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Covlol

Member Since 13 Feb 2009
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#4570626 Non-damage buttons are missing

Posted Forumz on 19 March 2016 - 11:01 AM

Things like Fear Ward and Tremor being removed is just...

Idk.

Edit:

I guess it comes down to this:

Blizzard is consistently removing options for a single player to outplay another single player. They're driving the game more and more towards -REQUIRING- your team to do stuff for you. Solo plays are a thing of the past, and I think it's one of the reasons PvP feels so dull.


#4570536 Non-damage buttons are missing

Posted JohnnyC on 18 March 2016 - 02:41 PM

I actually discussed this topic with a in game friend of mine.

They say they are focusing on CLASS fantasy , when in reality they are focusing on SPEC fantasy , wich is a totally diferent thing.
This wouldnt be bad if they didnt gutter CLASS fantasy in order to do that, they are basicly picking baseline spells from vanilla/tbc and distributing around/removing mindlessly.

good example of this its warriors, in legion they are removing ALL utility from arms and fury   , giving it to protection ? this is really bad design and removes all the "little" fun you can possible have as a warrior in a pvp scene.

every CLASS should have the normal baseline spells , SPECS should add FLAVOUR to the CLASS, with some changes in way to deal damage and utility wise (both in pve and pvp), DONT REMOVE that same FLAVOUR from the CLASS

Some examples to fix this  :

spell reflect baseline, prot would have mass reflect instead and around same cd,

All hunter specs would have traps but survival would have a "scatter" to get easier traps by himself

All warlocks would have dots and curses , but affliction would have access to more curses and like one more dot , demo to more demons and destruction to more direct damage spells. but both demo and destru would still have baseline curses and dots.

All dks would have access to the same diseases while UH could have one more disease that would be an MS effect

etc ...

I just came with this right now and i dont even get paid , so shouldnt be too hard for them to come up with even better ideas.

The goal for class fantasy should be that you feel like a "warrior/mage/whatever" FIRST , then you would pick your spec and add some FLAVOUR to the class fantasy , this should be done without losing the feeling that youre still that class tho.

Another thing is , they are revamping a lot of the classes and giving new "resources " but the truth is that if you look at it closely the classes are even more homogenized in legion than they ever were.

Almost every class goal is to fill up a bar and then dump that same bar (kinda like demo locks since the introduction of fury ) with around 1/2 generators with diferent names for diferent classes.

hell if you look at the new class (DH) and compare it to DK's and monks when they were released ,you can see legion complexity and how bad its gonna be if they dont change anything, DH has literally 2 active buttons , one for generation of fury , other to dump it, the rest its all cd based .

WoW business model its fucked up at the moment, cause for some reason they dont understand that by catering the casual players you lose the high end part , both pve and pvp , and without those "high end players" the casuals will leave since they got no "inspiration" to get better. with the game giving you the feel of "achievement" to easily you will move to other games faster.

look at tittles for example, back in tbc you had a really low number of tittles, mostly coming from pvp .now you can literally do nothing "big" and get awarded with a tittle randomly (most of my tittles i dont even remember how i got them)

they always said focus was on pve but you can even see the game faling apart in pve,

Most pve guilds are completly falling apart before legion even hits because 2 main reasons (wich affect how the future of the game will be):

one its Player pool , with the loss of subs you cant really recruit any new members to replace ppl that stopped .

second , within the pool you still have , most players that pve dont really care about raiding mythic if they already cleared LFR/normal/heroic raids since they already have that sense of "achievement"

So by making this game easier and easier to get that "feeling of achievement" you are actually killing the game by itself, both in pve and pvp.

in conclusion, by removing abilities  they are actually fucking up their own "catering to the casual" business model while removing the will to play for the hardcore ones .

casuals with less buttons = less things to learn/master ,wich = bored really fast

hardcores with less buttons= less things to press (wich in pvp creates a low chance to outplay ppl , and this way making comp>player instead of player>comp)

but who knows, maybe blizzard actually listen to people who want this game to be good and still fix some of the retarded shit they've done in wod/legion


#4570377 Non-damage buttons are missing

Posted Lolflay on 18 March 2016 - 07:48 AM

There's one thing Legion absolutley MUST ADDRESS, even with this whole pruning thing, and that's HEALING COMING FROM SOURCES THAT ARE NOT HEALERS THEMSELVES.

CASTERS ( unless your class is a warlock and your spec is Affliction ) SHOULD NOT have any self healing. Ice Block healing, Ember Taps, toss it all out of the window.

