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Member Since 13 Feb 2009
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Posted Capstone on 17 September 2014 - 03:11 PM

i'd just like to point out some things that are actually wrong with the tournament instead of this random bashing

let's compare the routes some teams had to take to the tournament

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so, for the HLS to qualify, they had to play mostly against teams that either qualified for the tournament or were capable, and the teams they played against had already gone through a tough bracket

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i don't mean to bash this god comp, it's not that they're not good - but they played against my mom. i didn't even know she signed up

even on the back end of the bracket, they are queuing into teams that they have a favorable matchup against

let's shift focus to the 3 amigos, whose place in the tournament is being questioned in this thread:

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they miss the tournament by a last round loss to a team that gives them a quite unfavorable matchup, despite most of the wizards qualified being inept against MLS

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here's a screenshot of the FRONT end of the loser's bracket. thank god my mom didn't have to play in this bracket or she would have had to make a hunter just to compete

what's the important part of all of this? WoW tournaments are unlike other tournaments - the strengths and weaknesses of some teams are much more significant than in other games/sports. there are unfavorable conditions and matchups in almost any game, but not anywhere near as significant as they are in WoW

for qualifying purposes, a strict elimination bracket is potentially the worst way to determine which teams should enter a tournament

the ladder is decent at sorting this out, although as we have seen on live and on the TR, it's susceptible to wintrade and selective queuing

a better solution would probably be round robin or any other tournament format other than the ones that have been presented. this idea has been proposed before, but for some reason we are still playing blizzcon in the patch of a future expansion and qualifying teams based on who can wintrade better, knows a dev, or plays against my mom in a tournament bracket


Posted Avengelyne on 17 September 2014 - 02:55 PM

View PostWizkx, on 17 September 2014 - 02:41 PM, said:

P.S.  Everyone knows you're a faggot and no one likes you and have fun getting last place at regionals

I've actually made a lot of friends this season, I don't think anyone hates me or thinks i'm scum or thinks I cheat or thinks i'm toxic for the game. I'm definitely not a faggot as i've had a girlfriend for the past 3 years. I've also graduated College last year and working in my field currently so even if we come last place there it's not the end of the world, I got to meet up with friends I play with and against online and got to go to Manhattan on for a paid vactation.. And i'm a goddamn Ret paladin so there's a factor of respect given by the community for making it this far.

I'm looking forward to regionals and meeting EVERYONE now since your shit face isn't there. I'm even looking forward to meeting my old friend Dhorothy and Kaska. From what Dilly has told me Kaska has really redeemed himself. Literally the only player i've ever had a problem with is YOU and it's hilarious watching everyones opinions of you unfold. Even my girlfriend thinks your a fucking retard from what everyone says about you and she doesn't even play WoW.


Posted Clamnesia on 17 September 2014 - 02:09 PM

View Postspelgubbe, on 17 September 2014 - 01:43 PM, said:

What would you prefer in this game, ladder monkeys or people who play a total of 100 games per season?

The conversation isnt about what i prefer. But if youre speaking in terms of what i would prefer get a spot in a tourney, if the team that Qd 100 games is the better team, i would prefer them get the spot. Theres nothing wrong with only Qing 100 games. Some people have lives outside of wow. They dont have the time to Q the 4,600 games that Wizk has on TWO of his priests. My highest rating on all of my toons may only be 2600 right now, but i have 3,000 less games played AMONGST ALL OF MY TOONS...... AND an 85% win loss ratio on it.. lol
SO what im saying is.... Does Qing the ladder around 5,000 games (who knows how many of these games were won due to scum-baggery) make you the better player / team? I dont think it does. This whole qualifier has been a joke. As a matter of fact, this whole season EXPANSION is a joke.

All i want is for the best of the best teams to participate in the tourney.. and i want the team that performs the best in the tournament to win the finals. Theres no reason a known scum player (whether it be ddos related or bot related or win trade related) should be able to playh in a tournament that should be made up of the best HONEST players..

#4210420 All Inclusive Warriors in 6.0

Posted Qualver on 17 September 2014 - 09:11 PM

View PostMoshe, on 17 September 2014 - 06:42 PM, said:

Remove cs and bring back slam baseline, (buffed and scaling from mastery) arms fixed

ps. also remove or buff rend

Nope, keep rend fuck slam bring back overpower


Posted Blueberrysoda on 13 September 2014 - 07:46 PM

I would enjoy 10-20 more maps xD keeps it interesting.


Posted RippedLife on 13 September 2014 - 07:45 PM

dear holinka please tell me why nova is always full


Posted Lolflay on 13 September 2014 - 07:32 PM





#4207216 All Inclusive Warriors in 6.0

Posted lol_awful on 13 September 2014 - 05:51 PM

I'm excited for gladstance, but I wish arms were better :\

#4206574 All Inclusive Warriors in 6.0

Posted Qualver on 12 September 2014 - 12:01 AM

View PostFlavours, on 11 September 2014 - 11:45 PM, said:

rip the beauty that was 5.4 warrior

5.4 warrior is garbage

#4206301 All Inclusive Warriors in 6.0

Posted Pinka on 11 September 2014 - 09:46 AM

View PostCovlol, on 11 September 2014 - 01:06 AM, said:

No way bro, its the new Piercing with DMG!!
With less range and duration, a cooldown and breaks cc. <_<

#4206151 All Inclusive Warriors in 6.0

Posted Speedymart on 11 September 2014 - 01:33 AM

Can't wait for 6.0 to go live and the masses finally understand what the fuck we've been bitching about for the last five months

#4203952 Diablous - Pandorum

Posted Phatkat on 08 September 2014 - 12:29 AM

My sickly cousin plays an enhancement shaman, the chemo has been getting him down lately and he's been unable to break 2k so I thought watching a successful enhancement shaman's video would cheer him up. Unfortunately, it triggered a massive epileptic seizure and he had to be rushed back to the hospital. Thanks Diablous.

