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War WoD Talent Speculation, cause why not

14 April 2014 - 07:32 PM

Just a little speculation into this talent http://beta.wowdb.co...nger-management

The talent is Anger Management, which lowers the cd of all readiness effected abilities by 1 sec for every 30 rage spent.

After a tiny bit of digging i found this http://beta.wowdb.co...-readiness-arms

The readiness abilities so far are- Reck, Wall, Avatar, Bladestorm, Shockwave, Leap, Blood Bath, Dragon Roar, and Die By The Sword. Basically everything effected by that SoO trinket.

Now we all know this is subject to change a million times but because aj is stale atm what are the thoughts?

WoD Alpha Warrior Notes

04 April 2014 - 01:39 AM

Although we all know this means very little in long run, will get changed millions of times most likely, its still nice to speculate a little.



Battle Shout now lasts 1 hour and no longer generates Rage.

Berserker Rage no longer generates Rage or increases Physical damage dealt.

Berserker Stance has been removed.

Cleave has been removed.

Commanding Shout now lasts 1 hour and no longer generates Rage.

Demoralizing Banner has been removed.

Hamstring is now a passive ability that causes Mortal Strike, Bloodthirst, Revenge, and Raging Blow to also reduce the target’s movement speed by 50% for 15 seconds.

Rallying Cry is no longer available to Protection Warriors.

Recklessness is now available only to Fury and Arms Warriors.

Skull Banner has been removed.

Throw has been removed.

Thunder Clap is no longer available to Fury Warriors.

Whirlwind is now available only to Fury Warriors.


We wanted to fix a few problems with Warriors. First, we still weren't happy with Arms' rotation (and neither were many players), so we've made some more changes, primarily through cutting abilities (see Ability Pruning above).

As with other classes, we wanted to reduce cooldown stacking. Cutting Skull Banner did a ton to help that across the whole game. But for Warriors specifically, we needed to make further changes, including merging some of the personal benefit of Skull Banner back into Recklessness. Also, to make up for Throw being removed, we modified Heroic Throw to be more frequently usable.

Recklessness now increases Critical Strike chance by 15% (down from 30%) and increases Critical Strike damage by 10% (up from 0%).
Shattering Throw no longer reduces the armor of the target; it only does damage and breaks immunities.
It also is no longer learned via any specialization, but instead through a new Major Glyph, Glyph of Shattering Throw.
Heroic Throw now has a 6-second cooldown (down from 30 seconds), but now has a 15 yard minimum range.

Haste has long been a problematic stat for Warriors, usually being of little value. As part of our commitment to ensuring all secondary stats are valuable (except Bonus Armor for non-tanks and Spirit for non-healers, of course), we're making a significant change to Warriors, to ensure that Haste has strong, competitive value. We're giving all Warriors a new passive, which lets haste affect their global cooldown, and the cooldowns of their very-short-cooldown rotational abilities.

Headlong Rush is a new passive ability for Warriors:
Headlong Rush: Haste reduces global cooldown and the cooldowns of Mortal Strike, Bloodthirst, Shield Slam, and Thunder Clap.

Protection Warriors have received a few notable changes. First, we removed Dodge and Parry from gear, and expect Protection Warriors to value Haste and Crit as important secondary stats. In order to achieve that, we made Riposte give defensive value to Crits. The aforementioned Headlong Rush also helps for valuing Haste.

Riposte has been redesigned.
Riposte gives the Warrior +100% to Parry chance until they Parry an attack after getting a critical strike with an Auto Attack.

A few Warrior Talents also were in need of revision. First, Second Wind was problematic; it was sometimes too weak, and sometimes too strong. We chose to change it from a passive health regeneration effect to the new Leech effect, so that low-health Warriors have to maintain combat in order to benefit, instead of kiting, hiding, or otherwise playing defensively. For the level-60 and level-90 Talent rows, certain combinations were proving problematic. We decided that Stormbolt would better compete with Shockwave and Dragon Roar, and that Bladestorm would better compete with Avatar and Bloodbath, so swapped Stormbolt and Bladestorm's positions.

