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wuzzle

Member Since 21 Mar 2009
Offline Last Active Yesterday, 07:18 AM
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#4428281 Halp meh

Posted Bawn on 25 May 2015 - 01:22 AM

i use


Quote

/cast [@target,exist] Mortal Strike

it will only cast mortal strike if you have something targeted, else it will do nothing and won't target nearest enemy

just macro it to everything and youre set


#4426669 BANNED

Posted Thaya on 19 May 2015 - 07:33 PM

View PostNicholaes92, on 19 May 2015 - 06:02 PM, said:



Oh no I understood what he said.  He didn't even know what he said which is weird because I even repeated it for him.  I mean you can go reread it if you would like to get a better understanding. But I think in order to reread something you would actually have to be able to comprehend the language.  You guys need to brush up on your English a little bit.  But then again don't we all.
the difference between me and you is that your point is built around semantics

a tldr version of the exchange is something like this:
- i make a statement
- you misunderstand it
- i point out that what you picked up from it is not what i was trying to say
- you keep arguing against the point you think i was trying to make despite me saying otherwise numerous times
- i tell you this is fucking dumb and back out
- you start chanting some nonsense about me "not understanding my own words", giving me some sort of in depth analysis on my paragraph structure and usage of "but", trying to prove... something? i honestly can't even tell what. you weave in shit like "how are you a mod again?" "how did the server not 404 these stupid thoughts?" etc
- i call you out on disrespect for those bits
- you cling on to the literal meaning of the word i used and play witty, while admitting that you did go out of your way to be 'condescending' in the next post. so, you knew exactly what i was referring to from the beginning
- i give up
- you're still talking about me "not knowing what i said despite repeating it to me" several pages later. mate i know what i was trying to say and i also know that for whatever reason, we failed to communicate that. i don't really care why at all and you're obviously not interested in arguing with my actual points as much as you are interested in arguing against your own interpretations of my texts. have fun with that

meanwhile i made an actual point on the subject of discussion (if anyone still remembers that) that still stands


#4426339 BANNED

Posted Thaya on 19 May 2015 - 12:55 PM

View PostNicholaes92, on 19 May 2015 - 11:55 AM, said:

To be competitive with or to be taken seriously, although the whole game shouldn't be taken seriously in the first place.  Either way this isn't randombg junkies for a reason.
?

bg's being completely fucking broken has a massive impact

you'd have much more people interested in arena (to a serious degree, just like you want it) if the entry level pvp experience didn't leave you with an impression that the developers don't give a fuck (at all) about this side of the game. a lot of people just go "ah, fuck this then, no wonder everyone says its shit lol" right there and then. you realize you'd often be only like 3-4 actual players in 15 man bgs right? that's on a good day if you're lucky

the people who botted bgs and eventually corrupted an entire area of the game to the point of being unusable/unplayable have done an immense amount of damage to the very game they play. its akin to what people do with boosting and taking like a million spots in glad, just straight up camping them for months and 'freezing' a huge part of the elo/mmr pool (on top of it all belonging to a single player, lol).

i usually blame the design, but you know, if this community didn't love to shit in their own sandbox so much, this wow pvp thing could be slightly more appealing and better. you could say botting levels isn't really malicious, but botting bg's has always been straight up malicious and detrimental to the game, and all the people who did it were consciously and carelessly ruining the experience for other players. they deserve shit as much as those who scripted


#4425856 BANNED

Posted Ventblaze on 18 May 2015 - 10:33 AM

Regardless of intent, people should just accept the repercussions of their actions and deal with the consequences.

But I'm curious when did it become common practice to insult people, by referring to mental disabilities, or life-threatening diseases?

Disclaimer - I'm a random nobody.

-Ventblaze


#4425670 PvP concerns, Dmg/CC/Healing

Posted ProdeGaming on 17 May 2015 - 06:45 PM

Could healing or dmg or CC be overpowered in general? Let's assume that this is clear for most players that they can be.
Posted Image
Let's pick just one, healing and check a few cases/concerns.
What makes healing overpowered?


