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wuzzle

Member Since 21 Mar 2009
Offline Last Active Yesterday, 05:57 AM
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#4416201 if u hate the game click this

Posted Avengelyne on 28 April 2015 - 02:15 PM

S15 would have been really good with a few tweaks.

-Removal of random ele 1 shot procs
-Removal of symbiosis
-Current fear/gateway nerfs

Pretty much anyone playing Mage/Druid/x or Lock/Shaman/x thought S15 was good.


This season honestly needs a few tweaks but it could be pretty good.


-Vampiric Horror on stun DR instead of Poly DR
-Work some damage from instants -> casts from casters
-Nerf Combat
-Revert Tranq shot nerf, modify so Bestial Wrath doesn't affect it
-Nerf BM 1 shot 5 stack crows/barrage, buff sustained

-Buff Disc to RSham/MW levels.
-Nerf bear form
-Nerf Avenging Wrath glyph. Have it increase the duration and cut healing instead of cutting the cooldown and cutting healing

-Lower CD on dispels from 8 sec to 5 sec, remove double dispel glyphs

Many more changes would be needed to make it a really good or perfect season, but this would make it better..


#4411773 Stop the double healer dps teams

Posted ROKMODE on 18 April 2015 - 09:06 PM

wtf is ench shaman
EU players butcher "enhancement" in more ways than conceivably possible
see dis shit on AT all the time

ENH=enhancement
ench=??? enchancer? enchantment?


"2800 disco priest lf enchancer sham for 2c2"


#4410798 HOLINKA ANNOUNCES THEY WANT TO PRUNE MORE ABILITIES

Posted Creamo on 16 April 2015 - 07:14 PM

How will I raid on my cell phone with all these silly keybinds?


#4411275 Is this a legit proof that WoW is a very shit game ?

Posted Thaya on 17 April 2015 - 04:08 PM

View PostLolflay, on 16 April 2015 - 11:11 PM, said:

I honestly don't know why you people are surprised.

In wrath/cata, people would give their left ball to see some of the top teams play, because top teams had the knowledge while lower teams didn't. Back in s8 when I had highest RPS team in the world, arenajunkies was testing out the "live/offline" function of linking xfire streams to their "Stream" section, I pretty much linked my AJ acc to my xfire acc, turned on the stream at something like 6 in the morning, and was fiddling with stream settings and with keybindings on my rogue - those 20 minutes I was fiddling with those things, I got like 400-500 viewers watching me literally doing nothing, at the time when both EU and US are basically sleeping.

Watching top players play was an exclusive thing back then. You felt privileged just seeing a PvP video from a really good team ( Vileroze MLD f.ex. ). Now you see Hydra streaming and you're like "meh" - why ? Because he can't show anything to you that you already don't know. Game took all those extra areas you can excel in, and everyone is playing the fucking same, there are no more special strats you can borrow off a better team than you, the only thing you can do is work on synergy between you and your teammates, and you can't really do that from watching a video/stream of other people playing.


As for Swifty being top streamer, Twitch is popular because of the same population that watches Mexican TV soap shows and stupid American reality shows - except that the people that watch Twitch are gamers, so they watch gamer adaptations of such trash content. Idiots like Sodapoppin getting 10k viewers for being... well, fucking retards, dying their hair and doing random shit on stream ? Those same people that watch him are the people who find shit like Big Brother and other reality shit tv shows interesting.


So if WoW is not capable of producing such braindead streams that attract absolutely MORONIC viewers that are the lowest of the low when human race is concerned, don't expect the game to fare well on Twitch ratings.
I disagree.

