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Covlol

Member Since 13 Feb 2009
Offline Last Active Today, 03:25 AM
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#4172068 All Inclusive Warriors in 6.0

Posted Pinka on 17 July 2014 - 11:47 PM

I think the fewer but bigger hit mentality was already fixed when they removed overpower and changed our mastery. Which they did. I think im fine with the cs, ms, ww, rend rotation. 4 buttons. In pvp hamstring nearly counts as another rotational ability since we have to constantly keep it up.  So 5 buttons. I just think bringing execute into the rotation destroys it.

Eventually they will nerf execute. Then notice rng still can happen so they remove the talent. And we are left with noodlexecute again. Just change that talent and i think we will be just fine.

Keep up hamstring, keep up rend (let it bleed out before reapplying), Save rage for cs. Dump with ms / ww. Rotate ms ww if not.
I actually think it is some kind of a proper rotation. We don't have procs. But we do have rage management.

A bad warrior will prob not save up rage for cs or reapply rend before letting it tick out. Or spam ww too much being rage starved for MS. Tbh theres so much in that rotation that can go wrong.

However a bad warrior with rng can still weave some lucky executes and random 1 shot. So just fix that.


#4171981 All Inclusive Warriors in 6.0

Posted Speedymart on 17 July 2014 - 09:50 PM

View PostCovlol, on 17 July 2014 - 09:27 PM, said:

when were we crap this xpac?
s13

I also like overpower on live as it is consistant, unavoidable damage

I really wish they'd buff it by like 5% so totems stop living with ~50 health


#4171504 All Inclusive Warriors in 6.0

Posted Pinka on 17 July 2014 - 08:31 AM

Why not make the talent have a chance to proc your next mortal strike to consume no rage? Fixed burst issue of an extra attack. Still a dmg increase cause you can spend that rage on a filler instead.


#4171342 All Inclusive Warriors in 6.0

Posted Speedymart on 16 July 2014 - 09:59 PM

View PostRippedLife, on 16 July 2014 - 09:41 PM, said:



this is not true and you know it, give a new guy WoW or just look at 1k mmr games, people are actually not good at this game.

warrior might be easy but the statement that everyone can pick up a class and be good with it is not true.

PS: ofc if an already good player picks up warrior he will have an easy time

Warrior skill comes from effective cc rotation, that's literally it. The reason those warriors as 1k MMR is because they all click and backpedel so hard they have absolutely no clue what's going on. This applies to any class, and a decent 1900 player or so can pick up warrior much easier then most other classes due to our severe lack of depth at the moment


A lot of other classes such as else shamans are pretty easy to pick up as well, the main skill gap bring off healing and cc avoidance ussage in this case



Anyway, was playing some arms on beta again. I did a 1v2 against a feral and ww monk. I 100-0d the monk in about five seconds, but he had no idea what he was doing and didn't Karma or anything.

However, once I turned my attention to the feral I had around 150k, he kept dodging every ability until I had around 40k left where I got a bunch of execute procs in a row. It was literally 109k exe 80k ms 97k exe 90k exe. I randomly globaled the fuck out of it out of nowhere inside a single shockwave without reck and just trinket proc. We are so absolutely helpless on the beta without any reliable rage gen its crazy. I was constantly just flat out globaling people in 3-4 gcds if I had a couple auto attacks hit in a row for rage cap and then dumping it all into execute procs and ms/cs.

The playstyle is just s12 where we were stupid clunky but randomly globaled people. If this goes live our damage will be nerfed into oblivion and we will be absolutely invalid for the first season or so


#4170589 All Inclusive Warriors in 6.0

Posted Speedymart on 15 July 2014 - 10:54 PM

View PostFlavours, on 15 July 2014 - 10:42 PM, said:

Does no one else love the current play style of arms warriors? :(

They cannot pick and choose ability restrictions to add back into the game. If they wish to bring back stance requirements in any form then they must also bring back the form requirements that shadowform or moonkin form use to have, in addition to druid abilities no longer automaticly putting them in the correct form, once again requiring macros. This are are only a couple of examples, but even things like permanant water ele are huge class usability changes that would need to be reverted to keep things in line.

