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sarma

Member Since 23 Feb 2009
Offline Last Active Oct 21 2014 06:27 PM
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#4232821 WoW Up to 7.4 Million Subscribers

Posted Ravv on 15 October 2014 - 10:55 AM

Posted Image


#4212688 5x Gladiator Death Knight stream

Posted mirox on 19 September 2014 - 01:48 PM

Some of our past projects: https://www.youtube....h?v=IuORBUMQzKI

See you in WOD, shamans :)


#4153106 Ban the word rbg from arenajunkies

Posted Braindance on 23 June 2014 - 09:42 PM

Remove that plague


#4146914 Ability Lag Fix

Posted Typhlosion on 18 June 2014 - 01:07 PM

So you're saying that I won't be cycloned with spell reflect up 100% of the time anymore? Thanks blizzard!


#4146716 Ability Lag Fix

Posted Speedymart on 18 June 2014 - 09:24 AM

Figured this deserved its own thread

Ya'll know what I'm talking about - Priest lifeswaps someone, but they still die. Getting cloned with spell reflect up? Interrupting and still getting CC'd? How about a target dieing even though you NS'd them?

Shit still goes on CD but it doesn't matter. Anyway, turns out Blizzard has a fix for WoD


Quote

I don't want to get too deep into the under-the-hood workings of WoW servers, but here's a super short version. Any action that one unit takes on another different unit used to be processed in batches every 400ms. Some very attentive people may have noticed that healing yourself would give you the health instantly (minus client/server latency), whereas healing another unit would incur a delay of between 0ms and 400ms (again, on top of client/server latency). Same with damaging, applying auras, interrupting, knocking back, etc.

That delay can feel bad just due to the somewhat laggy responsiveness feeling, but also because the state of things can change during that time. For example: Holly the Holy Priest is healing Punky the Brewmaster. Punky spikes low, and Holly hits Guardian Spirit in a panic. The server verifies that Holly is able to cast it, and that Punky is alive (great!). The cast goes off, Guardian Spirit goes on cooldown, and a request is placed for the Guardian Spirit aura (that prevents dying) to be placed on Punky. That request will be filled next time the 400ms timer loops, which happens to be 320ms from now. 250ms later, the boss lands another hit on on Punky. Punky dies. Sadface. Another 70ms goes by, and the Guardian Spirit aura request pops up, and goes "Hey guys, I'm here!... Aww... damn, I missed the party. Sadface."

We no longer batch them up like that. We just do it as fast as we can, which usually amounts to between 1ms and 10ms later. It took a considerable amount of work to get it working that way, but we're very pleased with the results so far; the game feels noticeably more responsive.

I can't guarantee that you'll never ever again run into cases where Guardian Spirit went on cooldown and the tank still died... but it'll be literally 40x rarer than before, and the whole game will feel more responsive too.

http://us.battle.net...8929?page=6#114



WoD is looking better and better


#4139423 Arena123 targetting actually hurts arena

Posted Tosan on 11 June 2014 - 06:19 AM

Completely agree with OP.


#4139084 Arena123 targetting actually hurts arena

Posted Nadagast on 10 June 2014 - 10:28 PM

Even though I abuse the shit out of them, I agree that arena 1-3 binds are not good for the game.  They reduce the importance of court vision and contribute a huge amount to keybind bloat.  I hope they do something about them in WoD.


#4138967 Arena123 targetting actually hurts arena

Posted inhume on 10 June 2014 - 08:44 PM

It's an interesting idea that's occurred to me recently, arena123 targetting is actually bad for arena. It gives the ability to gurantee that you will hit your desired opponent at anytime. This is regardless if you actually know where they are on the map or if they've just come out of stealth(insert some sort of you can't see me mechanic). You just mindlessly spam your mechanic to peel for someone, knowing that they are in arena1, 2, or 3 because they've made that mechanic available. It takes away from the awareness of the player of the position of the opponent and to target said opponent. It has made pvp become more like pve, where you press a macro to select the desired target for you (Think of all the boss fights were you make specific macros just to target a certain mob). It's lessened the value of focus dropping mechanics because people are no longer using their counterspells on focus as much because they are using arena123.