Maybe it's because I was a huge fucking nerd back in those BC/LK days, but I don't recall myself watching PvP videos for the purpose of obtaining knowledge. I mean, would you honestly say that Vileroze' video was good learning material? or even any of the Hydra videos? I don't think so. Sure, they were great inspiration, they had great plays (and playlists), they were great fun to watch, but it's still nothing more than a video of cherry picked highlights and tracks, put together primarily for entertainment. It felt 'exclusive' because these videos are works of art, so there's naturally a pretty strong author-viewer connection, and because we all know how much of a pain in the ass recording shit with FRAPS is/was, so someone putting together a fucking sick highlight video just for you to watch deserved respect and a thank you by default, because it wasn't easy until we invented x264.

Meanwhile, a broadcast is just... a broadcast. It's just a show or a "chill with me and chat shit as we play some vidya" kind of thing. Imagine a streamer trying to make you feel exclusive/privileged while you watch him play games? yeah, no. For a highlight video though, it makes sense to try to impress you.

I also don't know why would anyone believe that the game being about knowledge is a good thing at all. Knowledge is binary - you either know something or you don't, there's no actual competition involved. It's just fucking boring, like, for me personally, this has been the exact reason I wrote guides and did all sorts of theorycrafting here and there. It's much more fun to even the field and have really balanced and intense matches, than it is to be a DK who discovered shadowfrost several weeks before Serennia (for example). All this does is introduce more entry requirement, making the initial learning curve very steep and gruesome - it's simply not fun having to learn an overwhelming amount of information before you even get to enjoy the actual game itself, it adds no depth but really fucks with accessibility.

Just because you had fun with it does not mean it's good design - you just got lucky, because when you obtained that knowledge, it gave you a competitive edge; but when these new players are learning it, they're doing it to get on par. It's a whole different experience. All the best games are "easy to learn, hard to master", remember? That means accessible, but with depth. WoW and all the MOBAs (except HotS) have plenty examples of how NOT to design your shit. HotS actually fixed most, if not all, of the bad designs that MOBAs carried for a decade, and that's why there are so many people who are like, "i always despised fucking mobas but im hooked on hots". I'll write a dedicated post about HotS a bit later, let's move on for now.

Your hate towards entertainment streamers is just weird. "Look at all those people watching a show, fucking retards ROFL"

?..

Anyway, the game sucks because of utterly poor design decisions. And I mean completely terrible shit, such as:
- Removing rewards from 2v2, because it's apparently too hard to balance healer mana around both 2v2 and 3v3/5v5. That's cool, but only until the moment you introduce
- Dampening. Apparently balancing mana is just generally too hard, so we might as well just put a generic hard timer on this shit and never have to bother with it again. It kinda fixes the initial problem in 2v2 as well (you know, the bracket that remained most popular despite being worthless?). But you know what? Fuck that, we'll just have, like, 2 brackets which have an equal amount of problems, but we'll reward for only one of them.
- Removing team rosters. It has its upsides, sure, but we all knew it would lead to exactly this. Even the people who were happy about it, were happy because they can finally queue their classes FOTM without remaking a team every time the FOTM changes. Why play ANYTHING other than the best setup, really? If you wonder why you play vs hunter teams 8-10 times in a row, here's a big part of the answer.
- Doing the same mistake every single expansion: spending development resources on, what they call, "world pvp zones". I honestly find it amusing that even after all these terrible zones and desperate attempts to force them down our throats, they don't understand one very simple thing: nobody likes objectives. Notice how everything involving objective-based PvP fucking sucks, even RBGs suck although obviously not for this reason (objectives actually fit here, and only here).
- Cheating. I watched normal battlegrounds become more populated by bots than players, which was exactly around the time where they shifted like 80% of the honor reward from kills and into doing objectives/winning (coincidence?). They could just do 1 big banwave every month or something, and that would scare away basically everyone who isn't hacking for a profit. Or they could come up with a gearing/catchup mechanic that doesn't involve spamming a random queue for >25 hours, while having minimal impact on how much honor per game you actually get. We're talking about like, an ENTIRE PART OF THE GAME being corrupted to the point of broken here, and they are obviously happy with the way things are since nobody is really complaining either. All they want is to keep you subbed, they obviously don't want to design an actually good game.

