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Covlol

Member Since 13 Feb 2009
Offline Last Active Today, 06:00 AM
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Topics I've Started

War WoD Talent Speculation, cause why not

14 April 2014 - 07:32 PM

Just a little speculation into this talent http://beta.wowdb.co...nger-management

The talent is Anger Management, which lowers the cd of all readiness effected abilities by 1 sec for every 30 rage spent.

After a tiny bit of digging i found this http://beta.wowdb.co...-readiness-arms

The readiness abilities so far are- Reck, Wall, Avatar, Bladestorm, Shockwave, Leap, Blood Bath, Dragon Roar, and Die By The Sword. Basically everything effected by that SoO trinket.

Now we all know this is subject to change a million times but because aj is stale atm what are the thoughts?

WoD Alpha Warrior Notes

04 April 2014 - 01:39 AM

Although we all know this means very little in long run, will get changed millions of times most likely, its still nice to speculate a little.

http://us.battle.net...-notes-4-3-2014

Warrior

Battle Shout now lasts 1 hour and no longer generates Rage.

Berserker Rage no longer generates Rage or increases Physical damage dealt.

Berserker Stance has been removed.

Cleave has been removed.

Commanding Shout now lasts 1 hour and no longer generates Rage.

Demoralizing Banner has been removed.

Hamstring is now a passive ability that causes Mortal Strike, Bloodthirst, Revenge, and Raging Blow to also reduce the target’s movement speed by 50% for 15 seconds.

Rallying Cry is no longer available to Protection Warriors.

Recklessness is now available only to Fury and Arms Warriors.

Skull Banner has been removed.

Throw has been removed.

Thunder Clap is no longer available to Fury Warriors.

Whirlwind is now available only to Fury Warriors.

Warrior

We wanted to fix a few problems with Warriors. First, we still weren't happy with Arms' rotation (and neither were many players), so we've made some more changes, primarily through cutting abilities (see Ability Pruning above).

As with other classes, we wanted to reduce cooldown stacking. Cutting Skull Banner did a ton to help that across the whole game. But for Warriors specifically, we needed to make further changes, including merging some of the personal benefit of Skull Banner back into Recklessness. Also, to make up for Throw being removed, we modified Heroic Throw to be more frequently usable.

Recklessness now increases Critical Strike chance by 15% (down from 30%) and increases Critical Strike damage by 10% (up from 0%).
Shattering Throw no longer reduces the armor of the target; it only does damage and breaks immunities.
It also is no longer learned via any specialization, but instead through a new Major Glyph, Glyph of Shattering Throw.
Heroic Throw now has a 6-second cooldown (down from 30 seconds), but now has a 15 yard minimum range.


Haste has long been a problematic stat for Warriors, usually being of little value. As part of our commitment to ensuring all secondary stats are valuable (except Bonus Armor for non-tanks and Spirit for non-healers, of course), we're making a significant change to Warriors, to ensure that Haste has strong, competitive value. We're giving all Warriors a new passive, which lets haste affect their global cooldown, and the cooldowns of their very-short-cooldown rotational abilities.

Headlong Rush is a new passive ability for Warriors:
Headlong Rush: Haste reduces global cooldown and the cooldowns of Mortal Strike, Bloodthirst, Shield Slam, and Thunder Clap.


Protection Warriors have received a few notable changes. First, we removed Dodge and Parry from gear, and expect Protection Warriors to value Haste and Crit as important secondary stats. In order to achieve that, we made Riposte give defensive value to Crits. The aforementioned Headlong Rush also helps for valuing Haste.

Riposte has been redesigned.
Riposte gives the Warrior +100% to Parry chance until they Parry an attack after getting a critical strike with an Auto Attack.


A few Warrior Talents also were in need of revision. First, Second Wind was problematic; it was sometimes too weak, and sometimes too strong. We chose to change it from a passive health regeneration effect to the new Leech effect, so that low-health Warriors have to maintain combat in order to benefit, instead of kiting, hiding, or otherwise playing defensively. For the level-60 and level-90 Talent rows, certain combinations were proving problematic. We decided that Stormbolt would better compete with Shockwave and Dragon Roar, and that Bladestorm would better compete with Avatar and Bloodbath, so swapped Stormbolt and Bladestorm's positions.

Second Wind no longer directly heals the Warrior while active. Instead, Second Wind grants the Warrior 10% Leech while active, which causes the Warrior to heal for 10% of all damage and healing done by the Warrior while active.
Bladestorm is now a level-90 Talent, swapping places with Stormbolt.
Bladestorm no longer allows use of Shouts while active. It does still allow the use of Taunt, Enraged Regeneration, Shield Wall, and Last Stand.
Stormbolt is now a level-60 Talent, swapping places with Bladestorm.


Fury Warriors are receiving updates to spell alerts to improve usability.

Bloodsurge’s spell alert has moved to the top slot instead of the left/right slots.
Raging Blow now has a spell alert on the left and right slots.


