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#4538601 Legion - Class Preview DK

Posted Cenobite on 13 November 2015 - 07:40 AM

We need Desecration back, Anti magic zone and boneshield in unholy. I'd rather have those spells back than necrotic strike tbh

#4533675 Season End Announced

Posted Lolflay on 04 November 2015 - 02:53 PM

This game would be a lot more legit if MMR reset every season.

#4538346 Legion Rogue Preview

Posted Naraga on 12 November 2015 - 06:58 PM

By the way, no one mentioned it yet but wtf at the sick synergy between Shadowdance and Relentless Strikes, that is going to be way too strong I fear.

#4538049 Legion Warrior Overview

Posted Speedymart on 12 November 2015 - 03:04 AM

I heard overpower is back but I see no mention of it in the preview

I fucking hate WoD warrior, and depending how it is compared to it is if I'll play it in legion. I'm not doing this shit again hoping for them to fix it post launch

#4537470 Legion - Class Preview DK

Posted lol_awful on 10 November 2015 - 08:26 PM

Well consider me interested. I think Unholy shall RISE! I want my fucking spec back.

#4535610 DK rune change in Legion

Posted Forumz on 08 November 2015 - 12:05 AM

So they want to change DK runes to just always be six permanent death runes, effectively removing what little finesse there's left in playing a DK. I've written up a post here:

If you want to preserve what little gameplay DKs have left, I'd appreciate it if you support this thread.

#4533978 6.2.3 brings Arms and Enhance buffs.

Posted Wallirik on 05 November 2015 - 03:37 AM

I don't even know how to react when I hear turbo players cry about wwdkpala lol

#4512372 DK Skill cap

Posted Jim_Jim on 03 October 2015 - 12:33 PM

Blizzard completly broke the DK class for years since the end of Wotlk. They lost all the special spells which make them interesting and atttractive in arena. Unholy frenzy, AMZ, ghoul explosion, desecration, necrotic strike for example, even the double grip for MoP, while other classes gains lots of cool spells and abilities.
Unholy is still more difficult (in my opinion) to play than frost, but compared to frost, and the other melees, you can only feel "meh".
Now, DK are just a huge damage bot, with a retarded self-healing, and a pityful mobility which even a crippled guy can laugh at.

You can still do good thing as a dk, you can clearly tell the differences between 2 dks (Compared to mage who are more scripted), but it's not as fabulous as before.

Poor DKs :(

#4525794 Removal of the Rating System

Posted justicecute on 22 October 2015 - 10:51 AM

There should be more rewards thats for sure. Anything below glad doesnt mean anything to anybody. Even pve players who never stepped inside the arena knows that challenger/rival/duelist doesnt mean anything. Also why do we have titles that only last for a season? I  would like to be a wild rival/wild challenger/wild duelist. Permanent titles could motivate more people for trying out arenas  

There should be another title between duelist and glad aswell. The gap between the duelist and glad is the biggest gap in ratings skill/effort wise. Ending season as a r1 duelist kills your enthusiasm for the next season

#4517496 Wow legion game systems.

Posted Nicholaes92 on 10 October 2015 - 12:04 AM

But seriously fuck phasing.  World pvp nonexistent.  I remember starting a mini raid of pvp friends and trying to wipe the rival horde guild when they tried to enter sunwell.  Oh god so much fun.  No more

#4517301 Blizzard Response - 2015 European Regional Finals Disqualifications

Posted eltharyonlol on 09 October 2015 - 04:04 PM

View PostSeu, on 09 October 2015 - 07:53 AM, said:

Yep, total fucking joke. If you essentially offer no support for a competitive scene for 5 years how do you expect to have "pro" arena players show up to a tournament once a year and put on a good show for you.

Since there is no support for competitive arena, there are almost no "legitimate" channels for someone who wants to be a pro wow player to make money. They either quit (which most did), or boost to pay the bills (which the rest do).

Then when they finally get to the stage to play the one fucking game at the one real tournament of the entire year, they get ejected for boosting. These are the players who are actually going to make it an entertaining tournament because they play the game enough to actually get good, why make a huge stage with videos and a broadcast to watch a bunch of done dads queue gladiator 3s games.

Maybe they could try to get a real job if they need to pay their bills, not break the ToS and just play the game or simply get the fuck out if they don't like it?