These are just off the top of my head. The gameplay itself is actually quite fun and satisfying (unless you're a warlock), but absolutely DOGSHIT systems design is what actually ruins it. Any one of you remember Ghostcrawlers official position in Blizzard?

"Lead Systems Designer"

That is all.

Edit: oh ye, don't you keep referring to your experiences in LoL whenever there's a conversation like this? I might be confusing you with someone else. Anyway, LoL is BY FAR the most video-content-oversaturated game out there. You can just replace all the WoW stuff with LoL stuff in your first two paragraphs and it'll make just as much sense... as in, it'll be just as wrong.


#4410948 Is this a legit proof that WoW is a very shit game ?

Posted Lolflay on 16 April 2015 - 11:11 PM

I honestly don't know why you people are surprised.

In wrath/cata, people would give their left ball to see some of the top teams play, because top teams had the knowledge while lower teams didn't. Back in s8 when I had highest RPS team in the world, arenajunkies was testing out the "live/offline" function of linking xfire streams to their "Stream" section, I pretty much linked my AJ acc to my xfire acc, turned on the stream at something like 6 in the morning, and was fiddling with stream settings and with keybindings on my rogue - those 20 minutes I was fiddling with those things, I got like 400-500 viewers watching me literally doing nothing, at the time when both EU and US are basically sleeping.

Watching top players play was an exclusive thing back then. You felt privileged just seeing a PvP video from a really good team ( Vileroze MLD f.ex. ). Now you see Hydra streaming and you're like "meh" - why ? Because he can't show anything to you that you already don't know. Game took all those extra areas you can excel in, and everyone is playing the fucking same, there are no more special strats you can borrow off a better team than you, the only thing you can do is work on synergy between you and your teammates, and you can't really do that from watching a video/stream of other people playing.


As for Swifty being top streamer, Twitch is popular because of the same population that watches Mexican TV soap shows and stupid American reality shows - except that the people that watch Twitch are gamers, so they watch gamer adaptations of such trash content. Idiots like Sodapoppin getting 10k viewers for being... well, fucking retards, dying their hair and doing random shit on stream ? Those same people that watch him are the people who find shit like Big Brother and other reality shit tv shows interesting.


So if WoW is not capable of producing such braindead streams that attract absolutely MORONIC viewers that are the lowest of the low when human race is concerned, don't expect the game to fare well on Twitch ratings.


#4408726 Improving Ret Healing

Posted originalret on 12 April 2015 - 09:47 AM

OP asked a question. if you dont have something helpful to say, go troll another forum thread.

improving your healing heavily depends on who the target is; YOU or your ARENA PARTNER(S). In most cases, its an adjustment of a talent complimented with a glyph to suit it.
Some recommendations for self-healing:

- Eternal Flame
The HoT is increased by 50% when cast in self. combined with WoG glyph and our 4set, the trade-off in loss of dmg for the EF isnt a complete waste of time.

- Sacred Shield
This you can apply to yourself (or an ally) before combat has even begun. no wasted GCD or HP. At high levels or strength and haste the shields can be quite powerful and frequent.

- Unbreakable Spirit
Only take this talent if you are positive you will be trained. Bubble CD becomes 2.5 mins, most big dmg CD's are 2mins. Some crafty kiting might be needed for the 30 second window after burst. Combined with glyph of Divine Protection for physical teams also provides some assistance.

- Seraphim
The 1000 Versatility helps out with output as well as damage reduc. note that the Bonus Armor form Seraphim does not actually provide a benefit to ret. It only provides dmg reduc to tank specs.

- Empowered Seals
All the activated seals have defensive applications. the 10% AP from truth also increases our SP for heals and SS shields. The haste increases from righteous lowers our GCD and increases flash heal pace. more frequent SS procs too. The movement speed from justice combined with Long Arm is an excellent disconnect from melee and hiding behind cover from range. Obviously the HoT from Insight, combined with the seal's benefits itself are the closest thing we have to a tank stance.