With the introduction of one of the level-100 Warrior Talents, which deals Fire damage, we also expanded Enrage to affect all damage, not just Physical damage.

Enrage now increases all damage (up from only Physical damage).
Mastery: Unshackled Fury (Fury) now increases all damage (up from only Physical damage).


We're also making a change to the design of Deep Wounds, to try to limit is effectiveness in PvP, without hurting its effectiveness in PvE.

Deep Wounds now lasts 15 seconds, or until the target is healed to full health.


Glyphs

Posted Image Warrior (Forums)
  • Glyph of Cleave - Your Heroic Strike now hits 2 targets.
  • Glyph of the Drawn Sword - Each time you parry while Die by the Sword is active, you gain 5 Rage
  • Glyph of Heroic Leap - Increases your speed by 70% for 10 after using Heroic Leap.
  • Glyph of Mocking Banner - Your Mocking Banner now causes creatures to attack the tank specialization player you had targeted when placing the Mocking Banner, instead of attacking you.
  • Glyph of Raging Blow - If both of your attacks from a single Raging Blow are critical strikes, then your next Bloodthirst within 10 sec heals for 0% more.
  • Glyph of Rallying Cry - While your Rallying Cry is active, you also gain 20% leech, healing you for 20% of all damage and healing you cause.
  • Glyph of Shattering Throw - Teaches you the ability Shattering Throw.
    • Shattering Throw - Throws your weapon at the enemy causing 12 damage or removing any invulnerabilities.
  • Glyph of Flawless Defense - You have a 25% reduced chance for attacks against you to be critical strikes while Shield Wall is active.
Thoughts?

Edit- New notes on 5/23/14

Posted Image Warrior
We wanted to fix a few problems with Warriors. Prominently, we still weren't happy with Arms' rotation (and neither were many players), so we've made some more changes. The goal is to remove needless complexity while simultaneously adding more depth. As mentioned in the above section on Ability Pruning, Overpower and Heroic Strike have been removed for Arms Warriors. In their place, Slam now costs less Rage, and Execute has been revised to provide more dynamic gameplay throughout the whole fight while still retaining its identity of a low-health finisher.

In addition, we weren’t satisfied with the Mastery for Arms. The intended flavor for Arms is about hitting with few, big, and heavy weapon strikes. Strikes of Opportunity actually went opposite of that, adding frequent little hits. We’ve replaced Strikes of Opportunity with a new Mastery which accentuates their intended design.
  • Mastery: Strikes of Opportunity has been removed, and replaced with a new ability, Mastery: Weapons Master.
    • Mastery: Weapons Master increases the damage of Colossus Smash, Slam, and Execute abilities by 20% (increasing with Mastery).
  • Executioner is a new passive ability for Arms Warriors.
    • Executioner causes the Warrior's auto attack hits to generate an additional 40 Rage against targets with less than 20% health remaining. Additionally, the Execute ability no longer requires the target to be below 20% health to use, but its Rage cost is increased by 100%.
  • Colossus Smash no longer increases the damage of Slam.
  • Mortal Strike now generates 20 Rage (up from 10 Rage).
  • Slam now costs 15 Rage (down from 25 Rage) and no longer has additional effects when Sweeping Strikes is active.
  • Mortal Strike now replaces Heroic Strike for Arms Warriors.
  • Overpower has been removed.
Thoughts?

Newest changes as of 6/18/14

Warrior
  • Battle Stance for Arms Warriors now generates increased 100% Rage from auto-attacks and Critical Strikes now generate double Rage.
  • Defensive Stance for Arms Warriors now generates 50% as much Rage from auto-attacks as in Battle Stance.
  • Mastery: Strikes of Opportunity has been removed, and replaced with a new ability, Mastery: Weapons Master.
  • Blood and Thunder has been removed.
    • Deep Wounds is now available only to Protection Warriors, and naturally triggers from Thunder Clap.
    • Thunder Clap is now available only to Protection Warriors, and its damage has been increased by 50%.
  • Executioner is a new passive ability for Arms Warriors.
    • Executioner causes the Warrior's auto attack hits to generate an additional 40 Rage against targets with less than 20% health remaining. Additionally, the Execute ability no longer requires the target to be below 20% health to use, but its Rage cost is increased by 100%.
    • Colossus Smash now costs 30 Rage, deals 225% increased damage, and no longer increases the damage of Slam.
    • Enrage is no longer available to Arms Warriors.
    • Execute for Arms Warriors now costs 20 Rage, and consumes up to 40 additional Rage to deal additional damage.
    • Mortal Strike now costs 30 Rage (instead of generating 10 Rage). generates 20 Rage (up from 10 Rage).
    • Slam has been removed. now costs 15 Rage (down from 25 Rage) and no longer has additional effects when Sweeping Strikes is active.
    • Sudden Death has been removed.
    • Unbridled Wrath has been removed.
    • Whirlwind is now available to Arms Warriors.
Keep in mind they say warrior is, especially arms, is under heavy revision and more will come.

Thoughts?

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