#4516629 So legion suggestions - share your thoughts

Posted sarma on 08 October 2015 - 01:57 PM

What would you think they should do to game pvp pve?

Sharing few thoughts here , feel free to follow me

- Pve

- Removal of leveling - this thing is so 2005 - new system for progress to acess new spells ,faster progress for more skilled veteran players (must do fun lore quests)
- All zones are "max lvl" some are easy for newbie players some really hard for veteran players
- More tutorials added in game to make it easier for new players to undestand game mechanics , rotations and so on
- Daily quests tied to different zone each week - something is happening in the zone factions have different tasks and fight eachother (pvp) or work toghether agains legion influence (pve)

- Removal of LFR - LFG Takes its place

- 2 raid difficulies only - Normal (first bosses trivial , then puggable easy to last few bosses, last boss somewhat challenging) and Mythic (dungeons , raids) very hard i really liked ulduar model way more then anything else but thats maybe just me

- Removal of LFD - LFG takes its place
- 2 difficulties for dungeons , normal quite easy tied to reputations - some epics on exalted
Mythic quite hard and its loot almost on pair with normal raid loot

- Linear scaling of gear (10-15 ilvls per raid tier max)
- Very rare gear drops with cool extra proc effects or cosmetic effects - No more warforged or prismatic loot with higher stats
- return of justice/conquest progress - or something done with dungeons to be more challenging with new raid tiers

- Return of crafting and materials grinding - more reasons to be in the outside world


- More rating tied pvp cosmetic rewards and mounts
- Gladiator mount token (pick any mount from s1-current season)
- Ground mounts for rivals , chalengers and duelists , flying ones for gladiators
- All old elite sets available on vendors again (2200+ rating required)
- Removal of premade rated bgs (those are proved to be not working model)
- Random bgs have rating tied to it - solo duo or triple premade is possible
- Upgraded standard ui - insignia cd visible - Movable and scalable arena frames -  Option to make only Short term buffs and magic buffs/debuffs visible (things like horn of winter, feral crit buff and so on are just a bloat and there is too much of those things nowdays)

- Make 2v2 and 5v5 fun again - No matter what , every class should have atleast 1 viable t1 2v2 comp - no hardcounters between t1 comps , healer vs dps (at the moment nothing is happening before 30% damp atleast) fix this

- Current rating system is really bad , league or csgo ranking system is way better - get rating decay instead of inflation
- Remove dampening - or make it a tie breaker

- figure out atleast 2-3 t1 comps for any class (hybrid dps 1 comp) , rock paper scissors are ok as softcounters - hardcounters in t1 comps shouldnt exist

- Increased mana cost of healing spells in pvp mode is must

- Increased mana cost of offensive dispel is must

- increased cd of defensive cds and make them more meaningful reduce number of def cds for all dps / healers

- mobility greatly nerfed for majority of classes , expecially healers - remove no cd sprints

- selfhealing on dps classes nerfed greatly or atleast if we have them then those need to be great dps loss and those should waste resources way more then they do Nature vigil and guidance are prime examples of what shouldnt be in the game

Now example how it should be (instant healing touch costs 5cp instead of nothing) for feral and increases healing by x% with every cp

- removal of all no brain extra trinkets or make them atleast pre emptive - peels replace extra def cds and they will be effective due to extra breaks removal

- option for no cd dispel , 8 sec dispel or 2 charges of dispell

- make classes have unique kits and spells again , every class feels almost the same now

#4492266 WoW Panel at DragonCon

Posted Jim_Jim on 04 September 2015 - 05:47 PM


Transmog system in Legion is similar to Diablo and possibly account-wide.

Holy shit.

Posted Image

#4472663 Arms warrior in next expansion

Posted Zzx on 11 August 2015 - 07:05 AM

heroic strike
remove whirlwind
charge stun 12 seconds
fuck shield barrier
make enraged regen actually do something in damp
make hc leap work on all maps
allow col smash to proc
make mortal strike gen rage not cost rage
make zerk give dmg buff or rage, it's so boring solely as a cc break
nerf 20% execute

and tbh i don't miss slam

#4491636 Banned players not allowed to qualify for Blizzcon.

Posted Naraga on 03 September 2015 - 05:56 PM

lol at banned players feeling entitled to anything.

Don't be a scumbag if you don't want to face the punishment.