I understand your attachment to Final Verdict, but its the only choice in that talent line with no defensive applications. You can try glyph of Divine Storm (as you have a reason to use that spell with empowered DS) but its not reliable, as you're relying on a proc to heal yourself.

Some Recommendations for Off-healing:
- Selfless Healer
for obvious reasons. you dont necessarily have to wait for 3 stacks to use this either, use it when its needed. consider using glyph of Flash of Light for spam healing, or flash heal followed with either WoG, or ES (when used as a heal, the large burst happens first, so it gains the 10% buff at the best moment)

- Clemency
This is mainly for your Hand of Sacrifice, but obviously useful for all hand spells. HoS is pretty much a blanket 30% reduc for your team mate. When glyphed it wont even transfer the damage to you.

Deciding which of these choices you will go with heavily depends what team composition you run, and what you're against. Changing talents and glyphs during the arena setup wont even consume tomes of knowledge and reset after the match, so always change talents and glyphs to compliment your composition and counter the opposition


#4404988 Four Years of Tears

Posted Capstone on 26 March 2015 - 04:09 PM

View PostAvengelyne, on 24 March 2015 - 02:31 PM, said:

Homogenization is the one that stands out to me the most to me. Healers specifically lost their niches coming into Cata. It was necessary for their attempt at balance I suppose, but then again I remember seeing many R1/Gladiator specs you just don't see anymore (Arcane & Fire Mages). You still had Enh running beastcleave, Eles in LSD, Locks everywhere, Mutilate Rogues etc.

Back then there were many cancerous mechanics like cast slow debuffs, sacred cleansing, PvE items, bloodlust etc. that we don't have these days. Unfortunately spam-able CC is still here, and when it's used effectively at the highest level it's unbeatable. It has been like that for like 2 years now. When Mages were glass cannons back then and dispel was spam-able that was all fine (when poly spam was essential to their survival), and to be honest it was very likely you had equivalent horse shit mechanics on your team to make it fair.

It's not needed since they are "Steel Bazookas" now. (Maybe make ice barrier/temporal a thing again instead of flame glow).

Inb4 argument: "YOU CAN KICK SHEEP LOL".


The 50% MS obviously encouraged Melee/Caster/Healer more than it does these days. The downside is many comps would be without it that would probably need it to stay remotely competitive.

My suggestion (knowing it will be controversial) would be to give it to every single Melee. Remove it from Combat Rogues and Hunters. Put spammable CC on a 4 second CD. Put Mage and SPriest purge on a 4 second CD too. Revert the focus cost nerf for tranq shot and fix bestial wrath so it doesn't reduce tranq shot cost (same effective BM nerf without obliterating surv/mm). I feel like this sort of homogenization would promote different compositions instead of having a very narrow meta game which is all they have managed to produce so far with their efforts.

Oh yea and take away everyone's current lay on hands. Go ahead and make it up to them in other ways. It would promote defensive play instead of being all "NP out of this I will 1%-100% you".


Also thank you AJ auto saved content feature
several years ago affix suggested that there be separate MS debuffs for ranged and melee that stack together

let's stipulate, for example, that melee would have a 30% healing debuff and casters would have a 20% one. in this situation:

the utility and control gained from wizards would come with a less significant healing debuff

kitty cleave and other nonsense would still have a potent 30% debuff, but still not as powerful as melee/ranged/healer

this way, you'd never really be able to complain about two melee training a DPS to stall the game until dampening and then switching to a healer or the most popular complaint, wizards running away until dampening is thick. melee/ranged/healer would inherently have a healing-mitigated advantage on whatever target they're on, the entire game

it should be noted that back then healing debuffs were the among the most significant aspects of arena and the game was tuned around having them active all the time


