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wuzzle

Member Since 21 Mar 2009
Offline Last Active Today, 03:30 PM
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#4235281 [ADDON] OmniBar

Posted Jordon on 17 October 2014 - 05:20 PM

OmniBar
http://www.curse.com...ons/wow/omnibar

What does OmniBar do?
OmniBar is an extremely lightweight addon that tracks enemy cooldowns. The following cooldowns are enabled by default:
  • Counterspell
  • Spell Lock
  • Wind Shear
  • Pummel
  • Mind Freeze
  • Kick
  • Rebuke
  • Spear Hand Strike
  • Solar Beam
  • Silence
  • Counter Shot
  • Strangulate
  • Shambling Rush
  • Skull Bash
  • Grimoire: Felhunter

Features
OmniBar is easily customizable, and has a rich feature set:
  • Customizable Cooldowns
    Open the options panel to easily select which cooldowns you wish to track:

    Posted Image

  • Automatically Hide Icons
    When a cooldown is used, its icon will be added to the bar. After it's complete, it will be hidden automatically. This allows more cooldowns to be tracked, while avoiding awkward gaps between bars.

  • Show Unused Icons
    Check this option if you prefer the icons to always remain visible. The Unused Icon Transparency slider will adjust the transparency of the unused icons.
    • As Enemies Appear
      Check this option to only show unused icons for arena opponents or enemies you target while in combat.

  • Track Multiple Players
    If another player is detected using the same ability, a duplicate icon will be created and tracked separately.

  • Character Profiles
    To configure OmniBar settings specific to a character, simply uncheck Use Global Settings, and your changes won't be saved to the global profile.

  • Cooldown Count
    Allow Blizzard and other addons to display countdown text on the icons.

  • Glow Icons
    A glow animation will be displayed around an icon when it is activated.

  • Visual Tweaks
    You can configure various visual tweaks such as size, border, glow, transparency, columns, and padding. OmniBar also includes Masque support.

  • Scope
    Choose to display OmniBar in arenas, battlegrounds, and world combat.

Configure
To open the options panel, type:
/ob
Posted Image

Posted Image


#4385842 What do I do against Combat Rogues/Warriors in 2s

Posted Veesik on 11 February 2015 - 10:37 PM

View PostDollyo, on 11 February 2015 - 02:43 PM, said:

That's pretty much all you have to do. Specially you have to keep an eye on their bandit's guile buff and cc him when they are in yellow buff untill they lose it.

Essentially this, picking up disorienting roar over bash is very helpful, as rogues cannot dodge it.  Make sure you swarm before you roar (if you dont, swarm will fall off after cc chain, and there's an annoying, inevitable vanish or stealth that quickly follows; at the very least make sure you throw it on right when your second clone ends) , and roar when the rogue has yellow buff.  Proceed to cyclone him 2x minimum in order to drop his buff.  When he has no buff or is in green, he is a very small threat, and to survive all you have to do is roll hots on yourself, try to kite him with travel form + swarm + partner peels, and if you can't shake his uptime just sit in bear form in the middle of the map.

In twos I strongly recommend running glyph of barkskin when fighting rogues, in case he does get to red buff and killing sprees you.  It reduces a ton of that damage, and as long as you have rolling hots on yourself, you should be able to displacer right -after- killing spree has ended, and find a way to either have him peeled, or get yourself back up so you can sit your ass in bear form some more.

Having your trinket to coincide with his is also good, I've seen it happen to me a lot where I will roar a yellowbuff rogue, the rogue will trinket the incapacitate and kidney me (im in caster form, trying to clone), and proceed to wreck my shit.  To counter this, just trinket the kidney, and hit the NS to full life cycle with ironbark (he will probably clos the roots that follow), and if you're really in trouble with a followup redbuff killing spree, barkskin and stack them (it is strongly recommended you do not blow all your defensives at one time, as it's poor cooldown management, but if you have to, have your partner switch and attempt to peel the rogue for you til something is back up).

Once you get confident at figuring out their burst cycles, its an easy game, and you can shift playstyle to getting him to burn kicks and kidneys on you before he has buffs, so once hes in green/yellow you can lolhardcast clone in his face, kite in travel, build combos on him, and just generally make his life miserable.  A druid that doesn't follow the above steps has a miserable time getting trained by these clowns, one that understands the counter measures laugh in a rogues face as they powershift around the arena at full life.