Easily recognizable op healing could be, similar to the recently buffed Execution Sentence with Avenging Wrath. It's usually not the gameplay what players would like to see, the target getting healed from 10% back up to nearly full HP instantly.

Basically, talking about a heal that heals for a huge % of HP, often deemed op.


So possible question, does a heal need to heal for high % of HP to become op?
Posted Image
This heal heals the warrior for only 2% HP, however, if the mage is doing this kind of dmg, this healing is very overpowered.

So a heal needs to heal for high % of HP to become op. No, it does not. It's enough if it's op relative to dmg.

Posted Image

What else do players not like? Frequent concern is that classes are only good when CDs are up and then feel meh without. Let's stay with holy paladin, during Avenging Wrath, it's amazing but without it's meh.

The healing could look similar as in this example.
Posted Image

Suggestion is often to reduce effectiveness of Avenging Wrath, so it's not so outstanding compared to the healing without it and compensate this nerf by buffing the regular heals.

So basically, what players are asking for is to not make that peak on the graph so high and to bring those no cd 'meh' heals up to make it a constant decent healing.

Essentially to bring the outstanding lines closer to the overall HPS.
Posted Image


This is usually the case also when it comes to dmg classes, warriors would like to do good dmg without Avatar Recklessness too and with regular abilities, not just wait for Execute proc. Ferals usually would like bleed dmg get buffed and stuff like Ferocious Bite and Incarnation burst get nerfed etc.
Practically it's the same example graph, only that it's for dmg and not healing.


So the suggestion is that dmg and healing should get closer to the overall HPS and DPS.


What this means is that it could be said about the suggested classes that
Posted Image

By this, the HPS and DPS of classes give a much better estimate of the classes actual strength.

Is that good? Surely it is, HPS and DPS is most likely relatively easy to balance. For example Hybrids can be much more balanced, because the HPS they gain from abilities can much more easily be evaluated and weighed as a performance gain. Basically when it comes to putting a class together, it can be evaluated much better how much the worth of a Shield Wall or a Gouge is. In fact when it comes to PvP, as soon as CC comes into play, the strength of CC is way easier calculated, as the loss your class' performance suffers is much more constant. While with very spiky dmg and healing, the effect of CC is much less certain and very varying.
So not only does it make the game more enjoyable, but also makes balancing way more convenient and easier, ultimately making the balance better. Because essentially, the closer dmg and healing gets to HPS and DPS, the more precisely they help decode any ability to see its worth, for example to solve the issue of 'this dmg class has this much healing, how much CC or defensive cd should I give the other dmg class to compete with that healing?'.

So now it's just a matter of for example healer HPS within their class roles being balanced, same for DPS.
Posted Image


Once done, since it's at the beginning of the thread that healing can be op compared to just dmg alone, now HPS and DPS should get compared to each other.


What comparison even? Well it should be balanced for 3v3, so HPS should be about 2x as high as DPS.
Posted Image

The lower ratio HPS has, the less CC healing needs, since DPS needs less aid to overcome healing.

Jump back to the live game, what is this ratio there? From an around 6.1 calculation, this ratio is about 3:1. That's 150% of the desired HPS. Since it should be around 2:1 to have just a decent amount of CC, 3:1 ratio requires much more CC to exist than originally wanted, especially against healers.

So it needs a fix before the player gameplay desires could happen.
Posted Image

Assuming healers' HPS within their class roles are close equal 1:1 ratio, they shouldn't be individually changed to achieve the above. Instead, all of them should get the same reduction, so they keep their equal HPS.

A reduction that reduces all their healing by the same amount is Battle Fatigue, which however is a ruled out change by the players. So since the required change is ruled out, what players are asking for, more constant and less spiky dmg, less CC cannot be achieved, essentially impossibility.


Since the wishes cannot be achieved, but a fix to this ratio is desired and also since CC is already often bordering eternity, the only possible change to fix the issue is to not bring HPS down but bring DPS up. It is what's happening 6.2, for it's the only feasible change left to overcome the excess of healing as long as an equal effect as Battle Fatigue is off the table.

Should it be? No.


