Jump to content

  • Curse Sites
Help

Covlol

Member Since 13 Feb 2009
Offline Last Active Today, 02:42 AM
-----

#4190788 Just a reminder to WoD devs if they ever do read this board

Posted Clamnesia on 13 August 2014 - 11:31 AM

View PostLolflay, on 13 August 2014 - 02:16 AM, said:

1) Remove Parry. It's so fucking stupid that it's unreal. Seriously, NO MORE parrying in PvP. Balance around it accordingly.

( might as well remove dodge as well, outside of stuff like evasion )

2) Melees were balanced around having infinite resources. Casters were balanced around having finite ( or infinite, but with proper management and gameplay ) resources. The solution isn't to add infinite mana to casters and make melees do better sustained, the solution is to KEEP the previous solution going strong.


That is all. ( also, well done making ability prune so hurtful for casters as opposed to melees )




3) Remove self healing from everything but hybrids and Nerf the shit out of hybrid self healing so that its a viable way to OFF heal and help in a pinch, but not able to reliably keep their team up for X amount of time. Pure DPS classes shouldnt have self heals and Hybrids need to be punished when they heal. Make their heals cost double or even triple, so that its a last resort / desperate measure kind of thing.




Fixed.


#4190662 Just a reminder to WoD devs if they ever do read this board

Posted Lolflay on 13 August 2014 - 02:16 AM

1) Remove Parry. It's so fucking stupid that it's unreal. Seriously, NO MORE parrying in PvP. Balance around it accordingly.

( might as well remove dodge as well, outside of stuff like evasion )

2) Melees were balanced around having infinite resources. Casters were balanced around having finite ( or infinite, but with proper management and gameplay ) resources. The solution isn't to add infinite mana to casters and make melees do better sustained, the solution is to KEEP the previous solution going strong.


That is all. ( also, well done making ability prune so hurtful for casters as opposed to melees )


#4192747 All Inclusive Warriors in 6.0

Posted Speedymart on 17 August 2014 - 02:31 AM

I miss overpower


I just want the parry bullshit to go away, I need some consistancy in my warrior life


#4185220 Deaf player hitting 2200 in 3s

Posted Elixa on 03 August 2014 - 06:22 PM

Hitting 2.2k 3 seasons in a row was pretty awesome for me. I ran god comp with friends for funzies, but didn't realize were doing so good for our first night of playing together at 2300 mmr and no they are not gladiators. So yeah thought I'd try this, in search of players for arena or rbgs. Over 2k-2.1k cr on 4 toons this season for both arena and rbg. Looking to play on my 2100 cr hpriest for both 3s/5s and 2040 cr dk for rbgs. 2k cr in arena as well, but prefer rbgs more on it. Maryjane#1856

Cheers.


#4190593 All Inclusive Warriors in 6.0

Posted Speedymart on 12 August 2014 - 09:14 PM

View PostEvilcow, on 12 August 2014 - 04:29 PM, said:

I asked this to Celestalon and Holinka on twitter a few days ago, they say there's no plan to include Slam in warrior's mastery.
So I guess Sudden Death will outscale Slam as we get more gear...

Also, am I the only one that thinks we shouldn't change to DStance whenever we taunt a pet off a team mate?

I've had taunt macro'd into MS for pet123 for a long, long time. I had to take it out with the new build and I was kind sad about it.

On the bright side, prot in defensive stance is pretty fun! Though I did get into a 10 minute match with me and a rogue trying to kill a blood dk. Self healing for dps absolutely fucking insane and needs to be purged from this game

Quote

really dumb way to handle warriors swapping stances, just treat it like wotlk where the penalty for swapping stances was you only retained max 25 rage between stances (or something like that? it wasn't 100).

was like 25, 80 if you talented into it


#4190434 All Inclusive Warriors in 6.0

Posted Pinka on 12 August 2014 - 01:03 PM

I don't think the defensive stance change is to let us pool rage to swap back and unload. It just helps us from feeling completely rage starved so we get some no rage cost low damage abilities to use. (Remember MS is going to cost rage now.)

So if we swap to def stance the first attack will be revenge followed with a couple of devastates. Then we can either choose to spend rage on MS or Shield barrier depending on the situation.

