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Teik

Member Since 17 Mar 2009
Offline Last Active May 14 2013 10:40 AM
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#3649376 How to Stop DDoS

Posted aquatics on 24 February 2012 - 03:45 AM

Hello, my name is Merkx, and today I will show you how to stop DDoS/other internet problems. (If you know you're being DDoSd skip ahead to the bold)

1) If your internet is working for some applications and not others (i.e. skype works but WoW is lagging out) then you are NOT being DDoS'd. In most cases it means the DNS server you use is not working properly (comcast DNS servers are shit). If you have not set a DNS server then you are probably using your Internet Service Providers IP. I recommend switching to Google's or OpenDNS's server. Here's how:

http://i.imgur.com/I2VGU.png > right click your current connection and go to properties > press Internet Protocol Version 4 > properties > http://i.imgur.com/edr62.png

Mine is set to google's DNS servers, you can use whichever you want.

2) DDoS. You know you're being DDoSd if you gradually begin to lag on all programs using the internet and then disconnect from them. Sudden disconnects usually do not involve DDoS. People that DDoS you usually obtain your IP through skype or twitch tv and the amount of people that can DDoS you on the spot is surprisingly low **Do not go to DDoS as the first thing you blame when you disconnect from WoW**

But here is how to stop DDoS if you know you're being DDoSd:

Log into your router > find your mac address (should look like this http://i.imgur.com/6X5oc.png)> change one of the numbers to another number > save your settings and restart your modem

Don't change your mac address too many times per day as it might cause some problems with your ISP but this should change your IP making it impossible for the DDoSer to target you unless he/she gets your new IP (through skype/twitch/etc). Note: Doing ipconfig/release or restarting your modem/router alone will not stop DDoS.

Further Protection: If your attacker keeps finding your IP after changing your mac address try getting a VPN program like HotSpot Shield to "spoof" your IP after you have changed it.
Edit: More stuff to spoof your IP (use whichever lags you the least)
http://www.dreamvpn.us/index.php
https://www.torproject.org/

Happy Streaming.


#3644335 Yo Metaphors

Posted Jamiepaladin on 18 February 2012 - 03:24 AM

View PostØbe, on 18 February 2012 - 03:08 AM, said:

I love how Metaphors casts ALL the fucking time man holy shit and NEVER GETS INTERRUPTED even though he CHAINED casts against Benys' team.





























Posted Image
Posted Image


#2629802 Suggestions by Woundman (Final)

Posted Woundman on 19 September 2010 - 12:02 PM

  • Who & Friends list:

Only allow a player to see another player's location by having each other on their friends list.


Why: The Who & Friends list allows anyone to see a players location. Seeing a players location negatively effects arena because it promotes the term "selective queuing". Selective queuing is choosing who you play against. Selective queuing is also known as "dodging" and "sniping". Dodging and sniping a team is simple, especially at high ratings. In order to dodge a team, you need to have a character on their realm. When they enter an arena game, you log off their realm and queue. Sniping a team is the exact opposite. You wait for the team to leave an arena game and then queue. There is absolutely nothing competitive about selective queuing and it's unfair by any standard or measure. A player should only be allowed to see another players location if they have each other on their friends list.



  • Snare & Movement Speed Increase Mechanic:

Make movement speed increases more effective against snares.


Why: Movement speed increases are rendered almost useless against snares.


Examples:

(Walking)

(Sprinting)

(Walking w/ Crippling applied)

(Sprinting w/ Crippling applied)

(Fleet Footed + Glyph of Sprint vs. Hamstring)

(No Fleet Footed + No Glyph of Sprint vs. Hamstring)



  • Crowd Control Movement:

Remove the movement from Sheep, Blind and Fear.


Why: The movement from Sheep, Blind and Fear can cause you to disconnect on moving objects, delay PvP trinketing and add randomness to the game.


Examples:

(Fear)

(Polymorph)

(Blind)

(Polymorph + PvP trinket + Vanish)

(Deep Freeze)



  • Nameplates:

Increase the height of nameplates.