Posted Image


Saladfork said:

Battle fatigue got so much hate because it is a lazy way to "fix" things. It treats healers as if they are all equal and furthers the homogenization even more. Sure it is easier for Blizzard to balance and easier for the player base to absorb, but it leads to discrepancies (usually shamans end up on top since their utility is so great, and their burst healing has always been strong).

I understand what you're saying, though. But I don't think battle fatigue is the *best* solution (it is a "solution"). I would rather have them provide nerfs to healing individually (on a class-by-class basis). And in a perfect world, I'd have them address mana (since mana really isn't an issue until late late dampening), and finally fine tune burst damage to match with the healing nerfs. Obviously these changes would have to be PvP specific (since the current state of healing is entirely due to PvE), and that may be a big road block in going forward since that is against Holinka's philosophy.
In a sense, Battle Fatigue or an equal effect is not -a- solution, it's -the only- way, looking at it as it cannot be skipped, is a required change, a tool to achieve something.

To make it maybe a bit more spectacular, could use a similar example to the current issue.

So the suggested issues are:
    • Too high burst
    • Too much CC
    • Healers die easily
    • However HPS being higher than DPS
    Posted Image

    Being unable to skip the use of Battle Fatigue or an equal effect is because healers' HPS is already balanced. So if you try to skip it and decrease each healers healing spells 1 by 1, in this case by monstrous percentages, there is gonna be a minimum % you've decreased every spell by. So since all their spells have been decreased by that %, it's the equal effect as Battle Fatigue, even tho the intent was to avoid it, essentially used it regardless.


    Other issue could be that there are some spells that are already weak and need no reduction.
    Posted Image

    So basically Battle Fatigue or an equal effect could potentially be more efficient change to fix the majority of, in this case healing issue.
    At the same time, the majority of the issue can get huge enough so that it's simply no longer feasible to be, cannot be replaced by a series of single spell changes.

    It may as well look very lazy to change so many spells all at at the same time, but in case changing 800 spells 1 by 1 is not feasible, then not using an overall reduction is going to prevent doing anything at all. Because can't go 1 by 1 but can't reduce all either, so cannot do anything.
    But if all spells do get reduced, then it's potentially going to be feasible to fix those that were already balanced, essentially be able to do more than if all spells didn't get reduced.


    These could be issues because Battle Fatigue or an equal effect may very well sound like a universal fix that makes PvP suddenly amazing. But it isn't, it's just a piece of a series of different changes to achieve something, but it cannot be skipped.


    Such series of different changes, following all healing reduction could be
    Posted Image


    #4425049 BANNED

    Posted Thaya on 16 May 2015 - 04:37 AM

    i haven't read every single wall of text here because the sheer idiotism of some posts was emotionally painful to process, but i want to clear up some misconceptions that a lot of you seem to have:

    1. game hackers vs game developers is a game of cat and mouse. there's an infinite amount of ways to detect an injection even just within the client, let alone with a tool like warden. the most important thing about warden isn't in its code - it's in the license agreement that comes with it, which makes literally every single form of cheat detectable in theory (and within law). it's very well possible that every single account that ran hb is flagged in some way, we just don't know about it because anti-cheat bypassing is purely reactive - a bypass is done only when accounts start to drop. there's a reason none of these programs claim to be 'completely safe', it's simply impossible. the reason there are online logins in the first place is to prevent people from running it on patch days or anti-cheat updates, the monetary element came in later. it's also the reason bans are done in waves. you'll understand exactly whats going on if you read up on how VAC/VAC2 works - just that blizzard isn't as active at banning flagged accounts as valve is.

    2. hb banwaves happened literally ALL THE TIME throughout these years. you just don't know (or don't care) about them for two reasons: they were targeting the gold selling business, and these banwaves became more or less a normal part of running business. when someone who runs a gold farming joint loses 100 accounts or whatever, he simply buys 100 new accounts right away. that's basically the only cost of running said business anyway - the only other one is buying the hardware required to run so many bots, which is a one time investment. the shit is so profitable that losing 100 accounts is basically nothing, so nobody cares and blizzard gets easy money while doing damage control. this is all on the surface, you just have to lurk your forums more to know about this. i'm not some behind the scenes insider sharing secrets or anything.