#4202122 Wounded state in WoD

Posted Lolflay on 05 September 2014 - 10:33 AM

The state they want to achieve with healing is directly tied to the problem melee classes face - they're either too shit, or too powerful.

MS effect being 50% was probably the best thing this game had. It forced people into certain comps, and precisely because of this mechanic, TBC saw the most balanced comps, and precisely because of this mechanic, no matter how much casters outscaled melee calsses, melees were still necessary and were balanced around this thing. You needed two things to be successful in arena before - you needed CC and you needed MS, everything else was up to you.

Rogues and Warriors brought MS, and later on Hunters. Warriors for example have mongoloid damage and control right now precisely because they bring NOTHING to the table but damage. Viable classes being decided around who has the most damage and control is something that Blizzard should NOT strive for, and it'd automatically kill comps like LSD.

If I was in place of WoD devs, these things are what I would do to make the game bearable again :

- bump MS effects to 40%

- warriors, rogues, unholy death knights, hunters, feral druids now apply mortal strike mechanic

- warriors would bring mobility and MS, and they'd lose this retarded control they have right now.

- rogues would bring control and MS, and they'd lose burst of speed ( buff Shadowstep to 20 second cooldown and make it usable while rooted though, to not keep them entirely as sitting ducks in a game where snares/roots are still in abundance, it's so fucking hilarious how all those snares/roots survived the ability purge :D :D :D )  .

- retris would bring offheals, utility, and they can keep their interrupt.

- enhancements would bring utility, burst, keep interrupt.

- ferals would bring mobility, control, MS, lose interrupt.

- hunters would bring control, MS, keep interrupt, keep traps, do a bit lower damage due to all the control potential they have ( because right now, hunters have insane control but also insane damage, CCing hunters partner during hunters own CC should be a viable strat to push the pressure down )

- ww monks would bring burst AND sustained damage, keep interrupt and mobility, lose the unnecessary control they have.

- I'd keep Arms the only viable spec for warriors to DPS with, but for Rogues and Hunters ( pure DPS melee classes ), I'd give them a choice - probably make Assassination the sustained damage spec, while Sub would be the control spec, do the same for 2 Hunter specs.

- remove infinite mana on casters

- I'd honestly give halved MS effect to two or three casters. Mages and Shadowpriests perhaps ? To keep wizardcleaves viable, mostly, because all wizardcleaves either have a Warlock ( and let's be real, with their spread damage, locks and their wizcleave comp really don't need MS effect ), or a Mage/Shadowpriest, in which case you'd need a MS to make the damage *stick* in a game where healing without MS is easy, but with MS applied is hard.

- with the removal of infinite mana on casters, healer mana matters again - aka, comp matters again

- with reintroduced importance of MS effect, it reintroduces an element of balanced play ( aka, you don't play offensive OR defensive, you utilize both playstyles, because you really want to make the MS effect drop as much as possible in effort to outmana the enemy healer )

- there's more, but I know community and devs don't really give a shit so I'll stop here

This game could be glorious again, if only they wanted to add depth to it again. Shame they don't.

#4201948 What mod is deleting the DDOS posts and why?

Posted Hiimgosu on 04 September 2014 - 11:56 PM

Arenajunkies =  12 letters, there are 4 different vowels in the word arenajunkies. 12/4 = 3. there are 3 sides on a triangle. illuminati uses a triangle. ARENAJUNKIES = ILLUMINATI CONFIRMED

#4199635 Wow's Fundamental Flaws

Posted washboardabsx on 31 August 2014 - 05:56 AM

There are 4 fundamental flaws currently that have affected this game. IF we solve point # 1 I believe the rest will fall into place.

1) Everyone can do everything, too many abilities. I remember when a pro dps would bandage, pro rogues would sap or gouge and bandage, hunters would trap shit and kite. Now all this recoup shit. Priest with stealth? Sprint? Am I a damn resto druid? No I wish but priests shouldnt have such mobility even so. All of the classes have lost their niche and have too much. Too much heals. Too many defensives. Too much CC!!! Paladin fears wtf is that? Why is that even a thing?

2) Too much damn CC and interrupts. As you can tell this stems from point #1. Too many classes have too much cc and interrupts. Why do paladins have fear? why? Everyone has a goddamn kick.

3) No casting. Why are casters called casters when they dont cast? They can't cast because of all the flaws stemming from points 1 and 2. We need to fix point 1 then all the other problems will resolve itself.

4) Games are way too fast. Lower the damage. I know this will ruin the game for CoD kids like flavour but it's better for the game.

PST: Finally a shout out to mana. More like energy at the rate it regens.

Another other fundamental flaws I may have missed?