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Member Since 23 Feb 2009
Offline Last Active Mar 27 2018 10:24 PM

Posts I've Made

In Topic: PvP is THIS dead?

11 January 2018 - 05:29 PM

Watch it on the bright side atleast celestalon was pruned and so was holinka

In Topic: PvP is THIS dead?

04 January 2018 - 12:39 PM



In Topic: We are going back to vanilla bois

09 November 2017 - 07:50 AM

Spiketv holinka undercover confirmed :)

In Topic: PvP related changes that Blizzard could easily implement

03 September 2017 - 05:29 AM

Its never going to be any better, dont hope for it be happy with what you got

In Topic: How would you re-design your class/spec?

10 July 2017 - 08:52 AM

Necrotic strike baseline for all specs

Dark simulacrum baseline for all specs

Strangulate/aspyxiate baseline for all specs

Desecration back (5 sec duration is more then enough so not whole map is covered in this)


Every class


Def cds duration and effectiveness increased in pvp (1-3 max number od def cds per spec)

Off cds duration and effectiveness decreased in pvp (1-2 offensive cds max per spec) 


CC Spells not affected by haste figure out a cast time for each and stick to it


Filler spells removed

Filler spells are not fun

Pressing every button should make you happy

Casted spells should make you happy if you get them off


Frostbolt with 2.5+ sec cast time that hits for 10% of instant icelance dmg doesnt make you happy it makes you frustrated instead


holy light that heals for 5% of someone's hp and has 3 sec cast time doesnt make you happy, you get major psyhotic fucking hatreds towards game devs instead

healing for 0 outside cooldowns but having 300 cds to compensate for terrible class design means you should fire your class developer not bandaid fix the class for pvp by pvp designer



How i think about it aoe spells should never be tied into single target rotaton and never used in pvp unless they are used on 4-5+ targets (rbg) or to prevent flag capture but if those have to exist in current form because of pve then Cleave spells needs to be nerfed in pvp im not talking about 25% nerfs im talking about butchering them totally example :


Whirlwind doing 100% on primary target and 10% of that to offtargets in pvp


Whats the point of having  spells that cleave the whole team down (double icelance, double chaosbolts etc)


Dont confuse cleave with rotting Its so much different to have rogue for example that leaves rupture and poisson on whole team by swapping targets and pressing single target spells to leave dots up or warlock multidotting or feral multibleeding its totally different movie then using 1 gcd and cleave everything as collateral dammage


Mana pool being a resource again for casters



Stupid design such as having 4 blinks on mage removed - who thought this was a good idea?

Excape abilities vs gap closers balanced  - favored a bit towards excape abilies ofcourse


Melee class should have very low uptime on the mage

Mage facetanking warrior  not giving a fuck like it was in WOD should not ever be a thing again 


Every spell shoud have budget (giving stupid example now)

If something is hitting for 90% of someone hp (soulshatter) that spell should have 5 sec cast time and prerequisites such as dispelable debuff low range or other downsides


If something is instant cast heal/dmg it should do max 30% of casted spell dmg unless it has a long CD/too heavy manacost or soemthing else figure the maths yourself


Example of how good spell should be designed like 


Has counter play

Rewards better player

Requires brain and awareness to use


Example of bad spells/talents


Pure of heart (nobrainer)

Everywhere at once (no words to describe how much this ability shits on the game)

Clawing shadows (range)

Divine intervention (nobrainer)


Customisation being a thing again 70 talents,glyphs and reforging etc is much better then this dumbed down shit we have now. Even illusion of choice is better then no choice at all


Stop removing spells from the game, expecially ones that were here for 10 years lol



P.S Remove dampening