    3. cheating/hacking enthusiasts will always exist because reverse engineering/hacking things is just fun as fuck for us geeks, and various shady black market shit will exist as long as there is demand for them as well. these are a given. however, "normal" players using something like this and on such a scale is a completely different phenomenon, especially within a mmorpg. what makes it different compared to other online games is that the intent of aimbotting/maphacking/scripting/etc is clear - to win. in wow, most people botted for gold (for themselves), to level new chars, or to perform rotations for them (in pve, good ol' pqr). none of these are directly malicious or toxic, and if you've ever wondered why they let the whole hb thing run in the masses for so long, then this is your answer - it simply didn't do that much damage where it matters, however it was a wonderful opportunity for them to analyze and study the "problem areas" of their game. imagine you're a dev and a very significant part of your playerbase is literally ready to pay for a 3rd party tool to work around your shitty designs? yeah, quite fucking interesting isn't it.

    diablo 3 is an example of a game that learned from the way people cheated in it, and as a result we have an "action RPG" game with LITERALLY zero player to player trading possible - something most of the community wouldn't even believe in at all a few years ago, considering that d2jsp was basically a core element of what diablo 2 online was in its prime (let alone the maphacking). people cheered when the D3 AH was announced, remember? "its d2jsp in-game, this is fucking great!" what a disaster did that shit turn out to be. yet, this new tradeless approach actually improved the game (and the genre) tenfold, as well as basically eliminated botting cuz why the fuck would anyone bot. some posts here already implied that 'the game oddly feels more fun now' - it's for a reason. you guys realize they revamped the entire way gold is earned (you basically never benefit from straight up farming anymore, its just garrison mat shuffling and professions) and revamped the entire leveling heirloom system, right? they didn't do it for you to keep fucking botting, you know. the devs want you to experience their game.

    4. whats happening now is simply their way of saying "we feel like you should stop using 3rd party tools as we've worked hard on the core problems". in fact, they have said exactly this a little while ago - what was it, like, 2 months since there was a GIGANTIC blue post about botting and cheating? it was literally a 6-7 paragraph wall of text, and we even had a thread about it here on AJ. if that's not a decent verbal warning and a HUGE FUCKING HINT, then what is? honestly, it's funny how i skimmed thru most of this thread and haven't seen a mention of that blue post. people obviously refused to understand words, so devs had to take action. the only way for them to scare the average "normal player hb user" away from hb is to give hb a reputation of something that can realistically get you permabanned - and this is exactly what they did. people will now think twice about it - did you see all those "wts hb lifetime license" threads on trade forums? they're selling them for 1/10th of the price, its funny as fuck. all of you who are banned are just collateral damage and you all have been verbally warned forefront, that's what makes it so hilarious to gloat at your misfortune.

    the bans being 6 months rather than permanent is just blizzard being soft and kind enough to forgive your stupidity, it's really nothing to do with subscription numbers or money because 6 months time is at least 2 earning calls - they obviously don't mind your shit being banned going into their public stats. they just didn't want to permaban actual players' mains, but make hb really scary to use at the same time. words and 72h bans apparently didn't work (72h's were fairly common if you check forums), so here we are... 6 months is a long time, but isn't forever. also, it wouldn't surprise me if every single banned account had hb used on it at least once AFTER that blue post, and those who dodged the banwave are people who just didn't bot in several months. from what i know from the people i talked to about this, it seems to be precisely the case. so, if you bumped into that big blue post (it was even mmo-c frontpage in a separate newspost) but consciously decided to ignore it, then you really have only yourself to blame.

    5. pvp is the last thing they care about, but they do care about it still. cheaters (that used it in arena) being directly hit by this is obviously good, but this might have some more positive side effects like there being less fotm shit, just because you can't grow fotm shit while afk anymore (newsflash: you were never supposed to be able to). perhaps they will rethink the mistakes they did in random battleground design that eventually made them android wars. speaking of random battlegrounds, i've seen several people on trade chat being all like "bgs are 10 times more fun now" - that's interest to pvp right there. pvp is obviously not that high of a priority in their dev process, but you might see an improvement here because the entry-level pvp isn't completely fucking broken anymore.