Second Wind no longer directly heals the Warrior while active. Instead, Second Wind grants the Warrior 10% Leech while active, which causes the Warrior to heal for 10% of all damage and healing done by the Warrior while active.
Bladestorm is now a level-90 Talent, swapping places with Stormbolt.
Bladestorm no longer allows use of Shouts while active. It does still allow the use of Taunt, Enraged Regeneration, Shield Wall, and Last Stand.
Stormbolt is now a level-60 Talent, swapping places with Bladestorm.

Fury Warriors are receiving updates to spell alerts to improve usability.

Bloodsurge’s spell alert has moved to the top slot instead of the left/right slots.
Raging Blow now has a spell alert on the left and right slots.

With the introduction of one of the level-100 Warrior Talents, which deals Fire damage, we also expanded Enrage to affect all damage, not just Physical damage.

Enrage now increases all damage (up from only Physical damage).
Mastery: Unshackled Fury (Fury) now increases all damage (up from only Physical damage).

We're also making a change to the design of Deep Wounds, to try to limit is effectiveness in PvP, without hurting its effectiveness in PvE.

Deep Wounds now lasts 15 seconds, or until the target is healed to full health.


Posted Image Warrior (Forums)
  • Glyph of Cleave - Your Heroic Strike now hits 2 targets.
  • Glyph of the Drawn Sword - Each time you parry while Die by the Sword is active, you gain 5 Rage
  • Glyph of Heroic Leap - Increases your speed by 70% for 10 after using Heroic Leap.
  • Glyph of Mocking Banner - Your Mocking Banner now causes creatures to attack the tank specialization player you had targeted when placing the Mocking Banner, instead of attacking you.
  • Glyph of Raging Blow - If both of your attacks from a single Raging Blow are critical strikes, then your next Bloodthirst within 10 sec heals for 0% more.
  • Glyph of Rallying Cry - While your Rallying Cry is active, you also gain 20% leech, healing you for 20% of all damage and healing you cause.
  • Glyph of Shattering Throw - Teaches you the ability Shattering Throw.
    • Shattering Throw - Throws your weapon at the enemy causing 12 damage or removing any invulnerabilities.
  • Glyph of Flawless Defense - You have a 25% reduced chance for attacks against you to be critical strikes while Shield Wall is active.


WoD Itemization

09 November 2013 - 08:51 PM

  • Getting new items should be exciting. Right now it feels like you have to do a lot of work when you get a new item.
  • Hit and Expertise don't feel like a bonus, so they are now gone!
  • Dodge and Parry, gone!
  • Reforging, gone!
  • Enchanting is still around, but fewer items can be enchanted. There will be more enchant choices for those items.
  • The number of items with gem sockets will be gone. Only one gem slot per item. Gems are more powerful. Sockets are a bonus that don't count towards item level budget. No more socket bonuses or meta gems.
  • The stats on armor will now change based on your spec. Plate drops and it will have whatever stats your class needs, no more Intellect plate! No more PvP Priest Healing set and PvP Priest DPS set, just a Priest set.
  • Jewelery, cloak, trinkets, and weapons will be more role focused and might keep stats.
  • Armor will become a good tanking stat again, Spirit will be good for healers.
  • Tertiary stats are bonus stats that can appear on gear that don't count towards the item level budget. Lifesteal, avoidance, sturdiness, movement speed (stacks with other bonuses), cleave, and more.
  • Item squish is in! All of the big jumps from old expansions and raid tiers will be flattened.
  • Your relative power won't change, just the numbers. The speed at which you kill things won't change. You can still solo old content.

Edit- Bolded parts that i really like personally.

PTR Gearing

02 September 2013 - 12:32 AM

How are ppl gemming/reforging on ptr? I'v tried out str/crit gemming and reforging haste and i really like it tbh.

Human Trinket Choices

11 August 2013 - 10:38 PM

I do not and will not be getting xuen (im cheap).


Is this trinket (Bad Juju) worth it at all? its got a lot of mastery reforged to critt ofcourse) and the agil increase isn't bad at all.

I'm just a little worried bout the voodoo gnomes doing work on cc'd targets haha.