CASTER HYBRIDS such as Shadow Priests, Balance Druids, Elemental Shamans SHOULD be able to dish out some offheals that can potentially save the situation, but it should be taxed in some way. A Saving Grace mechanic on their direct target healing? F.ex. Shadow has this thing called Shadow Mend in Alpha - make it heal for approx 25% of someone's health on first cast, Shadowpriest gets debuffed, next heal is 12% of someone's health, so on so on, same would apply for Elemental and Balance. Or make those heals effective but cost insane amount of resources, so you have to choose between damage and healing.

MELEE and MELEE hybrids ( with the exception of Retribution Paladins ) should absolutely NOT be able to dish out any noticable self healing whatsoever. Windwalker healing? Imo remove Surging Mist from them completely, the only thing I'd keep is Chi Wave talent tier self healing. Enhancement Shaman healing? Toss it out of the window, and focus on their aspect of being the offensive support melee hybrid. Warriors, Hunters, Rogues? Remove their self healing completely. Death Knights should be able to heal themselves, but not in their current capacity. Frost should lose self healing completely, while Unholy should keep it. Retribution Paladins should keep their healing as they're the defensive+utility melee hybrid. As for Demon Hunters, I've seen them spell leech from 10 to 100% health in an instant - what the fuck?


Once you get rid of it all, INTRODUCE STRONGER PVP BANDAGES AND ARENA FOOD.

PVP bandages should heal you for approx 60% health over the course of 10ish seconds with a minute ( or longer ) debuff that prevents you from rebandaging.

Arena food should act the same way ordinary food acts. Okay you managed to escape to eat? Good for you, you're rewarded for your possible outplay or whatever.


Also, current healer healing is absolutely unjustifiable with the amount of self healing left in the game. Why do Hunters have a self healing aura for crying out loud?


#4570197 Non-damage buttons are missing

Posted Nadagast on 17 March 2016 - 08:56 AM

I don't think this is a novel point, but I posted it at a place where maybe the developers will see it:  http://us.battle.net...pic/20742944716

Support and/or discuss if you like.  At this point, my hopes are low, but, shit, I love WoW arena, when it's good.


#4570974 @Holinka TBC Interfaces

Posted Siuox on 22 March 2016 - 10:56 PM

"BC is generally well-regarded historically when in comes to WoW PvP (and raiding)."
http://us.battle.net...44716?page=4#63

Hey just wanted to post some TBC Interfaces so you can see how many spells you had in comparison to Legion and refresh the memories of everyone.

Keep in mind that weapon swapping and downranking was a thing that is gone (maybe for good). So that also got you the feeling of heaving more buttons that are actually important.
Look at all those buffs :OOO when you could improve your raid! FeltGoodMan

Rogue: http://i.imgur.com/EefqnpK.jpg guess 3x hemo for wep changes to apply all your poisons, bandages :o

Warlock: http://i.imgur.com/cRN96W2.jpg

RShaman: http://i.imgur.com/7q4iGoJ.jpg / http://i.imgur.com/aOSiWck.jpg heals downranked for faster small casts, trinket that could be stacked up before arena began, all those totems :o!, clicking chainlightning : /(
totems like the "original capacitor" might be usefull in pve but then you just didnt drag them into your action bars for pvp (or cause Im a noob :D) so why is everything removed so stubbornly?

Disc Priest: http://i.imgur.com/uxLoMNL.jpg too much gone lol

(BM) Hunter: http://i.imgur.com/sDWhoXz.jpg yea dead zone, Wing Clip, kiting people. took at least some kind of skill. rank1 serpent sting to keep rogues in combat etc. had to set up my traps cause there was no 40y trapshot, MM/SV probably higher skillcap than BM tho :)

Warrior: http://i.imgur.com/QGJkQlE.jpg also too much gone lol, rage management, stances

HolyPaladin: http://i.imgur.com/1KsyrE1.jpg

RDruid: http://i.imgur.com/4DDXbVw.jpg r1 regrowth, motw, thorns for trashbuffs,root for faster cc, weapons to swap for innervate, god I miss grasp of nature, rip all the abilties in forms in legion - bear charge in TBC :o, instant clones/hibernates :( rip
https://www.youtube....h?v=dc0WrORiHmM oh man BibleThump

Posted Image RIP TBC (maybe some people are glad :D) RIP TBC AT

don't have any screenshots of other interface and no alpha to post the legion interfaces to compare them, but that's what we got for legion:

DK:  http://i.imgur.com/4MhEEYY.png lol
Warlock: http://i.imgur.com/T3BnROn.jpg lol
maybe just extreme examples

so pls holinka, just copy paste some of the basic spells of tbc if you think design there should inspire legion. no idea why this watcherguy posted in your name :(


#4567536 Why is prot getting all the love for pvp? new alpha build

Posted Speedymart on 24 February 2016 - 11:21 PM

Just realized prot has a talent that makes charge an AoE stun, ala blitz style but more potent. It's on the same tier as shockwave, however.


