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#3979438 Nerf Bladestorm Now Plz

Posted Thugjitsu on 01 November 2013 - 06:18 PM

View Post420blazeitlikeBalotelli, on 01 November 2013 - 06:05 PM, said:

you should form a real argument.

Dear 420blazeitupimsoooocoollookatmycoolblazing420weedtokeitupimpressthechicksname(COMMA)

Theres no argument to form (COMMA) Ive already said our class needs some changing (COMMA) you are the one arguing like a butthurt little girl because you can't get out of the 1800 bracket.

I hate to break it to you but nobody listens to idiots like you.  Instead of wanting balance you want to blame your lack of skill on whatever class is "OP" at the moment, and in this case its warriors.

Best regards(COMMA)

#3979441 Nerf Bladestorm Now Plz

Posted Thugjitsu on 01 November 2013 - 06:19 PM

View PostCovlol, on 01 November 2013 - 04:23 PM, said:

Warrior mobility is not the issue here, its the unstoppable dmg and the horrendous lock down on casters (which u have already covered)

GG's a few days ago, you shit on my healer :)

#3978172 Another reason why Holy Priests are OP

Posted Odrareg on 31 October 2013 - 01:51 AM

So we killed this holy priest in 2v2 20 secs ish before the ticking 20 minutes (happened like 3 times in a row, don't ask). He was alive due to Spirit Healer form. He counted as alive. Draw.


#3974548 Regarding Batens Thread on Wintrading

Posted Dizzeeyo on 26 October 2013 - 12:15 PM

maybe some of the more popular streamers in this thread complaining about Russian boosters might consider removing some of the boosting advertisements from their own streams?

just a thought :)

#3974419 datakiss vs bailamos rbgs

Posted Pandalol on 26 October 2013 - 05:46 AM

This is always great. The two #2 teams battling it out to be bridesmaids. You guys will always be the sidekicks. Bucky to Captain America. Roy Harper to Oliver Queen. Robin to Batman. There is only one true RBG king, and what he lacks in eyebrows he more than makes up for in talent.

#3974623 Nerf Bladestorm Now Plz

Posted Zeon on 26 October 2013 - 03:40 PM

View PostUsingg, on 26 October 2013 - 03:13 PM, said:

people use bladestorm?
Acording to AJ comunity every warrior has 2 stuns, bladestorm, avatar and bloodbath at the same time.

#3974080 datakiss vs bailamos rbgs

Posted freshfreefly on 25 October 2013 - 08:17 PM

rbgs really just depend on whose randomly loses their internet first...

#3973834 datakiss vs bailamos rbgs

Posted Psychonautic on 25 October 2013 - 04:04 PM

#3972724 Balance Changes Soon pls?

Posted Speedymart on 24 October 2013 - 01:51 PM

you can nerf my double interrupts/reflect/stuns when you nerf orb


#3972961 Arena Popularity

Posted Theed on 24 October 2013 - 05:59 PM

Hurry with your blizzard meeting recap vanguards :)

#3972382 Arena Popularity

Posted Caeser on 24 October 2013 - 01:53 AM

View PostVoksen, on 24 October 2013 - 01:38 AM, said:

As a side note:  The twink brackets remain completely dead.
Anywhere from 50mins to 2 hours to get into a lvl80-84noxp WSG (and its only ever WSG).
Also, the arena queues are still broken for twink brackets (80,85): you click queue and it goes nowhere.
People who have paid money with the intent on playing a faster paced game (e.g. 80 twink bracket)
are basically SOL.  Several tickets and no GM has the answer--- want money back pls~

Hopefully it stays that way too. Twink pvp is cancer.

#3968608 Pro Player's Helping Blizzard?

Posted Radejjj on 20 October 2013 - 02:35 AM

As many problems as there have been with arena in MoP, they're fixing/have fixed problems that have existed for every season of arena. They fixed the problem of pve gear, region wide queues, having a dedicated pvp guy to communicate with in holinka, gearing alts, and now talking to the top players, they've made MASSIVE improvements, but it ultimately feels like too little too late.

