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Member Since 13 Feb 2009
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#4574067 The Lord of the Turbos

Posted Infernion on 07 April 2016 - 07:56 AM

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Credit to Luddex for co-creating!

#4572549 Spell Reflect is back!

Posted Pinka on 31 March 2016 - 11:13 PM

Im totally okay with it being optional. This is the last piece that was needed to make warrior feel like a whole class again. (Together with fear being back too.)
Seeming from the tooltip it works for a full 3 sec duration. So a smaller window. But more chance to reflect the spell you actually want to reflect. (or multiple)

#4572168 Wich abilities should be pruned?

Posted Dills on 30 March 2016 - 10:45 PM

Wyvern Sting, Binding Shot, Bursting Shot (Dragons Breath for hunters, it's just dodgeable and has a smaller cone) Posthaste (sprint), current itteration of Freezing Arrow on Alpha (Instead of working just like wotlk version i.e aim>shoot>then the trap has 2 second arm time, it's Wyvern Sting 2.0: Has a 30 second CD, it's fire and forget, it lasts 2 seconds longer than Wyvern, and not only that but anyone that's near the target that you freezing arrowed also gets hit by it's effect.), current version of Aspect of the Cheetah on Alpha (It's a 3 min cd, sprints you for 3 seconds, then it's back to the 30%).

Hunters should have scatter trapping, and silencing shot, as well as other utilities and tools to kite melee(like how MM used to use snakes for entrapment, or just pet utilities), but those should be active effects with risks/rewards attached to them. Everything originally listed is your current hunter utility on Alpha, and all of it is just fire and forget, and feels nothing like how a hunter should feel. Hunter to me is high risk, and high reward, but the way it currently plays is low risk, low reward, and it just feels like I have copies of other classes spells, but not only that those abilities are just silly.

To add onto this, things like Asphixiate, Stormbolt, Shockwave for non prot warriors, and 30 second FoJ are all mechanics I've found are very unhealthy for PvP. All of those are short CD ranged stuns for melee classes, and are pretty much unavoidable. Not to mention, all 3 of those classes basically have the same ability, which are the actual things that cause homogenization and are things that would have been okay to prune going from MoP>WoD, instead of just taking everything out of those classes that felt fun (Arms warriors losing almost every button rofl), yet leaving this horrible abilities in.

What I feel blizzard isn't getting the point from is that in all honesty having CCs is fine. Sometimes having potentially long CC chains is ok. But it all depends on the risks and rewards attached to it, the opportunity costs to use those CCs, and the amount of counterplay allowed for it. I believe things like scatter>trapping was removed because the CC chain was potentially really long, but in reality there was way more you could do to prevent scatter trapping - and therefore the longer CC chains, than there is now with current instant Trapping in WoD, or in Legion with just having wyvern or freezing arrow - both of which are fire and forget, your enemy can't really avoid, and isn't fun to deal with on both sides.

It's not fun for the hunter because you DNAW, and it's not fun to fight them because you can't do anything to prevent this. Mechanics like Stormbolts/Asphix/FoJ all fell in similar categories as fire and forget abilities that have no cost to them, are pretty much unavoidable, and also don't feel very fun for both sides of it.

Like in all honesty, I think anyone could agree to an extent that pruning isn't necessarily a bad thing, and going from MoP>WoD it didn't seem like a bad idea either. The issue is what abilities have been pruned, especially when abilities with unhealthy mechanics are the ones that stayed. So basically, any time anyone is giving feedback, I feel this is the most important thing to get across. The issue most people have with pruning, is that long loved and really fun and flavorful abilities have mostly been removed, while things that are not are the only things that have stayed really, taking away tons of depth in the game.

#4572129 Why Blizzard Should Make Legacy Servers

Posted Avengelyne on 30 March 2016 - 03:37 PM

Would rather them make good design decisions moving forward rather than see them turn it into Runescape

#4572030 Rampage Jackson Rogue GIF.

Posted Wallirik on 30 March 2016 - 04:24 AM

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#4571070 Ability pruning poll

Posted LifeforceUS on 23 March 2016 - 01:49 PM

View Postwods1combatxd, on 23 March 2016 - 01:48 PM, said:

Just as the title says, lets see if we can make anything out of this.


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#4570626 Non-damage buttons are missing

Posted Forumz on 19 March 2016 - 11:01 AM

Things like Fear Ward and Tremor being removed is just...



I guess it comes down to this:

Blizzard is consistently removing options for a single player to outplay another single player. They're driving the game more and more towards -REQUIRING- your team to do stuff for you. Solo plays are a thing of the past, and I think it's one of the reasons PvP feels so dull.

#4570536 Non-damage buttons are missing

Posted JohnnyC on 18 March 2016 - 02:41 PM

I actually discussed this topic with a in game friend of mine.