And they have a talent that makes heroic leap stun for 2 secons, AND makes anyone that is in the path of charge be stunned as well.


Baby I cant wait!


#4569417 Xmo. Belligerentz. Cheerrios. Live 3v3 arena stream!

Posted Avengelyne on 10 March 2016 - 08:15 PM

Where is Raycharles


#4569018 Power shifting is kill

Posted gravyrainbow on 07 March 2016 - 06:36 AM

View PostAliandren, on 07 March 2016 - 03:44 AM, said:

Fuuuuuuuuck this change.  

They really want more demon hunter representation than they're already going to have?

I know that this is difficult for all of us so I've taken the liberty of creating an adult coloring exercise for our group therapy, feel free to illustrate it as you see fit:

Posted Image


#4562892 Legion Alpha - Arms Artifact Weapon Released!

Posted Speedymart on 31 January 2016 - 07:59 PM

I hate the 'if he's on you, you're fucked playstyle'


as when it's this scenario you have zero mobility and get kited around all day


#4558317 She said yes.

Posted Nicholaes92 on 01 January 2016 - 06:29 AM

Just got engaged.  Congrats me faggots


#4556313 Every class gets more CDs in Legion through talents and PvP talents

Posted Nicholaes92 on 20 December 2015 - 08:07 PM

I don't think he is saying adding spells in general makes it boring he is saying playing around cooldowns is boring, which it is.  In a game where you are play around cooldowns it creates very predictable gameplay.  If someone pops X cooldown then you pop Y cooldown, and so on.   They need to add more spells but not make pvp centered around cooldowns.  Buff sustain damage and start making cooldowns less important.


#4556673 New Legion PvP Changes

Posted Nicholaes92 on 21 December 2015 - 04:54 PM

View PostFakalock, on 17 December 2015 - 08:14 AM, said:

Can't realy say that im positive to alot of this..

The strongbox system that they parised suck A*S! I farmed ashran every week sence release on two locks. Still havn't got the int/haste or the int/mastery trinket on eider. Makeing gear RNG based in pvp is nothing but retarded. I would have 30% instead of 23% haste if i'd gotten both last and current version of the int/haste. Those % makes alot of differance.

The fact that R-droods can choose a thing that makes roots not break on dmg is also retarded. That makes the root better then the old fear that barely ever breaked.

Splitting titles between factions is also dumb. Atleast based on how it all is now. Would have been a good thing 7 years ago tho. This will only resault in top player having one alt on horde aswell and still getting the top titles. Wich they should cause they are better. It will not make it easier to get titles. Maby challanger and rival but above that it will be the same ppl just with an alt. The problem itself is that all races got different racials. Makeing ally so much fking better. They could eider do it so that ie. Human/orc got same racial and so on. Or just simple remove the racials. Problem tho is that the PVP scene is so small now that if you go horde, sure you can get rival easier, but u wount have any1 to play with.. Having all pvpers on ally now still only occupies 2-3 servers in EU (outland, ravencrest and like one other).

Not sure how i feel about the honor lvl systems. To similar to the paragon lvl's in D3. Just an endless farming, wich sucks. Main reason why i once so many years ago abondoned PVE to only do pvp was cause it wasn't farming. It was engaging all the time. Tbh i think this will be a problem in the start. If a bad player with alot of time get high honour lvl he might beat a good player that only playes a few houers after work simply cause u dont have the time to keep up with the honor lvl in the start.

Kinda like that they give better gear to higher rated players. Thats a thing i miss. Remember back in s3 when my class mates were so jellus of me and my epic pvp shoulders compleeteing the set ^^ I hope it will not turn out that those who hardcore pve and suck at pvp will be able to win vs decent player who focus pvp just cause they can get higher ilvl gear. 2,5% might not seem much, but it could be.

I'll take a crack at some of the things you said.

First with the titles being split.  It is a very good idea imo, it will cause a lot more people to go horde of not just having people create horde alts to make more teams on horde.  The only thing they need to do to not make it exploitable is to erase your personal rating when you faction change.  Back when there were teams guess what happened when you switched?  Your team disappeared.  So I don't see an issue with this really.  

And with the racials... I hate when people say delete racials or make them mirrored.  You guys bitch about the game being not diverse enough and then you say shit like this.  They need to just remove the human racial and give them something else.  

And with the ilvl difference I don't see how you are worried about people who do pve having a 2% advantage on you if you don't do your paragon levels.  You realize how much of s percentage difference it is now between someone in honor gear and pvp gear?  It's crazy high no where close to 2%.  

