dk/feral maybe?

Here's a few links to games of s13 enh/priest as disc with skype, incase you think they will help you.


#4060007 Don't be an asshole

Posted Vexxius on 21 February 2014 - 06:47 PM

View Postflannelsoff, on 21 February 2014 - 05:35 AM, said:


Reminiscing the glorious days...

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#4059131 Don't be an asshole

Posted Lolflay on 21 February 2014 - 05:08 AM

Trolling from BG forums infected the main board, mostly because of poor moderation. Shit, I remember Tyveris himself banning me twice in a row ( second one was a permaban that he lifted after a while ), because I was calling people idiots outside of BG forums. ( Powerslave claiming S6 warriors were balanced f.ex., or Affix whining all the fucking time about mages being underpowered, etc )

Those of you who are saying that this board was never for learning, but for "community", you're dead mistaken. I used to get shittons of private messages, some I've ignored because I cba'd answering, but most of which I'd answer, I'd see some improvement when I'd check their armory again. People complained that there was no place where they could get help before they recieved Junkie status, and some of them who had Junkie status didn't want to bother posting on the main board because they'd get "trolled by dicks", so even back in WoTLK board was not "ideal".

When I was progressing Yogg 0 lights and Algalon, I made a topic on elitistjerks asking something that I didn't find answered anywhere else, I get instabanned - their reasoning ? "Not much of a productive question, go figure it out yourself"

When a WoW PVP'r got confronted about the game before, he'd defend it. Now everyone goes "lolshitgame" even though they're still subbed and (semi)actively playing.

As for posters themselves, I don't know who the fuck most of them are ( except Brainretard who has a track record for being a absolute moron ), but just by judging the posts Regentlord made in this thread, it's clear that this is the type of person that brings zero contribution outside of shit content made for purely because he likes putting his name out there... for what purpose again, exactly ? It's not like he's helping himself.

The thing that makes or breaks this community is perception that the community has on itself, and moderators being better at doing their job. Also wtf is that US paladin doing on frontpage all the time ? Doesn't AJ staff actually care enough to have a staff team like they did before instead of letting the players control the content ?

@ Holypalaswe - RIP Likvidator, 2008.


Also, pvp videos were a hot thing, coming from noobies or from experienced pvpers. It was fun watching a well edited and handpicked arena/bg video from a 2100 warlock as much as it was great watching top notch play from somebody like Snutz. I've dropped here from time to time in hopes of seeing a cool pvp video or two, and hearing a good track or two that I've missed out on, to see that nobody bothers making PvP videos anymore. Also, what Nadagast said, you need newcomers, people who actually want to learn because he thinks the people at the top are cool and the game seems awesome, they don't want to read site full of shit. I actually want to play WoD, and I'd purchase a WoW account just to play it, it seems awesome being back to TBC ( well, sort of - both locationwise and number-wise, just with updated mechanics ), but why would me or someone else want to play a game that the players themselves call shit.

#4054844 This guy makes me want to shoot myself

Posted 420blazeitlikeBalotelli on 16 February 2014 - 03:05 PM

Dk's are red
Wow is a RIP
I'm ruining the game
and i dont give a shit.

#4040666 5.4.7 PTR Patch Notes - PvP

Posted Urbandurban on 25 January 2014 - 03:08 PM

View PostIcyfresh420, on 25 January 2014 - 02:40 PM, said:

I wonder when blizz...err...activision* will learn that battle fatigue and passive resilience won't fix all their problems
They've increased them from season to season since the start of MoP and arena has actually gotten worse and worse...hrm..

They have realized it but they're not doing anything about it until WoD because it requires too much of an overhaul.

#4024966 ferals

Posted Megorix on 05 January 2014 - 04:09 PM

At one point, feral CC and damage in this expansion was border-line retarded. Their damage is still retarded, seeing as the only comp that really really works is one that just tunnels  almost unhealable damage into healers and wins (Kittycleave, and yes I know you have the help of a warrior).

Instant cyclones were a bane to this game, just like most of the other instant CC in this game, so hopefully they will never implement that again. Otherwise... Ferals don't have much to complain about. They are in the same boat as all the other classes in this game that aren't mage, rogue, or warrior. It's not like they suck, they just suck in comparison. Bring those classes down first, then talk about buffs.

#4009021 NSA in WoW

Posted stevieshankalot on 10 December 2013 - 12:52 PM

Previously on homeland..

Al qaeda has earned Three's Company: 2400!