They say they are focusing on CLASS fantasy , when in reality they are focusing on SPEC fantasy , wich is a totally diferent thing.
This wouldnt be bad if they didnt gutter CLASS fantasy in order to do that, they are basicly picking baseline spells from vanilla/tbc and distributing around/removing mindlessly.

good example of this its warriors, in legion they are removing ALL utility from arms and fury   , giving it to protection ? this is really bad design and removes all the "little" fun you can possible have as a warrior in a pvp scene.

every CLASS should have the normal baseline spells , SPECS should add FLAVOUR to the CLASS, with some changes in way to deal damage and utility wise (both in pve and pvp), DONT REMOVE that same FLAVOUR from the CLASS

Some examples to fix this  :

spell reflect baseline, prot would have mass reflect instead and around same cd,

All hunter specs would have traps but survival would have a "scatter" to get easier traps by himself

All warlocks would have dots and curses , but affliction would have access to more curses and like one more dot , demo to more demons and destruction to more direct damage spells. but both demo and destru would still have baseline curses and dots.

All dks would have access to the same diseases while UH could have one more disease that would be an MS effect

etc ...

I just came with this right now and i dont even get paid , so shouldnt be too hard for them to come up with even better ideas.

The goal for class fantasy should be that you feel like a "warrior/mage/whatever" FIRST , then you would pick your spec and add some FLAVOUR to the class fantasy , this should be done without losing the feeling that youre still that class tho.

Another thing is , they are revamping a lot of the classes and giving new "resources " but the truth is that if you look at it closely the classes are even more homogenized in legion than they ever were.

Almost every class goal is to fill up a bar and then dump that same bar (kinda like demo locks since the introduction of fury ) with around 1/2 generators with diferent names for diferent classes.

hell if you look at the new class (DH) and compare it to DK's and monks when they were released ,you can see legion complexity and how bad its gonna be if they dont change anything, DH has literally 2 active buttons , one for generation of fury , other to dump it, the rest its all cd based .

WoW business model its fucked up at the moment, cause for some reason they dont understand that by catering the casual players you lose the high end part , both pve and pvp , and without those "high end players" the casuals will leave since they got no "inspiration" to get better. with the game giving you the feel of "achievement" to easily you will move to other games faster.

look at tittles for example, back in tbc you had a really low number of tittles, mostly coming from pvp .now you can literally do nothing "big" and get awarded with a tittle randomly (most of my tittles i dont even remember how i got them)

they always said focus was on pve but you can even see the game faling apart in pve,

Most pve guilds are completly falling apart before legion even hits because 2 main reasons (wich affect how the future of the game will be):

one its Player pool , with the loss of subs you cant really recruit any new members to replace ppl that stopped .

second , within the pool you still have , most players that pve dont really care about raiding mythic if they already cleared LFR/normal/heroic raids since they already have that sense of "achievement"

So by making this game easier and easier to get that "feeling of achievement" you are actually killing the game by itself, both in pve and pvp.

in conclusion, by removing abilities  they are actually fucking up their own "catering to the casual" business model while removing the will to play for the hardcore ones .

casuals with less buttons = less things to learn/master ,wich = bored really fast

hardcores with less buttons= less things to press (wich in pvp creates a low chance to outplay ppl , and this way making comp>player instead of player>comp)

but who knows, maybe blizzard actually listen to people who want this game to be good and still fix some of the retarded shit they've done in wod/legion

#4570377 Non-damage buttons are missing

Posted Lolflay on 18 March 2016 - 07:48 AM

There's one thing Legion absolutley MUST ADDRESS, even with this whole pruning thing, and that's HEALING COMING FROM SOURCES THAT ARE NOT HEALERS THEMSELVES.

CASTERS ( unless your class is a warlock and your spec is Affliction ) SHOULD NOT have any self healing. Ice Block healing, Ember Taps, toss it all out of the window.

CASTER HYBRIDS such as Shadow Priests, Balance Druids, Elemental Shamans SHOULD be able to dish out some offheals that can potentially save the situation, but it should be taxed in some way. A Saving Grace mechanic on their direct target healing? F.ex. Shadow has this thing called Shadow Mend in Alpha - make it heal for approx 25% of someone's health on first cast, Shadowpriest gets debuffed, next heal is 12% of someone's health, so on so on, same would apply for Elemental and Balance. Or make those heals effective but cost insane amount of resources, so you have to choose between damage and healing.

MELEE and MELEE hybrids ( with the exception of Retribution Paladins ) should absolutely NOT be able to dish out any noticable self healing whatsoever. Windwalker healing? Imo remove Surging Mist from them completely, the only thing I'd keep is Chi Wave talent tier self healing. Enhancement Shaman healing? Toss it out of the window, and focus on their aspect of being the offensive support melee hybrid. Warriors, Hunters, Rogues? Remove their self healing completely. Death Knights should be able to heal themselves, but not in their current capacity. Frost should lose self healing completely, while Unholy should keep it. Retribution Paladins should keep their healing as they're the defensive+utility melee hybrid. As for Demon Hunters, I've seen them spell leech from 10 to 100% health in an instant - what the fuck?


