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Member Since 23 Feb 2009
Offline Last Active Jul 29 2016 08:27 AM

#4590121 Opinions on Legion

Posted Naraga on 08 July 2016 - 10:26 AM

View PostFedx, on 08 July 2016 - 09:10 AM, said:

They should just cancel legion and release s15 again with some tweaks here and there like removing symbiosis and maybe buffing rets/dks since they wern't the best. Most fun and balanced season I ever played  and I know a lot of people that agree
Sometimes I really miss the minus rep button.

#4590088 Opinions on Legion

Posted Voksen on 08 July 2016 - 06:31 AM

View PostRegent, on 08 July 2016 - 04:56 AM, said:

What do you guys think?

I didn't think it could be any worse than WoD, but I think they did it.

The new UI changes are horrendous - the new name plates are really hard to see and scale really weirdly.

The classes are terrible, almost all classes are only a few buttons. Its just running at people PvE'ing until everyone is dead.

The new animations are way overblown and it is impossible to see whats going on when you get more than a few people fighting.

I really don't understand the changes, Blizzard just doesn't get it, after the backlash from WoD you would think they would learn but they keep going.

I think Legion is going to flop even harder than WoD.

Pretty much sums up my thoughts exactly, except I knew Legion was going to be what people are calling the 'final nail in the coffin'.  
The devs have really been trolling people with this end-of-life disaster, and ofc think_they_do_but_don't, cause the plebs have left for OW.

Watched a good example of it in a Jahmilli stream - they were dh/mage/mw vs. dk/war/mw in a series of matches.  Time after time, after insta deleting the dk in the opener, they couldn't connect enough all-in PvE cc/dps to drop the war through monk 1-button top-ups until 10+ minutes later when something probably lagged.  Evidence that weeks before launch, tens of thousands of alpha/beta play-testing and design-decision hours later, the variance/gap in class attack/defense/difficulty/success is massive.  Or maybe these 3200 rated c-holds are horrible at the game.  I honestly don't know which is more plausible at this point.  Its disgusting how far out of tune most things are.

The spell visuals are what I imagine a bunch of crayons would look like, after having been mashed in a toddler's mouth and puked up onto a screen.  Everything is splashy and smears the ground with auras and AoE ground colorings, a bit like the telegraphs and zaniness of lolWildstar.  Its like a Zika-infested Brazillian Lucio-inspired olympics - and I want out.

And then there is the absolute cluster-cunt of pet armies, healing artifacts, targettable items, deployed nonsense, and visual obstacles that are ejaculated all over the arena when two teams mongo eachother with cooldowns up.  With magic like that you hardly know where your character is.  In fact you hardly know what continent you're on, cause it feels like a poorly ripped off korean/japanese mmo meets tower defense meets moba meets Activision.

They're out of touch and I'm out of time.

#4565889 infinite cc 3k mmr game (EU)

Posted Jim_Jim on 16 February 2016 - 10:40 PM

Quality post inc :

Posted Image

#4566066 infinite cc 3k mmr game (EU)

Posted Forumz on 17 February 2016 - 06:49 PM

Idk man all I saw in this vid was a dk/ww not stopping any cc and still winning.

#4562778 Pruning yes/no cdew poll

Posted Jim_Jim on 30 January 2016 - 08:44 PM

View PostMaleficent, on 30 January 2016 - 07:40 PM, said:

Having a repertoire of niche abilities that allow you to counter someone is okay, having 700 trinkets is not okay. This is kind of trivial, come on fam. I liked DK design in wrath...towards the latter end. Yes, that talent that buffs Blink is bad. Immunities are okay when the ability is active. AMS, IBF, BOP, etc, that's fine design. Standing in DG to be immune to shit is fucking dumb.

I never said the opposite, despite what some guys here wants to pretend, i'm the first guy to want my class nerfed, to find bugs in my own class (Compared to other "I played X during 3 games, so i'm not Fotm !"). I just say a fact, considering i'm playing with DK since Cataclysm (Not in Wotlk ironically.), and i saw this class being destroyed (ret paladin and dk's are the main target since S5), until now, where every "fun", every "utility", everything that make this class unique has been removed. Now you are just a damage class, without anything else.