Thinking of it it doesn't feel it is that much of a bad change. It will punish the warrior for sitting in def stance for too long. But it will be a benefit for those who will see burst inc and quickly swap to barrier up.

So first i tought it would punish a warrior for stance dancing. But now i see it is a great defensive change we will get that will be nice if used well. But will be punishing if used wrong.

Personally i will enjoy this cause this brings back more of the tank hybrid feeling.


#4190266 All Inclusive Warriors in 6.0

Posted Speedymart on 12 August 2014 - 02:39 AM

I now have ~4 basic attacks for no fucking reason


Not too sure where they're going with this. The defensive stance/ms change is strange and I'm curious to see where that leads, but I'm kinda worried at the moment. We could theoretically just sit in defensive stance and just dance to bstance for reck/csmash and head right back at this point just due to how spamable devestate/revenge is.

CS - MS - Dstance - Revenge - devestate spam until revenge/ms is back up. When csmash comes back up you just repeat.


I believe they need to rework the stance bonuses. The 25% damage reduction from defensive is too good to not use. This need to be lowered to 5/10% and have us balanced around that.


#4188379 Blitzkriegqt - Cleave or Die (2700 TSG)

Posted zzatbrah on 08 August 2014 - 12:12 PM

why in the actual fuck does dannycarrey play with this thing when she's an obnoxious raging child


#4186975 Burst of Speed "Nerf"

Posted Xerox on 06 August 2014 - 06:29 AM

Is this a bad joke? It feels like a really bad joke.

They said they felt the energy cost was an issue... this nerf is going to make 0 difference what so ever.

For a skill that removes all snares and gives you mongo nascar speed boost, the energy cost should be ATLEAST 40+

Rogue
Ability Consolidation and Refinement
  • Burst of Speed now costs 20 Energy (up from 15 Energy).



#4185985 Arena 5v5 titles will be removed

Posted Pinka on 04 August 2014 - 10:22 PM

Why not give sepparate titles for each bracket so everyone has their own kind of fun. Let the value of it just be judged by the players.


#4185958 Arena 5v5 titles will be removed

Posted Speedymart on 04 August 2014 - 09:40 PM

please bring back 2s


its awful now because of the complete disregard of it in the trainwreck of changes that was mop


#4185943 Arena 5v5 titles will be removed

Posted Theed on 04 August 2014 - 09:22 PM

Posted Image

Source: https://twitter.com/...399309131087873

Pretty good change. It will be dead after this change and needs to offer something else like RBG cap?


#4185373 All Inclusive Warriors in 6.0

Posted Jalopy on 03 August 2014 - 11:25 PM

Posted Image
Posted Image

SD nerfed to only consume the base 10 rage. Also Celestalon confirms he wants 40 rage executes to be shadowburns.


#4185193 All Inclusive Warriors in 6.0

Posted Speedymart on 03 August 2014 - 05:06 PM

View PostEvilcow, on 03 August 2014 - 09:43 AM, said:



Why have stances at all then?
Could just remove DStance and give us Shield Barrier in BStance without shield requirement...

Because it dictates your current role. Flavour and all that. Defensive stance and battle stances used to be very minor stat difference, heck even berserker stance used to increase damage taken.

Currently stances are too extreme in either offensive or defensive and it leads to the current issue of stance dancing not being fun. If defensive stance went back to like 5-10% and we were balanced around it itd be fine


#4184266 All Inclusive Warriors in 6.0

Posted Speedymart on 02 August 2014 - 02:01 AM

View PostBawn, on 02 August 2014 - 01:27 AM, said:

why not? its not hard yet shit warriors are gonna have troubles with it which then make people think warrior is actually a hard class (it isnt)

Stance dancing in itself isnt bad, but every other class has had their stance requirements removed or their class usability and quality of life dramaticly increased. Things like druid abilities automaticly putting them into form, shadowform/moonkin able to cast a much bigger variety of spells, or even seemingly small changes like permanant water ele are huge

They cannot bring it back without reverting the last two expansions worth of QoL changes with every other class. "Because it takes skill" isn't a valid arguement when you take this into concideration.




<