Not every class needs a Kick. Rebuke? Skullbash? PFFT.
Remember when Maim was added? Ferals were praising the lord they finally got a makeshift Kick!
Not every class needs a stun, and not everyone needs to have it on a 30s CD. Asphyxiate? Fist of Justice? Stormbolt? Shockwave? Throwdown? Cap Totem? Bash in any form? What is this?
As you said, not everyone needs to have magic dispel.
Warlock curses? Why does -Warlocks- not have curses? Isn't that one of the cores of what it is supposed to mean to be a Warlock?
Then you have homogenization of previous spec/class unique abilities:
Blazing Speed for Frost??
Shockwave for Arms???
This ability prune removed almost nothing useful. Why do they charge head-on and remove every little thing that gives classes depth and then let complete nonsense abilities stay like Druid BLINK? (Who thought of this seriously).
Then you have nuisance abilities, things you just have with no purpose, that only serves to simply clutter the game and makes it annoying to play, which is what the prune should've looked at.
Examples: Dis. Roar, Burst of Speed, Subterfuge, Faerie Fire/Swarm, Blazing Speed for Frost, Ice Ward, Unbound Will, Gateway etc., the list goes on infinitely.
Then you have the passives:
Why are these in the game? What can these abilities possibly add to the game? And why isn't it more punishing ot camp for example Defensive Stance? Why are you allowed to never exit it without losing the ability to use some of your offensive moves?
What about CC breaks? Icebound Fortitude, Lichborne, Nimblebrew, Desecrated Ground, Berzerker Rage?
Why is it not required to use these preemptively? Why can you simply wait for the CC then use it afterwards?
Hell, why reduce CC in the game and still leave these here, or in some cases buff them?
Why didn't this "ability prune" adress this type of nonsense?
Now what can add immersion? Detect/disarm trap? Ferals being a cat with claws bleeding people out? Warlocks casting horrifying curses? Druids being an actual HoT class and not a hpala with hots?
What about depth, abilities removed for no reason? Mana Burn? Mindcontrol? Priests dispelling 2x debuffs in one global? Grace? Disarms? Stance-dancing?
Why are things being simplified so damn hard? Why is it that when a Druid is in a Kidney now and he pops Barkskin, that I get rooted as well? Why can't these be separate?
What about abilities that amplified your specs position as something? Bane of healers, who is that? No, not Combat Rogues, UNHOLY DKs. Necrotic Strike removed, why? Was is strong? Yes. Was there counterplay? Yes. So what was the problem?
How about balancing healers with mana instead of relying on something as gimmicky as dampening?
What about aura masteries? Why can [u][b]Restoration Druids[/b][/u] have Aura now??? Monks?? Shamans????
Why is everything the same? Why don't we simply have Attack - Defend - Heal?
Hell, not even for balance, but what about class and mount quests?!?!?! Why were these removed?? It's an RPG dammit!
EDIT: Imagine this. Same content, gul'dan, Ashran, whatever, but with TBC/Wrath/Cata talents and abilities. Idk about you lads but I would enjoy it a thousand times more
99% of boolshit comes from Mop talent tree which is almost left intact. I said this milion times so far
DerpiousMaximus, on 13 April 2015 - 10:50 AM, said:
Personnaly i feel like holinka is way more responsive then ghostcrawler ever was, and is doing a fine job at least pushing pvp onto the wow agenda. I think a lot of people disregard the fact that he has to deal with a company where 90% supports the pve part and doesn't care super much about het pvp part. So from his position i feel like he is getting a lot of stuff done. Not all choises were great such as the 10% damage nerf, but it is not like he is the solo driver behind this. Maybe he pushed for nerfs of burst in pvp and the pve developers went well there ya go 10% pvp nerf lel. I feel like he is under appriciated.
However i did quit the game again, because it just couldn't find any partners. Which is my biggest gripe, i however don't blame holinka for this. I'd prolly come back as soon as they would introduce some kind of queue system or ladder system for solo queuers so it would be easier to find a team.
I mean the looking for group thing is a step in the right direction but it frankly sucks, even if they would only add something like a queue button where you could queue for a certain settup. Like lets say you select a couple of dps classes you would be interested in playing with and a couple of healing classes. Then you'd hit queue and it would automatically put you in a group with people that have the same CR as you and are looking for a familiar comp(it might be annoying at first if your CR is lower then your exp, but it will sort itself out). After that you can choose if you want to use communication etc. yourself. But it would at least promote group forming, without having to go trough the current process of whispers linking outdated achievements etc. (for example i played 2300+ during s14 but most people ask for 2700+ due to s15 inflation (which is roughly the same rank)).
This was proposed many times before however its hardly going to happen , my personal oppinion is because lfr and lfg were complete disasters regarding pve.
Also for this they would need to homogenize classes and their tools even more and to actually balance respective specs to perform good in certain teamslot spot (caster, melle, healer) and certain specs are cancer to balance around (hybrids) and hunters
In current meta there is no way dk (playing with full class potential) could perform better then war or rogue , simply because of lack of tools and utility ( just example)
They also need to greatly improve reward system as well
I would certainly enjoy this feature to see light of day , however I dont see it coming any time soon