PVP bandages should heal you for approx 60% health over the course of 10ish seconds with a minute ( or longer ) debuff that prevents you from rebandaging.

Arena food should act the same way ordinary food acts. Okay you managed to escape to eat? Good for you, you're rewarded for your possible outplay or whatever.

Also, current healer healing is absolutely unjustifiable with the amount of self healing left in the game. Why do Hunters have a self healing aura for crying out loud?

#4570197 Non-damage buttons are missing

Posted Nadagast on 17 March 2016 - 08:56 AM

I don't think this is a novel point, but I posted it at a place where maybe the developers will see it:  http://us.battle.net...pic/20742944716

Support and/or discuss if you like.  At this point, my hopes are low, but, shit, I love WoW arena, when it's good.

#4570974 @Holinka TBC Interfaces

Posted Siuox on 22 March 2016 - 10:56 PM

"BC is generally well-regarded historically when in comes to WoW PvP (and raiding)."

Hey just wanted to post some TBC Interfaces so you can see how many spells you had in comparison to Legion and refresh the memories of everyone.

Keep in mind that weapon swapping and downranking was a thing that is gone (maybe for good). So that also got you the feeling of heaving more buttons that are actually important.
Look at all those buffs :OOO when you could improve your raid! FeltGoodMan

Rogue: http://i.imgur.com/EefqnpK.jpg guess 3x hemo for wep changes to apply all your poisons, bandages :o

Warlock: http://i.imgur.com/cRN96W2.jpg

RShaman: http://i.imgur.com/7q4iGoJ.jpg / http://i.imgur.com/aOSiWck.jpg heals downranked for faster small casts, trinket that could be stacked up before arena began, all those totems :o!, clicking chainlightning : /(
totems like the "original capacitor" might be usefull in pve but then you just didnt drag them into your action bars for pvp (or cause Im a noob :D) so why is everything removed so stubbornly?

Disc Priest: http://i.imgur.com/uxLoMNL.jpg too much gone lol

(BM) Hunter: http://i.imgur.com/sDWhoXz.jpg yea dead zone, Wing Clip, kiting people. took at least some kind of skill. rank1 serpent sting to keep rogues in combat etc. had to set up my traps cause there was no 40y trapshot, MM/SV probably higher skillcap than BM tho :)

Warrior: http://i.imgur.com/QGJkQlE.jpg also too much gone lol, rage management, stances

HolyPaladin: http://i.imgur.com/1KsyrE1.jpg

RDruid: http://i.imgur.com/4DDXbVw.jpg r1 regrowth, motw, thorns for trashbuffs,root for faster cc, weapons to swap for innervate, god I miss grasp of nature, rip all the abilties in forms in legion - bear charge in TBC :o, instant clones/hibernates :( rip
https://www.youtube....h?v=dc0WrORiHmM oh man BibleThump

Posted Image RIP TBC (maybe some people are glad :D) RIP TBC AT

don't have any screenshots of other interface and no alpha to post the legion interfaces to compare them, but that's what we got for legion:

DK:  http://i.imgur.com/4MhEEYY.png lol
Warlock: http://i.imgur.com/T3BnROn.jpg lol
maybe just extreme examples

so pls holinka, just copy paste some of the basic spells of tbc if you think design there should inspire legion. no idea why this watcherguy posted in your name :(

#4567536 Why is prot getting all the love for pvp? new alpha build

Posted Speedymart on 24 February 2016 - 11:21 PM

Just realized prot has a talent that makes charge an AoE stun, ala blitz style but more potent. It's on the same tier as shockwave, however.

And they have a talent that makes heroic leap stun for 2 secons, AND makes anyone that is in the path of charge be stunned as well.

Baby I cant wait!

#4569417 Xmo. Belligerentz. Cheerrios. Live 3v3 arena stream!

Posted Avengelyne on 10 March 2016 - 08:15 PM

Where is Raycharles

#4569018 Power shifting is kill

Posted gravyrainbow on 07 March 2016 - 06:36 AM

View PostAliandren, on 07 March 2016 - 03:44 AM, said:

Fuuuuuuuuck this change.  

They really want more demon hunter representation than they're already going to have?

I know that this is difficult for all of us so I've taken the liberty of creating an adult coloring exercise for our group therapy, feel free to illustrate it as you see fit:

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#4562892 Legion Alpha - Arms Artifact Weapon Released!

Posted Speedymart on 31 January 2016 - 07:59 PM

I hate the 'if he's on you, you're fucked playstyle'

as when it's this scenario you have zero mobility and get kited around all day