Note: I actually find that arena123 does improve gameplay in terms of ease of use but it greatly hinders the aspect of player capability.


Holinka tweet - https://twitter.com/...664935033090048

MMO thread +poll
http://www.mmo-champ...emoval-possibly
A poll was put on that page by the guy who tweeted at holinka.


#4135901 Laziness of blizzard

Posted Enimos on 06 June 2014 - 11:00 AM

So its gonna be like TBC where the sets at least looked good

I dont see why theres a need to complain about this. The pvp sets since s5 has looked like horse shit


#3375076 This vicious cycle.

Posted Unappealing on 17 July 2011 - 06:01 PM

Admittedly I'm a little bored at work, and also a little tired. But something needs to be said, for those aren't already on the same page.

This thought has grilled me, and is the real reason i think anyone ever quits wow, pvpers anyways.
We are part of a formula, we have been trained to accept a terrible system and it seems were all entirely oblivious to it.
This thread is probably completely pointless as we all must be aware of this, but no one seems to talk about it anymore, we complain about specific stuff sure, but in general we just sit back and take it, its just the way it is and even though it is responsible for every other issue, we just close our eyes to it.

Every change, every new addition, every removal and tweek, its all just bullshit. It's what we wait for, to keep us coming back, to fix the new imbalance they pointlessly put into the game, so that hey it might be balanced next patch, and again, and again, and again, over and over and over. You could argue pve is responsible for this, but its not, its simlpy an excuse for blizzard to continue to be what we mistake as laziness. It's not laziness, ladies and gentlemen, its their fucking business model.

We get bored of one extremely long season, we complain endlessly about specific things over and over, a new patch here, and nerf there, and a new imbalance here. Over and over again. Sounds like im accusing blizzard of some giant conspiracy, but quite honestly at this point its pretty clear how this hamster wheel functions.

They make "mistakes", then say "oops! we didn't intend for this terrible system to not work as intended", then they reel us back in with the off chance they might fix it at some point down the road - chances are after another $15 from all of us is again safely in their pockets. It is genuinely insane.

As every season mellows out and takes for ever to finish we all just zombify and become use to it, we melt away brain cells endlessly doing the same thing accomplishing almost nothing, i mean in the end were suppose to be having fun, and dont get me wrong i do have fun when i arena with cool people, but honestly how can one sit back and even consider that its possible to have fun doing the same broken imbalnced garbage for 7 months in a row.

The thing that gets me the most, is when they finally bring in a new season, we all battled away for our titles and our gear and wait so patiently to get the next best shit, then its finally available! We all gear up like crack-fiends addicted to bigger numbers. We all hit pretty hard as the season starts and people complain, then they just buff reseilence and health pools, so even though were doing more damage and everyones all excited for this refreshing change, NOTHING HAS CHANGED lol.

Its depressing, this thread is depressing, the state of this game is depressing, but whats more depressing than anything is seeing all these quality people, all you guys, slave away as you get gouged by blizzard over and over again.

Were just part of a vicious cycle, a business model, an endlessly perpetuating and cleverly designed money making machine. Blizzard really doesn't give a shit what you say or complain about - they have it all planned out, and you'd be a fool to think otherwise.

Sad face.


#4087573 Windwalkers need some serious nerfs to damage...

Posted Primius on 27 March 2014 - 02:23 PM

Here is a gem tonight from a 3s game..

http://imgur.com/pUdpOta

Look at where the FoF starts. I got Legsweep to get demat right before... So the FoF was DRed and I was able to get a Healing Elixir proc from Chi-Brew before I died.

I took 351,519 damage from the FoF alone. Now look at all the other damage I took during a stun you can't get out of?? 3 of the 4 hits crit, and if they all had crit and if chi-wave had been going I could have taken 500k damage during a cc you can't trinket out of from only the WW. Remember this isn't even full geared yet. That means those FoF will be critting for 115-120k by season end.

