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Member Since 13 Feb 2009
Offline Last Active Sep 26 2015 03:42 PM

#4454924 2v2 as warr this season. did i become shit.

Posted HeyimJack on 17 July 2015 - 07:26 PM

Jaimie why u gotta be such a fkin cunt

#4454861 state of deathknights

Posted Jim_Jim on 17 July 2015 - 04:35 PM



When you cast Cone of Cold, a patch of ice is left on the ground below the target area for 6 sec, slowing any enemies in the area by 50%.

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#4453811 Mercenary Mode

Posted stalebagel on 16 July 2015 - 12:10 AM

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#4453781 Mercenary Mode

Posted Bluckstack on 15 July 2015 - 11:17 PM

would be cool if it works for arena, i think its nice to see different stuff from time to time

#4449704 Expansion theme announced, timetravel stuff again

Posted Regent on 08 July 2015 - 07:48 PM

Now, if only they could find a way to timetravel in real life so we can play WOTLK again.

#4447736 Stormbolt....

Posted Häxantutto on 05 July 2015 - 12:16 PM

how about you take that stormbolt, and give us our charge stun back together with safeguard breaking root, we will use shockwave instead, overpower so we can hit rogue since they have 100% dodge permanently almost and perhaps heroic strike aswell.

#4445966 10 Arena Wins a Week Should Give an Epic Strongbox

Posted Naraga on 01 July 2015 - 06:52 PM

Should just get the old gear system again.

Offset for honor mainset for arena points (conquest) and rating requirements on peaces.

#4445921 10 Arena Wins a Week Should Give an Epic Strongbox

Posted Tenk on 01 July 2015 - 05:44 PM

I don't know if this has been discussed before, but I think the topic should be revisited and pushed.

Arena participation has seemed to be on a decline as of late, and I think this could actually help.

I picked 10 wins because this was the old BC requirement for points (although you could lose) and it seemed appropriate.


1) Encourages more players (ie people who may be afraid of arena) to queue thereby increasing the pool of arena players.

2) Encourages arena players to remain active each week thereby discouraging sitting on rating and a stale ladder.

3) Allows more opportunity to get RNG off pieces.


1) People might see it as "forced" to do arena. I don't think this is any different from "forced" to do RBGs or ashran though.

2) More gear available. In some eyes this is a bad thing.

Any other thoughts?

Edit: All gear should be available for conquest points as has been discussed in numerous other threads.

#4442552 6.2 warrior gameplay discussion

Posted Matduke on 25 June 2015 - 12:46 AM

RIP Overpower

#4409198 Q: Anyone else playing other MMO's?

Posted Avengelyne on 13 April 2015 - 07:33 PM

Not MMO's i'm considering but random unrelated post about fighters below.. got an hour to kill at work.

I'm considering getting back into SF4 or trying smash, and will probably make SF5 my main game when it comes out. The cross-play feature they are promising between PC and PS4 has huge potential. Nobody has really pulled it off before.

It has a lot of reasons to actually get good at the game. There aren't many (if any at all) players making 6-7 figure salaries that literally just play 24/7. Arguably the most popular and well known player Daigo, up until Madcatz sponsored him 2014 had a job working at a nursing home 5 days a week.

There are of course sponsored players and those that do make a living, same as WoW streamers, but if you're a beginner in games like League you will probably never reach the top while maintaining an actual job or education. I get why SC2 got huge respect, the inputs per second were insane. I was an MLG coach throughout high-school for Gears, and anybody in any competitive scene ever knows fighters are the most technical, difficult and most respected competitive genre.

My entire rational between considering SF4 over today's Mobas is although Moba's are hugely popular, supported, highly accessible etc., the fundamentals aren't so different from WoW arena. If you have thousands of hours into learning the ins and outs of them that's really all it there is to the game. You aren't going to get recognized if you don't give it all up. What's the point of playing a competitive game without that recognition? Mine as well go play some RPGs or PvE.

Why be a gold, diamond, challenger or whatever the fuck you are when there is a squadron of teenage highschool dropouts getting paid to play it 24/7 that will always be better. The big shitstain part of the whole thing is that there's fucking 6 buttons (really only 4 combat buttons) and it's click to move. The major competitive aspect of Mobas is game knowledge and teamwork. When (and it's when, not if) the next big thing comes round those dropouts will be fucked, and time you put in is effectively wasted.

There was a tournament at my College last month for SF and MVC, 15 minutes from my house. There are local tournaments in Toronto like every other week. Capcom hosts huge tournaments like Blizzcon 4 times per year for different regions, and a world championship series. They also host online tournaments with serious prize pools. That's just capcom. There was a Redbull tournament in Paris with a serious prize pool last month, and there is Evo every year. Capcom supports all of it, and there are NO bots, NO cheating, NO ddosing, NO wintrading, NO pilots. Your success revolves around you getting better at the game and challenging others.

Skills you have there are transferable to other games which is a plus. The genre will never die and has always been around. There is no team synergy, you won't be fucked out of tournaments because you can't find partners, you don't get fucked if your class isn't good this season, etc.

off topic rant below..

