Can't tell if you're trolling or not, but his point here is obvious and correct. Everyone knows it's basically impossible to kite ferals and rogues right now. However, in both cases, that's a very shallow problem. Burst of speed is already getting a 3 second CD AFAIK, which should go a long way toward fixing that, and ferals can easily be fixed by being rootable or having some sort of ICD on the shift-freedoming (which I believe both of those approaches have been tried at some point in the past, even if only briefly).
The issue with not being able to do anything to avoid hunter damage runs much deeper than that, it's built into the very design of the class. That's a lot harder to fix. However, from where I'm standing, all it really amounts to is that there needs to be somewhere you can stand to avoid getting fucking destroyed by a hunter. In previous states of the game, you could deadzone him or LOS him. Currently neither of those things work because the deadzone is deleted and LOSing is almost impossible since he can just fly around the map and chase you around the pillar with infinite sources of move-speed advantages.
This is exacerbated by the fact that hunters are incredibly hard to kill for most classes, which was one of the things that used to keep them in line. If a hunter disengaged behind your pillar to keep DPSing you in WotLK/Cata, he was liable to get switched to and blown up badly. This kept hunters zoned a majority of the time and allowed you to actually escape their damage via LOS. But, as with any weakness in this cancer class, that strategy is now gone and replaced with more faceroll damage.
Only way to fix ferals and druids in general is making shapeshifting forms act like ghostwolf (glyphed)
Burst of speed snare removal component should get removed as well
Because any melee class that has 100% uptime on healers and everything else can not be balanced.