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inhume

Member Since 28 Dec 2007
Offline Last Active Yesterday, 11:39 PM
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Posts I've Made

In Topic: Flameglow needs a nerf.

16 February 2015 - 01:59 AM

Flameglow is strong against a lot of comps. I'd say run a recount to see how strong it really is against things like rogue/lock but I'm sure it'd break some recounts

In Topic: Bow down to your 6.1 overlords (mages)

12 February 2015 - 11:17 PM

Well, we're on our way back to MOP. Incoming god comp , RMD, WMD, MLD running the ladder again. I wouldn't be surprised if frost dk/mage/x becomes a thing. Grip healer into deep freeze rape.

In Topic: Killing Spree Nerf

02 February 2015 - 06:20 PM

View PostDills, on 31 January 2015 - 12:01 AM, said:

Honestly even though subtlety is also ridiculously strong, I'd much prefer that being overpowered than combat rogues.

At least sub is strong because it has so much control and allows for many set ups that will lead to kills, compared to combat rogues that just fizz around and pve all game long until they eventually get a red spree that wins the game. I can tell the difference between Pikaboo, Mir, etc. compared to other higher rated sub rogues. But the difference between nessper and all the other random combat fizzers? Pretty much nonexistent. Combat forces you to play like a fucking moron, and you can make 100 mistakes per second because as long as you're just spamming sinister strike and spamming 5p finishers to make the most out of ruthlessness, you can just get as many red sprees as possible to eventually win you the game.

TL;DR rather lose to something that has too much control/can set up too much (godcomp last season for example, which you could just compare to sub rogues now) vs random pve dampeners (MW dps sham x last season, which is just like combat rogues - pveing and basically only playing not to lose to win games). Win or lose, I don't have any fun vs combat rogues, especially just combat rogue/resto druid x.

I'd like to say the more control you have, the more mistakes you can make as you can recover from the mistakes of over positioning or cooldown usage through cc spam. I don't understand how you would rather lose to something with more damage/control though than dampening, you'd rather lose because your team couldn't control their characters with nothing to stop it? That's a bit silly because if you play against god comp enough , with their control and damage, eventually they will get you in a position where there's nothing you could do. If anything, dampening losses says you didn't play well enough to win before the time limit.

In Topic: Battlemaster buffed on PTR

31 January 2015 - 06:33 PM

They just need to make Battle masters' share the same cd like the the on use trinkets and it'll be fine.  Little too much health though.

In Topic: Is Holinka the worst thing that happenned to WoW PvP ?

26 January 2015 - 05:52 PM

View PostCapstone, on 26 January 2015 - 04:44 PM, said:

i also see a lot of people claiming changes are being made more rapidly than before. this was not my experience. i couldn't disagree with this more, really. the crossrealm arena individual ladder change was a great change they made in the middle of MoP. it was immediately followed by one of the longest seasons of all time, which was truly a full, 100% extension of the previous season with zero changes, totaling over a year of the same game. every pvp developer could have hypothetically not come into work. as i remember, changes were made much more frequently and responsively a long time ago



Do you lack some critical thinking? Here are the patch notes that changed the meta slightly from season 14-15. The changes may not be a lot but there was some slight changes in the meta due to those changes, like the nerve strike change. No more double pummel for warriors.
http://us.battle.net...tch-notes/5-4-7

Now granted, the season was forever long but that's what happens at the end of the expansion. Whatever changes are in play, they can't happen until after expansion is released. If it is a season before an expansion, you won't have any changes once the beta starts. It's just not feasible as they are going to completely change the game at newest max level.

Holinka no longer posts relevant pvp information on twitter (too many people getting out of hand). They use the https://twitter.com/WarcraftDevs/
for any class changes for twitter communication. Sure they could be more clear on that being the primary communication for changes, perhaps give them that feedback.

At least put forth some effort to look into things or think about why they aren't changing things.

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