You compare it to arms, could it be that arms is a bit overtuned atm (I honestly doubt the Devs want an arms warrior trucking 20-30% hp everytime you Cs or MS, Thats just bad design and leads to things like 5.0 TfB, or S9 all over again). It could be simply the wep damage isn't high enough, But how was its sustained damage in general?
Ghostcrawler: Warriors overtuned damage and burst? Buff Mages to keep warriors in line >.> <.<
I forgot diversity is bad, certain classes should only be able to play 1 spec. There is never a good reason for why having multiple specs viable is a bad thing other then "because x has always been the PvP spec"
Alright, that sounds like an idea I might test out. Should I try to go all-in with recklessness + BloodStorm from the beginning, meaning when I have to begin peeling? I'm always a little hesitant when it comes to bigger cooldowns like Recklessness or Skull Banner, that's why I'm asking.
And it definitely helps as it gives me new hints for what I can work on! Thank you very much
That is actually ... I don't know why we didn't even bother trying that out. It sounds like a pretty simple solution... god damn it. Thank you very much, I'll tell my lock and we'll try it next time!
When ur playing bladestorm/bloodbath its not a horrible idea to pop reck/skull banner early since ur lock will be using dark soul early as well.
I'm currently running WLD with some friends and we're doing okay (we're playing at shit rating anyway, but we're having fun). So far we figured out how to coordinate our damage, but just this week we've encountered some problems when the enemy DPS are solely focussing on tunneling my Warlock, especially when it's two melee DPS.
The main question I'm aiming at with this post : What can I as the warrior do to effectively peel for my warlock? What are the things I should look out for the most?
I'll give you some additional details as I know that it is nearly impossible to give rather specific advice for such a general question.
The biggest problem we've faced in this regard is actually TSG. My lock's spec is Mortal Coil/SoulLink/Unbound Will/GoSac - I'm running the standard Double Time/Piercing Howl/Shockwave/Safeguard/Stormbolt. I've played with Blitz glyph for these games to get the double charge stuns on the DPS, but besides slowing them I'm having a hard time to control their pressure on my lock. I'm relatively new to warrior, but so far I've never had that much of a problem to somewhow manage to at least control one of the DPS in similar games. Our resto druid did not get much time for CC in these games as the warlock just took so much damage that (according to him) he could simply not risk to not heal all the time.
Now - I'd really, really appreciate some tips on how I can deal with these issues. This is pretty much the first time in several months that we had these problems so often.
One thing that i'v noticed, mainly for the TSG, is that you can beat the bad ones through peer aoe pressure. I run WLS a lot at the 2200 lvl and my lock likes to run shadowfury while i run bladestorm/blood bath vs TSG and just put the most pressure in the world on the dk/warr.
Glyph wise i always run Blitz against double melee.
One thing i see a lot of warriors do when running this comp is they think they have to be on the caster to shut his damage down, remember that you can recover as a team by peeling the melee and your lock just los'n the ranged/caster.