    6. not everyone that smoked weed has done meth, but everyone that done meth has smoked weed. can't believe how basic logic is so very tough to grasp for some of you

    hope this helps

    enjoy leveling with new heirlooms

    or your new account lol


    #4424710 BANNED

    Posted Bersihasi on 15 May 2015 - 12:21 PM

    Regent you asked what the economic benefit is of banning paying players. I would prefer it if you would think about reasons yourself. You dont have to have a master degree in economics to come to a conclussion or at least a prediction. Lets give you some hints and questions blizzard asked themselves (most likely).

    Decline of the playerbase by banning people that bot vs. Decline of the playerbase that does not enjoy the game anymore due to bots.

    By banning bots they also ban a shitton of gold farming bots therefore ppl may switch from the wow token back to paying with money (gold inflates again etc.)

    Image they gain by fighting against botting/cheating. Also PR/advertisement when bigger sites write about that.

    Money gained by having botters reaquire a new account / expansion / montly subscription vs. Money lost due to banned people not buying wow again and quitting.

    There are a lot of more questions they asked themselves but i think these are some of the critical points.

    Lets come to your other statements.

    Diablo 3 Vanilla was a disaster PR wise but not economical (also it was still a good game for casuals which makes like 90% of the playerbase?). Diablo 3 is ok right now and i think a lot of ppl enjoy playing it on a daily basis.

    Hearthstone right now is rocking charts and has a huge growth.

    Starcraft was and still is a great game. Casuals enjoy the Campaign and it was again one of the best out there. You cant deny that Warcraft and Starcraft were one of the best strategic games and starcraft still holds that title cause there is no good competition. Starcraft was also one of the reasons esports grew so much. It declined because there are newer games that have a better esport feeling (Dota, CSGO)

    Now i already stated that there is always a decline in playerbase when a game hits the 5+ years. CS 1.6, starcraft 1, Diablo2 etc.
    You cant maintain a stable playerbase if you cant bring younger generations to play your game. And nowadays young people tend to play LoL, CS, Dota etc. instead of an oldish mmorpg.

    You also want Blizzard to punish accordingly by where bots were used (arena, leveling, gold farming). I dont think that would be wise for a company. You just ban everybody and save yourself the shitstorm. It would be a lot of work to check 100k for their bot usage and its not needed. You say yourself that you would be fine with botting and only get a 1 month ban for it. Be honest with yourself here. Knowing you would only get a 1 month ban would you again bot for leveling or not ? With a 6 month ban you most likely would not bot again so reckless. If they ban people for 1 month most would just enjoy the summer and come back botting again in 1 month.


    #4424191 BANNED

    Posted ROKMODE on 14 May 2015 - 06:07 PM

    View PostElorxo, on 14 May 2015 - 02:48 PM, said:

    so passive aggressive and toxic on every post u sure u don't have real life problems m8?
    challenge of the month for the interwebs
    don't use toxic, retard, or mongoloid for at least 50 posts


    #4424200 BANNED

    Posted Elorxo on 14 May 2015 - 06:43 PM

    View PostROKMODE, on 14 May 2015 - 06:07 PM, said:

    challenge of the month for the interwebs
    don't use toxic, retard, or mongoloid for at least 50 posts

    impossible u toxic retarded mongoloid


    #4416201 if u hate the game click this

    Posted Avengelyne on 28 April 2015 - 02:15 PM

    S15 would have been really good with a few tweaks.

    -Removal of random ele 1 shot procs
    -Removal of symbiosis
    -Current fear/gateway nerfs

    Pretty much anyone playing Mage/Druid/x or Lock/Shaman/x thought S15 was good.


    This season honestly needs a few tweaks but it could be pretty good.


