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Member Since 22 Feb 2009
Offline Last Active Jul 12 2013 09:44 PM

Posts I've Made

In Topic: Alliance race when unsure if disc or shadow

10 June 2013 - 10:34 PM

Thanks, went for NE and enjoying it so far :)

In Topic: Discipline Priest Basic Guide

09 June 2013 - 09:41 PM

Glyph wise I prioritize in this order:

1. Penance (can't live without it now :D)
2. SWD
3. MD
4. PoM
5. Inner Sanctum/Inner Fire

Most games I play with some mix of Penance + MD/SWD/PoM. If I have to go both MD and SWD (Hunter/Pally, Mage teams), I drop PoM over Penance, though.

I've noticed some Priests (Fuzionn for example) using Weakened Soul though. Maybe it's worth giving a shot, atleast as third Glyph when you don't need MD or SWD.

In Topic: 5.3. shadow gemming

22 May 2013 - 11:37 PM

WIth full gear and only hit/spirit pieces being MC gloves, belt and 2 x rings, I managed to reach 8.1k+ haste with pearlescent leg enchant, int/spirit in blues, int/haste in yellows, and pure int in all reds except one where I had to int/haste to reach the break point. Still at 6.13% hit which is a bit much but I'm too tired to figure out if there's a better way to get it lower right now.

In Topic: 'Cooldown Commitment'

22 February 2013 - 06:30 PM

Very good post Affx. Unfortunately, most of the people who post here frequently do not have the brains to understand what you're trying to say (as the first bunch of replies clearly show), yet decide to "contribute" anyway, thus polluting the thread and derailing the discussion off topic.

I'll give them a TL;DR for you:
- Right now (on live) hard casting as a mage is hardly ever worth it
- On the PTR, the damage of frostbolt is buffed, which makes hard casting worthwhile (good)
- However, the damage from CDs and instants for mages is still as good on the PTR as it is on live
- This results in a situation where you can do good burst just hardcasting, forcing CDs without using your own, then getting a guaranteed kill with your own CDs later
- The obvious solution to this would be to lower the damage possible by using CDs + instants
- However, with the current metagame with high melee uptime, this would result in a "train the mage, prevent him from casting, win the game"

Consequently, making hard casting worthwhile right now puts mages over the top, and bringing them in line by nerfing their burst with CDs+instants, without dramatically altering the metagame (i.e. a major patch required, possibly even an expansion), would ruin mages.

Conclusion? Keep them as is. Do not make hard casting worthwhile until able to make a major metagame change which makes hard casting possible, which in turn will allow removing their burst from just popping CDs+instants. Then, we will have mages back where they should be (TBC/LK playstyle).

Not exactly a TL;DR, but yeah...

In Topic: Divine Star Buff (Hotfix)

02 December 2012 - 01:57 AM

Much better than Halo for disc for sure. With grace up I'm healing myself for 2 x 40k non crit every 15s, instant, 11k mana.

Not sure about Shadow.