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Member Since 21 Mar 2009
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#4306002 Reasoning behind Ret stat priority

Posted Feliclandelo on 18 December 2014 - 07:19 PM

Some pretty shitty answers in here, I must say.

First of all, Vanguards just updated his 6.0 guide as far as I know, it needs a major revamp (I'm not doing it). Secondly of all, PvP dps can actually be simulated by using the options provided within the simcraft tool to simulate a single target fight with lots of movement involved and probably a lower skill level (to account for clunky rotations and cc).

Secondly, most answers here are super retarded (not trying to offend anyone but it took forever to actually get a semi decent answer). Claiming haste does more damage during wings because you get more globals over mastery is pointless. Mastery increases your damage in general, so the 1 hit you might end up losing won't matter, because your other attacks hit for 5% more in general (made the numbers up, don't take it literally).

Thirdly, mastery is our best offensive stat by far for damage output. If you feel like you're a mong and have trouble spending your globals right, empowered seals would be recommended. Going from 5% haste to 10% haste won't fix that lag in your brain. You want to go mastery every place possible, for cleaving and for pressure (also when wings are not up, we can actually do damage this expansion off cds -  I don't use HA for example, and getting 3xprocs back to back with DP is absolutely destroying people with FV).

Fourthly, haste is only comparable somewhat to mastery until you hit the 15% raidbuffed mark (10% if you play with a partner that provides haste), after that there is simply no discussion what to go with.

Fifthly, don't break 4set. The damage increase is probably worth 10-20 iLvl's across and the CC reduction can be used together with freedom to avoid CC proactively. Pair this with any talent except SW and it's a flat damage increase, which is up honestly quite often when you're on your target.

Lastly, versatility might be a decent stat for survivability (it acts like resilience) but it is absolutely dog for damage. Crit and multistrike are already behind mastery and haste (until 15%) and are nerfed even further in PvP (1,5xcrit modifier and only 1 roll on multristrike). Get versatility where you can, but go for mastery.

#4295436 PvP Hotfixes 12/11/2014

Posted DerpiousMaximus on 12 December 2014 - 10:45 AM

Nice changes!

I really don't get all the toxic reactions to these changes they should be embraced. Yes there are still a lot of imbalances and yes there are still a lot of fotm comps. Some classes are still majorly imbalanced.
But these kind of changes are exactly what we need! A lot of relatively fast hotfixes and small changes are always better for balance then the oldschool blizzard patches: OMFGBBQ NERF HUNTERS BY 50% INCREASE SHAM DAMAGE BY 50% NERF ALL HEALS BY 20%. They lead to a new meta, but just another unbalanced one.
If you look at dota the meta constantly chages even tough changes are most of the time only about tweaking numbers.

#4294836 PvP Hotfixes 12/11/2014

Posted Np- on 11 December 2014 - 10:29 PM

Very happy with the changes - for people saying it is too small, seriously, it is much better to make small adjustments, see how the results are, and adjust more small if it is not enough. You would be surprised at how little of nerfs can  make all the difference.

#4288909 Borngood's Holy Paladin PvP Guide WoD and (6.0.3)

Posted Volb on 07 December 2014 - 09:48 PM

View PostJim_Jim, on 07 December 2014 - 09:38 PM, said:

Depressing considering i can't enter in Ashran in my realm. Queue are too long.
if you remember tol barad; you can run as far as you can before hitting "join queue", typically you can make it to the middle of the wooden bridge before getting ported out. If you hit join queue around there you sometimes get in instantly. I pretty much get instant queues within atleast 5 tries.

#4286208 Bow down to the ret paladin gods

Posted Crono_Smash on 05 December 2014 - 11:43 AM

View PostSlance, on 05 December 2014 - 11:36 AM, said:

At the start of mop there was a thread where a lot of biased warriors came together and defended taste for blood stacks. This thread kinda reminds me of that one. :)

Shows that you didn't read a thing.

Most Rets here are AGREEING with nerfing the 2piece bonus.

But there is people who have no idea how Ret gameplay works and how some tools are MADE to counter certain things and are complaining about things like double Hands, not to mention how stupid is to complain about Ret healing. People just didn't read, they're to lazy to learn to play so they die, don't now why and get to the foruns to complain.