    -Vampiric Horror on stun DR instead of Poly DR
    -Work some damage from instants -> casts from casters
    -Nerf Combat
    -Revert Tranq shot nerf, modify so Bestial Wrath doesn't affect it
    -Nerf BM 1 shot 5 stack crows/barrage, buff sustained

    -Buff Disc to RSham/MW levels.
    -Nerf bear form
    -Nerf Avenging Wrath glyph. Have it increase the duration and cut healing instead of cutting the cooldown and cutting healing

    -Lower CD on dispels from 8 sec to 5 sec, remove double dispel glyphs

    Many more changes would be needed to make it a really good or perfect season, but this would make it better..


    #4411773 Stop the double healer dps teams

    Posted ROKMODE on 18 April 2015 - 09:06 PM

    wtf is ench shaman
    EU players butcher "enhancement" in more ways than conceivably possible
    see dis shit on AT all the time

    ENH=enhancement
    ench=??? enchancer? enchantment?


    "2800 disco priest lf enchancer sham for 2c2"


    #4410798 HOLINKA ANNOUNCES THEY WANT TO PRUNE MORE ABILITIES

    Posted Creamo on 16 April 2015 - 07:14 PM

    How will I raid on my cell phone with all these silly keybinds?


    #4411275 Is this a legit proof that WoW is a very shit game ?

    Posted Thaya on 17 April 2015 - 04:08 PM

    View PostLolflay, on 16 April 2015 - 11:11 PM, said:

    I honestly don't know why you people are surprised.

    In wrath/cata, people would give their left ball to see some of the top teams play, because top teams had the knowledge while lower teams didn't. Back in s8 when I had highest RPS team in the world, arenajunkies was testing out the "live/offline" function of linking xfire streams to their "Stream" section, I pretty much linked my AJ acc to my xfire acc, turned on the stream at something like 6 in the morning, and was fiddling with stream settings and with keybindings on my rogue - those 20 minutes I was fiddling with those things, I got like 400-500 viewers watching me literally doing nothing, at the time when both EU and US are basically sleeping.

    Watching top players play was an exclusive thing back then. You felt privileged just seeing a PvP video from a really good team ( Vileroze MLD f.ex. ). Now you see Hydra streaming and you're like "meh" - why ? Because he can't show anything to you that you already don't know. Game took all those extra areas you can excel in, and everyone is playing the fucking same, there are no more special strats you can borrow off a better team than you, the only thing you can do is work on synergy between you and your teammates, and you can't really do that from watching a video/stream of other people playing.


    As for Swifty being top streamer, Twitch is popular because of the same population that watches Mexican TV soap shows and stupid American reality shows - except that the people that watch Twitch are gamers, so they watch gamer adaptations of such trash content. Idiots like Sodapoppin getting 10k viewers for being... well, fucking retards, dying their hair and doing random shit on stream ? Those same people that watch him are the people who find shit like Big Brother and other reality shit tv shows interesting.


    So if WoW is not capable of producing such braindead streams that attract absolutely MORONIC viewers that are the lowest of the low when human race is concerned, don't expect the game to fare well on Twitch ratings.
    I disagree.

    Maybe it's because I was a huge fucking nerd back in those BC/LK days, but I don't recall myself watching PvP videos for the purpose of obtaining knowledge. I mean, would you honestly say that Vileroze' video was good learning material? or even any of the Hydra videos? I don't think so. Sure, they were great inspiration, they had great plays (and playlists), they were great fun to watch, but it's still nothing more than a video of cherry picked highlights and tracks, put together primarily for entertainment. It felt 'exclusive' because these videos are works of art, so there's naturally a pretty strong author-viewer connection, and because we all know how much of a pain in the ass recording shit with FRAPS is/was, so someone putting together a fucking sick highlight video just for you to watch deserved respect and a thank you by default, because it wasn't easy until we invented x264.

    Meanwhile, a broadcast is just... a broadcast. It's just a show or a "chill with me and chat shit as we play some vidya" kind of thing. Imagine a streamer trying to make you feel exclusive/privileged while you watch him play games? yeah, no. For a highlight video though, it makes sense to try to impress you.