It's kind of why I still arena, you can be a R1 player without quing each and every day. You can be a "top player" while it's your hobby. If I ever started another MMO it would be casually. Pouring your life into an MMO is a mistake because they are made to be time sinks, not to be played competitively.

It's a shame really. Blizzard (Activation, actually) has a great game that players clearly care about a lot and love, and the PvP scene could be huge but honestly negligence and empty promises has turned arena to shit. I can only imagine if GCDTV never took off there would literally never be queues (in US). The only way to actually play arena these days is to queue Friday and Saturday night when GCD teams are practicing. Otherwise, you can have some luck between 12pm est and 3am. Usually there are owls that wake up at like 9pm queing then. Hopefully you get lucky enough you don't get alts of alts sniping people with counters. GL, HF. Also, SHIT rewards! Not a single goddamn person liked the S15 mount.

TL;DR: Don't play MMO's competitively unless you want to PvE hardcore or play casually with friends

Play a game like CS or any shooter really besides CoD.

Play a fighter, Smash, SF4, MVC etc..

Don't bother with MOBA's if you want to go big, unless you want to give up everything or be a spec of sand in a desert. They are good for fun and with friends, but just as toxic as korean grindfest MMOs in terms of time sinks.

#4408530 warrior self heals

Posted La1n on 11 April 2015 - 02:31 PM

View PostArmiger, on 02 April 2015 - 12:20 AM, said:

anybody else feels like ER aint heal a shit? i mean, 10% of your total health and another 20% as a HOT is not even noticeable unless you waste all of your other defensive CDs or maybe im just talking bullshit but that´s what i feel and what i´ve noticed is that the 10% moar hel from mortal gliph doesnt stack with your self heals... and impending victory and second wind are shit, both are worthless.... sorry i just miss so much wotlk second wind and blood craze...

sorry my english sux not my mother language.

I think the heal is fine, ive been 2800 mmr in 2s on my Dk/Warr in 2s with the same feral this season, This was back when Frost Dk had that retarded healing and Fury wasnt buffed yet, It was allot easyer on the warrior and a struggle on the Dk, Enraged regen is very strong imo, Granted Feral healing has allot todo with keeping you up while you wait 45 secs for DbtS then when Dbts Falls off you have Regen ready, Anyway i felt allot safer pressing Regen than conversion, But thats just my personal exp.

View PostTheed, on 10 April 2015 - 05:33 PM, said:

If anything I feel like warrior survibaility is too good. Being able to sit def stance all game and still outdamage everyone is a bad design. Retarded Enh Offheals and low cd cocoon make it almost impossible to kill a warrior in turbo.

You say Warrior Surv is is too good then go on too list 2 other classes spells.....MWturbo if anything is a perfect example of how a team should work if you ask me, Not one thing in there is "OP" but combined the comp is pretty good, Isnt that how pvp should be?, They need too work together too make it work, They cant just have a Rogue training a healer with infinate sheild wall and defensives running for long persiods with no support or a hunter simple switchign target every 1 min and being able too solo what ever the fuck it wants.

As for class diversity ect, i feel warrior is also in a good place there, Warrior play style feels unique imo and i'm very happy about where it is, For me Warrior is almost not even a member of the team, its like warrior is just a weapon, A gun (Other than the odd spell reflect we contribute very little other than damage), Our team needs too maintain us so we can do our job, our one job we can only do with their help, You get the idea.

#4406260 warrior self heals

Posted Pinka on 02 April 2015 - 05:24 PM

View PostCovlol, on 02 April 2015 - 04:51 PM, said:

Warrior healing is where everyone else's should be.
You are right. With hybrids doing a bit more healing at the cost of mitigation/ avoidance. But then. It seems to be impossible i guess.

Warriors, dks, locks should be tanky but low self healing.
Rogues, hunters, mages should be able to avoid a lot of damage but also with low self healing.
Hybrids should have some higher self healing / having the ability to heal others. But at the cost of their own mitigation.

But sadly there are classes out there that seems to have all of it in a single package.

#4406190 GD Activity is Depressing

Posted Dhorothy on 02 April 2015 - 11:00 AM

I miss the sense of community in this game, they've added all these easy features like dungeon finder, arena finder, que arena from interface etc etc, but in the end we just sit more alone and keep to ourselves. I enjoyed the good days of things like sitting at the que npc and not having flying mounts everywhere. Even if you didn't know the people around you, you still felt that sense of community. Now we just sit in our garrisons manhandling ourselves inbetween ques :/.

#4404384 Warriors broken? this game is dogshit

Posted inhume on 24 March 2015 - 03:56 PM

Because that damage is stoppable. You guys were too focused on offense and didn't even play defense well in any of the games.

The one where you spammed heals, your mage cancelled block with 6 left seconds during their full offensive cds because you didn't want to stop pressing offense. He walked into a warrior during avatar.

Basically, you made mistakes and lost. Don't blame the game.

#4403528 Warriors broken? this game is dogshit

Posted Revolol on 22 March 2015 - 05:16 AM

I'm just amazed he was able to control his character long enough to do that.