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Member Since 21 Mar 2009
Offline Last Active Today, 11:49 AM

#4404002 damage so high

Posted jam420 on 23 March 2015 - 01:54 PM

View PostDjBenx, on 23 March 2015 - 11:58 AM, said:

i was more reffering to the "is it bugged?" thread that jack made and how everyone is moaning on the forums about 200k demonbolts and 100k bites/evis/chim shots etc

do you honestly take those numbers seriously lol

I play a lot of feral. highest bite I've ever had is probably like an 85k on some poor mage without flameglow

I've never been hit with a demon bolt over 70k

ove never been hit with a chimera (god I wish I faced marks hunters)

I've never been hit with an eviscerate over ...? lol

you kinda gotta take a step back and realize that 1) this is THE whiniest, dramatic forum on the web and 2) these numbers come from a butthurt place, so they're obviously exaggerated 10-30% because thats how selective ~traumatic~ memory works

y'all often talk about how you wish "we" as a community balanced this game instead of blizzard. after I read a thread or two here I'm so fucking glad none of you are remotely near a blizzard balancing conference room

#4401580 How do you gear up now?

Posted Thazable on 17 March 2015 - 04:58 PM

Farming honor in ashran is pretty much the easiest thing, most people just don't seem to know how, besides killing some portal npc's or rare mobs you can gather a lot of artifact fragments by simply "running around looting stuff". There are some bags, tree stumps, baskets and some more things that can simply be looted, usually without having to fight any mob, which will most likely contain something around 50-100 artifact fragments each. Get TomTom from curse to set waypoints on your map and use these 2 macros:

/way 59 31.9 Stump
/way 61 39.4 Pack
/way 48.2 56.6 Pack
/way 60.1 43.6 Basket
/way 44.5 34.8 Stump
/way 59.5 19 Iron
/way 38.7 42.3 Satchel
/way 29.6 28.4 Pack
/way 48.3 31.8 Satchel
/way 52.2 59.3 Stump
/way 56.9 53.9 Stump
/way 61.7 68.5 Pack

/way 39.6 61.9 Pack
/way 58.9 56.7 Skull
/way 39.3 58.9 Satchel
/way 58.5 70.2 Satchel
/way 46.9 55.4 Stump
/way 47 46.5 Satchel

Those will set marks for all the lootable containers in ashran on your map, you should easily be able to run around and loot those, even in full greens, since most people won't give a damn about a single player running around. Those containers will also provide you with some scrolls or wands and whatsoever blablabla, which are usable items that will make 1v1 encounters with way higher geared players or big mobs or a group of smaller mobs easily winnable.

Keep in mind that you can only gather up to 1k artifact fragments at a time and that dying will drop half your fragments while doing this, consider to go to your base and turn them in often.

Getting full honor gear and earning exalted reputation with the ashran faction is easily done within a day, or just a few hours, depending on how lucky you are with loots.

Capping conquest points is obviously annoying, considering you will be in full blues and the people you face will most likely be full epic, even on 1,5k or whatever, I just got some friends to play their alts with me in 3s for cap, since I imagine it being easier to cap on low rating in 3s than in 2s, also it is usually more fun.

Hope this helps in any way, if not: Well, I tried. :D


#4399650 Feral and Hunter Nerfs Inc

Posted Hiddenstalke on 12 March 2015 - 04:27 PM

View Postuser_543622, on 12 March 2015 - 03:58 PM, said:

Those spamable buffs  should just be undispellable and then purges made like that mage's arcane blast or w/e it was called back in WOTLK (idk if it still has the same mechanic), you do few of them and you stack a debuff and eventually you are out of resources to keep purging, or it gives your purge ability some sort of CD if you over spam it. This would make it so much better than just mindless spamming of purges with out any consequences.
So far this is my favourite idea - each successful purge increases the cost of the next one by XX% or amount. For example - First tranq shot :20focus 2nd 40focus 3rd and onward 50focus and the debuff stays for 5-8 seconds.

