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Member Since 26 Feb 2009
Offline Last Active Today, 02:31 AM

Posts I've Made

In Topic: 25% resil still in the game.

19 November 2014 - 02:31 AM

its definitely gone on US too cuz i can hurt people as afflic now.

In Topic: Rogues at 100

18 November 2014 - 04:13 PM

View PostRedefined, on 18 November 2014 - 02:59 PM, said:

My opinions on doing BG's, and 2's & 3's skirms:
DISCLAIMER: Haven't played since mid-Cata

-Not too high, not too low
-Dance burst is obviously pretty strong when set up properly
-Requires a lot of setup, which is constantly needed (Rupture, SnD, Recup, Feint spam are a little much to keep up for a majority of the time)

-Rather strong, as usual
-High lock down potential, especially against casters

-High/average through Shadowstep (or BoS, but I don't use it)
-Lack of a range closer/slow/snare when at range (no throw weapon poison or Deadly Throw because it's difficult to spec into)
-Heavily reliant on Shadowstep (when on CD, you're not doing much)

-Heavily reliant on cooldowns, not much passive defense
-Feint spam requires energy, globals, and a glyph
-Difficult to keep Recup up (which doesn't heal for much non-glyphed) while attempting to keep up SnD, Rupture, and Feint

Rogues are in a good spot. We're not super over powered, but we're not underwhelming. We will probably have a place in the usual comps that Rogues normally play, burst, control, or some melee cleave variants. My biggest gripe right now is having to constantly refresh too many abilities (SnD, Rupture, Feint, Recup) while maintaining CP's and pooling energy for bursts with Kidney. My suggestion would to be having a refresh system in place for Rupture, similar to what Deadly Momentum does. I think Rupture should be re-applied to the duration previously used every time an Eviscerate (or even Recup or Slice 'N Dice) is used. This way, we'd still be required to put up a Rupture on every target we're on for optimal damage, but don't need to constantly worry about maintaining it among so many other potential combo point finishers. Sort of reminds me of the quality of life change that took place eventually for Arms Warriors during Cata, I believe, where Rend would be refreshed upon the application/use of another ability.

EDIT: I would think another possible solution would be to use Hemo glyph, but the problem is that glyphs are already a tough decision and I don't think it could be sparred. Maybe tying the glyph back into the baseline would be a potential solution if the refreshing Rupture idea isn't well received.

Let me know what you think.

sup bro how u been? long time no see

In Topic: 25% resil still in the game.

17 November 2014 - 04:10 PM

this happened on beta. they eventually fixed it and people once again were able to die.

Now onto all the other issues beta players have warned about.

In Topic: Warlock Fear in WoD

14 November 2014 - 06:18 PM

as someone who played lvl 100 arenas on beta, I think I can speak from experience on this.

1. First of all, a glyph to remove dots should not be implimented because its yet another way to lower the skillcap of not only this class but the game. Blind, poly, and trap glyphs shouldnt even exist imo because it makes it far too easy.  I prefer having to plan.

2. I think the damage threshold on fear should be raised a slight bit but only for the warlocks damage. Peeling is extremely lackluster now since A) The fear is so damn short, B) The dr fear is realllllly short, and C) The fear breaks so damn fast.

3. Fear should just have a person stand in place and the duration increased back to 8 seconds.

If fear is going to stay as is being 6 sec and it exposes our only school, i think zerker rage & lichborn should be changed to function where it cant be used while feared. The warrior or dk would need to premptively zerker/lich a fear and immune it. WOTF is fine as its a 3 min cd.

I found on beta that going healers still worked the best. Locks have always excelled at going healers while the rest of the team rots. Healing is way overtuned atm (at least it was at the end of beta) so its really necessary to hit healers to create good pressure. 2 fears on a healer almost never killed any dps. Again this is lvl 100 beta arena not pre wod 90 shit.

Locks will be good imo. People are just gonna have to make some adjustments.

O and please can we get a damn snare. Pleassssssssssssssssssssse.

In Topic: Estimated Time: 3 hrs

13 November 2014 - 08:17 PM

this shit is crazy. i dont understand. when wotlk came out, it wasnt like this. cata neither. was mop like this?