but what fucks me over is that incredible dmg. you all say mages are ob, so lets compare.
nova -> icelance = 80k dmg
warry charge, slam = 150k dmg
proc -> icelance = 80k dmg
second charge -> slam = 150k dmg
try to get warry of = 0 dmg
jump -> slam = 150k dmg
so while the mage did like 160k dmg, the warry did like 450k dmg.
yeah they have to crit and things, i know. but this is without any defensives. so if deffstance -> no 80k icelance.
its hard to compare, but it is incredible what they can do. they would need 5 globals to kill someone, show me a mage setup that needs this less globals. (yep, starting from outfight with nothing and go ham)
so if we got this in mind, the utility is ok, even if they would take away jump and one charge, the dmg is jut too incredible.
thing is, if you nerf mobility you have to buff dmg. at this point, any nerf to the mobiity would end in another TfB oneshot.
so, take away like 50% dmg of slam, to get it in line with other things, and keep slam the hardest hitting ability. that way, they would do way less scary dmg, while still be competetiv through they utility
Quite possibly worst post I have ever read tbh.... I love how you completely pull numbers out of ur ass.