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Member Since 13 Feb 2009
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#3896963 The sad, sad state of warriors pt.2

Posted Unhedged on 09 June 2013 - 06:09 PM

Having played a warrior during vanilla and most of TBC then taking a long break and coming back for MoP I can honestly say the warrior is but a shadow of what it once was; the class just feels clunky, slow and out of date, it has no uniqueness, no defining moves. Warriors used to feel visceral to play, you knew that if you managed to close in on someone you're going to do major damage to them. The class might be close to balanced now, but it's so god damn boring to play.

Sword/mace/axe specialization, flurry and possibly the original windfury totem; a lot was going on back then with our damage output as arms. Warrior damage had really high standard deviation: one moment you were a chump, the next moment you were exploding someone. That feeling of randomness and unexpected outcome of the damage is what got me hooked on warriors in the first place. When they toned down damage randomness they also toned down the fun, now I just feel like I'm standing around hitting someone with a sponge toy when I'm outside of swifty and it's really NOT fun. I don't feel like I'm a threat like I used to be, people don't even mind me wailing on them outside of swifty. I'm not asking for Windfury back but something needs to be done to bring back that feeling of (possibly) exploding on someone when you close in on them.

I think one of the things I miss the most is incoming damage giving you rage (and Enrage!), that was a defining class trait; you knew that if you focused a warrior in PvP he's going to get really angry at you and that totally needs to come back.

A few things I think could improve warrior gameplay:
  • Stances & rage; remove the cooldown on stances, I don't get why this was put in at all. Differentiate the stances way more, it's a complete mess right now. We should be generating rage from white attacks in all stances, with the difference between the stances being modifiers on damage done/taken, it just provides a much smoother gameplay. Make us get rage when we are focused in all stances and reduce the rage generated by attacks like mortal strike to compensate, possibly varied by stance. If I'm being tunneled by two wizards you bet your ass I'm going to be angry and have a full rage bar. Also, bring back getting Enraged when being a victim of a critical strike in some form (pop enrage yo), if necessary remove it from some other abilities that generate it like colossus smash.
  • Fix god damn Shattering Throw, it's awful. You can't ever rely on having enough rage to use it in a pinch, and that's exactly when you need it! and on top of that it has a cast time?! the 5 minute cooldown I can sorta live with, but the other two are unacceptable.
  • Hamstring; either give warriors a 1s GCD or put Hamstring on its own separate 1s GCD. Combined with its rage cost and the limited rage we currently have it just feels clunky to use and a waste of a precious GCD and rage. Back when hamstring did damage and you had things that it could proc like mace stun/sword specialization/windfury/improved hamstring/weapon enchants it was actually a really good move, even though it did super low damage on its own. And yes, improved hamstring needs to make a comeback because it was the quintessential warrior tool.
  • More shield moves for Arms! I want to use revenge, I want to do non-terrible damage when I have a shield on, I want spell reflect on a lower cooldown.
  • Make armor matter; If I'm wearing plate it should give me some sort of advantage against physical damage classes. Right now nearly all attacks are either magic or bypass armor in some way.
  • Don't let disarm get trinketed; this and shockwave are our only peels. Also, I would like to see disarm do something to casters as well, perhaps reduce their damage/healing by a % when they are disarmed.
  • Heroic Leap glyph baseline, as other have said this is mandatory in the current meta game.
  • I am not completey sure on this one, but reduce the occurence of strikes of opportunity considerably (and the effect mastery has on it) and make it do twice the damage.

#3888103 Charge around corners / Leap onto obstacles

Posted Celaurthor on 17 May 2013 - 01:02 AM

I could see them putting a talent in for intervene z-axis but increasing the cd 300-400%, which would give the mobility you are asking for without being allowed to get to places people cant get. But the other ideas are probably not plausible. Nor do I want to see warriors charging over walls unless they are destroying them in awesome fashion.

#3887605 Charge around corners / Leap onto obstacles

Posted Marshmellow on 15 May 2013 - 10:11 AM

View Poststalebagel, on 15 May 2013 - 09:50 AM, said:

warriors should just be able to destroy pillars altogether

INB4 Big red warrior busting through a Tol'Viron pillar "SUP SHAMAN""

#3891118 Arena Junkies should support another game instead of WoW

Posted Braindance on 24 May 2013 - 03:05 AM

1) AJ is a very, very small fish to even think of competing against other LoL or SC forums. Who in their right mind would even think about coming to AJ to get info for the above games when there are far better, older sites with x20 the amount of active users and infrastructure

2) AJ was made for WoW - if Curse wants to get involved in LoL or SC it can simply make a new site and drop AJ

3 And finally, there is no chance that wow will manage to get players from LoL or SC, because those games have nothing in common with wow.

Wanna get more people playing pvp? Play with people that don't pvp - offer to boost them for free and shit.

Streamers are also a loss of ppl, because many players rather watch other players play than play themselves. Rbgs are also a big loss.

#3896927 Hunter changes incoming: Share your ideas

Posted Moreudirl on 09 June 2013 - 04:51 PM

nothing against reckful but watching his stream and basing anything off it other than rogue related issues and "possibly" warrior related issues is silly.

if youve watched him play his feral you would assume feral druids are garbage atm lol, he has fun playing new classes and people enjoy watching him do it. It does not mean he has a remote clue what hes doing yet.

#3894300 AMS

Posted Phillol on 02 June 2013 - 09:38 PM

View PostJontex, on 02 June 2013 - 09:21 PM, said:

Having 2 trinkets kinda makes up for it doesnt it
no not really not when some 1200 ele shaman one shots you thru AMS

#3869725 Shadow Priests nerfed

Posted CreepStatus on 02 April 2013 - 12:00 AM

View PostWildeHilde, on 01 April 2013 - 11:48 PM, said:

Just to make sure, you realize we still have April 1th currently. So don't be too sure this is all valid information on mmo-champion.