People complaining Ret heals 150k. Yeah, Ret heals 150k IF they spend a talent AND get land 3 judgments AND not getting the stacks dispeled AND land a killing blow AND get strenght/CDs up.

Outside of that condition, Ret heals for about 20k and cast for that.

Really, people who don't know/don't care about how things work should not be allowed to express opinion.

#4285386 Bow down to the ret paladin gods

Posted Dills on 04 December 2014 - 07:00 PM

View Postirubuwrongtime, on 04 December 2014 - 06:54 PM, said:

Oh I guarantee you will see enuf of them if Blizzard fails to do something about it right away.

How could you even think of defending your class in the current state of the game? Ret is OP (as fuck) and needs (serious) nerf.   End of conversation.

If this goes on, only players you would compete against is best of your own class and that won't be so fun either just like what happend in begining of MoP when the ladder was just filled with kfc and other hunter varient.  Disgusting.

He didn't say anything defending his class lol, he said he just wants ret to be viable, and if it keeps staying insanely broken he wants it to be toned down. He only mentioned that game pacing was different with everyone having full epics on beta (which it really was), and with people having blues the games are shorter than they normally were, which makes ret paladins even stronger.

Like do people not even read shit before they make full on assumptions lmfao, he didn't defend the class being broken at all, if you read it he's just not asking to have blizzard have s15 rets, he wants them to be viable and fit into the game, but obviously not have retards playing them and succeeding.

Edit: Also weren't you the guy that defended mop warrior 24/7 lmfao, why would you even post something like this

#4251814 Dilly's Hunter PvP Guide (6.0.3)

Posted Dills on 03 November 2014 - 09:43 PM

View Postbertdavis69, on 03 November 2014 - 09:04 PM, said:

Barrage is one of the most fun talents in the game now for hunters imo. @90 so far, It seems to be doing more damage than an aimed shot crit, and it cleaves, and using barrage+chim is basically a guaranteed thrill proc. If the scaling works the same at 100, I can't see myself using anything else besides barrage for any spec that I play. Losing glaive toss just doesn't feel like that big of a deal for the damage that it does, tbh.

The giant focus sink is kind of clunky for MM, so I'm sure it won't be used on CD like glaive toss can be, but tbh, glaive toss' damage just isn't that great.

Hitting two targets with barrage+chim, then trapping something (50 extra focus) into RF aimed spam is just crazy burst.

Yes barrage allows for very high damage windows. I'll still keep testing it more to weigh positive and negatives from both. I still feel glaive toss is more consistent and reliable, but it's damage is definitely not as high. Honestly it could end up that these choices end up similar to how AMoC vs Blink strikes was in 5.4, where blink strikes was more reliable and consistent damage and was also excellent in killing totems, but AMoC ended up just providing that much more burst. Part of me putting barrage down can also be due to my own stubbornness, as well as preferring my comfort playstyle, but I am willing to admit I could value it higher. Failing to adapt to new changes due to comfort issues or just whatever other reasoning is a poor mistake and is a reason why some players will fall off between expansions (this is mostly seen in rogues, every new expansion for the most part some of the previous highly valued and respected rogues are now considered washed up and bad. ) and as such I will make sure that I do not something like that lead to a decline in not only just my gameplay but the quality of my guide.

Any other suggestions you guys make on me trying I will make sure to put more effort and second considerations to make sure I give accurate information.

#4285194 Bow down to the ret paladin gods

Posted Volb on 04 December 2014 - 04:04 PM

okay so for starters, you only get 30 second wall if you don't take double hands. So the whole first 4 points you make are contradicting.

10% less dmg for 6 seconds only after using exorcism/TV, why not complain about shadowform/boomkin too (100% armour) or warrior/dk dstance/blood pres (20% dmg reduction). Or iron hawk for hunters for that matter (10% passive dmg reduction). So you're literally complaining that rets have a small passive dmg reduction, the same with almost every other class in the game.

Fist of justice is gamebreaking how? complain about asphyxiate/kidney shot/shockwave too then?

"chance to heal" ... really?

all those nasty poisons that are clearly breaking the game for everyone with the exception of hunters who take wyvern.

aura mastery is exclusive to holy, so there goes that point.

