2dps 2v2 is an experience of its own though. Nothing in this game felt like quite like sp/rogue. That's where my TBC helms are from
I voted for Wotlk even though by S3/S4, TBC had a better atmosphere. The gameplay was overall better in wotlk, but tbc had better community drama and forum activity.
- Every BG was at war with itself and was finding its own local heroes, drama, and metagame. Each BG was like its own galaxy that you would track independently.
- The rivalries between charters were extremely real and on a whole other level because charters.
- Ladder engineering wasn't perfected -- you didn't really queue dodge or snipe, you just made a post on the forums announcing a general time in which you would be queueing (since high rated teams sat in long queues).
- There were multiple ladder sites which showed far more detail (stats, arena match analytics, etc.). E.g. SK gaming and advanced WoW armory.
- Comps were carried by the player (the frontpage maybe had 2 different sp/rogue teams and each had an entirely different playstyle/stratbook, same goes for warr/druid or w/e).
- Very few streams (beginning of xfire was like S5) - people relied on forums for strategy and maybe the release of an epic video.
- Rise of tournaments.
- 2v2 illegitimate.
- World of Ming died.
- Some BGs had 5v5 r1 ties and misc. corruption but generally clean ladders.
- Only real hack was gcd hack which didn't last.
- vanilla/tbc heroes already started to quit and/or become alienated.
- In-game arena pacing reached all-time "best".
- Era of the best tournaments featuring more EU/KR/US interactions.
- Rise of skillcapped and tutorial sites.
- Rise of skype usage, infancy of twitch.tv.
- Game struggled to remain relevant in e-sports.
- Last of the good casting and well-organized tourneys.
- Rise of the 1 shot macro.
- Rise of the sell/pilot/ddos/trade for rankings.
- Rise of game popularity in Russia (think about that).
- Rise of idiots streaming idiotic shit.
RIP golden age S3-S7.