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Ynxeu

Member Since 17 Feb 2009
Offline Last Active Today, 08:57 AM
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Posts I've Made

In Topic: GladiatorLossa Ban

27 April 2016 - 03:15 PM

View PostWallirik, on 27 April 2016 - 03:07 PM, said:

lossa seems like a shitty addon by default, I don't understand why people that use it don't disable 90% of the fluff it calls out.
I like to give ppl shit for using it, but honestly it doesn't seem very useful to me, I think addons like omnibar are way better - but I guess it's been the norm to use interruptbar for a lot of years now, so it's "ok".

One thing I don't understand, is that blizzard openly said in the past that they don't have big focus on the standard UI of the game, because addon creators can fill any gap anyone might have. Yet in "competitive" play you're not allowed to use those addons that make the standard ui less terrible, and you're stuck with the horrifying shit UI that they cba fixing.

Even more hilarious is that you need to get addons to avoid certain bugs in the standard UI, that they for some reason don't want to fix -
like players joining your group/raid while you're in combat,
or like your player/focus frame changing position after you DC even though their position is "locked" (......)
or like arena frames bugging out when you dc and rejoin an arena, oh wait can't fix that lmao nice ui

I want to add to that, I don't know if it's still there, but there used to be a bug where you needed an addon CombatLogFixer exDee
#Blizzard

In Topic: Do we really need interrupts in PvP?

03 December 2015 - 12:36 PM

View PostFakalock, on 03 December 2015 - 09:53 AM, said:

Personally i think it should be like it was back in the days with interupts. Druids and Pallas did not have one. The only healer that had one was shamans. And shamans had it due to the fact that they had less healing then for example a paladin. Imo no healer but shaman should have a interupts, Monks im not sure about cause they came after the shitfest started.

A comp that trains one target to the ground relaying on making all of this class's dmg unsusable more or less is wrong. Turbo being the typicle example. From a lock pov i know the pain, u fake pummle (takes 3-5sec), u fake windsheer (takes 3-5sec), u take grounding with curruption (takes ~3sec, stop cast and all), u get stormbolted (3sec right?), then pummle is back and it starts all over.... the small window u have to cast is when everything is on cd except pummle and windsheer, during this time there healer (wich is more or less the only killable target) plays behinde a box and u cant catch up with him anyway, first row of dots u get on him with a soulswop gets dispelled. one row of dots on him every ~40sec wount do any dmg.

Now this might be a bit offtopic and messy to read but what im trying to say is that all classes should NOT have an interup. And those who do should not have 3-5 other things to stop casts with. Those who have alot of control should NOT have the same dmg as the others, and NOT as much healing as someone who does. Interupts and control should be there instead of high healing and high dmg. Thats why they changed fear ie. High over all pressure = less control.

And this is why you play 3v3, and you have 2 partners to help you get your casts off ;D (I do realise that some said classes have immunities, where they have a window to get some free-time)

In Topic: A little story for the bored.

30 September 2015 - 04:52 PM

Feel you man. Had a friend as well who got me in to playing back at the end of season 4, leveled up dit some bgs together, played arenas together in wotlk. He decided to quit the game for LoL. I kept on playing but he often played with me on AT.
One night we were playing on AT, and he had to go to his girlfriend. That night, returning home he fell asleep in his car.

Never felt so shit in my life =/

In Topic: Lets talk regional games guis

18 September 2015 - 02:00 PM

View PostJim_Jim, on 17 September 2015 - 09:28 PM, said:

He meant the talent from the holy tree that reduces lockout, I checked on the 3.3.5 server

In Topic: Lets talk regional games guis

17 September 2015 - 09:17 PM

View PostBluckstack, on 17 September 2015 - 08:57 PM, said:

Interrupts affected you with a 35% of normal effect for example if i was getting pummeled instead of 6 sec it would be 2 sec, i think it was something around that, maybe it wasnt 35% but it was huge, thats the reason u would see comps like paladin lock war on TR because by that time shamans werent totally overlords when playing together with casters, paladins had their spots aswell

btw i outdpsed every single shadowmourne warrior by far

It was 30% so pretty much the same

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