#4404002 damage so high

Posted jam420 on 23 March 2015 - 01:54 PM

View PostDjBenx, on 23 March 2015 - 11:58 AM, said:



i was more reffering to the "is it bugged?" thread that jack made and how everyone is moaning on the forums about 200k demonbolts and 100k bites/evis/chim shots etc

do you honestly take those numbers seriously lol

I play a lot of feral. highest bite I've ever had is probably like an 85k on some poor mage without flameglow

I've never been hit with a demon bolt over 70k


ove never been hit with a chimera (god I wish I faced marks hunters)

I've never been hit with an eviscerate over ...? lol

you kinda gotta take a step back and realize that 1) this is THE whiniest, dramatic forum on the web and 2) these numbers come from a butthurt place, so they're obviously exaggerated 10-30% because thats how selective ~traumatic~ memory works


y'all often talk about how you wish "we" as a community balanced this game instead of blizzard. after I read a thread or two here I'm so fucking glad none of you are remotely near a blizzard balancing conference room


#4401580 How do you gear up now?

Posted Thazable on 17 March 2015 - 04:58 PM

Farming honor in ashran is pretty much the easiest thing, most people just don't seem to know how, besides killing some portal npc's or rare mobs you can gather a lot of artifact fragments by simply "running around looting stuff". There are some bags, tree stumps, baskets and some more things that can simply be looted, usually without having to fight any mob, which will most likely contain something around 50-100 artifact fragments each. Get TomTom from curse to set waypoints on your map and use these 2 macros:

/way 59 31.9 Stump
/way 61 39.4 Pack
/way 48.2 56.6 Pack
/way 60.1 43.6 Basket
/way 44.5 34.8 Stump
/way 59.5 19 Iron
/way 38.7 42.3 Satchel
/way 29.6 28.4 Pack
/way 48.3 31.8 Satchel
/way 52.2 59.3 Stump
/way 56.9 53.9 Stump
/way 61.7 68.5 Pack
/cway

/way 39.6 61.9 Pack
/way 58.9 56.7 Skull
/way 39.3 58.9 Satchel
/way 58.5 70.2 Satchel
/way 46.9 55.4 Stump
/way 47 46.5 Satchel
/cway

Those will set marks for all the lootable containers in ashran on your map, you should easily be able to run around and loot those, even in full greens, since most people won't give a damn about a single player running around. Those containers will also provide you with some scrolls or wands and whatsoever blablabla, which are usable items that will make 1v1 encounters with way higher geared players or big mobs or a group of smaller mobs easily winnable.

Keep in mind that you can only gather up to 1k artifact fragments at a time and that dying will drop half your fragments while doing this, consider to go to your base and turn them in often.

Getting full honor gear and earning exalted reputation with the ashran faction is easily done within a day, or just a few hours, depending on how lucky you are with loots.

Capping conquest points is obviously annoying, considering you will be in full blues and the people you face will most likely be full epic, even on 1,5k or whatever, I just got some friends to play their alts with me in 3s for cap, since I imagine it being easier to cap on low rating in 3s than in 2s, also it is usually more fun.


Hope this helps in any way, if not: Well, I tried. :D

Cheers


#4399650 Feral and Hunter Nerfs Inc

Posted Hiddenstalke on 12 March 2015 - 04:27 PM

View Postuser_543622, on 12 March 2015 - 03:58 PM, said:

Those spamable buffs  should just be undispellable and then purges made like that mage's arcane blast or w/e it was called back in WOTLK (idk if it still has the same mechanic), you do few of them and you stack a debuff and eventually you are out of resources to keep purging, or it gives your purge ability some sort of CD if you over spam it. This would make it so much better than just mindless spamming of purges with out any consequences.
So far this is my favourite idea - each successful purge increases the cost of the next one by XX% or amount. For example - First tranq shot :20focus 2nd 40focus 3rd and onward 50focus and the debuff stays for 5-8 seconds.