Yes WW damage is ridiculous OP. 3 FoF crits for over 100k.

Yeah that is really balanced.

As I said in the other thread.  Mistweavers need some serious damage reduction or some classes need serious damage nerfs.

Stuff like this just shouldn't be allowed.

/flame on


#4081306 AAJCI: Week 1 - Discussion

Posted Regent on 16 March 2014 - 08:29 PM

EDIT: VOTING HAS BEGUN - http://www.arenajunk...g/#entry4083280

Hello, and welcome to the first trial run of "An Arena Junkies Cooperative Initiative" (also known as AAJCI) outlined here:

http://www.arenajunk...ive-initiative/

This is a serious thread where we post concerns about the current state of the game, and suggestions for the future.

To participate, simply post your argument in this thread (hopefully backed by statistics or strong logic). You are allowed to offer additions or discuss ideas posted, but they must be well thought and more than one line.

This thread will be heavily moderated, and will be locked midweek in preparation for the voting thread. Feel free to go through the thread and rep any posts you agree with, as it will factor into them being chosen to be voted on.

This is a really good opportunity to get our concerns voiced, so lets try to keep it civil.

Thanks.


#4067684 Scatter gone in WoD

Posted mirox on 28 February 2014 - 11:09 AM

Blizzard code name for: nerf>revert>buff.Dont worry, last time they `nerfed` hunter cc they got vyvernsting. I am sure blizzard can come up with something instant and simple to use again. Like, I can already see people whining that it doesnt land cuz enemies move away,scatter reverted, instant activation stays.


#4047434 This is why the game is shit

Posted dominera on 04 February 2014 - 07:58 AM

Guys seriously do you even know how many times he has saved the raid group cause of the second interrupt? Its mindblowing when you think about it, I dont think we can fully understand the complex situation of PvE interrupts. The mindgame between the raid boss and tank must be exhausting with all the jukes


#4040558 Big Fixes to Balance the game for next season.

Posted Schvetolga on 25 January 2014 - 01:08 PM

View Postmirox, on 25 January 2014 - 12:39 PM, said:

Feint is on global cd, costs 20 energy and lasts for 5 seconds without glyph(so it kinda reduces my damage already). D stance is something that you can use with out even triggering GCD and its up until you change it...
Burst of speed might be strong, but it also has an energy cost, unlike roll and flying serpent kick, heroic leap.
And no, I will not stop saying warriors are absurd damage,defense and mobility wise. The fact that people don't complain about it anymore does not make them any less OP then at the start of this season... Just means that they aren't counting on blizzard to fix anything.

Blood presence is on GCD, removes all of your runic power unless you have the glyph (which then removes 30% of your runic power), removes 20% haste, death coil procs and 15% movement speed. I dont think you need to put a damage done reduction % in there aswell as damage already goes down drastically when going into blood presence.

Remove runic power cost from dark simulacrum (so fucking gimmicky) and remove the GCD and runic power loss of presence shifting. Why is "stance dancing" more important for a DK than it is for a warrior? Makes no sense.

Dispel CD has to go or a CD NEEDS to be put on poly/fear. The most efficient way to peel should NOT be to spam poly/fear on one target to counter the fact that dispel has a CD.

Damage modifiers needs to be reduced drastically.

They need to remove alot of interrupts and promote casting so every caster doesnt need to resort to instants.

No idea why they gave another instant CC to hunters when the reason they removed preparation was because there was too much instant CC (Blizzard trademark change).

WW monks killing you in 1 fists of fury is not fine.

AMS absorbing 2 lances and even less s15 because of fatigue is just stupid. Same goes for other shields like priest shields etc, they're going to be practically useless.

Remove Desecrated Ground and give DKs some fucking utility like old consecration or old CoI back. Only having damage promotes brainless gameplay.




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