It's 1st btw, that just had me bust out laughing cause I imagined it in a Ayraswag lisp voice saying April Firth

#3869706 Shadow Priests nerfed

Posted Eltekk on 01 April 2013 - 11:37 PM

Now remove mind-numbing, most retarded shit ever.

#3869386 Tournament announced and Junkie status change!

Posted WildeHilde on 01 April 2013 - 08:15 AM

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1.) Arena Junkies Pet Battle Invitationals

Pet Battles are PvP! Pet battles will now be featured by ArenaJunkies and  we are looking for guides, videos and the AJ Pet Battle Invitational will soon be hosted. Our marketing team determined that there is much larger viewer base available for pet battles than for arena battles. Based on this we also decided to have a 18000$ price pool for the first tournament. The rules will be double elimination and we will have qualifiers on selected US & EU PvP realms. You will have to choose a comp of three pets prior to the tournament and are not allowed to change them. We got the confirmation that Brian Holinka himself will be co-commentating the final round. Lovely to see such a support by Blizzard!

2.) Junkie status change

In the past many players bought Junkie access over boosts and similar shady things. We decided it is not determinable by us who might or might not be a real junkies. So we decided to replace the Junkie requirement with the Brutally Dedicated achievement and give access to everyone with that achievement. We think 300 won arena matches prove someone knows what he is talking about and can be a viable member of this site.

Note: This feature will be implemented soon along with an update of the forum software.

3.) Female gamer support

We noticed that comments about female streamers were often not as respectful as they could have been. We decided to counter this by featuring streams of female gamers more prominently in the future. We also consider doing "Girl of the month" vote on female streamers in the tradition of World of Ming. If you want your stream featured please send Hildegard a private message and add some screenshots of your stream.

4.) Suggestions needed!

We are sill looking for your suggestions to make ArenaJunkies better. Just reply to this thread and let us know what you think about the latest changes

#3863394 Healing Specs in S13

Posted Contrololold on 18 March 2013 - 04:52 PM

Priest is easily most OP healer

-Life swap some 0-100 np
-Mass dispel all CC / defensives from a mile away
-100k absorbs on everything that moves
-Life grip z-axis
-Not to mention disperse and crazy burst with DP

#3869264 5.2 class representation (top 50) per battlegroup

Posted Azaelz on 31 March 2013 - 07:21 PM

I like how no Warlocks posted here cause they all quit ^_^

#3868267 Weekly viewer casted games by Conradical & Azael!

Posted Azaelz on 28 March 2013 - 11:44 PM

*** Next Broadcast - Saturday, April 13th will be on European servers, but may have to be postponed as I may be in the process of moving ***

Hey guys, been a while since posting here but I had an idea I think a lot of people will enjoy and after talking to Conradical and him agreeing to get in on it I decided to go ahead and give it a shot!

The basic idea is that you show up in stream chat with your 3v3 team ready, and when we're picking a game you post your rating and setup in chat and then we'll select two teams around the same rating and cast your games with the regular tournament UI.  It'll be done on US servers for the first week - maybe we'll try EU servers as well assuming we can get accounts and it's popular enough so as long as you're on US servers and willing to add us on battle tag you're eligible to play!  We'll be queuing up using 5v5 wargames so that Conrad and I can join the game and then you'll simply kill us off and the game will proceed like normal as it does in all the online tournaments.

It's going to be on twitch.tv/egazael this coming Saturday at 2 PM EST so please help spread the word and show up! We'll be able to make it better and better and take viewer ideas etc for this if it goes well - also hopefully going to be able to get some relatively high level games for the end of the night - and perhaps have the most popular team of the day fight against a famous team or something like that!

Thanks and let me know what you think!

#3867827 Current state of AJ: Moderation

Posted Thaya on 28 March 2013 - 05:46 AM

I think more of you guys should appreciate the timing. We got an actual PvP developer, who reads feedback and is easy to reach, and who gets things done. There were multiple blue posts stating that Blizzard acknowledge how unfriendly PvP is for new players (and/or unattractive for the general mass of players). Something big can happen any patch note now.

You should also appreciate that AJ is still the main WoW PvP resource. We are the prime example of a PvP community. The better this community is, the more attractive PvP (and AJ) will be. If all we ever talk about is how bad the game is, it's no wonder that nobody wants to get into it, and the irony is that we keep playing and then complain about a lack of participation.

It's so easy to write negative posts about how hopeless and pointless everything is, and blame the game or just say "well, that's how it is and there is nothing you can do". But we can, and these discussions here are aimed exactly at that.

#3867793 Current state of AJ: Moderation

Posted Feliclandelo on 28 March 2013 - 04:07 AM

Honestly, remove the Junkie access. Or put something like "arena games played" requirement or w/e. Lower it to 1800.

#3867266 Holinka appreciation thread

Posted Hyrmine on 27 March 2013 - 02:05 AM

I think it is safe to say that Blizzard employees read AJ so, thank you Blizzard for employing/promoting someone who actually does his job right. Hopefully GC won't have be involved in decision soon so Holinka can improve PvP even more.

There are still many who don't know his twitter or don't even have an account to tweet at him, I encourage you to do so since he actually replies to most tweets and unlike GC he actually says things that make sense.


I found more information regarding Holinka! You can find out more about him on his LinkedIn profile here:

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Prior to working for Blizzard he seems to have been working on a game called Transformer: Fall of Cybertron. I've never heard about that game personally. The company only had 200 employees it seems.
And before that he was a Senior Game Designer at THQ. Pretty interesting!
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