The reason stance dancing was fine before was because other classes had similar restrictions on their abilities in one form or another. In cata they started removing those restrictions until they removed nearly all of them in MoP, or at least relaxed them enough so that a 100 macros weren't nessecary to play the class at it's basic level.

They must either revert multiple classes to the old playstyle or revent none. The current beta playstyle is absolutely horrendious rotation wise, and as a result we haven't gotten to the point where we can even test out how bad the stance restrictions are.


#4169920 All Inclusive Warriors in 6.0

Posted Speedymart on 15 July 2014 - 12:59 AM

it'd be cool if they removed ~70% of the dps self healing in the game, would really balance a lot of things out


#4169140 [WoD beta] Melee balance on beta realms

Posted Deonto on 13 July 2014 - 09:16 PM

Quote

And on the other hand, melees retain their current abilites. Warrior can still Fear while focus stormbolting or shockwaving people. Monks can still leg sweep/ox wave and they can still Paralyze.

Warriors have also been "shit on" in terms of CC/utility on the beta. By quite a lot, actually(lost charge stun, double stun, disarm, a whole talent tier of control..). Sure, we can still fear and stun a target but that's about the extent of warrior control.

As for the beta itself... I dunno. It's hard to get any decent testing in with how often it crashes. And with how many broken things there are in general(mainly the classes/specs that can live forever and off-healing of some specs). I personally think they need to fix the majority of the broken things before actual, solid, testing can start. I will say with warriors so far though that... Our burst is broken on the beta in the most recent build. I mean, with CDs and some rng you can almost 100-0 someone in a few GCDs.

Sadly I can't say much on casters(haven't played against any good ones). Melee do seem strong atm, though.


#4169452 All Inclusive Warriors in 6.0

Posted Speedymart on 14 July 2014 - 08:46 AM

i miss ghostcrawler ;_;

he would've made this right! :ph34r:


#4169191 World of Wallcraft

Posted jaimex on 13 July 2014 - 09:46 PM

the whole metagame of pillaring is disgusting


#4165885 WoD Alpha Warrior Notes

Posted Jalopy on 10 July 2014 - 02:34 AM

View PostCovlol, on 10 July 2014 - 12:00 AM, said:

Anyone get chance to play arms today with new beta patch, how does it feel with new rage regen and rend?

Using the slam talent since both others are apparently entirely broken.

CS > MS > Rend > Slam > WW for rage dump in a CS over slam

Very little to zero downtime as of now. MS hits like a fucking semi, I hit a dummy while fully raid buffed for 100k+, one of the level 102 ones. Due to early theorycrafting showing DPR values of slam, I've been cancelauraing the buff the talent gives you before each slam. Using ravager too, but in PVP I can see IW being best since the fire damage will ignore armor. Can also see with enough haste in later season, tab targeting MS and alternating to maintain the mortal wounds debuff on two targets might be valuable micromanagement in comps like WLS.


#4163548 double blood 2s back?

Posted Speedymart on 07 July 2014 - 02:18 AM

please no


#4160878 WoD Freezing Trap

Posted Esiwdeer on 02 July 2014 - 09:01 PM

ya wouldnt that be crazy if a class could spam 8 second cc really really often?

broken almost

jk wizards for entire game h3h


#4163347 All Inclusive Warriors in 6.0

Posted Speedymart on 06 July 2014 - 06:27 PM

View PostEzyo1000, on 06 July 2014 - 06:16 PM, said:



I forgot diversity is bad, certain classes should only be able to play 1 spec.  There is never a good reason for why having multiple specs viable is a bad thing other then "because x has always been the PvP spec"
That's just how shit works around here mate. Arms or bust. Prot is also acceptable for those moments where you feel like being a faggot though


#4162477 Necrotic Strike gone in WoD

Posted ROKMODE on 05 July 2014 - 01:03 AM

good
fuck necrotic strike


#4161937 All Inclusive Warriors in 6.0

Posted erskjans on 04 July 2014 - 11:53 AM

Anyone els but me that wish they returned the rage mechanics from WOTLK? So we get rage from damage taken aswell as damage done, with this rage system it feels like if we get kited hard we won't have any rage to do something when we connect to the target anyway. But I have not played Beta so I don't know.
Another thing I liked with the old system was that we got stronger with gear and that feels very warrior like.




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