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#4185373 All Inclusive Warriors in 6.0

Posted Jalopy on 03 August 2014 - 11:25 PM

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SD nerfed to only consume the base 10 rage. Also Celestalon confirms he wants 40 rage executes to be shadowburns.

#4185193 All Inclusive Warriors in 6.0

Posted Speedymart on 03 August 2014 - 05:06 PM

View PostEvilcow, on 03 August 2014 - 09:43 AM, said:

Why have stances at all then?
Could just remove DStance and give us Shield Barrier in BStance without shield requirement...

Because it dictates your current role. Flavour and all that. Defensive stance and battle stances used to be very minor stat difference, heck even berserker stance used to increase damage taken.

Currently stances are too extreme in either offensive or defensive and it leads to the current issue of stance dancing not being fun. If defensive stance went back to like 5-10% and we were balanced around it itd be fine

#4184266 All Inclusive Warriors in 6.0

Posted Speedymart on 02 August 2014 - 02:01 AM

View PostBawn, on 02 August 2014 - 01:27 AM, said:

why not? its not hard yet shit warriors are gonna have troubles with it which then make people think warrior is actually a hard class (it isnt)

Stance dancing in itself isnt bad, but every other class has had their stance requirements removed or their class usability and quality of life dramaticly increased. Things like druid abilities automaticly putting them into form, shadowform/moonkin able to cast a much bigger variety of spells, or even seemingly small changes like permanant water ele are huge

They cannot bring it back without reverting the last two expansions worth of QoL changes with every other class. "Because it takes skill" isn't a valid arguement when you take this into concideration.

#4183702 Ability prune in PvP - The Good and the Bad

Posted Speedymart on 01 August 2014 - 07:20 AM

I saw Nahj post this over on the beta forums, and he hit the nail on the head so much that I figured I'd repost it here for some discussion. It's from a rogue's prospective obviously, but it essentially sums up how beta is at the moment.

Good Changes:

-Removal of lots of Instant CC such as PoM Polly. NS cyclone, blanket counterspells. If melee aren't toned down enough though blanket CS could maybe stay, but with a much lower duration like 1.5-2 seconds.

-Removal of Psyfiend/toned down feather (Spectral Guise might still need changes to it).

-Shockwave and Stormbolt being on the same talent tier (you can probably reduce the cd by 5-10seconds now that you can't have both simultaneously).

-Shadowfury/howl/coil on the same talent tier. Howl was too strong when having it with shadowfury as well, but It might still need to lose the cooldown reduction on damage taken that was added during mop as well.

Bad Changes/Unmade changes:

-Extra Trinket mechanics still in the game. Unbound will, Desecrated Ground, Nimble Brew, will of the forsaken (change wotf to passively lower fear duration). Icebound fortitude could probably go back to preventative immunity instead of a breaker.

-Tremor Totem needs a redesign back to how it was in wrath or to not be affected by call of the elements. Prepping a second tremor totem is too strong.

-Not enough removal from Melee mobility. Rogue burst of speed, warrior intervene banners/heroic leap etc make it too easy to lockdown casters that actually have to cast now.
Ontop of the mobility melee also have too many ways to stop casts. For example, rogues can use gouge too disruptively so it's cooldown should either be raised to 15 seconds or have a higher energy cost. Death Knight's using death grip at point blank range as an interrupt is a problem as well and could be fixed by giving it a minimum range of say 3-5 yards.

-Removal of Disarm effects. Was fun Gameplay to disarm another rogues shadow dance or to disarm a warriors bladestorm before they changed it. It also helps as an extra defensive for peeling melee and keeping it more rounded towards melee/caster/healer.

-Warrior still designed with stacking offensive cooldowns like reck + avatar/bladestorm.

-Mindless unfun counter mechanics like track hidden and faerie fire/swarm are just too potent with very little effort (0 effort in track hidden's case as it is a passive effect). Faerie fire/swarm especially due to the cd on dispel which would take even more of a tone down on melee to accomplish (but I hope that the cooldown of dispel gets removed before launch).

-Clemency gives Ret paladins too much potential group utility with sac still functioning as a dispel for ret on top of being able to use bop to break physical CC. Even if ret is too strong or not strong enough it's just bad design like unholy frenzy was for DK in cata. Should take a look at warlock's imp pet being able to dispel as well even though that will be a huge buff for a lot of hunter comps, especially with traps arming instantly.

-Remove over homogenized mechanics/toolkits like hunters having a knockback via explosive trap glyph. It's definitely a fun ability to use, but it's just too bloated for their toolkit.

-Remove Shroud of Concealment stealth wars are boring and get really repetitive in rogue mirrors. it is also too strong/gimmicky and hard to balance around.

-Redesign smoke bomb away from being a gimmick 100-0 someone without a trinket. Boring ability to balance getting kills around (usually 100-0 gibs on players without trinket). Would be really cool to see it have a much lower cooldown and the old radius, but allow targets to be healed while trapped in it. Leaving it to be used in more creative ways like breaking up a CC chain, stopping damage or getting a last second re-stealth etc.

