What should be done is something to address mana regen in arena. Back in s1/2/3 many games revolved around getting drinks consistently. Granted it wasn't perfect, but it was much better than what we have now. We need to get back to where mana is an actual issue players need to deal with. It may not seem like a big deal, but I assure you it changes gameplay significantly
elorahnahimi, on 07 October 2013 - 10:55 PM, said:
i'm not really mad, it's just this game has been no way enjoyable in mop, i don't even want warriors gutted, just the mobility toned down.
whats the point of playing a game where i have some kid sitting on me for 5mins at a time, nearly impossible to kite, doing more damage than i'm doing, and harder to kill than i am?
it is what it is, it's just every arena game i play has 1 or more warrior sitting on me, and you can always tell when a class is seriously broken when you start seeing 2 of that class+healer popping up as a viable comp.
double dk healer.
double warlock healer.
double warrior healer.
That is exactly why I said you survived worse seasons, and getting a glad title at the same time.*+
I really feel your pain - however the culprit is the double interrupt and MSR being applied to the warrior. Think of that:
Want mongo damage=skip shockwave and stormbolt, go bloodstorm->leaves you with the double interrupt and charge stun, no other lockdown available; a true, pure dps spec
Want good lockdown=skip bloodstorm, go shockwave and stormbolt->leaves you with a very good lockdown arsenal, but the damage potential is significantly reduced
Want exceptional burst=go avatar+shockwave/bladestorm, skip bolt->leaves you with OK lockdown, supreme burst, but average damage outside of 3 min cds
I am more than confident, that if the double interrupt is fixed, everything will be fine.
I'm not sure if that was mean to attack me???
I just think you guys draw too much attention to ratings when it comes to good content. Convict (the swifty troll) has junkie status from "current' ratings, but you'd have to have one hell of an argument if you assert that he is a more thoughtful poster than the posters with past gladiator title(s).
I think the only problem with warriors atm is the way defensive stance/2nd wind? scales with the current resilience change. On ptr, before this change, warriors felt weak, even when the rest of their toolkit was set in place. It's only the fact that they can play very aggressively right now because of a forgiving defense mechanism which makes their toolset seem really annoying.
It's not the tools that need to be removed, which are not really much more than what other classes have in total, but the passive defense that needs to be scaled down. If you reduce warrior utility now, they will just become damage monkeys again.
It never stops and this isnt even taking into account other variables. Something needs to give here. Having to juke 2 interrupts, 2 spell reflects, get charged twice, get shockwaved all in a never ending cycle is absolutely too much. Warriors are everywhere because the class is broken. Most warriors can be successful in arenas by simply mashing a rotation of never ending cooldowns to counter a caster.
Imo warrior mobility is way too high. Even playing a spec that has roots and a knockback, it takes a very long time to catch a warrior without a CD to get back to you. The mobility would be fine if the control wasnt so high/
Hello there Statichavoc. Please follow these simple instructions and reap the results!
Wait until you see some orange circles in your screen - then press 2
When you are familiar with the above you can optimize the rotation, by pressing P to bring up your spellbook, then enchanting your weapon with Flametongue. Right click the icon, mouseover to your weapon (you can press C to bring up your character sheet and find it at the bottom) then left click. Afterwards, press P to bring up the spellbook again, then find the ability called "Unleash elements". Bind that to 3. In the above rotation, after you see the orange circles, press 3 then immediately press 2.
I hope it helped. Good luck, and may the elements turn your opponents to cinders!
Warrior single target damage doesn't seem any bit higher than other melee classes that also deal consistent damage. In fact, the only time wars do this "insane" damage is when they AoE. Which is usually only meaningful in a comp that allows it. And I don't really see an issue with that.
Only two posts that actually made some sense and maybe worth responding to...
Saikx, on 22 September 2013 - 08:41 PM, said:
warriors have the same uptime as WW Monks now = you cant even take a shit in private anymore, give them damage or mobility not both
@Xaryu. Warrior damage is not op. I tell you this right now because dk still outdps warrior easily even with their shit mobility. Also DK on healer is still like x10 pressure than warrior on healer.
I'll explain why you feel this way tho, is because we actully have more uptime from couple qol changes that happend this patch. One is hamstring off gcd and the other is reflect & wall w/o shield. We don't have dps loss like previous seasons anymore except when we need to go d-stance making us rage starved.
Also regarding our mobility, NOTHING changed from last season. We still have 30 sec root breaker and nothing else to come out of root w/o dispel. Now that most of high rated warriors are taking storm bolt instead of avatar. It is more so this way. Thing is we would usually take bladestorm vs mage comps so we can have more uptime and that's the only reason you may feel we are unpeelable.
Tbh, damage and mobility defines our class since the begining of this game. I'm sure you have dealt with it many seasons already.
If you take either the damage or the mobility away from our class, then everything goes back to last season or s11. Rogue is played differently and they would always have their place in arena 3s. But why take warrior or DK over hybrid melee like enh, ret, feral when they can do the same damge or more damage(last season) and have so much more utility for the whole team?
You guys just need to come down a bit. Best pala US like Shindy and best ele US like Kisz are not even ranked above top 100 yet. We are just going into 2nd week of the patch and there are just not enough games played to say what's clearly OP and what's not. It's not too late to complain even after we all get full gears. Let's see what happens then.
I actually do kinda agree with your idea. There has to be some sort of reward for juking pummel or reflect. But then again, if you put them on a share cd? Who would use disrupting shout or MSR? U have pummel up or reflect up by the time share CD is over and then what???
They would have to make it like when you disrupting shout, you can still follow it up with pummel but u can't use pummel then disrupting shout right after. Since disrupting shout is on a longer cd and it's aoe. Same thing for spell reflect and MSR. Blizzard would have to just come up with new design to make it work for everyone but that's just their work...
Tbh, at 2200+ rating, ppl are already adopting to double kick and double reflect. They just juke it twice. It's easier than before because now most warriors at like 2K below doesn't even bother about juking. They just pummel or disrupting shout on cd.
That's just my 2cents from playing warrior above 2000~2400 mmr 1st week of the patch.
So far, it's the best patch ever IMO. No arena team, regional queue, I mean cmon how can it be better than this shit??? Just try to enjoy the game more instead of worrying about dropping MMR.