#4235281 [ADDON] OmniBar

Posted Jordon on 17 October 2014 - 05:20 PM


What does OmniBar do?
OmniBar is an extremely lightweight addon that tracks enemy cooldowns. The following cooldowns are enabled by default:
  • Counterspell
  • Spell Lock
  • Wind Shear
  • Pummel
  • Mind Freeze
  • Kick
  • Rebuke
  • Spear Hand Strike
  • Solar Beam
  • Silence
  • Counter Shot
  • Strangulate
  • Shambling Rush
  • Skull Bash
  • Grimoire: Felhunter

OmniBar is easily customizable, and has a rich feature set:
  • Customizable Cooldowns
    Open the options panel to easily select which cooldowns you wish to track:

    Posted Image

  • Automatically Hide Icons
    When a cooldown is used, its icon will be added to the bar. After it's complete, it will be hidden automatically. This allows more cooldowns to be tracked, while avoiding awkward gaps between bars.

  • Show Unused Icons
    Check this option if you prefer the icons to always remain visible. The Unused Icon Transparency slider will adjust the transparency of the unused icons.
    • As Enemies Appear
      Check this option to only show unused icons for arena opponents or enemies you target while in combat.

  • Track Multiple Players
    If another player is detected using the same ability, a duplicate icon will be created and tracked separately.

  • Character Profiles
    To configure OmniBar settings specific to a character, simply uncheck Use Global Settings, and your changes won't be saved to the global profile.

  • Cooldown Count
    Allow Blizzard and other addons to display countdown text on the icons.

  • Glow Icons
    A glow animation will be displayed around an icon when it is activated.

  • Visual Tweaks
    You can configure various visual tweaks such as size, border, glow, transparency, columns, and padding. OmniBar also includes Masque support.

  • Scope
    Choose to display OmniBar in arenas, battlegrounds, and world combat.

To open the options panel, type:
Posted Image

Posted Image

#4385842 What do I do against Combat Rogues/Warriors in 2s

Posted Veesik on 11 February 2015 - 10:37 PM

View PostDollyo, on 11 February 2015 - 02:43 PM, said:

That's pretty much all you have to do. Specially you have to keep an eye on their bandit's guile buff and cc him when they are in yellow buff untill they lose it.

Essentially this, picking up disorienting roar over bash is very helpful, as rogues cannot dodge it.  Make sure you swarm before you roar (if you dont, swarm will fall off after cc chain, and there's an annoying, inevitable vanish or stealth that quickly follows; at the very least make sure you throw it on right when your second clone ends) , and roar when the rogue has yellow buff.  Proceed to cyclone him 2x minimum in order to drop his buff.  When he has no buff or is in green, he is a very small threat, and to survive all you have to do is roll hots on yourself, try to kite him with travel form + swarm + partner peels, and if you can't shake his uptime just sit in bear form in the middle of the map.

In twos I strongly recommend running glyph of barkskin when fighting rogues, in case he does get to red buff and killing sprees you.  It reduces a ton of that damage, and as long as you have rolling hots on yourself, you should be able to displacer right -after- killing spree has ended, and find a way to either have him peeled, or get yourself back up so you can sit your ass in bear form some more.

Having your trinket to coincide with his is also good, I've seen it happen to me a lot where I will roar a yellowbuff rogue, the rogue will trinket the incapacitate and kidney me (im in caster form, trying to clone), and proceed to wreck my shit.  To counter this, just trinket the kidney, and hit the NS to full life cycle with ironbark (he will probably clos the roots that follow), and if you're really in trouble with a followup redbuff killing spree, barkskin and stack them (it is strongly recommended you do not blow all your defensives at one time, as it's poor cooldown management, but if you have to, have your partner switch and attempt to peel the rogue for you til something is back up).

Once you get confident at figuring out their burst cycles, its an easy game, and you can shift playstyle to getting him to burn kicks and kidneys on you before he has buffs, so once hes in green/yellow you can lolhardcast clone in his face, kite in travel, build combos on him, and just generally make his life miserable.  A druid that doesn't follow the above steps has a miserable time getting trained by these clowns, one that understands the counter measures laugh in a rogues face as they powershift around the arena at full life.

As for warriors, just kite the piss out of them.  Always bait out spell reflect on cooldown (really easy to do, walk into a blatently open spot, start casting clone, see his shield pop up and cancel cast it, then hit soothe to burn it, or just throw hots up while the timer wears down).  Juke pummels, and once you get a cc chain started it's pretty easy to keep it going. Always keep swarm on warriors.  Watch out for stormbolt + recklessness, and never let you or your partner get below or near 50 percent life, one bad series of procs against arms, or a couple good crits on fury, and you're dead.  You're playing with 80 percent of a health bar, always remember that.  It is possible early on to just roll hots and sit in bear form, but once dampening starts getting higher, dealing with a warrior that has full uptime is virtually impossible, there's just too much damage.  CC and peeling are key.

