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inhume

Member Since 28 Dec 2007
Offline Last Active Yesterday, 02:24 PM
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Topics I've Started

What 6.2 doesn't address from 6.1

03 June 2015 - 10:32 PM

Resto Druids in Bear form all day

Does it bother anyone else that resto druids will spend more time in bear form just getting hit ,rather than healing like any other normal healer? I mean, maybe it's just me but it does seem a bit strange that resto druids are able to sit in a form and not cast regular healing spells, i'm not talking the stupid frenzy regen spam, for 10 or so seconds and be perfectly fine. Bear form is interesting in providing uniqueness but it just feels off gameplay wise. Maybe raise armor in regular form and nerf bear form armor for resto somehow. Maybe make barkskin look like bear form or something.

God Comp eventual CC chain (let's be honest, it's mainly druid/mage/x)
If you play against god comp at all, you know at some point in the game, you are never playing your character again for 20+ seconds. Granted, there's a lot of things you can do to frustrate the opposing mage but at some point, it's going to happen. Who knows , maybe the flameglow nerf will make it so this can't happen but if the nerf wasn't enough, we're still going to sit cc forever. I'm not even sure how you can fix this but something needs to be done.

Holy Pally Denounce
Again, another cool unique spell but insanely strong in a pvp setting. The ability to take away opponents crit is insane. If you get the denounce off, you're reducing a ton of incoming damage. IE, you're better off casting a denounce and then start casting heals if it's not a high pressure situation. Is it really intended that during low damage pressure to make it so you can make the damage even lower? Make it reduce crit damage, give the paladin higher damage against the target, higher chance to crit that target. Just stop letting it destroy pressure.

Off healing/support from Hybrids
I'm all for diversity of classes but when all hybrid spend the majority of their actions in a support capacity, I am not a fan and i'm certain those classes don't enjoy it. I mean as an enhance, who enjoys pressing purge all day? Who enjoys spamming heals every global? No one. Make it so they do more than just support all day.

NS abilities from healers
Priests don't survive in the current meta because they cannot provide to their teammates the instant burst heal on top of their regular cooldowns. Either give them an NS for their teammates or somehow bring these burst healing for the healing classes down because they will never compete if they can't save their allies the way the rest can.


Note: I'm not going to address anything about damage for classes because there's not enough evidence to say certain classes will be dumb. No one knows how the new meta will play out or how the gear progression will affect. These are all gameplay mechanic issues.

What other gameplay mechanics seem off to you in an arena match that doesn't appear to be addressed.?

Damage is actually too low

23 April 2015 - 04:11 PM

Here's the biggest problem I have with WoD, no one dies in a normal scenario.  The meta has become an ughfest of comps with a lot of control and burst kills. Unless you have a burst cooldown up with the entire opposing team cced, you are not killing your anyone. The top 2 healers have too many cooldowns to save their team and damage from spread pressure comps ( do those even exist anymore? ) is non existent.

The simple fact is, the damage from warlords is too low from steady pressure. Ever since the implementation of the 10(or is it 15? I can't remember) % damage reduction from trinket bonuses, spread pressure or steady pressure comps became non existent. Do you ever actually feel like you can kill someone in an arena game without a cooldown (killing spree, comet storm, crows, incarn....etc)? The answer is no. I believe that the stance that needs to be taken is to nerf the high damage abilities in pvp to reasonable amounts and let the regular damage hurt everyone.



TLDR: Buff regular damage nerf burst

Non-dampening games

09 January 2015 - 04:24 AM

Is there any 3v3 games that don't go to dampening these days? Just seems like a pretty general trend.

Over dramatized thread/posts/complaints

26 December 2014 - 09:39 PM

http://www.arenajunk...this-real-life/

http://www.arenajunk...out-kidneyshot/

http://www.arenajunk...-from-the-game/

http://www.arenajunk...h-this-picture/

http://www.arenajunk...ewmaster-monks/

http://www.arenajunk...at-rogueslocks/

Now, I'm all for some of the points these threads make. What i'm not for , however, is the lack of critical thinking, bashing, whining or dramatizing of the point these threads use. This kind of posting shouldn't be on a forum that's supposed to be composed of better players. I understand there's going to be teenage children who think they have to join some sort of crowd of bashing &whining but good lord, this sort of posting is just sad. It's non constructive, there's no idea of feedback or change. It's just being used as some sort of facebook status /emo bullshit.

TLDR: Stop posting your emo bullshit.

PvP reward or ladder system flaws

27 August 2014 - 04:58 PM

Now , this isn't an attempt to discuss balance or which class is overpowered. This is more of an attempt to see what other flaws people see in the current system and how they would go about attempting to fix said issues or bring light to the issue.


Conquest Capping
This system is just horrendously flawed in the implementation as it causes the better or higher rated you are in the game, the longer it takes you to complete the task. No other system in the game works like this. You are rewarded for the difficulty that you play at with more points but you are punished with the amount of time required to cap. Not only is here the chances your games will be harder and longer, you are also required to play more to maximize your cap for the week.

How to help the issue
Go back to a winning % based reward system for amount of conquest rewarded. Blizzrd can decide on the amount of the games they feel is good for capping.

High Rated queing
Where the highest ranking players even find an incentive to queue is beyond me. Punished for playing against lower rated players, gear/conquest point reward leaves after approximately 2 months and the toxic enviroment of the community causes a whole lot more issus within the system to queue(Blizzard can't fix this issue).

How to help
Vanity awards that cost huge amount of conquest /rating, something other than the gladiator/rank 1 title (makes it harder to sell as a boost as it exposes the person more due to amount of playing by another person). Transmog dyes (should be easy to implement  since the technology existed in DaOC).


Just seeing what other issues people see.

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