    I also don't know why would anyone believe that the game being about knowledge is a good thing at all. Knowledge is binary - you either know something or you don't, there's no actual competition involved. It's just fucking boring, like, for me personally, this has been the exact reason I wrote guides and did all sorts of theorycrafting here and there. It's much more fun to even the field and have really balanced and intense matches, than it is to be a DK who discovered shadowfrost several weeks before Serennia (for example). All this does is introduce more entry requirement, making the initial learning curve very steep and gruesome - it's simply not fun having to learn an overwhelming amount of information before you even get to enjoy the actual game itself, it adds no depth but really fucks with accessibility.

    Just because you had fun with it does not mean it's good design - you just got lucky, because when you obtained that knowledge, it gave you a competitive edge; but when these new players are learning it, they're doing it to get on par. It's a whole different experience. All the best games are "easy to learn, hard to master", remember? That means accessible, but with depth. WoW and all the MOBAs (except HotS) have plenty examples of how NOT to design your shit. HotS actually fixed most, if not all, of the bad designs that MOBAs carried for a decade, and that's why there are so many people who are like, "i always despised fucking mobas but im hooked on hots". I'll write a dedicated post about HotS a bit later, let's move on for now.

    Your hate towards entertainment streamers is just weird. "Look at all those people watching a show, fucking retards ROFL"

    ?..

    Anyway, the game sucks because of utterly poor design decisions. And I mean completely terrible shit, such as:
    - Removing rewards from 2v2, because it's apparently too hard to balance healer mana around both 2v2 and 3v3/5v5. That's cool, but only until the moment you introduce
    - Dampening. Apparently balancing mana is just generally too hard, so we might as well just put a generic hard timer on this shit and never have to bother with it again. It kinda fixes the initial problem in 2v2 as well (you know, the bracket that remained most popular despite being worthless?). But you know what? Fuck that, we'll just have, like, 2 brackets which have an equal amount of problems, but we'll reward for only one of them.
    - Removing team rosters. It has its upsides, sure, but we all knew it would lead to exactly this. Even the people who were happy about it, were happy because they can finally queue their classes FOTM without remaking a team every time the FOTM changes. Why play ANYTHING other than the best setup, really? If you wonder why you play vs hunter teams 8-10 times in a row, here's a big part of the answer.
    - Doing the same mistake every single expansion: spending development resources on, what they call, "world pvp zones". I honestly find it amusing that even after all these terrible zones and desperate attempts to force them down our throats, they don't understand one very simple thing: nobody likes objectives. Notice how everything involving objective-based PvP fucking sucks, even RBGs suck although obviously not for this reason (objectives actually fit here, and only here).
    - Cheating. I watched normal battlegrounds become more populated by bots than players, which was exactly around the time where they shifted like 80% of the honor reward from kills and into doing objectives/winning (coincidence?). They could just do 1 big banwave every month or something, and that would scare away basically everyone who isn't hacking for a profit. Or they could come up with a gearing/catchup mechanic that doesn't involve spamming a random queue for >25 hours, while having minimal impact on how much honor per game you actually get. We're talking about like, an ENTIRE PART OF THE GAME being corrupted to the point of broken here, and they are obviously happy with the way things are since nobody is really complaining either. All they want is to keep you subbed, they obviously don't want to design an actually good game.

    These are just off the top of my head. The gameplay itself is actually quite fun and satisfying (unless you're a warlock), but absolutely DOGSHIT systems design is what actually ruins it. Any one of you remember Ghostcrawlers official position in Blizzard?

    "Lead Systems Designer"

    That is all.

    Edit: oh ye, don't you keep referring to your experiences in LoL whenever there's a conversation like this? I might be confusing you with someone else. Anyway, LoL is BY FAR the most video-content-oversaturated game out there. You can just replace all the WoW stuff with LoL stuff in your first two paragraphs and it'll make just as much sense... as in, it'll be just as wrong.


    #4410948 Is this a legit proof that WoW is a very shit game ?

    Posted Lolflay on 16 April 2015 - 11:11 PM

    I honestly don't know why you people are surprised.