As for warriors, just kite the piss out of them.  Always bait out spell reflect on cooldown (really easy to do, walk into a blatently open spot, start casting clone, see his shield pop up and cancel cast it, then hit soothe to burn it, or just throw hots up while the timer wears down).  Juke pummels, and once you get a cc chain started it's pretty easy to keep it going. Always keep swarm on warriors.  Watch out for stormbolt + recklessness, and never let you or your partner get below or near 50 percent life, one bad series of procs against arms, or a couple good crits on fury, and you're dead.  You're playing with 80 percent of a health bar, always remember that.  It is possible early on to just roll hots and sit in bear form, but once dampening starts getting higher, dealing with a warrior that has full uptime is virtually impossible, there's just too much damage.  CC and peeling are key.

Always remember it's a team game, mediocre teams that coordinate decently are way stronger than two great players who are playing their own game.  Gotta have your partner help you sometimes.


#4385056 Fear has been overnerfed.

Posted Phaelle on 10 February 2015 - 04:04 PM

I'd like to see them start nerfing different aspects of CC's instead of the usual duration/CD... Psychic Scream is pretty much widely agreed upon as one of the more balanced CCs in this game for as long as it has been around. Mostly because of the give and take it had and risk involved. Go for PS at good time, create huge pressure or even seal the deal. Go for it at a bad time, GG you just fucked your team over and the other team is counter playing off of it. Most of it has to do with one of the most important elements of this game, positioning. For PS to work you have to give up your position and dive in, the better positioned the enemy team is, the harder it is to get it off without fucking yourself.

What if they started nerfing CC ranges? It seems so silly that a DPS can CC from 40 yards away. Didn't all spell casted CCs used to be 35 pre-cata? Hunters being the only people in the game with a 40 yard range? What if all CCs went down to 20-30 yards depending on what it is forcing all DPS to have to come away from their cozy pillars to get it off and potentially put themselves at risk. Also allowing a well positioned healer to range many CCs once again.

I feel like this could once again breathe an interesting dynamic into the game as opposed to just making things not last as long or not usable as often. Granted those changes will still need to be made to certain CCs (especially self-serving CCs that often allow you to CC a whole team or part of it to almost guarantee your own CC without much team interaction).


#4086895 Old Armoury Recreated

Posted Hackattack3 on 26 March 2014 - 02:44 AM

View Postmtagir1, on 25 March 2014 - 08:49 AM, said:

Thanks for the support guys. The website is in active development and new features are coming soon!
http://www.fotm.us
http://www.fotm.eu



Team setups are ranked by the number of different players playing them above 2200 rating (top 1000 players).
For the team setup to be fotm it doesn't have to have any of the players in top20. I don't really understand how it is a bug :)

If you are interested in relative power of a setup you can always click on it and check out the ratings of the top teams that are running it.
FotM setup is FotM setup, doesn't mean it's absolutely best.

I would like to apologize for calling it a bug, I was trying to sneak in a post while my boss was on the shitter and rushed my response.

I was trying to point out that "FotM" ranking seemed to pull from more than the top 20 but you answered my question perfectly.

Thanks for the additional info and good luck with the website, it is a great reference.


#4379072 Deaf 3v3 team hit 2200 with no voice

Posted Elixa on 02 February 2015 - 09:39 PM

Deaf 3s team hit 2200 at 2300 mmr just went 16-1 tho this was taken a week ago. The newly 2.2 ret and I don't hear or talk hence YOLO. I'm always looking for games like 5s - 2135 this season and 2k rbgs as well! :)Posted Image


#4376600 Bloodline Champions

Posted Regent on 30 January 2015 - 12:47 AM

Posted Image

http://store.steampowered.com/app/6370


Bloodline Champions is a free to play Arena combat game. The game was originally very popular among the WoW arena community, but unfortunately due to a bad publishing contract, the game died off.

As of 1/28/2015, Stunlock Studios' (the developers) contract with Funcom (the publisher, responsible for the decline in the games population) ended. Stunlock Studios now has full control of the game and have already put a new patch out.

The game is free-to-play, with only cosmetic items being real world currency unique.

NOTE: The game may only be played through Steam now, if you have an old account you will get an email with a code to enter on Steam to connect your account.

NOTE: If you are having various technical issues getting it to work, check the Steam discussion board for Bloodline Champions, there is fixes for most of the problems.

