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Covlol

Member Since 13 Feb 2009
Offline Last Active Yesterday, 01:35 PM
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#4570974 @Holinka TBC Interfaces

Posted Siuox on 22 March 2016 - 10:56 PM

"BC is generally well-regarded historically when in comes to WoW PvP (and raiding)."
http://us.battle.net...44716?page=4#63

Hey just wanted to post some TBC Interfaces so you can see how many spells you had in comparison to Legion and refresh the memories of everyone.

Keep in mind that weapon swapping and downranking was a thing that is gone (maybe for good). So that also got you the feeling of heaving more buttons that are actually important.
Look at all those buffs :OOO when you could improve your raid! FeltGoodMan

Rogue: http://i.imgur.com/EefqnpK.jpg guess 3x hemo for wep changes to apply all your poisons, bandages :o

Warlock: http://i.imgur.com/cRN96W2.jpg

RShaman: http://i.imgur.com/7q4iGoJ.jpg / http://i.imgur.com/aOSiWck.jpg heals downranked for faster small casts, trinket that could be stacked up before arena began, all those totems :o!, clicking chainlightning : /(
totems like the "original capacitor" might be usefull in pve but then you just didnt drag them into your action bars for pvp (or cause Im a noob :D) so why is everything removed so stubbornly?

Disc Priest: http://i.imgur.com/uxLoMNL.jpg too much gone lol

(BM) Hunter: http://i.imgur.com/sDWhoXz.jpg yea dead zone, Wing Clip, kiting people. took at least some kind of skill. rank1 serpent sting to keep rogues in combat etc. had to set up my traps cause there was no 40y trapshot, MM/SV probably higher skillcap than BM tho :)

Warrior: http://i.imgur.com/QGJkQlE.jpg also too much gone lol, rage management, stances

HolyPaladin: http://i.imgur.com/1KsyrE1.jpg

RDruid: http://i.imgur.com/4DDXbVw.jpg r1 regrowth, motw, thorns for trashbuffs,root for faster cc, weapons to swap for innervate, god I miss grasp of nature, rip all the abilties in forms in legion - bear charge in TBC :o, instant clones/hibernates :( rip
https://www.youtube....h?v=dc0WrORiHmM oh man BibleThump

Posted Image RIP TBC (maybe some people are glad :D) RIP TBC AT

don't have any screenshots of other interface and no alpha to post the legion interfaces to compare them, but that's what we got for legion:

DK:  http://i.imgur.com/4MhEEYY.png lol
Warlock: http://i.imgur.com/T3BnROn.jpg lol
maybe just extreme examples

so pls holinka, just copy paste some of the basic spells of tbc if you think design there should inspire legion. no idea why this watcherguy posted in your name :(


#4567536 Why is prot getting all the love for pvp? new alpha build

Posted Speedymart on 24 February 2016 - 11:21 PM

Just realized prot has a talent that makes charge an AoE stun, ala blitz style but more potent. It's on the same tier as shockwave, however.


And they have a talent that makes heroic leap stun for 2 secons, AND makes anyone that is in the path of charge be stunned as well.


Baby I cant wait!


#4569417 Xmo. Belligerentz. Cheerrios. Live 3v3 arena stream!

Posted Avengelyne on 10 March 2016 - 08:15 PM

Where is Raycharles


#4569018 Power shifting is kill

Posted gravyrainbow on 07 March 2016 - 06:36 AM

View PostAliandren, on 07 March 2016 - 03:44 AM, said:

Fuuuuuuuuck this change.  

They really want more demon hunter representation than they're already going to have?

I know that this is difficult for all of us so I've taken the liberty of creating an adult coloring exercise for our group therapy, feel free to illustrate it as you see fit:

Posted Image


#4562892 Legion Alpha - Arms Artifact Weapon Released!

Posted Speedymart on 31 January 2016 - 07:59 PM

I hate the 'if he's on you, you're fucked playstyle'


as when it's this scenario you have zero mobility and get kited around all day


#4558317 She said yes.

Posted Nicholaes92 on 01 January 2016 - 06:29 AM

Just got engaged.  Congrats me faggots


#4556313 Every class gets more CDs in Legion through talents and PvP talents

Posted Nicholaes92 on 20 December 2015 - 08:07 PM

I don't think he is saying adding spells in general makes it boring he is saying playing around cooldowns is boring, which it is.  In a game where you are play around cooldowns it creates very predictable gameplay.  If someone pops X cooldown then you pop Y cooldown, and so on.   They need to add more spells but not make pvp centered around cooldowns.  Buff sustain damage and start making cooldowns less important.


#4556673 New Legion PvP Changes

Posted Nicholaes92 on 21 December 2015 - 04:54 PM

View PostFakalock, on 17 December 2015 - 08:14 AM, said:

Can't realy say that im positive to alot of this..

The strongbox system that they parised suck A*S! I farmed ashran every week sence release on two locks. Still havn't got the int/haste or the int/mastery trinket on eider. Makeing gear RNG based in pvp is nothing but retarded. I would have 30% instead of 23% haste if i'd gotten both last and current version of the int/haste. Those % makes alot of differance.