    In wrath/cata, people would give their left ball to see some of the top teams play, because top teams had the knowledge while lower teams didn't. Back in s8 when I had highest RPS team in the world, arenajunkies was testing out the "live/offline" function of linking xfire streams to their "Stream" section, I pretty much linked my AJ acc to my xfire acc, turned on the stream at something like 6 in the morning, and was fiddling with stream settings and with keybindings on my rogue - those 20 minutes I was fiddling with those things, I got like 400-500 viewers watching me literally doing nothing, at the time when both EU and US are basically sleeping.

    Watching top players play was an exclusive thing back then. You felt privileged just seeing a PvP video from a really good team ( Vileroze MLD f.ex. ). Now you see Hydra streaming and you're like "meh" - why ? Because he can't show anything to you that you already don't know. Game took all those extra areas you can excel in, and everyone is playing the fucking same, there are no more special strats you can borrow off a better team than you, the only thing you can do is work on synergy between you and your teammates, and you can't really do that from watching a video/stream of other people playing.


    As for Swifty being top streamer, Twitch is popular because of the same population that watches Mexican TV soap shows and stupid American reality shows - except that the people that watch Twitch are gamers, so they watch gamer adaptations of such trash content. Idiots like Sodapoppin getting 10k viewers for being... well, fucking retards, dying their hair and doing random shit on stream ? Those same people that watch him are the people who find shit like Big Brother and other reality shit tv shows interesting.


    So if WoW is not capable of producing such braindead streams that attract absolutely MORONIC viewers that are the lowest of the low when human race is concerned, don't expect the game to fare well on Twitch ratings.


    #4408726 Improving Ret Healing

    Posted originalret on 12 April 2015 - 09:47 AM

    OP asked a question. if you dont have something helpful to say, go troll another forum thread.

    improving your healing heavily depends on who the target is; YOU or your ARENA PARTNER(S). In most cases, its an adjustment of a talent complimented with a glyph to suit it.
    Some recommendations for self-healing:

    - Eternal Flame
    The HoT is increased by 50% when cast in self. combined with WoG glyph and our 4set, the trade-off in loss of dmg for the EF isnt a complete waste of time.

    - Sacred Shield
    This you can apply to yourself (or an ally) before combat has even begun. no wasted GCD or HP. At high levels or strength and haste the shields can be quite powerful and frequent.

    - Unbreakable Spirit
    Only take this talent if you are positive you will be trained. Bubble CD becomes 2.5 mins, most big dmg CD's are 2mins. Some crafty kiting might be needed for the 30 second window after burst. Combined with glyph of Divine Protection for physical teams also provides some assistance.

    - Seraphim
    The 1000 Versatility helps out with output as well as damage reduc. note that the Bonus Armor form Seraphim does not actually provide a benefit to ret. It only provides dmg reduc to tank specs.

    - Empowered Seals
    All the activated seals have defensive applications. the 10% AP from truth also increases our SP for heals and SS shields. The haste increases from righteous lowers our GCD and increases flash heal pace. more frequent SS procs too. The movement speed from justice combined with Long Arm is an excellent disconnect from melee and hiding behind cover from range. Obviously the HoT from Insight, combined with the seal's benefits itself are the closest thing we have to a tank stance.

    I understand your attachment to Final Verdict, but its the only choice in that talent line with no defensive applications. You can try glyph of Divine Storm (as you have a reason to use that spell with empowered DS) but its not reliable, as you're relying on a proc to heal yourself.

    Some Recommendations for Off-healing:
    - Selfless Healer
    for obvious reasons. you dont necessarily have to wait for 3 stacks to use this either, use it when its needed. consider using glyph of Flash of Light for spam healing, or flash heal followed with either WoG, or ES (when used as a heal, the large burst happens first, so it gains the 10% buff at the best moment)

    - Clemency
    This is mainly for your Hand of Sacrifice, but obviously useful for all hand spells. HoS is pretty much a blanket 30% reduc for your team mate. When glyphed it wont even transfer the damage to you.

    Deciding which of these choices you will go with heavily depends what team composition you run, and what you're against. Changing talents and glyphs during the arena setup wont even consume tomes of knowledge and reset after the match, so always change talents and glyphs to compliment your composition and counter the opposition




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