-Some instant CC's that require extremely minimal setup as a team to get value out of such as wyvern sting are still in the game. I would say chastise for priests, but with the DR changes I think that might fix itself and hopefully Disc retake's it's place over holy priests. Or, that both specs can coincide without it being a coin flip of did you choose the right spec for the right matchup (unless changing spec became a thing in arena).

P.S "Prune" out the waterfall in Dalaran arena and then remove Blade's edge/Ruins of lordaeron or just make all current/future maps a reskin of nagrand design wise.


#4180540 Necrotic Strike gone in WoD

Posted Bennyx on 27 July 2014 - 08:03 PM

View PostOwnu, on 14 June 2014 - 04:01 AM, said:

I dont need to explain to you that wotlk dk was much, much, much different than both cata and mop dk

Bring back Wotlk DK imo.

#4178860 Half Men/Half Cat

Posted BalanceRexxar on 26 July 2014 - 12:34 AM

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#4182421 WoD TREMOR NERF

Posted Dizzeeyo on 30 July 2014 - 05:18 PM

View PostElorxo, on 30 July 2014 - 05:07 PM, said:

you are forgetting chastise isn't even going to be worth using on shamans 90% of the time because of how many things it drs

either way there was already another large thread called cya tremor on this
you are forgetting that most people won't actually have a clue about the dr changes until they log in on launch day, and they will be complaining about cc up until then

anyway, tremor nerf kills resto shamans pretty much (deservedly after two expansions of being the absolute best healer) and so bring on wod, the expansion of holypaladin dominance =)

#4182163 All Inclusive Warriors in 6.0

Posted Speedymart on 30 July 2014 - 06:00 AM

the piercing howl change is a fucking joke

#4180816 Cya tremor

Posted Nyeshyo on 28 July 2014 - 07:52 AM

Holinka@holinka 50m

Another Warlords change to get out of the way before datamining: Tremor Totem is no longer usable while feared, charmed or asleep


#4178107 All Inclusive Warriors in 6.0

Posted Ezyo1000 on 25 July 2014 - 03:33 PM

View PostJalopy, on 24 July 2014 - 10:35 PM, said:

Nobody knows for sure, but taking 25% more damage in a stun when the meta will be "wait for him to go battle stance before using cooldowns" isn't a good idea.

Well the damage has been slowed down, like it looks like you can sit a full stun in beta in b stance without being 100-0 because damage is scaled down. watching some vids it doesn't look bad tbh. but of course i have no beta access.

View Postlol_awful, on 25 July 2014 - 12:16 PM, said:

I dig the shit out of that set. Specially the thing between the legs. Loin cloth?

Yea i like it better then that first iteration, I wouldnt say so much power rangers, maybe for like yaegers from pacific rim

#4176991 1-2 Small changes to each class that I think would help balance this patch a...

Posted Zerud on 24 July 2014 - 08:08 PM

Each time a rogue uses BoS their gametime is cut down by 1 day

#4176916 All Inclusive Warriors in 6.0

Posted Pinka on 24 July 2014 - 06:08 PM

We will be able to generate a bit of rage in defensive stand in WOD. The concern is that we are forced to go battle to hamstring. If casters have to cast again. I only find it fair that we should take some risk in swapping stances to do full damage.

Sadly the rest of the melee do not seem to get the same treatment. And that is what bothers me.

#4175482 All Inclusive Warriors in 6.0

Posted Speedymart on 23 July 2014 - 03:41 AM

Hamstring requiring battle stance is fucking suicide, you're right. Snaring people has become fucking risky which shouldn't be the case.

What is even worse is whirlewind requiring battle stance as well, meaning if you're not speced into slam the only abilities you have to use are MS/CS, and the random execute procs. Stance requirements wouldn't be so bad if defensive stance wasn't so important. Perhaps they should go back to making defensive stance less nessecary by removing the damage reduction or something. They really should remove a lot of the passive damage reductions from the game and balance around that.

We've been bitching at them for a couple months now and at this point we might as well say fuck it and play prot.

#4173949 All Inclusive Warriors in 6.0

Posted Speedymart on 21 July 2014 - 02:57 AM

View PostEzyo1000, on 20 July 2014 - 04:20 PM, said:

Well i dunno how that would work atm considering Execute is decapitating players atm.

We need a complete overhaul. There is very little of the current beta rotation that is even salvageable.

It's horrendous. Literally the worst thing I've ever played. That and the re-addition of stance requirements makes the entire spec feel like a dirty one trick pony with random as fuck 100k crits while doing fuck all in between.

#4172551 All Inclusive Warriors in 6.0

Posted Speedymart on 18 July 2014 - 06:48 PM

Can we stop argueing about if it's ok that an abilitiy has the ability to global people when we already know it is going to be changed before launch? If the damage stays the way it is we will be in s12 all over again. Blizzard is incapable of bringing back the s8 high damage high healing playstyle, as they constantly either make things unkillable without a 30 second CC chains or they make you die inside globals

This thread should be talkng about how fucking awful our WoD rotation is and how we need it overhauled now rather then later.