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Member Since 17 Feb 2009
Offline Last Active Dec 28 2015 03:28 AM

Posts I've Made

In Topic: Do we really need interrupts in PvP?

03 December 2015 - 12:36 PM

View PostFakalock, on 03 December 2015 - 09:53 AM, said:

Personally i think it should be like it was back in the days with interupts. Druids and Pallas did not have one. The only healer that had one was shamans. And shamans had it due to the fact that they had less healing then for example a paladin. Imo no healer but shaman should have a interupts, Monks im not sure about cause they came after the shitfest started.

A comp that trains one target to the ground relaying on making all of this class's dmg unsusable more or less is wrong. Turbo being the typicle example. From a lock pov i know the pain, u fake pummle (takes 3-5sec), u fake windsheer (takes 3-5sec), u take grounding with curruption (takes ~3sec, stop cast and all), u get stormbolted (3sec right?), then pummle is back and it starts all over.... the small window u have to cast is when everything is on cd except pummle and windsheer, during this time there healer (wich is more or less the only killable target) plays behinde a box and u cant catch up with him anyway, first row of dots u get on him with a soulswop gets dispelled. one row of dots on him every ~40sec wount do any dmg.

Now this might be a bit offtopic and messy to read but what im trying to say is that all classes should NOT have an interup. And those who do should not have 3-5 other things to stop casts with. Those who have alot of control should NOT have the same dmg as the others, and NOT as much healing as someone who does. Interupts and control should be there instead of high healing and high dmg. Thats why they changed fear ie. High over all pressure = less control.

And this is why you play 3v3, and you have 2 partners to help you get your casts off ;D (I do realise that some said classes have immunities, where they have a window to get some free-time)

In Topic: A little story for the bored.

30 September 2015 - 04:52 PM

Feel you man. Had a friend as well who got me in to playing back at the end of season 4, leveled up dit some bgs together, played arenas together in wotlk. He decided to quit the game for LoL. I kept on playing but he often played with me on AT.
One night we were playing on AT, and he had to go to his girlfriend. That night, returning home he fell asleep in his car.

Never felt so shit in my life =/

In Topic: Lets talk regional games guis

18 September 2015 - 02:00 PM

View PostJim_Jim, on 17 September 2015 - 09:28 PM, said:

He meant the talent from the holy tree that reduces lockout, I checked on the 3.3.5 server

In Topic: Lets talk regional games guis

17 September 2015 - 09:17 PM

View PostBluckstack, on 17 September 2015 - 08:57 PM, said:

Interrupts affected you with a 35% of normal effect for example if i was getting pummeled instead of 6 sec it would be 2 sec, i think it was something around that, maybe it wasnt 35% but it was huge, thats the reason u would see comps like paladin lock war on TR because by that time shamans werent totally overlords when playing together with casters, paladins had their spots aswell

btw i outdpsed every single shadowmourne warrior by far

It was 30% so pretty much the same

In Topic: Lets talk regional games guis

17 September 2015 - 03:32 PM

View PostNaraga, on 17 September 2015 - 03:18 PM, said:

But RoF was instant and had a 2 minute cooldown not to mention Mages couldn't just afford to get locked out on arcane (blink) in Cata.

Hmm yeah that's true, then again, you still had MLD for example, where you had spammable fear sheep and clone.
And let's say godcomp back then, priest aoe fears (if outs are on CD no1 can stop the inc sheep), to get a kill set-up. Mage followed up with sheep. Psychic horror, Silence, Bash, Cyclone, repeat