And not sure why you are worried about the endless farming with paragon levels... You know you don't HAVE to do them right?  You can get to level 30 or 50 whatever the end one is and then stop.  And I think this will make bgs a lot better paired with the gear not being a big deal.  Now when you go into bgs people will actually be able to use full with their new level 110 and hopefully with the ban waves on honorbuddy there will be actual people playing.

Just a quick comment for you seeing as how no one else feels like saying anything


#4555908 Cold Inferno - A Shendelz PVP Guide (6.2.0)

Posted Forumz on 19 December 2015 - 10:32 PM

View PostCovlol, on 19 December 2015 - 09:43 PM, said:

I'm only good at dk when unholy is good.
I thought you were only good at lvl1 DK?


#4555104 New Legion PvP Changes

Posted Railander on 17 December 2015 - 04:41 PM

View PostFakalock, on 17 December 2015 - 08:14 AM, said:

Can't realy say that im positive to alot of this..

The strongbox system that they parised suck A*S! I farmed ashran every week sence release on two locks. Still havn't got the int/haste or the int/mastery trinket on eider. Makeing gear RNG based in pvp is nothing but retarded. I would have 30% instead of 23% haste if i'd gotten both last and current version of the int/haste. Those % makes alot of differance.

The fact that R-droods can choose a thing that makes roots not break on dmg is also retarded. That makes the root better then the old fear that barely ever breaked.

Splitting titles between factions is also dumb. Atleast based on how it all is now. Would have been a good thing 7 years ago tho. This will only resault in top player having one alt on horde aswell and still getting the top titles. Wich they should cause they are better. It will not make it easier to get titles. Maby challanger and rival but above that it will be the same ppl just with an alt. The problem itself is that all races got different racials. Makeing ally so much fking better. They could eider do it so that ie. Human/orc got same racial and so on. Or just simple remove the racials. Problem tho is that the PVP scene is so small now that if you go horde, sure you can get rival easier, but u wount have any1 to play with.. Having all pvpers on ally now still only occupies 2-3 servers in EU (outland, ravencrest and like one other).

Not sure how i feel about the honor lvl systems. To similar to the paragon lvl's in D3. Just an endless farming, wich sucks. Main reason why i once so many years ago abondoned PVE to only do pvp was cause it wasn't farming. It was engaging all the time. Tbh i think this will be a problem in the start. If a bad player with alot of time get high honour lvl he might beat a good player that only playes a few houers after work simply cause u dont have the time to keep up with the honor lvl in the start.

Kinda like that they give better gear to higher rated players. Thats a thing i miss. Remember back in s3 when my class mates were so jellus of me and my epic pvp shoulders compleeteing the set ^^ I hope it will not turn out that those who hardcore pve and suck at pvp will be able to win vs decent player who focus pvp just cause they can get higher ilvl gear. 2,5% might not seem much, but it could be.

i dont enjoy despising my fellow AJ people, but...

Posted Image


#4554327 Food for thought from an oldschool player

Posted Tekkys on 16 December 2015 - 09:32 AM

Honestly, i think it's not a matter of what we need to do, but what we need to NOT do.
  • The PvP community needs to be serious about ostracizing cheaters. If you know someone who DDoSes, fly-hacks, or any form of obvious cheating, do NOT continue to play with them. Cheating has become way too common-place in the PvP scene, and while i know people don't agree with it, you foster its growth when you play with someone who perpetuates it or supports it.
  • Stop being so toxic towards the outward community. We are a minority of the dwindling WoW population; you can't be so selective when choosing people to play with and helping new players learn the game. I'm not saying you have to run a charity service and teach every sub-1500 player the game, but don't be cruel. Direct them to sites such as this one so they can read up and try and understand their mistakes. Be patient and help the people who truly want to get better and learn.
  • If you don't have a constructive opinion, don't consistently spread garbage. Everyone has bad days, everyone hates comp x/x/x or class x. It's okay to shit-post now and then, but don't make it a habit. If you think something deserves changing, explain why, and try and be constructive.
  • Support the infrastructure already present. GCDtv is going to great lengths to get people excited about arena, and honestly they're doing a great job. I'm not too familiar with organizers over in EU (the only one i remember is Bleached Bones?), but these guys work hard to take the game they love and get people interested in it. They need our support to grow and help the scene grow back with them.
If you really care about this game and enjoy it, you don't just roll over and die. I know it's hard when the company in charge seems to care very little if at all about what you love, but they're trying to be better. In Legion PvP and PvE will be separate, something we as a community have been asking for since late TBC if not earlier. Blizzard is ridiculous and borderline cruel when it comes to the PvP side of their game, but they are trying to amend for their mistakes, so they deserve some credit.




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