Always remember it's a team game, mediocre teams that coordinate decently are way stronger than two great players who are playing their own game.  Gotta have your partner help you sometimes.

#4385056 Fear has been overnerfed.

Posted Phaelle on 10 February 2015 - 04:04 PM

I'd like to see them start nerfing different aspects of CC's instead of the usual duration/CD... Psychic Scream is pretty much widely agreed upon as one of the more balanced CCs in this game for as long as it has been around. Mostly because of the give and take it had and risk involved. Go for PS at good time, create huge pressure or even seal the deal. Go for it at a bad time, GG you just fucked your team over and the other team is counter playing off of it. Most of it has to do with one of the most important elements of this game, positioning. For PS to work you have to give up your position and dive in, the better positioned the enemy team is, the harder it is to get it off without fucking yourself.

What if they started nerfing CC ranges? It seems so silly that a DPS can CC from 40 yards away. Didn't all spell casted CCs used to be 35 pre-cata? Hunters being the only people in the game with a 40 yard range? What if all CCs went down to 20-30 yards depending on what it is forcing all DPS to have to come away from their cozy pillars to get it off and potentially put themselves at risk. Also allowing a well positioned healer to range many CCs once again.

I feel like this could once again breathe an interesting dynamic into the game as opposed to just making things not last as long or not usable as often. Granted those changes will still need to be made to certain CCs (especially self-serving CCs that often allow you to CC a whole team or part of it to almost guarantee your own CC without much team interaction).

#4086895 Old Armoury Recreated

Posted Hackattack3 on 26 March 2014 - 02:44 AM

View Postmtagir1, on 25 March 2014 - 08:49 AM, said:

Thanks for the support guys. The website is in active development and new features are coming soon!

Team setups are ranked by the number of different players playing them above 2200 rating (top 1000 players).
For the team setup to be fotm it doesn't have to have any of the players in top20. I don't really understand how it is a bug :)

If you are interested in relative power of a setup you can always click on it and check out the ratings of the top teams that are running it.
FotM setup is FotM setup, doesn't mean it's absolutely best.

I would like to apologize for calling it a bug, I was trying to sneak in a post while my boss was on the shitter and rushed my response.

I was trying to point out that "FotM" ranking seemed to pull from more than the top 20 but you answered my question perfectly.

Thanks for the additional info and good luck with the website, it is a great reference.

#4379072 Deaf 3v3 team hit 2200 with no voice

Posted Elixa on 02 February 2015 - 09:39 PM

Deaf 3s team hit 2200 at 2300 mmr just went 16-1 tho this was taken a week ago. The newly 2.2 ret and I don't hear or talk hence YOLO. I'm always looking for games like 5s - 2135 this season and 2k rbgs as well! :)Posted Image

#4376600 Bloodline Champions

Posted Regent on 30 January 2015 - 12:47 AM

Posted Image


Bloodline Champions is a free to play Arena combat game. The game was originally very popular among the WoW arena community, but unfortunately due to a bad publishing contract, the game died off.

As of 1/28/2015, Stunlock Studios' (the developers) contract with Funcom (the publisher, responsible for the decline in the games population) ended. Stunlock Studios now has full control of the game and have already put a new patch out.

The game is free-to-play, with only cosmetic items being real world currency unique.

NOTE: The game may only be played through Steam now, if you have an old account you will get an email with a code to enter on Steam to connect your account.

NOTE: If you are having various technical issues getting it to work, check the Steam discussion board for Bloodline Champions, there is fixes for most of the problems.

Patch Notes:


  • Teams Matchmaking has been removed. This is to ensure that the player base is less spread out on multiple queues.
  • Teams are still used for Tournaments.
  • Teams Matches statistics now includes Tournament matches win/loss tracking.
  • Scenario Queues have been removed due to very long queue times, but are still available in Custom games.
Custom Games
  • Custom Game Blood Coin gain increased from 25% to 90%.
Standard Matchmaking
  • Parties matchmaking balance has been modified to make it less exploitable for high rated users to play with low rated players.
  • Entire party will now receive a leaver punishment on rating when a party member leaves the match.
  • Rating required for grades has been slightly reduced.
  • Thorn
    • Fixed a bug where Thorn would gain energy by using Tree Bash on projectiles.
  • Ravener
    • Earth Crush's (Ultimate) second jump can now be cancelled by Etheral effects.
  • Funcom points have been replaced with Gold Coins.
  • Bloodlines have been divided into 3 different price groups, no prices have been increased.
  • The Bloodcoin costs from cosmetic items has been removed (such as; outfits, weapon skins, emotes, avatars and titles.) These items will only be available for Gold, as rewards and tournament prizes.
  • Chat messages containing invalid characters for the font used will no longer be displayed for the user.
  • The Starter Quest no longer requires a Conquest and Capture the Artifact Match.

