played my pally for the first time now in a month, hoping it would be better with gear, but holy shit. I actually enjoyed pala in mop but i cant stand it right now, people are dying through me spam healing 24/7, negative healing outside of wings, most frusrating shit ever faking every interrupt and still not being able to pick any1 up. Then i play my resto druid which im fucking horrible at and i never have to cast, and im 300 mmr higher. rly nice. oh and yea my druid is undergeared my pala is fully geared.
Season 9 was solid, season 10 was most balanced ever, season 11 was pve gear. Cata was a decent time for WoW pvp, until pve ruined it. s10 had some moments with legendary staffers, but it wasn't nearly as bad as daggers and all those crazy ass trinkets.
The game had an upswing for pvp in cataclysm, but they ruined everything with pve. Holinka seems to be trying to avoid that with the whole ilvl thing, and that's fantastic. It's easy to point fingers and blame the guy for everything that's wrong with this game, but the #1 problem world of warcraft pvp has isn't its lead designer. It's the community.
So go ahead and fotm reroll for the 3rd time this expansion, and blame someone else for your new class's shortcomings. I've mained a druid since TBC, and every time I try to play something else and get snared, it's back to the druid. I can't imagine changing classes every month. The vocal majority on the forums and twitter seem to be the fotm crowd, moving from class to class on the promise of a slight damage buff, a little bit more self healing, or that little bit of utility their alt needed. This taints class feedback, because joe the fotm hero is the one spamming twitter about warrior issues, while frank the vanilla warrior who stuck with his class has completely different issues, but is shouted over by the masses.
tl;dr i don't know wtf I'm talking about cause no helmets
I think Holinka is doing a great job. This is just the first season of WoD, and I think s16 is infinitely better than s5, s9 and s12. You can see Blizzard is doing a better job of making changes earlier on to tweak PvP. Hotfixes are being rolled out multiple times per week. What you have to remember is that WoW is a PvE game, and most of the damage/healing numbers will be based on PvE performance, which Holinka doesn't have control of. As previous posters have pointed out, PvP balancing really can't reach its full potential until they separate the functionality of abilities in PvP and PvE.
ImSoAesthetic, on 24 January 2015 - 12:54 PM, said:
MoP has been a complet piece of shit since the beginning to WoD ...
WoD is the exact same thing as MoP or maybe even worse
Oh well, he added Swifty NPC and Bajheera NPC, yeah nice change ...
He had to make arena cross realm and everything because the game came very unpopular in PvP/Arena
They also had to merge realms together because customers keep de-subbing ...
MoP and WoD are still far superior to Cataclysm - the "masterpiece" of Ghostcrawler. Xrealm arenas and removing teams was actually a really good chance - people can actually play more now and try different comps. It was very sad that people was sitting at their ratings from the first two weeks of the season - only the bottom of the ladder was active. There has been dead realms since TBC and again it was really good change to start the server merges.
This thread is just attention seeking bullshit with zero clue about anything. Holinka has made some mistakes, but he has done far better job than Ghostcrawler ever did.
The looking for group tool is pretty useful; also don't be so quick to dismiss people who may not know everything about the game. In s7/s8 i played with a dk who sometimes opened his spell book to use gnaw because he didnt know you could bind pet abilities. With some patience and good attitudes me and my druid mate were able to help him learn the game (because he was a super nice guy, very willing to learn, very fun to be around) and eventually he was 2600. Yeah it took a season or so of struggling, but it was so worth it. Remember, you play to have fun, not for pixel rating. Find people who you enjoy playing with, teach them what you know, help them get better and you'll have a core group of people to at least hang with =)
Edit: if you really want some people you honestly just have to queue with anyone, eventually you will find people around your skill level, their attitude however may not be ideal.
I'd actually take melee cleaving over wizards anytime. 40 yard classes pussying out at max range, going in a few times if they think they can score a kill, then back to 40 yard tickling each other until CDs are back up ? Fuck off.
This is all untrue, including the statement you quoted. There are alot of viable comps for Hpally at the moment, all of which are 2k+. There is no need to dodge warlocks lol. Playing with a survival hunter/rogue/DK/Warlock/Feral allows you to setup CC without getting behind at all? If you coordinate with your team and make sure they are using their defensive abilities to aid you and not them then you should be able to consistently play above 2k. Anything past 2k comes down to playing alot, figuring out match ups and making adjustments.
Comps I have played with success this season: Shadowcleave(DK/Lock) from 0CR - 1900CR: with minimal losses, granted this was low rating and I was playing with glad's. (Lock's(who is also my cousin) house burned down or I most likely would of still been playing this). Jungle Cleave 1900CR - 2280CR: This has been a little more of a struggle as we have dropped below 2100 now, mainly losing to DK's and Rogue's, but this just comes down to playing against it more until we figure out the match ups. Otherwise, this is a strong comp that needs play time to play consistently at 2300+.
Viable comps(success is all based on your effort as a team. Everyone needs to realize your skillset and be willing to work through losses and learn together). KFC Variant(Warrior/Hunter): This is a decent comp, I don't think it is top tier for Pally but good. Warrior/Lock DK/Rogue: I want to try this out pretty badly to be honest, not sure how good or bad it would be, but know that it is viable. Bommkin/(Warrior, DK, Rogue)
Honestly the list just goes on and on, not sure how people are feeling so pigeonholed. And if you are talking about Min/Max, or the perfect comp, well of course EVERY class has a preferred comp which could be categorized as "Pigeonholed". But I think this is one of the first seasons I actually feel viable in almost any comp if played correctly.
