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Member Since 10 Mar 2009
Offline Last Active Dec 06 2012 08:35 PM

#3810161 why isnt pom ring working?

Posted proffset on 24 November 2012 - 11:33 AM

I have had this "issue" also and I think I figured what it was, I think it's when you have a global and try to ring, and you try it again and you keep having globals or some shit cus it dont work, so best thing to do is just wait and make a "clean" one and not "spam" your ring. In short: Make sure you don't have global cd.

#3810201 why isnt pom ring working?

Posted Razorx on 24 November 2012 - 01:57 PM

Happens for a few reasons, you can be casting it out of LOS, out of range and i think you even have to stand still for like a sec to make it land

#3801261 Stampede nerf

Posted canofwormsx on 08 November 2012 - 03:36 AM

no moar deadzone either :(

#3793765 Mage Changes

Posted Jah2828 on 22 October 2012 - 06:55 PM

ring - 30sec too low, should be 1min with 30sec DF

mage armor - k?

barrier - shouldnt make too much of a difference, majority of the time its purged anyway.

45 DF - terrible idea.

            1. Wizard Mirrors - No matter how much better or worse you are than the other team, I'm sure anyone playing wizards can agree that its very difficult to actually land a kill VS another spellcleave. There is so much random shit and instant CC, in order to actually land a kill, everything must be CCd, or you have to have the absolute perfect setup (which requires the other team to make some crucial mistakes). Wizard mirrors vs the better players are often decided by whichever team gets bored/careless first. DF is reliant upon to land kills, and majority of the game is spent trying to set up for it. If you make DF 45 seconds it will just make these long games even longer, and that much harder to land a kill.

             2. Mage/Melee - Most melee have their own stun on a short CD (Shockwave, Cheap/Kidney, HoJ, etc.). I find myself using DF more for CC playing with another melee and just having my nova bomb be my burst, so I don't think it'll really make too much of an impact on comps like RMX / WMX (most common mage/melee comps ive seen).

             3. vs Warrior/Hunter/x - If a hunter is going to basically have 2-3 trinkets (Bestial Wrath x2 / Medallian), and if a warrior is going to have root / snare immunity (Avatar) + the amount of damage they can all put out with CDs, it is just going to make FOTM that much stronger, allowing them to take advantage (whether intentional or not) of the longer CD on DF. Its just one less thing to prevent them from globaling you or anyone on your team, since you can't really rely on root/fear for peels. And if you're the target then don't expect to be casting polymorph. Even playing arguably the strongest comp in the game (because of the CC and defensives it has), it is still terrifying to play against, even the lower rated ones. Changes like this are just making the most played comp even more appealing than it was before, making variety in arena, once again, much less existent.

Frost mages needed some fixing. I don't really feel as if addressing DF and Mage Armor how they did was the way to go, though.

I don't really post much on the forums, especially about the state of the game, nor do I find myself complaining about it. I kind of just accept things the way they are and deal with it, if it gets too bad then I'd like to think I would move on to something more amusing than WoW. I'm fortunate enough to enjoy playing multiple classes and luckily at least one of them has always been pretty strong with each season. I'm not really sure how much of an impact this post, or thread will have on Blizzard's decision, if any at all, but I really enjoy frost mage gameplay right now, OP or not, and by increasing the cooldown on DF it will take a lot away from it. It will just make a lot of arena much more tedious and reliant on spamming cooldowns and damage rather than actually setting something up.

#3788109 Blink Strike needs to get nerfed.

Posted Claynz on 07 October 2012 - 07:34 PM

Was a 5-man party BMhunter group doing Orgrimmar today... and this was the result..

Posted Image

#3786739 MoP Arena: First Impressions

Posted Djandawg on 04 October 2012 - 09:29 PM

View PostThugjitsu, on 04 October 2012 - 08:49 PM, said:

Warriors actually have some utility and cant be kited for days, now all of a sudden they are OP because you are being pressured by them?  

Heaven forbid you and your teammates might actually have to change your playstyle and start peeling warriors off of you...
10/10 for flawless representation of the drooling button smasher image of the warrior class.

#3786688 MoP Arena: First Impressions

Posted Laff on 04 October 2012 - 08:01 PM

View Posttarnization, on 04 October 2012 - 07:25 PM, said:

Thats how it should be? xD

No, it shouldn't. If a healer is out of a c/c for like 2 seconds their team mate is completely topped off.

Don't get me wrong, I don't think anyone should die through consistent healing, but you should not be able to top someone off that quickly.

#3786700 MoP Arena: First Impressions

Posted Laff on 04 October 2012 - 08:14 PM

View Posttarnization, on 04 October 2012 - 08:09 PM, said:

don't fuck up your cc then, simple...

Yes, it's so simple, thank you so much for your wise words. Because arenas are, afterall, 3v1, and healers have absolutely no one helping them prevent/get out of c/c.

Thanks again for the tips bro.

#3505613 Weak Water Elemental

Posted Zunniyaki on 03 October 2011 - 07:48 AM

View Postayraqt, on 03 October 2011 - 07:12 AM, said:

fucking idiots mages even thinking about buffs is beyond me how much of a complete dickheaded retard can you be to come onto aj and compain about a non  pet class having a pet which is abit squishy?
I mean it shouldnt be perma but you got given the gift of a perma pet and lets be honest aslong as you notice it taking damage how is it going to die i mean just move it los like warlocks or hunters do (yes i know pet control is alot to ask of a mage when he is busy shattering somone for 100k with instants) but trythat next time.
Atm mages have such little weak spots i think this one weakness can slide dont you ?
+rep if you think this mage is a fucking idiot for asking for buffs to his pet

Only saying what everyone is thinking

Great arguments to share your point of view.

#3402568 S10 rant thread

Posted Keto on 29 July 2011 - 06:04 PM

rofl look at how smart these eu's are, u getem spewy

#3454062 Damage output Spriest

Posted Trixzydin on 25 August 2011 - 01:50 PM

View Posthirtqt, on 25 August 2011 - 01:48 PM, said:

spriest has to potential to burst, along with good ccs. Their huge benefits in arena is offhealing along with disarm/blanket.
+rep if this helped.
nobody will +rep you.
+rep if this helped.

#3341222 Fel Flame now usable when silenced on shadow

Posted Conradical on 03 July 2011 - 10:58 AM

boom, backed up by Lord Azael himself.

sup now dakkroth. +rep me and all is forgiven.

#3342742 Fel Flame now usable when silenced on shadow

Posted Conradical on 04 July 2011 - 04:48 AM

Still waiting on Dakkroth to rep my post. In the mean time, everyone else rep this. Thanks!

#3463204 Eleshaman burst wtf

Posted wisdomcube on 30 August 2011 - 09:14 PM

obviously the extra 400 resilience would of saved him right? stfu

#2955163 Heroism/Bloodlust/Timewarp banned from arena!

Posted Elruhir on 07 January 2011 - 12:42 AM

Gotta love all the pallys/wars/dks goin "excellent change, very good for the game"