Why: Nameplates cover the target when zoomed out (especially Gnomes).


Examples:

(15 Yards) http://img339.images.../15yardzoom.jpg

(20 Yards) http://img39.imagesh.../20yardzoom.jpg

(25 Yards) http://img831.images.../25yardzoom.jpg

(30 Yards) http://img840.images.../30yardzoom.jpg

(35 Yards) http://img199.images.../35yardzoom.jpg

(40 Yards) http://img8.imagesha.../40yardzoom.jpg

(Nameplates Disabled) http://img837.images...tesdisabled.jpg

(Nameplates Enabled) http://img834.images...atesenabled.jpg



  • Flare:

Greatly increase the projectile speed of flare. Make flare more visual on the ground.


Why: Flare is very hard to see and misleading.


Example:

(Flare)



  • Absorb Mechanic:

Make damage absorbed count as damage taken.


Why: Fear doesn't count absorb as damage taken. This makes fear last longer than it should when taking damage.



  • Mutilate & Backstab:

Remove the dagger requirement from Mutilate and Backstab. Normalize and reduce damage of Backstab and Mutilate with weapons other than daggers (like Fan of Knives, Ambush and Hemorrhage).


Why: With Ambush, Fan of Knives and Hemorrhage now scaling with other types of weapons, I see no reason why Backstab and Mutilate should be any different. Removing the dagger requirement from Backstab and Mulilate would allow Rogues other viable specializations without having to acquire another weapon type.



  • Cloak of Shadows:

Make Cloak of Shadows protect against finished casts, Judgements, Death Grip and Blood Plague.


Why: Majority of the time a Rogue is hit through Cloak of Shadows is because casts that have projectile speed can not be resisted once the cast has finished. Rogues have no real way of protecting themselves against Judgements, Death Grip and Blood Plague.


Examples:

(Completed cast vs. CoS)

(Judgement -> CoS)

(Death Grip & Blood Plague -> CoS)



  • Damage & Debuff Dealing Passive Auras & Buffs:

Add a very short interval cool-down to damage & debuff dealing passive auras & buffs.


Why: Damage & debuff dealing passive auras & buffs affect classes more than others, thus making other classes jobs harder than others.


Examples:

(Death by Thorns)

(Death by Ret Aura)

(Death by Thorns + Ret Aura)



  • Pyro Rocket:

Allow Pyro Rocket to be resisted and deflected.


Why: Pyro Rocket penetrates Cloak of Shadows & Deterrence.


Examples:

(Pyro Rocket -> CoS)

(Pyro Rocket -> Deterrence)



  • Names:

Scale size of Names that are visible with in the game field when zoomed out.


Why: It's very hard to see Names that are visible with in the game field when zoomed out.


Examples:

(Name) http://img535.images...6541/namess.jpg

(Names) http://img545.images.../2042/names.jpg

(Nameplates Disabled) http://img837.images...tesdisabled.jpg



  • Deterrence:

Allow unavoidable melee attacks to be parried by Deterrence.


Why: Deterrence isn't a reliable defensive ability.


Example:

(Backstab vs. Deterrence) http://www.youtube.com/watch?v=jockofdLprg



  • Shadow Dance:

Make it easier to setup the Shadow Dance bar. Disable stance swapping while Shadow Dance is active or allow Stance 3 to swap back after vanishing or stealthing.


Why: The only way to setup the Shadow Dance bar is by activating the ability. Stealthing or Vanishing while Shadow Dance is active basically deactivates Shadow Dance.


Example:

(Shadow Dance + Vanish) http://www.youtube.com/watch?v=MIjVFyHEoTo



  • Auto Attack:

Reduce the volume of auto attacks.


Why: It can be very hard to hear other abilities being activated.



  • Unit Frames:

Make the Target, Player, Party and Arena Unit Frames movable.


Why: The Focus Frame is movable. Why shouldn't these frames be movable?



  • Action Bars:

Add more action bars to the user interface.


Why: Some classes are running out of action bar space.



  • Character Specific Macros:

Greatly increase the number of character specific macro slots available.