I can only speak for myself and as a 2341 CR Hpala running Lock/Moon/Hpala I feel very pigeonholed. My comp isnt great, and every game is a struggle of when will my Druid get bomb kidney'd and die, or when they realize they can train lock all game with constant harass on me, given that doesn't always equal a loss for us, but we have far less time to make mistakes, or overlapping of CDs. Without an offensive dispell I provide very little and could be easily replaced by a shaman, or priest.
Hpalas are good and have gotten much better than when I last played one before WoD. You're playing in the 2-2200 range where melee cleaves are plenty ofcourse you're gonna feel fine. As a Hpala thats prob the best chance you have a winning is when they train you. Any comp can be viable in such low MMR if the players themselves are good. You'll soon realize that the only way you're gonna break into a higher MMR is when you play one of 3 actually good Hpala comps.
Just wait till you face a good rogue/lock/x, or warrior/lock/x and even Hunter/Lock/x its such a fasted pace game for us and I feel as if I can fall behind so easily with swaps to me, or if my/my teammates positioning is less than perfect.
I don't even really care to bitch about it, I'm happy with where we are, sure other healers may be better, but I enjoy it. No season has ever been perfect and everyone gets the limelight now and then. Playing good will most of the time get you where you wanna be as far as rating. Just griping cause we aren't the best healer and always looking for advice in the ever changing pvp scheme.
First of all, Vanguards just updated his 6.0 guide as far as I know, it needs a major revamp (I'm not doing it). Secondly of all, PvP dps can actually be simulated by using the options provided within the simcraft tool to simulate a single target fight with lots of movement involved and probably a lower skill level (to account for clunky rotations and cc).
Secondly, most answers here are super retarded (not trying to offend anyone but it took forever to actually get a semi decent answer). Claiming haste does more damage during wings because you get more globals over mastery is pointless. Mastery increases your damage in general, so the 1 hit you might end up losing won't matter, because your other attacks hit for 5% more in general (made the numbers up, don't take it literally).
Thirdly, mastery is our best offensive stat by far for damage output. If you feel like you're a mong and have trouble spending your globals right, empowered seals would be recommended. Going from 5% haste to 10% haste won't fix that lag in your brain. You want to go mastery every place possible, for cleaving and for pressure (also when wings are not up, we can actually do damage this expansion off cds - I don't use HA for example, and getting 3xprocs back to back with DP is absolutely destroying people with FV).
Fourthly, haste is only comparable somewhat to mastery until you hit the 15% raidbuffed mark (10% if you play with a partner that provides haste), after that there is simply no discussion what to go with.
Fifthly, don't break 4set. The damage increase is probably worth 10-20 iLvl's across and the CC reduction can be used together with freedom to avoid CC proactively. Pair this with any talent except SW and it's a flat damage increase, which is up honestly quite often when you're on your target.
Lastly, versatility might be a decent stat for survivability (it acts like resilience) but it is absolutely dog for damage. Crit and multistrike are already behind mastery and haste (until 15%) and are nerfed even further in PvP (1,5xcrit modifier and only 1 roll on multristrike). Get versatility where you can, but go for mastery.
I really don't get all the toxic reactions to these changes they should be embraced. Yes there are still a lot of imbalances and yes there are still a lot of fotm comps. Some classes are still majorly imbalanced.
But these kind of changes are exactly what we need! A lot of relatively fast hotfixes and small changes are always better for balance then the oldschool blizzard patches: OMFGBBQ NERF HUNTERS BY 50% INCREASE SHAM DAMAGE BY 50% NERF ALL HEALS BY 20%. They lead to a new meta, but just another unbalanced one.
If you look at dota the meta constantly chages even tough changes are most of the time only about tweaking numbers.
Very happy with the changes - for people saying it is too small, seriously, it is much better to make small adjustments, see how the results are, and adjust more small if it is not enough. You would be surprised at how little of nerfs can make all the difference.
Depressing considering i can't enter in Ashran in my realm. Queue are too long.
if you remember tol barad; you can run as far as you can before hitting "join queue", typically you can make it to the middle of the wooden bridge before getting ported out. If you hit join queue around there you sometimes get in instantly. I pretty much get instant queues within atleast 5 tries.
At the start of mop there was a thread where a lot of biased warriors came together and defended taste for blood stacks. This thread kinda reminds me of that one.
Shows that you didn't read a thing.
Most Rets here are AGREEING with nerfing the 2piece bonus.
But there is people who have no idea how Ret gameplay works and how some tools are MADE to counter certain things and are complaining about things like double Hands, not to mention how stupid is to complain about Ret healing. People just didn't read, they're to lazy to learn to play so they die, don't now why and get to the foruns to complain.
People complaining Ret heals 150k. Yeah, Ret heals 150k IF they spend a talent AND get land 3 judgments AND not getting the stacks dispeled AND land a killing blow AND get strenght/CDs up.
Outside of that condition, Ret heals for about 20k and cast for that.
Really, people who don't know/don't care about how things work should not be allowed to express opinion.