Patch Notes:

Quote

Teams
  • Teams Matchmaking has been removed. This is to ensure that the player base is less spread out on multiple queues.
  • Teams are still used for Tournaments.
  • Teams Matches statistics now includes Tournament matches win/loss tracking.
Scenarios
  • Scenario Queues have been removed due to very long queue times, but are still available in Custom games.
Custom Games
  • Custom Game Blood Coin gain increased from 25% to 90%.
Standard Matchmaking
  • Parties matchmaking balance has been modified to make it less exploitable for high rated users to play with low rated players.
  • Entire party will now receive a leaver punishment on rating when a party member leaves the match.
  • Rating required for grades has been slightly reduced.
Bloodlines
  • Thorn
    • Fixed a bug where Thorn would gain energy by using Tree Bash on projectiles.
  • Ravener
    • Earth Crush's (Ultimate) second jump can now be cancelled by Etheral effects.
Pricing
  • Funcom points have been replaced with Gold Coins.
  • Bloodlines have been divided into 3 different price groups, no prices have been increased.
  • The Bloodcoin costs from cosmetic items has been removed (such as; outfits, weapon skins, emotes, avatars and titles.) These items will only be available for Gold, as rewards and tournament prizes.
Other
  • Chat messages containing invalid characters for the font used will no longer be displayed for the user.
  • The Starter Quest no longer requires a Conquest and Capture the Artifact Match.



#4376405 Unpopular opinions thread

Posted stalebagel on 29 January 2015 - 08:43 PM

the starwars prequels werent that bad


#4375934 Unpopular opinions thread

Posted Evolute on 29 January 2015 - 10:43 AM

holinka is not doing an awful job


#3976141 This game used to be so great

Posted Ayrasaurus on 28 October 2013 - 09:54 AM

yep was great but all good things must come to a end

You have to also remember most of us started when we was 10-14 which makes us all 18+ and most of us in the early 20s. you just can't play it like you use to at this age and it's not close to as fun to play games as a adult as it was when you was a child.


#4375058 What motivates you to play arena?

Posted Huxleylol on 28 January 2015 - 03:58 PM

View PostLolflay, on 28 January 2015 - 10:49 AM, said:

When you have a good, stable team that you've played with for a long time, this game is actually fun. Because winning is fun. Checked Wallirikz's stream a few days ago, watching them play that LSD reminded me how fun it is to play on a top tier team.

It's also fun to PvE with friends, maybe even hunt some hard to get achis. Mostly Feats of Strength though.

Other than that, WoW can suck my dick.

PvP wise, battlegrounds are not fun since the days of requiring 40 marks of specific BG per season to buy offpieces ( TBC ), world pvp doesn't exist since Elemental Plateau and Isle of Quel'Gankas days, arena is not fun at all ( unless, as I've said, you're on a top tier team ).

PvE also blows unless it's Mythic raiding.

Community of this game is a shadow of itself compared to before, WoW forums aren't worth shit since 2006, Arenajunkies is slowly dying ( I remember not being online for 7 days, witnessing 100 pages worth of posts in specific battlegroup threads alone, let alone class forums, general discussion, etc ), people are bitter and write posts that both defend the game ( when someone makes a remark on how unfun the game is, immediate responses who people who probably feel the same way : "quit then" ) and then attack the game at the same time.

Not to mention that there are still morons who cling on to their elitist ways, when the situation of the game is that they should be breeding new partners/opponents, instead of blocking the way for new players. These are not the WoTLK times when people were massively getting into PvP and had the motivation to become better due to that sick video they just saw on arenajunkies/Warcraftmovies. No matter how much of a dick Snutz was, I can bet his S8 video(s) got quite a lot of people to play a Warlock to Glad and above levels. These are the times when people simply don't give a fuck due to how butchered PvP became, so it kind of feels counterproductive to deny people. When your kingdom is falling apart, you don't enforce rules which threaten the rise of population, and you don't try to stay above it all - even the kings have to stoop down to peasant level when shit hits the fan.

That's my opinion. Wall of text'd nigs.

So on point. I understand losing is not fun, but I make it a point to play with neary anyone that asks because let's be honest afking in my garrison is less fun than losing. And doing gods work to improve the community is a plus.


#4371269 6.1 Holy Pala Set Bonus

Posted stexx on 25 January 2015 - 11:20 PM

tested this on ptr it seems to be disabled in pve content,

buff is called faith bunker and is indeed magical and dispellable 15% for 6seconds.


#4373186 Is anyone having fun?