#4235281 [ADDON] OmniBar

Posted Jordon on 17 October 2014 - 05:20 PM

OmniBar
http://www.curse.com...ons/wow/omnibar

What does OmniBar do?
OmniBar is an extremely lightweight addon that tracks enemy cooldowns. The following cooldowns are enabled by default:
  • Counterspell
  • Spell Lock
  • Wind Shear
  • Pummel
  • Mind Freeze
  • Kick
  • Rebuke
  • Spear Hand Strike
  • Solar Beam
  • Silence
  • Counter Shot
  • Strangulate
  • Shambling Rush
  • Skull Bash
  • Grimoire: Felhunter

Features
OmniBar is easily customizable, and has a rich feature set:
  • Customizable Cooldowns
    Open the options panel to easily select which cooldowns you wish to track:

    Posted Image

  • Automatically Hide Icons
    When a cooldown is used, its icon will be added to the bar. After it's complete, it will be hidden automatically. This allows more cooldowns to be tracked, while avoiding awkward gaps between bars.

  • Show Unused Icons
    Check this option if you prefer the icons to always remain visible. The Unused Icon Transparency slider will adjust the transparency of the unused icons.
    • As Enemies Appear
      Check this option to only show unused icons for arena opponents or enemies you target while in combat.

  • Track Multiple Players
    If another player is detected using the same ability, a duplicate icon will be created and tracked separately.

  • Character Profiles
    To configure OmniBar settings specific to a character, simply uncheck Use Global Settings, and your changes won't be saved to the global profile.

  • Cooldown Count
    Allow Blizzard and other addons to display countdown text on the icons.

  • Glow Icons
    A glow animation will be displayed around an icon when it is activated.

  • Visual Tweaks
    You can configure various visual tweaks such as size, border, glow, transparency, columns, and padding. OmniBar also includes Masque support.

  • Scope
    Choose to display OmniBar in arenas, battlegrounds, and world combat.

Configure
To open the options panel, type:
/ob
Posted Image

Posted Image


#4385842 What do I do against Combat Rogues/Warriors in 2s

Posted Veesik on 11 February 2015 - 10:37 PM

View PostDollyo, on 11 February 2015 - 02:43 PM, said:

That's pretty much all you have to do. Specially you have to keep an eye on their bandit's guile buff and cc him when they are in yellow buff untill they lose it.

Essentially this, picking up disorienting roar over bash is very helpful, as rogues cannot dodge it.  Make sure you swarm before you roar (if you dont, swarm will fall off after cc chain, and there's an annoying, inevitable vanish or stealth that quickly follows; at the very least make sure you throw it on right when your second clone ends) , and roar when the rogue has yellow buff.  Proceed to cyclone him 2x minimum in order to drop his buff.  When he has no buff or is in green, he is a very small threat, and to survive all you have to do is roll hots on yourself, try to kite him with travel form + swarm + partner peels, and if you can't shake his uptime just sit in bear form in the middle of the map.

In twos I strongly recommend running glyph of barkskin when fighting rogues, in case he does get to red buff and killing sprees you.  It reduces a ton of that damage, and as long as you have rolling hots on yourself, you should be able to displacer right -after- killing spree has ended, and find a way to either have him peeled, or get yourself back up so you can sit your ass in bear form some more.

Having your trinket to coincide with his is also good, I've seen it happen to me a lot where I will roar a yellowbuff rogue, the rogue will trinket the incapacitate and kidney me (im in caster form, trying to clone), and proceed to wreck my shit.  To counter this, just trinket the kidney, and hit the NS to full life cycle with ironbark (he will probably clos the roots that follow), and if you're really in trouble with a followup redbuff killing spree, barkskin and stack them (it is strongly recommended you do not blow all your defensives at one time, as it's poor cooldown management, but if you have to, have your partner switch and attempt to peel the rogue for you til something is back up).

