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Knaittiz

Member Since 08 Mar 2009
Offline Last Active Today, 04:12 PM
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#4296048 Coliseum loot

Posted Vamel on 12 December 2014 - 06:54 PM

i got ninjaed by a feral he actually stole the 277 trinket crit version i made a ticket i got answer and i reopened it and i got this -_-

no comment...

Hello,

If the other player was in a better position in front of you, that isn't really a bug, it's just them being prepared for it to be opened. Each class has their own mechanics which they can use in these situations, you may not have the movement of druid, but you have other spells such as fear which you can use that they cannot.


#4294953 Path of Shadow - a Shadow Priest guide [Patch : 6.0.3]

Posted Seu on 11 December 2014 - 11:34 PM

spriest is in a funny place right now because there is 0 consensus on how the class should be played and everyone is still trying different stuff.

shadow currently feels like playing an aggressive league of legends support class - your damage isnt great but its enough to help land a kill and your utility is really everything... thats why when you look at the ladder you see good spriests with completely different specs/gearing at high rating. it seems like no matter what stat prio or spec or glyphs i run i wind up doing about the same mediocre damage and win games with long cc chains, mass dispel, and shields/offheals.

i think the reason so many of us missed the mark and assumed rogue spriest would be amazing was because 5 orb with surge seemed so strong on paper. i thought that swapping on a target with no dots and doing dp -> mindblast -> dp -> 2x insant spike would be crazy burst because in mop we would kill someone in a kidney with 3 orb. damage tuning just seems shitty and the full 5 orb rotation hits for a bit more than 2 obliterates from a frost dk.
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im currently full mastery/crit but planning to change it up to haste -> mastery -> crit.


#4294155 PvP Hotfixes 12/11/2014

Posted Niezeremake on 11 December 2014 - 05:36 PM

Still waiting for removal of x2 sac & x2 bop that ret palas has


#4285304 Bow down to the ret paladin gods

Posted Koshimo on 04 December 2014 - 05:43 PM

View PostAvengelyne, on 04 December 2014 - 04:38 PM, said:

There are approximately 5-6 Rets (that i'm aware of) that have a mastery of their class. Hopefully they end up in a state where those players can still compete and be viable for R1/Tournaments but have it where we don't see goober/FotM Rets that aren't playing at their potential flood the top ladder spots (like the debauchery that was S15 Locks, Ele etc.). If this happens I will cry for nerfs myself and probably not want to Q because pretty much anything accomplished would just be thrown aside as LOL S16 RET. Nobody wants that. The only people who want that are the turkeys that re-roll each season trying to get ez-glad.

I remember having a good experience @ Beta. Not much has changed since, when we are geared the pace of the game slows down because the HP gain scales way more than the damage gain. Remember when they almost added battle fatigue again when the game was so slow and nobody died?

Rets have historically always been way better vs noobs than vs good players. Good players figured out how to completely nullify their utility and CDs while bads just get donked on by it. It has also always typically been easy for a Ret to hit 2.2k by running in and popping all their CDs and destroying people that can't handle them.

It's important to also realize that Ret has always been a spec that beats cleaves. Even in their worst state, S15 we typically beat every cleave. Now that Wizards are toned down, we find cleaves dominating which Ret teams are having an advantage against.

The set bonus was actually a great idea had it been implemented in S15 where players had infinity CC for you as soon as they saw wings. Even if you wait until you're completely fear DR'd, they have no Gateway, you trap the Druid, pop your Wings.. you would get get they NS Hex'd. Then, you get knocked back, they port and your wings is over without them even blowing a single defensive CD (and at this point they still have 0.3 sec clones, instant unavoidable fears (howl/shadowfury -> fear), etc).

The logic is instead of spamming CC on the target most susceptible to it and also the most dependent on their cooldowns is that you would instead pop defensive's during the burst (resulting in offensive trade for defensive's instead of simply spamming CC). It was honestly an idea that made a lot of sense to give Retribution a fair play ground vs top players.

We have a situation where Retribution has an advantage vs the current meta (cleaves), can't mindlessly be CC'd during their CD's (intention was to help them vs top players) but unfortunately also results in blowing up retards harder than ever resulting in a tsunami of Q_Q and goobers getting top ranks (which hasn't really happened yet, season is only 2 days old but will probably happen).

In addition, while we are all in blues the games are incredibly short and bursty. Games nearly always end before Rets run out of BoPs/Sacs. Short games are a tremendous advantage for Ret as they have a large arsenal of CDs they can blow through (Ret has always been CD dependent and weren't top tier because of it!).


I guess in conclusion, I am hoping we end up in a state where we still have tools to compete vs the top players of other classes, but please don't make us so good that retards playing it can end up doing just as well which I believe is what everyone is whining about (losing to bad players just because they are Ret) and is what I would be whining about if I wasn't a Ret right now. Regardless of what each individual thinks makes them OP, Rets and Arena in general should be in a state where more skilled team/players win, which is what balance really is. The current state of Arena heavily favors Rets in every way possible. The situation should be evaluated once everyone is fully geared and real teams are actually able to log in and Q against each-other.

If we see e-sloots and FotM rerollers up there with the top players of other classes when the season matures a little more, please nerf us enough to get rid of them.

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didn't even read your post but i can tell you're trying wayyyyyy too hard to justify your broken as fuck spec


#4284285 S16 Day one - The good/bad/ugly - What blizzard can do and why they should.