And i'm sceptical about "It's ok when the ability is active", especially when you say "IBF" is fine but DG is dumb. Both are exactly the same, both are exactly ridiculous, both works the same way - you're in cc, you press it, end - :o
In this logic, it's fine to have a 15s active spell which remove stuns, but not fine when the CD is 3min CD (IBF), but last 8s? What class would refuse to exchange ANY cooldown to this? I would trade my divine shield at any time for this, even if it doesn't make me move 20y away. If you want to have pro-active spells (Like SW:D, sacrifice) to remove CC, ok, this is awesome. But ignore the most overpowered of all is not really fair.

But, yes, overall, i don't like pruning at all, especially when it touch some funny and unique ability. Divine plea, my trashs buff, holy avenger, divine favor :'(

For Bigmoran, you're not worth it. I'm more efficient than a Stasi officer to know about the... past of a guy here, and you're not worth it. (If you don't know what Stasi is without searching it on google, do not even speak to me.)

(The Legion talent i spoke before is not about Blink, it's another CD, i guess.)

#4549437 Legion is the end

Posted Naraga on 05 December 2015 - 11:34 AM

View PostViolatrix, on 05 December 2015 - 08:24 AM, said:

It's not even close to out yet. Do you look in your mom's pantry at the flour and sugar and say, "Mom, your cake looks like shit"?

View PostMalenky, on 05 December 2015 - 11:03 AM, said:

Ret paladins have charge.

If I look at the ingredients and I see dog shit, tar and chewing gum I will tell my mom her cake sucks before she even puts it in the oven.

#4551540 Legion is the end

Posted user_543622 on 09 December 2015 - 01:12 PM

Posted Image

#4552629 Turbocleave The Movie

Posted Odrareg on 11 December 2015 - 08:29 PM

let me ask for your service ID

#4548003 Do we really need interrupts in PvP?

Posted Imtaz on 02 December 2015 - 09:49 PM

Lets make it so that every new player can instantly compete with someone whos been playing the game for 5 years. And while doing that we can also release the game on Nintendo 3DS while we're at it.

#4540158 Scripted PvP

Posted Bigmoran on 17 November 2015 - 02:20 AM

I was originally going to post this article on Skill-capped. After some deliberation, I decided it would be better suited for AJ. I needed something meaningful for my 1000th post on this website. Even if you don't read this entire post, try and think about what you REALLY value in PvP. Consider what makes you happy and what makes you feel rewarded. The future of WoW PvP rests in the ability not to create balance, but instead to make the game into a rewarding and enjoyable experience.

I've mentioned countless times in threads and on social media that WoD PvP feels scripted. My attitude is not uncommon. Plenty of other players have also expressed feelings of redundancy in gameplay. Overall, enjoyment of PvP seems to be at an all time low. While quantification of player satisfaction is often difficult to guage, the drop in sub numbers--down to a point in which Blizzard will no longer report them--suggests that less and less people are enjoying World of Warcraft. The goal of this article is to show how the scripted feeling of PvP and the lack of rewarding gameplay has contributed to the growing sentiment that PvP is not nearly as fun as it used to be.

What IS the Script?

I should first explain what I mean by 'scripted.' In order to do this, consider how a script works. A script is a series of relationships between conditional statements. A conditional statement is a simple if, then relationship. Here is an example of how this 'scripted' PvP paradigm might play out in an arena match:

-If the enemy Mage uses Polymorph, then I will use Counterspell
-If the enemy Mage is Counterspelled on Polymorph, then I will use Polymorph.

While this may not seem damaging at first, consider the fact that nearly all of the important decisions we make during an arena game revolve around this algorithmic way of thinking. For every enemy action, there is an optimal player reaction that is determined by the 'script' of PvP. For every matchup, there is one optimal strategy. This makes winning feel significantly less rewarding and meaningful. The script makes arena wins feel less like an experience full of ingenuity and creativity and more like persistent, monotonous labor. If you know exactly how a game will play out, your experience will ultimately suffer.