Posted Esiwdeer on 27 January 2015 - 04:45 AM

View Postbl00dlust, on 27 January 2015 - 03:13 AM, said:

if i could ever learn to play only one class, i think i would have fun.  every time i play an alt, i always notice that i play worse on my main for a little bit. it literally does nothing but hamper me and make it harder to do things like garrisons/dailies/rep.  but one day if i learn to play only one class or only on weekends or something, i could see how it would be fun
yeah

a lot of times in the morning i'll think to myself, "you could still go to culinary school, you need to practice cooking eggs" and i'll really want to fry an egg, you know, just for practice. but then, when i get to my kitchen i choose oatmeal.. just like i do every morning. it's ironic that i even know that the salt in my tears makes me believe the oatmeal to be more delicious; a cruel joke, told by fate and heard by my dying dream.

turns out i didn't even have any eggs


#4365905 How to get into serious 3v3/Arena in general?

Posted mobikenobi on 20 January 2015 - 04:56 PM

I didn't check your gear but step 1 is to be geared as best as possible, that is have full blue honor gear, and as much epic gear as you can, if you don't have weapon, you are SOL and wait until you do to look for partners.

Step 1 is to be on a server that has pvp'ers, that's a little harder now that you can play cross realm and people have diversified and don't just sit on tich/kt/blackrock/etc. But there are still servers with a centralized number of pvpers, if you aren't on one of them, make an alt on one to use its trade chat.

Step 2 is to find players, spam day and night for any and everyone, find a comp that is strong and find a partner to play it. Play as many games as he will possibly play then move on to the next guy. You shouldn't expect to jump up in rating just because you found a good partner, worry about self improvement and games played more than your rating.

Step 3 settling vs reaching, you have to assume that most people are stuck in their ways and will sit at the rating they are at, you should always be reaching for better players to learn new things and gain confidence with higher ratings. If your current XP is 1500, try to find a 1550 player, if your current xp is 2100 try to find a 2200 player. Even if they only play 3 games with you and quit, you will surely learn something from them, they might call out a better cc chain, or ask you to dispel a root you didnt realize was important, whatever the case is, you will learn.

Step 4 play play play play play, play games as much as you possibly can, practice makes perfect type stuff, I got back this season after not playing since s9 and I played something like 600 games in the first week or so, I played with any and everyone to try to learn what I had forgotten.

The steps don't really mean anything, its more of a list of things to do, but just to finish, if you are in a rut, you have a couple things you can do, record yourself, and watch streams. Recording yourself is the most important thing because you can see what you did from an unwarped perspective, you can see exactly which kicks you missed, which garrote you could have gotten off, which kidney you DR'd or which blind you didn't use, the point is that you could always do something better, even after thousands of games played, I still play a game and think man i could have done X or Y better.

And watching streams is also important because it gives you a perspective from someone whos already gone through everything, you can see how they rotate their cooldowns, how they stick on a healer and effectively lock him down, how they keep their uptime up, and most important HOW THEY POSITION THEMSELVES, the most valuable skill in arena.

Anyways thats all I feel like typing for now, good luck to you


#4367387 REFlex, arena history addon needs fixing

Posted Wallirik on 22 January 2015 - 05:51 AM

So this super nice addon, which I have used since some time in cata, is now no longer being updated, because the author quit the game :(
Here's a link to the addon:
http://www.curse.com...round-historian

Now, I need this addon - but I am not smart enough to learn how to fix it myself, would be sweet if someone good at programming addons could take over the project, as the author AcidWeb asks in the comment section:
"If any EXPERIENCED addon author want to takeover this project - contact me."  - AcidWeb

Here are some screenshots that show what the addon does:
1st pic you see a list of games, kinda self-explanatory, shows date/map/win or lose/rating+-/mmr/comp/length/
Spoiler

In the 2nd pic, you can see how it looks when you shift-mouseover any of the games on the list, you see player names and stuff. I went ahead and covered the names just in case.
Spoiler

I don't know anyone that has the capabilities to fix this addon, so if any of you do - please, this addon owns and I haven't been able to find a replacement.

edit: i'm pretty sure atrox arena viewer takes too much memory if i want to store 5000+ games. and it isn't as detailed.


#4370855 c dis wat do

Posted Jim_Jim on 25 January 2015 - 10:18 AM

Quote

I thought i would be playing brewmaster/dk/hpala with jimjim, but it turned out that he actually meant to be triple tank.

I was absent during one week-end, and they replace me with a true healer spec !
Grmbl.




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