Once you get confident at figuring out their burst cycles, its an easy game, and you can shift playstyle to getting him to burn kicks and kidneys on you before he has buffs, so once hes in green/yellow you can lolhardcast clone in his face, kite in travel, build combos on him, and just generally make his life miserable.  A druid that doesn't follow the above steps has a miserable time getting trained by these clowns, one that understands the counter measures laugh in a rogues face as they powershift around the arena at full life.

As for warriors, just kite the piss out of them.  Always bait out spell reflect on cooldown (really easy to do, walk into a blatently open spot, start casting clone, see his shield pop up and cancel cast it, then hit soothe to burn it, or just throw hots up while the timer wears down).  Juke pummels, and once you get a cc chain started it's pretty easy to keep it going. Always keep swarm on warriors.  Watch out for stormbolt + recklessness, and never let you or your partner get below or near 50 percent life, one bad series of procs against arms, or a couple good crits on fury, and you're dead.  You're playing with 80 percent of a health bar, always remember that.  It is possible early on to just roll hots and sit in bear form, but once dampening starts getting higher, dealing with a warrior that has full uptime is virtually impossible, there's just too much damage.  CC and peeling are key.

Always remember it's a team game, mediocre teams that coordinate decently are way stronger than two great players who are playing their own game.  Gotta have your partner help you sometimes.


#4385056 Fear has been overnerfed.

Posted Phaelle on 10 February 2015 - 04:04 PM

I'd like to see them start nerfing different aspects of CC's instead of the usual duration/CD... Psychic Scream is pretty much widely agreed upon as one of the more balanced CCs in this game for as long as it has been around. Mostly because of the give and take it had and risk involved. Go for PS at good time, create huge pressure or even seal the deal. Go for it at a bad time, GG you just fucked your team over and the other team is counter playing off of it. Most of it has to do with one of the most important elements of this game, positioning. For PS to work you have to give up your position and dive in, the better positioned the enemy team is, the harder it is to get it off without fucking yourself.

What if they started nerfing CC ranges? It seems so silly that a DPS can CC from 40 yards away. Didn't all spell casted CCs used to be 35 pre-cata? Hunters being the only people in the game with a 40 yard range? What if all CCs went down to 20-30 yards depending on what it is forcing all DPS to have to come away from their cozy pillars to get it off and potentially put themselves at risk. Also allowing a well positioned healer to range many CCs once again.

I feel like this could once again breathe an interesting dynamic into the game as opposed to just making things not last as long or not usable as often. Granted those changes will still need to be made to certain CCs (especially self-serving CCs that often allow you to CC a whole team or part of it to almost guarantee your own CC without much team interaction).


#4086895 Old Armoury Recreated

Posted Hackattack3 on 26 March 2014 - 02:44 AM

View Postmtagir1, on 25 March 2014 - 08:49 AM, said:

Thanks for the support guys. The website is in active development and new features are coming soon!
http://www.fotm.us
http://www.fotm.eu



Team setups are ranked by the number of different players playing them above 2200 rating (top 1000 players).
For the team setup to be fotm it doesn't have to have any of the players in top20. I don't really understand how it is a bug :)

If you are interested in relative power of a setup you can always click on it and check out the ratings of the top teams that are running it.
FotM setup is FotM setup, doesn't mean it's absolutely best.

I would like to apologize for calling it a bug, I was trying to sneak in a post while my boss was on the shitter and rushed my response.

I was trying to point out that "FotM" ranking seemed to pull from more than the top 20 but you answered my question perfectly.

Thanks for the additional info and good luck with the website, it is a great reference.


#4379072 Deaf 3v3 team hit 2200 with no voice

Posted Elixa on 02 February 2015 - 09:39 PM

Deaf 3s team hit 2200 at 2300 mmr just went 16-1 tho this was taken a week ago. The newly 2.2 ret and I don't hear or talk hence YOLO. I'm always looking for games like 5s - 2135 this season and 2k rbgs as well! :)Posted Image




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