As an aside, there is one thing that we often shake our fists at in PvP. Although we tend to hate RNG, it is the only thing that interferes with the normal operations of the script. Consider an arena game where two teams perfectly matched. They have exactly the same gear, play on the same latency, and have the exact same strategy. Assume that either team will try its absolute best to score a kill while preventing deaths of its own teammates. Under these conditions, what would determine the outcome of the match? It would have to be RNG! If one team gets a series of critical strikes or multistrikes at the right time, it will allow the match to deviate from its harmonious scripted balance. I should add that RNG (and specifically critical strikes) actually contribute to our enjoyment of the game. Oftentimes players will suggest removing crits from the game. Doing so would be damaging to our enjoyment of gameplay. While it may seem meaningless, scoring critical strikes is one of the most intrinsically satisfying elements of gameplay. We love seeing the big numbers. We are enamored by our own ability to deal damage that lights up as slightly bigger font on our screen. I am not kidding. Big numbers feel better, and in a game we are wanting to feel good.

Holinka's Pacing Argument

Recently, PvP developer Brian Holinka posted on Twitter that the average length of games during the World Championships was five and a half minutes. Loosely veiled behind this metric is the idea that PvP is improving because the duration of tournament games is getting shorter. It is true that spectators want shorter games. During Cataclysm and especially during Mists of Pandaria, many players argued that tournament matches were exhausting to watch. It was quite common in MoP to see two wizard cleaves battle it out for 10-15 minutes in a series that could potentially last five games. All in all this provided for a very boring viewer experience.
The problem with this argument is that the pacing does not matter if the match itself is painfully predictable. If you carefully watch the final series between SK-Gaming and Skill-Capped, you can see just how repetitive the game is during its 5.5 minute average duration. Every 30 seconds, Skill-Capped's RMD does the following things:

-Uses either Bash or Cheapshot on SK's Warrior
-Cyclones SK's Warrior
-Kidney Shots SK's Shaman (the kill target)
-Deep Freezes SK's Druid
-Polymorphs SK's Druid

While there is some degree of variance to how this setup is executed, the fact remains that every 30 seconds the RMD is doing exactly the same thing. So in a five minute game, you can expect the same exact thing to happen over and over and over until SK-Gaming makes a mistake or Skill-Capped falls to the attrition of dampening. And by all means, I'm not blaming either team for playing the way they do. For the most part there is no flexibility with either team's strat. I had the opportunity to talk to Healingstat (Skill-Capped's Druid) and I asked him why they never tried to kill SK's Warrior despite him sitting in Battle Stance for the majority of the game, sometimes without a PvP trinket. His reply was that they had played thousands of games against each other and that the 30-second setup strat on the Shaman is the only strat the consistently works. In other words, deviating from the script of going Shaman is utterly futile. There is no point in playing creatively because it does not win games. (I should add that I also heard that Boetar raged at Joefernandes for intervening a Blind because he "didn't know what to trinket." If there is anything that grossly reinforces the script, this is certainly it.)

Bring Back Reward

Of all the things that threaten WoW's ability to remain the most successful MMO of all time, its the fact that the game itself feels unrewarding. While I feel like the script has definitely contributed to this, there are numerous other examples in which gameplay itself does not feel like a rewarding experience. One instance of this is the conversion of many abilities into passive perks and set bonuses. Nature's Grasp was removed from the game and instead turned into a set bonus connected with use of Barkskin and Ironbark. Cold Blood was also pruned and converted into the four piece set bonus for Assassination Rogues. The real damage of pruning is that it left many of its removed abilities into mechanics attached to other spells. Two abilities became one. Two globals became one. Passives are not fun in virtue of being passive. You do not actually perform them--they just happen. Mages don't look at their Flameglow reducing damage and say, "Man, this is awesome!"