The fact that R-droods can choose a thing that makes roots not break on dmg is also retarded. That makes the root better then the old fear that barely ever breaked.

Splitting titles between factions is also dumb. Atleast based on how it all is now. Would have been a good thing 7 years ago tho. This will only resault in top player having one alt on horde aswell and still getting the top titles. Wich they should cause they are better. It will not make it easier to get titles. Maby challanger and rival but above that it will be the same ppl just with an alt. The problem itself is that all races got different racials. Makeing ally so much fking better. They could eider do it so that ie. Human/orc got same racial and so on. Or just simple remove the racials. Problem tho is that the PVP scene is so small now that if you go horde, sure you can get rival easier, but u wount have any1 to play with.. Having all pvpers on ally now still only occupies 2-3 servers in EU (outland, ravencrest and like one other).

Not sure how i feel about the honor lvl systems. To similar to the paragon lvl's in D3. Just an endless farming, wich sucks. Main reason why i once so many years ago abondoned PVE to only do pvp was cause it wasn't farming. It was engaging all the time. Tbh i think this will be a problem in the start. If a bad player with alot of time get high honour lvl he might beat a good player that only playes a few houers after work simply cause u dont have the time to keep up with the honor lvl in the start.

Kinda like that they give better gear to higher rated players. Thats a thing i miss. Remember back in s3 when my class mates were so jellus of me and my epic pvp shoulders compleeteing the set ^^ I hope it will not turn out that those who hardcore pve and suck at pvp will be able to win vs decent player who focus pvp just cause they can get higher ilvl gear. 2,5% might not seem much, but it could be.

I'll take a crack at some of the things you said.

First with the titles being split.  It is a very good idea imo, it will cause a lot more people to go horde of not just having people create horde alts to make more teams on horde.  The only thing they need to do to not make it exploitable is to erase your personal rating when you faction change.  Back when there were teams guess what happened when you switched?  Your team disappeared.  So I don't see an issue with this really.  

And with the racials... I hate when people say delete racials or make them mirrored.  You guys bitch about the game being not diverse enough and then you say shit like this.  They need to just remove the human racial and give them something else.  

And with the ilvl difference I don't see how you are worried about people who do pve having a 2% advantage on you if you don't do your paragon levels.  You realize how much of s percentage difference it is now between someone in honor gear and pvp gear?  It's crazy high no where close to 2%.  

And not sure why you are worried about the endless farming with paragon levels... You know you don't HAVE to do them right?  You can get to level 30 or 50 whatever the end one is and then stop.  And I think this will make bgs a lot better paired with the gear not being a big deal.  Now when you go into bgs people will actually be able to use full with their new level 110 and hopefully with the ban waves on honorbuddy there will be actual people playing.

Just a quick comment for you seeing as how no one else feels like saying anything


#4555908 Cold Inferno - A Shendelz PVP Guide (6.2.0)

Posted Forumz on 19 December 2015 - 10:32 PM

View PostCovlol, on 19 December 2015 - 09:43 PM, said:

I'm only good at dk when unholy is good.
I thought you were only good at lvl1 DK?


#4555104 New Legion PvP Changes

Posted Railander on 17 December 2015 - 04:41 PM

View PostFakalock, on 17 December 2015 - 08:14 AM, said:

Can't realy say that im positive to alot of this..

The strongbox system that they parised suck A*S! I farmed ashran every week sence release on two locks. Still havn't got the int/haste or the int/mastery trinket on eider. Makeing gear RNG based in pvp is nothing but retarded. I would have 30% instead of 23% haste if i'd gotten both last and current version of the int/haste. Those % makes alot of differance.

The fact that R-droods can choose a thing that makes roots not break on dmg is also retarded. That makes the root better then the old fear that barely ever breaked.

Splitting titles between factions is also dumb. Atleast based on how it all is now. Would have been a good thing 7 years ago tho. This will only resault in top player having one alt on horde aswell and still getting the top titles. Wich they should cause they are better. It will not make it easier to get titles. Maby challanger and rival but above that it will be the same ppl just with an alt. The problem itself is that all races got different racials. Makeing ally so much fking better. They could eider do it so that ie. Human/orc got same racial and so on. Or just simple remove the racials. Problem tho is that the PVP scene is so small now that if you go horde, sure you can get rival easier, but u wount have any1 to play with.. Having all pvpers on ally now still only occupies 2-3 servers in EU (outland, ravencrest and like one other).

Not sure how i feel about the honor lvl systems. To similar to the paragon lvl's in D3. Just an endless farming, wich sucks. Main reason why i once so many years ago abondoned PVE to only do pvp was cause it wasn't farming. It was engaging all the time. Tbh i think this will be a problem in the start. If a bad player with alot of time get high honour lvl he might beat a good player that only playes a few houers after work simply cause u dont have the time to keep up with the honor lvl in the start.

