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#4301868 Double Spelllock from GoSac has to go

Posted ysnakewoo on 16 December 2014 - 09:37 AM

This is getting ridiculous now, I am a Warlock playing at decent ratings and whenever you meet a Warlock it's always a war of who is going to lock first and sac the pet so that he has another CS available (not to mention what happens when you meet Combat RLD).

It is a gimmicky mechanic that needs to be removed as it can be completely gamebreaking.

Maybe this is just my bias opinion as I am a sore winner, I hate winning with cheap mechanics and/or abusing bugs, it just doesn't feel rewarding.


#4302006 RLD/Combat Rogues/Locks

Posted stalebagel on 16 December 2014 - 10:48 AM

my favorite is "red buff killing spree, taking my hands off the keyboard"


#4301670 RLD/Combat Rogues/Locks

Posted Thasta on 16 December 2014 - 07:31 AM

Completely agree that locks should not be able to have separate cooldowns for imp dispel/felhunter spell lock depending on if the pet is sacrificed or not.

Combat rogues are definitely too strong, 8 second kidney shots and unpeelable red buff Killing Sprees are insane. Also, something else mentioned less frequently that needs to be nerfed is Deadly Throw. It's ranged, has no cooldown, and stops casting for 6 seconds. Perhaps make the lockout share cooldown with kick or something?


#4300382 Your most hated ability ingame

Posted Kelarm on 15 December 2014 - 04:13 PM

I'd have to say burst of speed, it's been a long time since an ability that completely broken has made it onto live servers.  It's like glyphed death and decay levels of broken.  

But for me, berserker rage is way up there as a contender.  That ability is easily one of the most archaic mechanics left in this game.  I keep expecting it to get removed, but it just stays in, expansion after expansion.  It's always been horrible design to allow one class to be so utterly immune to a major form of CC.  Druids used to be immune to polymorph, but they changed that long ago to ensure the CC at least works against them.  For some reason, warriors just get to be immune to fear, since creation of the game.  This is especially stupid right now since fear has been completely gutted and is now the weakest CC in the game, but even when fear was strong, berserker rage was still just horrendous design.


#4299791 Your most hated ability ingame

Posted Xinowl on 15 December 2014 - 10:13 AM

Any ability that wipes focus.... Vanish / Spectral Guise / Shadowmeld..Every class seems to have some mongoloid ability to do it now.


#4290438 Dec 8th hotfixes

Posted Korzul on 09 December 2014 - 02:25 AM

Didn't touch disc silence, the ret 2 set, the boomkin 4 set, ret utility etc.

The wait continues.


#4261858 WoD OP Healing VoDs - including 20min 91% Dampening survivals

Posted ProdeGaming on 11 November 2014 - 09:00 PM

All VoDs are about outhealing the enemy and are some of the most spectacular overpowered Beta(soon to be Live) healings, non healers outhealing 1 and 2 DPSes by themselves.

Every Arena VoD ends by either 20 min time limit(at 91% Dampening) or Win/Draw.(1 exception) Most cases there is little to no attempt made to kill the enemy or win, the intent is outhealing/surviving their dmg.
*Dampening affecting the classes differently is due to the bug of Dampening not reducing % heals. (the % results are according to Skada healing meters)


Destro Warlock (~1% of healing affected by Dampening*)

3v1 - Ret/Mage/Disc http://www.twitch.tv/holcel/c/5477530
2v1 - Ret/UH DK http://www.twitch.tv/holcel/c/5392590
2v1 - MM Hunter/Frost Mage http://www.twitch.tv/holcel/c/5392548
2v1 - Feral/Disc
(from 03:00) http://www.twitch.tv...438185?t=0h3m0s
2v1 - Moonkin/Rogue http://www.twitch.tv/holcel/c/5438124



Ret Paladin (100% of healing affected by Dampening)
2v2's are because Ret healing is most effective/spectacular when healing others

2v2 - Fury/UH DK (teammate healing) http://www.twitch.tv/holcel/c/5438239
2v2 - Destro/RShaman
(teammate healing) http://www.twitch.tv/holcel/c/5407387 (Note: Gladiator Stance Prot Warrior is not a tank in WoD)
2v2 - Fire/Disc (including standing in middle of arena in one place) http://www.twitch.tv/holcel/c/5438466
1v1 - Frost Mage
(ranged outhealing) http://www.twitch.tv/holcel/c/5439561
1v1 - Fire Mage
(ranged outhealing) http://www.twitch.tv/holcel/c/5439601

Some other 1v1 ranged Ret vs Mage
Frost - http://www.twitch.tv/holcel/c/5407579
Frost - http://www.twitch.tv/holcel/c/5439529
Fire - http://www.twitch.tv/holcel/c/5407661



Frost DK (~45% of healing affected by Dampening)