I just' don't understand why these things were not happening 3 years ago, if they had been maybe it would be WoW dominating esports and not league of legends. They've apparently been hiring tons of people in MoP too, something like three times as many people working on WoW now as there were during Cata, which makes zero sense since at the end of WOTLK/start of Cata WoW had 12 million subs, thats when they had money to blow and shouldve been doing these things, but its down to like 6 million? and declining every quarter.

But they are clearly trying now, things seem like they're going in the right direction.

#3968407 Pro Player's Helping Blizzard?

Posted Nadagast on 19 October 2013 - 07:56 PM

I wish people were a bit more positive on these forums...

#3967633 Pro Player's Helping Blizzard?

Posted Pandalol on 18 October 2013 - 07:20 PM

So I'm pretty confident this summit isnt really about class balance, so the people talking about representatives in regards to that or whos best for what etc etc should relax. Yes they grabbed top players from nearly every class, but more for the different perspectives and viewpoints im sure, along with their overall familiarity with arena and breadth of knowledge having played nearly every season. The summit is mostly going to cover major overarching ideas, plans, and problems moving forward. Not small class specific nit picking.

#3967201 Just suggestions over the dk talents

Posted tofu on 18 October 2013 - 01:27 AM

Only problem I see right now is being kited into oblivion.  While this is fine to some extent it seems that any class if played right can kite us very effectively.  If this problem was solved I see DK's being in a good spot.  So how do we solve this without becoming overpowered?  

Baseline Death's Advance is a good suggestion, but as you said; "Dks feel like they've lost their wotlk mobility where they could control the games if played right."  This control is what I enjoyed most about the class, and felt as though this is what separated a high end DK from a low-mid tier DK.  Coming back to the game it feels more like playing a ret paladin than an oldschool DK, i.e. spam damage rather than spread aids with desecration and off chains.

Something I don't see many talking about is the fact that we have lost our ability to kite as well.  We used to be able to somewhat effectively kite melee with chains and Death Coil.  We simply can't now and this further adds to the feeling of our control being abysmal.  Having said that here are the changes I would suggest:

Chains of Ice roots 3 seconds baseline with NO DR- reasoning behind this is under the new system, using chains of ice does not refresh another frost or death rune, therefore there is a rather significant DPS sacrifice being made if "spamming" chains.  I'm sure there will be people crying about this that don't understand the new rune system, so please take the time and do your research before thinking that 3 second roots will be flying around the map left and right.  They won't, and if they are the DK will do close to zero pressure.  It's all about creating the design environment to give the DK OPTIONS, and this change would do just that without being overpowered.

Desecrate brought back somehow - This was a huge portion of our control and it's been removed completely.  I'm not suggesting it should be brought back in it's original form (where it enveloped the entire map), but rather possibly as a % chance when plague striking or scourge strike or possibly even replacing Death and Decay with a shorter cool down allowing the DK to lay it himself (really like this idea).

Death Strike brought back to usefulness - I'm not sure why this was changed to only affect non-player damage, but there's no justification for that in my opinion.  This was one of the versatile things about the DK class.  I.e. if being tunneled we could begin utilizing our runes for healing rather than damage.  I simply can't see why this was removed.  Sacrificing significant DPS for healing seems like a reasonable option, and added options for the DK to counter the "tunnel the DK teams."  If anything, the % healing should have been tweaked to a reasonable level, not removed completely.  Removing options like this simply makes the class more faceroll and 1 dimensional.

Double Death Grip bonus removed and replaced with Festering Strike applying CoI and possibly diseases.  What this would do is allow for a DK already in melee range not be required to refresh CoI.  Another possible change would be to simply increase the duration increase of diseases and CoI when using Festering Strike.  Just a suggestion, and yes I do see how this would lower the skill-cap, but double grip needs to go, it's just a bad bonus and supports even more faceroll play.  I'm sure there are better things to replace it with.  I'll do some thinking.

That's all for now.  Need to play more.