Why: A lot of people are running out of macro space. Once you run out of Character Specific macros, your only alternative is to use the General macros tab. The General macros tab shares macros with all characters on the account, which is very inconvenient.



  • GM Ticket:

Make the GM Ticket notification a minimap button (like mail).


Why: The current GM Ticket notification window interferes with the buffs & debuffs, which is very inconvenient.


Example:

http://img705.images...35/gmticket.jpg



  • Chat Spam:

Greatly reduce the amount of messages a player can send (like Warcraft 3).


Why: Spam is out of control. It's extremely hard to read trade chat without an addon.


Example:

(Spam) http://www.youtube.com/watch?v=v3ga5P41OUo



  • Combat Text:

Make the Combat Text more customizable.


Why: The Combat Text is extremely bland compared to the addons out today.



  • Unit Frame Combat Indicator:

Add a combat indicator to the target & focus frame (like the player frame).


Why: It can be hard to tell if a target is in combat or not.



  • Arena Tournament Realm:

Remove low level enchants. Give characters bottomless bags and put all useful class specific items in bags.


Why: Would make setting up a character much easier.



  • Focus & Target Arena:

Implement Focus Arena 1-5 and Target Arena 1-5 in keybindings.


Why: Would save a lot of people 6 - 10 macros, unless they're super creative. :)


(I remade this post because a lot of people misunderstood my point of view. Hopefully this clears things up.)

OP: http://forums.worldo...859117715&sid=1


#2465224 Dislodged Foreign Object vs Phylactery of the Nameless Lich

Posted Jimpro on 02 August 2010 - 02:41 AM

DFO ftw!


#2454066 Arena MS paint rage thread!

Posted Ceraphin on 28 July 2010 - 09:39 PM

can a mod please edit my post with the link of my creation as an image? can't do that with my post count and don't want to spam posts now :) thank you !


Posted Image


#2450625 Arena MS paint rage thread!

Posted virion on 27 July 2010 - 08:03 PM

Posted Image


#2433647 Chains of Ice finally nerfed.

Posted Gurren on 23 July 2010 - 12:25 AM

About time to be honest.


#2438485 Chains of Ice finally nerfed.

Posted tafu on 24 July 2010 - 07:57 AM

Would you want to give up that extra snare duration though?  It just feels weird having a deep talent that does something slightly worse than a baseline ability..


#2443134 Chains of Ice finally nerfed.

Posted Vyoh on 25 July 2010 - 03:59 PM

Seems like there is no cap on the disease/coi increase from Festering Strike. Haven't had time to test it myself though :/.

Source: http://forums.worldo...=2000&pageNo=26

Consider is a pretty reasonable guy, I would be very surprised if he has no grounds to support his claims.


#2445044 Chains of Ice finally nerfed.

Posted GLopez on 26 July 2010 - 01:55 AM

That's good. Having to rely on Pestilence to keep diseases up always felt dumb, and there's no way constantly reapplying diseases with Icy Touch and Plague Strike could work in PVP.


#2442811 Chains of Ice finally nerfed.

Posted Blacksheezy on 25 July 2010 - 01:14 PM

Nifti said:

hell no, strangulate is so much better than erw

^ this so much.


#2445051 Chains of Ice finally nerfed.

Posted Lawdyx on 26 July 2010 - 01:58 AM

wish they would change UB, i hate it. it shouldn't just be an immunity (and especially not for some measly 10seconds, and absorbable by shields and that shit) but have some sort of punishment like UA or VT. then resilient infection would also make sense for unholy dks. now you're forced to throw in death coils just to be able to keep diseases up so that way you're killing all opportunity of the tiny burst you have

the dk devs have to be the most clueless of all


#2445099 Chains of Ice finally nerfed.

Posted Popular on 26 July 2010 - 02:10 AM

Meow


#2430451 3100

Posted Jimpro on 22 July 2010 - 02:41 AM

Good Thoughts


#2430452 3100

Posted Sikz on 22 July 2010 - 02:41 AM

lol theyre good i thinkz




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