Now , this isn't an attempt to discuss balance or which class is overpowered. This is more of an attempt to see what other flaws people see in the current system and how they would go about attempting to fix said issues or bring light to the issue.
This system is just horrendously flawed in the implementation as it causes the better or higher rated you are in the game, the longer it takes you to complete the task. No other system in the game works like this. You are rewarded for the difficulty that you play at with more points but you are punished with the amount of time required to cap. Not only is here the chances your games will be harder and longer, you are also required to play more to maximize your cap for the week.
How to help the issue
Go back to a winning % based reward system for amount of conquest rewarded. Blizzrd can decide on the amount of the games they feel is good for capping.
High Rated queing
Where the highest ranking players even find an incentive to queue is beyond me. Punished for playing against lower rated players, gear/conquest point reward leaves after approximately 2 months and the toxic enviroment of the community causes a whole lot more issus within the system to queue(Blizzard can't fix this issue).
How to help
Vanity awards that cost huge amount of conquest /rating, something other than the gladiator/rank 1 title (makes it harder to sell as a boost as it exposes the person more due to amount of playing by another person). Transmog dyes (should be easy to implement since the technology existed in DaOC).
Just seeing what other issues people see.
inhumeMember Since 28 Dec 2007
Offline Last Active Nov 21 2014 10:22 PM
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