#4376405 Unpopular opinions thread

Posted stalebagel on 29 January 2015 - 08:43 PM

the starwars prequels werent that bad

#4375934 Unpopular opinions thread

Posted Evolute on 29 January 2015 - 10:43 AM

holinka is not doing an awful job

#3976141 This game used to be so great

Posted Ayrasaurus on 28 October 2013 - 09:54 AM

yep was great but all good things must come to a end

You have to also remember most of us started when we was 10-14 which makes us all 18+ and most of us in the early 20s. you just can't play it like you use to at this age and it's not close to as fun to play games as a adult as it was when you was a child.

#4375058 What motivates you to play arena?

Posted Huxleylol on 28 January 2015 - 03:58 PM

View PostLolflay, on 28 January 2015 - 10:49 AM, said:

When you have a good, stable team that you've played with for a long time, this game is actually fun. Because winning is fun. Checked Wallirikz's stream a few days ago, watching them play that LSD reminded me how fun it is to play on a top tier team.

It's also fun to PvE with friends, maybe even hunt some hard to get achis. Mostly Feats of Strength though.

Other than that, WoW can suck my dick.

PvP wise, battlegrounds are not fun since the days of requiring 40 marks of specific BG per season to buy offpieces ( TBC ), world pvp doesn't exist since Elemental Plateau and Isle of Quel'Gankas days, arena is not fun at all ( unless, as I've said, you're on a top tier team ).

PvE also blows unless it's Mythic raiding.

Community of this game is a shadow of itself compared to before, WoW forums aren't worth shit since 2006, Arenajunkies is slowly dying ( I remember not being online for 7 days, witnessing 100 pages worth of posts in specific battlegroup threads alone, let alone class forums, general discussion, etc ), people are bitter and write posts that both defend the game ( when someone makes a remark on how unfun the game is, immediate responses who people who probably feel the same way : "quit then" ) and then attack the game at the same time.

Not to mention that there are still morons who cling on to their elitist ways, when the situation of the game is that they should be breeding new partners/opponents, instead of blocking the way for new players. These are not the WoTLK times when people were massively getting into PvP and had the motivation to become better due to that sick video they just saw on arenajunkies/Warcraftmovies. No matter how much of a dick Snutz was, I can bet his S8 video(s) got quite a lot of people to play a Warlock to Glad and above levels. These are the times when people simply don't give a fuck due to how butchered PvP became, so it kind of feels counterproductive to deny people. When your kingdom is falling apart, you don't enforce rules which threaten the rise of population, and you don't try to stay above it all - even the kings have to stoop down to peasant level when shit hits the fan.

That's my opinion. Wall of text'd nigs.

So on point. I understand losing is not fun, but I make it a point to play with neary anyone that asks because let's be honest afking in my garrison is less fun than losing. And doing gods work to improve the community is a plus.

#4371269 6.1 Holy Pala Set Bonus

Posted stexx on 25 January 2015 - 11:20 PM

tested this on ptr it seems to be disabled in pve content,

buff is called faith bunker and is indeed magical and dispellable 15% for 6seconds.

#4373186 Is anyone having fun?

Posted Esiwdeer on 27 January 2015 - 04:45 AM

View Postbl00dlust, on 27 January 2015 - 03:13 AM, said:

if i could ever learn to play only one class, i think i would have fun.  every time i play an alt, i always notice that i play worse on my main for a little bit. it literally does nothing but hamper me and make it harder to do things like garrisons/dailies/rep.  but one day if i learn to play only one class or only on weekends or something, i could see how it would be fun

a lot of times in the morning i'll think to myself, "you could still go to culinary school, you need to practice cooking eggs" and i'll really want to fry an egg, you know, just for practice. but then, when i get to my kitchen i choose oatmeal.. just like i do every morning. it's ironic that i even know that the salt in my tears makes me believe the oatmeal to be more delicious; a cruel joke, told by fate and heard by my dying dream.

turns out i didn't even have any eggs