2v1 - Surv Hunter/MW Monk (91% Dampening) http://www.twitch.tv/holcel/c/5439395
2v1 - Rogue/Hpaladin http://www.twitch.tv/holcel/c/5439097
2v1 - SP/Disc
(the only VoD I die in and it's 2v1 at 30% Dampening) http://www.twitch.tv/holcel/c/5439058
1v1 - Ret http://www.twitch.tv/holcel/c/5439016
1v1 - Ret
(stand in one place) http://www.twitch.tv/holcel/c/5439938
1v1 - Hunter http://www.twitch.tv/holcel/c/5439839



Fury Warr (~30% of healing affected by Dampening)

2v1 - Fury/RDruid http://www.twitch.tv/holcel/c/5447456
1v1 - Fury
(for 17min, 91% Dampening) http://www.twitch.tv/holcel/c/5439162
1v1 - FrostDK http://www.twitch.tv/holcel/c/5439233



*Dampening affecting the classes differently is due to Dampening not reducing % heals. (the % results are according to Skada healing meters)

The post been made in relative short time so feel free to tell link errors. I'm not using this twitch account anymore, its purpose was to record Beta balance issues.


#4248874 TODAY -- Watch the World of Warcraft Arena Championship

Posted Slappajack on 31 October 2014 - 08:28 PM

Posted Image


#4246216 PvP Healing is OP in WoD Beta (reasons why)

Posted ProdeGaming on 29 October 2014 - 02:03 PM

See this post - http://i.imgur.com/NzZeDOq.png
The youtube link on the pic - https://www.youtube....h?v=Tf70SZ7etRc

or

http://www.mmo-champ...89#post30228689
Imgur better visibility.








For those concerned virus:
i.imgur.com/NzZeDOq.png
www.youtube.com/watch?v=Tf70SZ7etRc
www.mmo-champion.com/threads/1617926-PvP-Healing-is-OP-in-WoD-Beta-(reasons-why)


#4241041 Arcane Power

Posted Clamnesia on 23 October 2014 - 02:57 PM

View PostDewkee8392, on 23 October 2014 - 02:45 PM, said:

Arcane power needs to undispellable like everyone else's CDs in the game.

Demon soul, Ret Wings, Barskin, PS.. all made untouchable in last 2 xpacs.


MOOOOOM, you gave timmy a toy and a hamburger, i deserve a toy ad a hamburger toooooooooo!!!!!!!!!!!!! WAAAAAAHHHHHHHHH


Does that help you to see how childish and annoying you sound?

People like you are the reason that in the last few expansions, every class received a self heal, an interrupt, 50 def CDs, etc. You make me want to vomit.


#4235095 Thoughts on the Prepatch so far?

Posted Nmplol on 17 October 2014 - 12:36 PM

View PostSizurex, on 17 October 2014 - 12:26 PM, said:

gonna sound lazy af but insta hex tremor during fear we have 0 cc now cause we won't get any hex's off and no spirit walkers hex

Not to be rude but there's a reason you have no glad titles.


#4204753 i miss the high skillcap wotlk gameplay

Posted Darksoldierr on 09 September 2014 - 05:31 AM

S7 Wotlk, mmmmmm.
S3, S4 TBC, mmmmmm

Such a good times


#4112384 Camouflage no longer breaks from dealing or taking damage.

Posted swagoverlord on 02 May 2014 - 01:34 PM

View PostPouncedd, on 02 May 2014 - 01:26 PM, said:

You can still see hunter during camo though.

Good change though hunter's only have ROS and Deter as defensive cool downs we really needed something more compared to other classes.

Us losing some of our instant CC for more defensives is a good trade up.
Hey mop hunter, you are a fucking retard.


best regards,
mop rogue


#4111299 The Most Overpowered Ability in Game

Posted Lolflay on 30 April 2014 - 02:20 PM

What Nadagast said is true, "IM CC'D WTF IS THIS SHIT" is such retarded way of thinking. I cringe when people complain about it, as if they were superior beings that are above being CC'd by their enemies so they get pissed off whenever an enemy does indeed CC them, rofl.( hunter CC being the exception. Fuck hunter CC. )

And I'd be perfectly fine with Warlocks going back to their WoTLK selves. They'd actually heal themselves noticably compared to 3% from SL and 0.5% per corr tick, promoting the "I'm the debuffer who is hard to kill" playstyle, while having to play properly as well. Warlocks could actually KILL shit on their own back in WoTLK within a CC chain they themselves created, simply because their single target damage was on par with everyone elses - that came at the expense of having to manually cast spread DoTs, which was also completely fine - plus, they had a choice between doing a filler damage spell ( Drain Life ) or CCing ( Fear ). Soul Swap and Blizzard's "hey, this class should dmg everything at the same time, but remove some of its single target damage to compensate" bullshit was what killed some fun in Warlocks when Cata got launched.


#4087675 Windwalkers need some serious nerfs to damage...

Posted Nixonxx on 27 March 2014 - 05:51 PM

delete monk class from game pls




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