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Member Since 28 Dec 2007
Offline Last Active Yesterday, 09:52 PM

Posts I've Made

In Topic: Just a reminder to WoD devs if they ever do read this board

13 August 2014 - 01:33 PM

When i first read stuff for WoD, i initially was very excited as i thought they were removing the parry/dodge baseline % for players. I'm okay with tanks having it but for regular melee it's very annoying.

In Topic: Skills or Talents that Irritates You

13 August 2014 - 12:30 PM

Feline swiftness for druids (with the movement stacking next expansion, this talent has potential for stupid broken)
typhoon for all druids( can we just go back to moonkins knocking back?)
narrow escape for hunters (it's better they made it dispellable but it can still be very strong against double melee)
feathers for priests( mount speed isn't needed)
burst of speed( obviously broken)
feint mechanic ( can be broken one way and useless the other way)
they actually addressed a lot of my concerns to shamans , warlocks and warriors.
edit: DKS are getting addressed as well in the expansion. no more double grip and i think they've changed some of their breakers? I haven't followed enough on them. I wish people would take into consideration for their posts things that are already being addressed.

Can't comment on the 100 talents since i'm not in the beta to see what they can really do.

In Topic: Arena123 targetting actually hurts arena

23 June 2014 - 04:02 PM

View PostEsiwdeer, on 23 June 2014 - 03:49 PM, said:

tl;dr you all have target=totem macros and that is the same advantage over a Shaman - there's no way they can take that out. It should affect everyone, then.

they removed totem stomping macros after wrath?....if there's any that are available to be stomped that way it's a bug and should be reported.

since some people are already conceiving of another way of getting around the arena123 macro break, they should remove the ability for you to target enemy players by name as well.

In Topic: Thoughts on the use of GladiatorLosa

20 June 2014 - 02:01 PM

View PostNeosaurfang, on 20 June 2014 - 01:49 PM, said:

So it doesn't reduce the amount of knowledge and practise you have to do before you are able to understand what is going on in a game?  



Let's you know what is going on in the game
Talks over your clueless dribbling players and actually lets you know what is going on in the game
Does not require the use of eyes

It's what addons do, they reduce the amount of knowledge or practice that you are required to understand at all times.. Cooldown tracking, Proc tracking , DR tracking, health of your opponents, what abilities are available to you....etc.

lol, if you think that because an addon has better communication than a human it's a terrible thing, i don't know what to tell you because you're so blatantly committed to some ideal. You do realize, it does technically make people better players because they are more aware, right? Hell, some of the earlier argument points you have is that it does make them better players. If someone knows what's going on with a partner because their addon told or showed them it and they reacted because of that , whereas previously they wouldn't, THEY ARE A BETTER PLAYER NOW.

In Topic: Thoughts on the use of GladiatorLosa

20 June 2014 - 01:40 PM

An addon does not change the communication between your teammates, nor does it change the syngery of you and your teammates. It's not steroids, it doesn't increase the speed at which both of you interact in the game.The best comparison of what gladiator lossa in term of sports( lol), is a crowd yelling "Man coming/Man on/Lots of time" to a player on a field (which by the way is legal, just in case you were wondering). Hell, you could have a friend sit next to you to tell you what's happening and it's the SAME EXACT THING.  New online tournament level cheating for the people who don't cut it, have a LAN party on a big tv where everyone can tell you what's going on.

Stop thinking that someone is cheating because they have a voice telling them what is happening that they don't see.