Another gross example of unrewarding gameplay is the conversion of many hardcasted damaging spells into instant cast burst abilities. Ice Nova is an ability that not only removes 50% of your root control, but also tunnel visions gameplay into managing two charges of a boring spell. Casted spells always feel better than instant casts. Hard casting involves risk and should result in high payoff. While I do think the class has some deep seeded balance and design problems, Destruction Warlocks are a perfect example of well-balanced risk/reward. Chaos Bolt is a long cast time that deals large damage. When it successfully lands, the Warlock feels like they have done something that required diligent effort. Compare this with the feeling of using two Ice Novas. There is little to no risk (outside of breaking CC). The ability is pressed and the damage is dealt. End of story.

The Hybrid Problem

While this has been an important point of discussion for ages, something needs to be done to address the strength and role of hybrid DPS in matchups. Hybrid healing was gutted for Balance Druids, Shadow Priests, and Elemental Shamans but still remains a problem for Feral Druids, Enhancement Shamans, and Retribution Paladins (perhaps WW Monks to an extend as well). These physical DPS classes are able to provide instant cast heals to themselves and their partners and are able to maintain high damage AND healing throughput over the course of a 3v3 match. There is no good reason that an Enhancement Shaman should be able to do 20k DPS in a game while also doing 10k HPS.

Some Nostalgia

Although he is one of the most controversial posters on this site, Bilian's PvP video continues to be one of my favorite PvP videos of all time. The RMP clips remind me of a time where gameplay was creative and each player made unique contributions to scoring kills.

#4536390 Blog: WoD PvP Flaws

Posted Mageic on 09 November 2015 - 02:36 AM

So I wrote a blog that highlights some of the current flaws in WoW pvp. Let me know what you think.


#4533219 Blizzard will No Longer report sub number

Posted Fedx on 03 November 2015 - 03:19 PM

They dont wanna show everyone how fucking shit wow is, its understandable

#4529991 Bring back titles to 2's in Legion?

Posted Imtaz on 29 October 2015 - 06:07 PM

I agree, give satåna and darkclowns their R1 titles

#4521762 If you beta'd WoD you let us down.

Posted Metaclassx on 15 October 2015 - 10:39 PM

We provided probably hundreds of pages of feedback informing just how trash the expac was looking to be and all of the issues, but blizzard ignored it. Celestalon at some points basically even called players stupid lol.

#4521300 WoD Season 3 confirmed, season 2 ending soon

Posted Jim_Jim on 15 October 2015 - 08:12 AM

Hello. This is my wish list for Halloween :

Paladin :
- Holy shock damage reduced by 30% against players.
- Forbearance duration increased by 15s for Holy Pal in PvP.
- Denounce debuff is reduced by 50% each time denounce is re-applied on the same target.

Druid :
- Rake during incarnation is now like Fists of Fury. Only the first rake on the same target stuns.
- Fswarm bugs are fixed and now have 10s cd when used on players
- Overall 10% nerf to healing in PvP for rdruid.

Shaman :
- Enhancement - Overall 10% nerf to damage.
- Enhancement - Purge mana cost increased.

- Fix the damn cs through walls with the observer.

- 5-10% buff to unholy abilities
- 4part no longer dispellable. UH.
- 2part change for UH similar to the mage one. Tiny desecration after a special attack.
- Nerf death siphon a little bit.

- Flameglow 10%
- Frostjaw on arcane school.
- Blazing speed cd either increased or share a cd with blink.

- Frozen ammo have a unique dr.

- Damage of Chi Torpedo reduced and other abilities increased to compensate. The biggest damage ability for a WW monk is his mobility one. Dumb !

No need to buff the "Meh" spec. Im more into the school "Nerf the strong ones to indirectly buff the weaker ones"

And just for me : Ethereal soul trader pet can now be used in arena. I exchange the Shadowmourne tabard for him and he cant go in arena ! Grmbl.

Thanks. Im waiting for your Pepe plushie too.