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#3999664 so it has come to this

Posted Glink on 25 November 2013 - 07:29 PM

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#3996232 Damn girl

Posted Euerfeldi on 19 November 2013 - 04:00 PM

View PostDarksoldierr, on 19 November 2013 - 09:26 AM, said:

I was expecting a gif or decent html page/javascript code with counting time, dissapoint, would not quote it again
http://www.tickcount...is%20is%20it%3F :P

#3969565 Nerf Bladestorm Now Plz

Posted Potbloem on 21 October 2013 - 10:29 AM

View PostSilhin, on 21 October 2013 - 09:13 AM, said:

being able to disarm it at 1.5 min cd was kinda DUMB cuz u trade 1 min cd ( disarm) to counter a 1.5 min cd but now its 1 min and unable to be counter at all sometimes on my war a rogue or mage or any class ability lands a stun and iam still able to storm out of em its all based on how u time it one way they can nerf Bstorm is to allow them not use it when disarmed to counter war pressure most class  get counter spelled or melee disarmed and they r forced to either trinket or lose there pressure and warrior gets disarmed and he can still use blade storm and do full pressure and person who use the disarm didn't get anything out of the 1 min CD disarm or orb disarm

Looks like any form of punctuation is harder than playing a warrior at the moment.

#3923714 A way to solve the Hybrid issue

Posted Braindance on 07 August 2013 - 03:21 PM

View PostHofflerand, on 07 August 2013 - 10:44 AM, said:

Why should a hybrid have to leave combat after using its utility? Rogue doesn't have to go eat after protecting its healer. Mage doesn't have to run away to drink after spamming Poly. Only healers should be on this sort of timer to faciliate games ending in a timely fashion.

Ret can only play defensive in bursts. If you have all the momentum and the opposing healer is OOM, keep up the pressure and Ret won't be able to sustain. Pure classes/specs can play defensive and prolong a match too, you know.

On live I wouldn't call Balance healing OP outside of HotW, but I haven't kept up very well with this set of changes. You may be right.

Your post has a very whiny tone, but I'll bite. PvP would be silly if hybrids were forced to heal -- there'd be a 5 (priest, paladin, monk, druid, shaman) to 6 (warrior, rogue, mage, warlock, hunter, DK) ratio whereas 3v3 requires 1:2. There was a GC tweet several months ago that said Rets actually outnumber the entire rogue class. Why shouldn't I compare Ret arena viability to rogue viability when lots and lots of people want to play this spec?

There's not much point to continue this discussion because you have a different, very TBC-esque view of how the game should work. While I'm all for Fury and Combat being as good as Arms and Sub, they're similar enough that the majority of players don't seem to care. Ret and Holy, Enhance and Resto...different roles play much more differently.

As someone who's played arena since S1, it brightens my day to see Feral and Balance instead of only a bunch of pures holding hands, healed by their hybrid minions. This isn't just because I main a hybrid. In fact, I'm looking forward to playing my rogue alt next season, maybe my DK as well...although I'd trade the DK for a warrior in a heartbeat because the former is kind of boring and the latter looks like it's going to be a lot of fun. It's unfortunate that you feel otherwise.
No my friend, I do not have a TBCesque point of view. Let me demonstrate my point of view with an imaginary example:

Season 54 just ended. Most dominant specs were arms, subtlety, resto druids, resto shamans.

Rank 1 player A plays arms warrior and rank 1 B resto shaman. They get season 54 rank 1 ridonculous burning gladiator.

Now it's season 55. Arms warriors are sub par - resto shamans are bellow average, Rank 1 player B rerolls to ele by changing SPEC. Rank 1 player A is ditched because his other 2 specs are even worse than his main spec. Rank 1 player A is forced to REROLL to play with rank 1 player B and be competitive.

That is my friend, my point of view - exactly because hybrid specs are different and fill different roles, a class with hybrid specs will almost ALWAYS have one tier 1 spec. A pure class will NOT, because  95% of the time all of its specs will suffer from the same fundamental weaknesses. It's about having a fair game where every CLASS can roll at least one SPEC and have a tier 1 comp - I don't care if an imaginary player enjoys throwing lightning from his hands Raiden style or he is obsessed with fucking Ashbringer. That is his problem.

Edit: And I forgot to mention. Classes like rogues, dks, warriors are very limited by resources. Hybrids are not - they either have symbolic mana bars or resources superior to pures.

#3843176 Enhancement Shamans

Posted Antitaleon on 01 February 2013 - 03:14 AM

View PostDarksoldierr, on 31 January 2013 - 12:09 PM, said:

Hey there,

I just returned 3 weeks ago to WoW since last season in Wotlk, playing as enhance, could someone give me a short summary, what should i reforge / enchant overall? So far i still don't have the conquest weapons, but everything else is honor / conquest pvp item, i die like a fly, so i socket PvP Resilience and PvP power everywhere. Is there any hit / expertise cap i should aim for?

Thanks :)

im reforging mastery > crit > haste, same with enhanting, socketing full resil even tho i get canned through stacked def cds. you should have 3% hit for the cap, and if you dont want casters to parry from up front you can get 6% expertise, otherwise just get 3% exp as well.