Kinda like that they give better gear to higher rated players. Thats a thing i miss. Remember back in s3 when my class mates were so jellus of me and my epic pvp shoulders compleeteing the set ^^ I hope it will not turn out that those who hardcore pve and suck at pvp will be able to win vs decent player who focus pvp just cause they can get higher ilvl gear. 2,5% might not seem much, but it could be.

i dont enjoy despising my fellow AJ people, but...

Posted Image


#4554327 Food for thought from an oldschool player

Posted Tekkys on 16 December 2015 - 09:32 AM

Honestly, i think it's not a matter of what we need to do, but what we need to NOT do.
  • The PvP community needs to be serious about ostracizing cheaters. If you know someone who DDoSes, fly-hacks, or any form of obvious cheating, do NOT continue to play with them. Cheating has become way too common-place in the PvP scene, and while i know people don't agree with it, you foster its growth when you play with someone who perpetuates it or supports it.
  • Stop being so toxic towards the outward community. We are a minority of the dwindling WoW population; you can't be so selective when choosing people to play with and helping new players learn the game. I'm not saying you have to run a charity service and teach every sub-1500 player the game, but don't be cruel. Direct them to sites such as this one so they can read up and try and understand their mistakes. Be patient and help the people who truly want to get better and learn.
  • If you don't have a constructive opinion, don't consistently spread garbage. Everyone has bad days, everyone hates comp x/x/x or class x. It's okay to shit-post now and then, but don't make it a habit. If you think something deserves changing, explain why, and try and be constructive.
  • Support the infrastructure already present. GCDtv is going to great lengths to get people excited about arena, and honestly they're doing a great job. I'm not too familiar with organizers over in EU (the only one i remember is Bleached Bones?), but these guys work hard to take the game they love and get people interested in it. They need our support to grow and help the scene grow back with them.
If you really care about this game and enjoy it, you don't just roll over and die. I know it's hard when the company in charge seems to care very little if at all about what you love, but they're trying to be better. In Legion PvP and PvE will be separate, something we as a community have been asking for since late TBC if not earlier. Blizzard is ridiculous and borderline cruel when it comes to the PvP side of their game, but they are trying to amend for their mistakes, so they deserve some credit.


#4554243 Food for thought from an oldschool player

Posted tofu on 16 December 2015 - 07:56 AM

Just some words from an oldschool player in response to the state of competitive PvP -

The lacking player base and enthusiasm is the symptom, not the problem.  The problem is a lack of creativity and rewards that are worth hard competition.

Instead of complaining put your heads together and offer solutions-

Easy fixes that could be implemented:

1. Smaller scale bgs.  Think 5v5, 6v6, 7v7.  This alone would solve the problem of getting large groups of people together and staying together, while providing objective based pvp rather than sandbox style (not degrading arena)

2. Better rewards.  More cosmetics, more interesting titles.  Think class specific.  This would give more replayability, desireablility, and uniqueness to earned titles and cosmetics are always desireable (think glowing chest pieces for high ranks.. Huge horns in your helment)

Start with "what would really make me want to COMPETE to earn THIS AWESOME THING?" Work back from that.  I think you'll be surprised what awesome ideas that could be thought up

Not sure why it's not showing but I've played since vanilla and was the only DK in S7 to achieve rank 1 (lafu).  Thinking about coming back for Legion.  Let's make this game fun again.

Cheers


#4552791 survivability in legion

Posted Vengeful95 on 12 December 2015 - 11:27 AM

View PostLostariel, on 12 December 2015 - 08:31 AM, said:

Rogues lose recuperate for it.
And prep, so no more double evasion.

I thought we all could agree that self-healing on pure dps classes is absurd, no? Especially in big amounts like that.


#4548378 The biggest problem with WoW

Posted Saikx on 03 December 2015 - 01:12 PM

The addition of Group-/Raidfinder and the removal of Arena-Teams. Guilds/Arena-Teams were what made me resubscribe so many times, they were forged when players had to overcome adversity together. Today, there is no adversity, everyone can do whatever they please on their own, just join level 25 "social" guild to get all the perks, mute alle the retards in guild chat and never let other people bother you again or just group find 2 people for the next fotm comp, play some games if it doesn't work out just ditch them, they're random strangers to you anyways. There is literally no obligation to interact with people properly anymore in a fucking MMORPG.

Might aswell make WoW a singleplayer game for PS4 and Xbox.


R.I.P


Thoughts?


#4547841 DK rune change in Legion

Posted Forumz on 02 December 2015 - 04:03 PM

View PostMaleficent, on 02 December 2015 - 12:30 AM, said:

Telling someone you did it wrong and showing them what they did wrong are two different things. Step outside the dichotomy and prove spamming damage as a DK is doing it wrong.
Scourge Strike had a lower 'projected' amount of damage, but in a situation where the target wasn't receiving heals, it had a higher amount of 'true' damage. Scourge Striking a target was better than Necrotic Striking if you had a long CC chain on the healer and didn't expect him to get healing off.




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