Not defending rets but holy shit perhaps you should atleast look up their talents/abilities before you start trying to blow them out of the water.

Also rets lost nothing because rets had nothing to begin with. 4 buttons to press and sitting around waiting for cds to come back to actually play the game and then waiting until wings are up to actually make someone consider healing through their dmg.

#3826202 S12 Gladiator Mount Reward

Posted aiba on 22 December 2012 - 10:25 PM

Stumbled across this while browsing around and i couldn't find it on AJ.

#3827115 Best Healer 5.2?

Posted Ilidio on 25 December 2012 - 03:18 AM

shadow priest.

#3827361 changes to druids id like to see for 5.2

Posted averagepriestz on 25 December 2012 - 09:26 PM

View PostSkizzlol, on 25 December 2012 - 09:09 PM, said:

"changes I'd like to see"

No one gives a fuck about what you'd like to see. Druids are fine at healing right now and unsappable tree form? you just want to be double retard proof now?

stopped reading after that. get a clue.

Druids are actually the best healers currently. Just like Rogues are extremly good defensively, and they have insane pressure. I was helping my friend level the other day, he was a 88 warrior, a level 89 rogue took him to 0% in stun and smoke before I could even help. I then ran after him, but he just blinded me. Basicly 2vs1 and I am level 90. Warriors should have better defense and Mages more mobility.


Posted Raak on 22 December 2012 - 01:09 PM

View Postmethodman2, on 22 December 2012 - 12:20 PM, said:

rps and rpd are good because of other classes not rogues xD

we deserve being OP again after being dogshit compared to other classes for 4 months

No class deserves to be overpowered, just like no class deserve to be dogshit. It doesn't work like that.

#3824639 Ret healing down to uselessness?

Posted terribleperson on 20 December 2012 - 03:48 PM


For the time being i suggest speccing  into divine purpose. You'll sometimes get lucky with 3-5 procs in a row and you'l be able to tank things a little better, however, it's very rng and you're just screwed at times. I'll also pop my on-use trinket defensively now because of the shorter CD on it. Since our SP scales with STR, it will help you in times where the other team is putting it in your dick hole. Also good for counter burst pressure w/o popping major cd's.

#3824726 Healing in arena nerfed to much ?

Posted Cranky on 20 December 2012 - 07:20 PM

I love the two camps in this game. "All you do is tunnel and derp derp" - Caster "All you do is cc forever and still do crazy dmg" - Melee. Been like that forever. For some reason "casters" have a superiority complex. I know from personal experience playing at 2450+ with priest, druid, hunter, rogue, and warrior that there really is not a difference in the leet skillzors it takes to play well. Some classes are just more limited than others in what they can do. Very amusing to see all the casters whine since forever when a melee team beats them. But when they win its cause of they are so skilled and outplayed the derpy melee. /sigh I guess that's WoW for ya haha.

ON TOPIC: My rdruid feels weak now. Need to play with an spriest or mage at the least. Went regrowth glyph to help me keep people up :D

#3824172 Question re:Which toon to play

Posted Hackattack3 on 19 December 2012 - 07:39 PM

I'm going to throw out mage hoping you have more sense than that and just compare the hybrid classes:

Since it will take you several weeks to get to a decent gear level it's important for you to look forward and predict what types of changes might be coming around the corner.

priest - nerf bat radar, low
Looks like 5.2 will bring some disc and MW monk buffs so hopefully there will be more variability with healers from an arena standpoint.  Disc is not competitive yet but with changes to other classes its moving in the right direction.  SP is a fantastic dps option, great synergy with most classes due to unique abilities to off heal and defensive dispell.

pal - nerf bat radar, medium
HPals are very strong now esp as 2s healers and in melee cleave comps.  People are kind of bitching about the cc chains so that might get looked at but will still be plenty playable.  

druid - nerf bat radar, high
Resto might get an indirect nerf from cyclone changes due to people bitching about feral instant cyclones.  Survivability would also greatly suffer from any changes to displacer beast.  Boomer is alright for rbgs/bgs but I don't see it very often in arenas, definitely not 2s.  You might see more now with mages and wars toned down, boomer burst is under-rated.

*I did not look at ret and feral b/c seems like you prefer casters.

My recommendation would be spriest w/ potential for disc.