Posted Wallirik on 03 December 2014 - 05:52 PM

nobody mentioned this? Posted ImagePosted Image

This garbage has got to be some of the dumbest shit I have EVER seen in this game rofl
Are you fucking joking? the retarded set bonuses don't even have a cd, you literally have 100% uptime on starfall, throw out starsurges constantly and is permenently immune to silence/interrupt.
and if you choose to hit a moonkin they become enraged and do even more dmg

what a disgusting abomination


#4284003 S16 thoughts thus far.

Posted Marshmellow on 03 December 2014 - 01:42 PM

can't stand ret paladins right now, literally the most retard proof spec in the game atm right under hunters, 30 sec forberance, 2 bops 2 sacs immune to slows and roots, infinite heals, cant even punish them for mongoing wings+every other cd they have when off every dr in the game because they take half cc durations for 30 seconds, who the fuck came up with that?

also fuck feral druids and dks

and fuck kill shot

I think that about covers everything so far


#4283070 Season 16 Starts Today!

Posted Accelerator on 02 December 2014 - 08:48 PM

wish i could be happy about this...but I main a resto shaman


#4280617 6.0.3: A Gladiator’s guide to Gladiator Stance

Posted ~Invictus on 01 December 2014 - 03:08 AM

It's not a matter of raiding or not, but really any amount of PvE gear is stupid when translated in PvP, always has.
In TBC it was Skull and 4pc t6, in Wrath... well, it was Wrath. Cata had all the DS trinket shenanigans and Gurth.

PvE stuff is meant to be used while killing stuff that has ten times over your health. You're no dragon, that stuff is not for you. And a trinket that gives you a whole set of gear, ON USE, is flat out stupid.


#4278673 how are you holy boys feeling a few weeks in?

Posted diglett23 on 28 November 2014 - 06:14 PM

To be completely honest with you, I think our utility is great since we provide great mobility, and we are tankier than most healers in this meta of killing the healer all game. I just feel that our heals are very weak, it takes me a bit of time to top someone off with with an MS up. I think this could be a problem since most of our heals need to be casted now and our instant heals seem lacking. I have played a bit of skirmishes and the biggest problem is dealing with teams with double lockouts. Mage/lock, boomkin/dk etc. I just feel that I have to fake cast and then juke myself to death. Whereas druid and priest can keep up with instants and absorbs. I think pallies are currently middle of the pack, and maybe with some more crit will feel a bit more strong.


#4275679 rip prot war

Posted Berserkerx on 25 November 2014 - 09:07 PM

Did not expect anything else warrior this season is once again an almost invalid class to play in PvP arms is simply a spec that you will pay the cost of any mistake with death since survivabilty is simply not in the aspect of the game for that spec

Prot with this nerf is not valid any longer unless you want to live and be a rock that moves around in arena and gets ignored by everyone because you are fucking useless

No reason to complain anyway i thought prot was a fucking idiotic spec to play to begin with i rather go with arms and pay the price on my mistakes BUT

I really believe as gear improves arms will be more and more valid to play since you wont need to use CD's to be actually tanky and live long enough in bad situations for your healer to pick you up therefore i still say it's too early to give in despair and complain about our class.


#4273930 Prot Glad stance doing broken damage

Posted Esiwdeer on 24 November 2014 - 06:22 AM

games gonna be so much different when you don't base everything you know off of fighting people who queued for 3v3 solo

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queued 3s skirmishes alone earlier, got into a game with a night elf hunter named Annihilazn

name was bad enough, then he got stuck in the candles and eventually died. never made it out of the starting area. literally, he fat fingered disengage and it just got him stuck in the fucking candles, and he was too stupid to get out

alt tab, see who is streaming. reckful and mayo fight him 5 mins later, with a rogue and a druid. they call it thugcleave and talk about how strong reckful's shadow clone is, based off the match

Annihilazn couldn't even beat the candles in the game before that one. He is playing by himself, not on Skype. He is an idiot.

at least wait until you have rating and items before you start saying what is or isn't broken, just like every other season


#4272823 PvP Healing OP 3v1/2v1 VoDs/Screenshots incl. R1/Gladiators

Posted ProdeGaming on 22 November 2014 - 09:04 PM

View PostEsiwdeer, on 22 November 2014 - 08:45 PM, said:

the reason there's MMR is so you fight worthy opponents

you're playing skirmishes and carefully researching your opponents to provide more confirmation to your original bias. i'm sure there's tons of evidence you chose not to provide us with.

it's not scientific and you're basically using your conjecture to try to mold the game, which i think is stupid.

balance shouldnt be attempted by people who obviously can't see the big picture

that's what i'm on about
I just gonna assume the individual on your avatar made the reply, so it's understandable.


#4272058 Warlords Season 1 Conquest Gear Fixes

Posted Sicktrix1 on 21 November 2014 - 09:55 PM

Im just glad i don't have to ever go into the ashran clusterfuck again.


#4271392 If classes could have all specs on at the same time..

Posted Marshmellow on 21 November 2014 - 06:27 AM

rets pretty much already have this so that is my vote


#4270918 I love arena right now

Posted Capstone on 20 November 2014 - 07:59 PM

not to be a damper but right now skirmishes don't have mmr, so you just walk in and crush everything you queue into, the reason everyone is able to run "every comp" is probably because you can queue anything right now and go 60-0 or whatever have you receiving rewards for every game you play

when you are queuing into people closer to your own level (whatever level that is) there will inevitably be more comp restrictions and abilities that are too strong in the hands of competent players

the pacing feels better and i like the changes they made to my class (counterspell has no blanket, deep breaks on damage, less haste) but at this point i understand nothing about how the game operates when playing against competent people




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