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Member Since 13 Feb 2009
Offline Last Active Today, 04:51 AM
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#4242526 How do the majority of warriors feel here about our current state?

Posted Ezyo1000 on Yesterday, 10:51 PM

View PostClamnesia, on 24 October 2014 - 08:06 PM, said:

Warriors did pretty well without some of these things before. Storm bolt ---> added in MoP. Shockwave was protection exclusive before. Warriors always had intervene right? (not safeguard) <-- dont actually remember its been a while.  

"We warriors aren't asking to be able to completely shut a target down" I understand this. But i think that what you DONT understand is that if you have TOO much, thats what you become. They took alot away from warriors because they COULD completely shut a target down. The one thing i agree with you all about is the fact that your damage abilities BLOW. The way warriors do damage is really boring and dry. I agree 100%. Its alot like it used to be before cataclysm actually. Nearly a direct model. Differences include: not having CS back then. You DID have overpower but it was mainly used against dodge classes because thats when it was able to be activated. Slam had a cast time and HS was rage dump (off the global) if i remember correctly. I could be wrong about all of this, and if i am im sure you will let me know. =] Other things : Im pretty sure (again i could be wrong, its been years) that pre cata, you generated rage with auto attacks and maybe MS, right? So its the same now minus the MS part.

The Thing is, Yes in wrath arms didnt have storm bolt or Swave, however, it had intercept, so peeling would still be kinda the same step: Intercept 3 sec stun > Disarm to peel. I know wars had alot of tools to lock down targets in MoP and im not asking for that stuff back, but there are some tools that were useful that were done away with or forced into a glyph to make use of which honestly didnt need to be pruned. Banners for instance, mocking banner was something a smart warrior could use to keep themselves out of cc (hunter's pets breaking a trap on you or wyvern. mage pet breaking poly or ring etc) demo banner was a small Dr, but when coupled with Thunderclap because a usefull mini cd for your partners or yourself to mitigate damage. Shattering throw well thats just a given they should not have made that into a glyph because glyph choices already feel forced and there are not enough slots to have the things we need.

View PostClamnesia, on 24 October 2014 - 08:06 PM, said:

Other things i partially agree with. Shield wall is iconic. The fact they scrapped it is a little disheartening. However, every other class has to be defensive while their defensive/s are up. Not warriors though... Thats why Sword and board and defensive stance made it balanced. You shouldnt be able to pop your main defensive and still continue tunneling the same amount of damage you would have tunneled had you not used a defensive. Can mages block and shatter you while blocked? Can hunters Deter and still chimera shot you for billions? Can spriests disperse and still DP you to death? I think the answer to all of the questions is no. Now, when you take that and couple it with the fact that youre ON your target 70% or more of the game, it becomes really shitty for a ranged class who is meant to do damage at range.. But you fix that with instant casts that promote zero skill for the casters right? Do you understand at ALL what im trying to say? SOMETHING has to give. If caster are going to stand still and cast things to do their biggest damage, then they have to be able to keep melee out of their faces every now and then.

The point is that warriors were never the way they were in mop except during mop. lol. Sounds like you all are either really new or just got really used to it.

The Bold part is where it starts to get silly. No a mage, hunter and priest couldn't do damage while using those cds, why because they are full or ear full immunity so your giving up offense for absolute/near absolute defense. unless a hunter deterred extremely late with a ton of dots on him or a spriest dispersed at literally 2-4% hp, they aren't gonna die in the span of those cds. the only exception to this are paladins but since they have their own set of issues anyways.


And as for classes that can't be offensive while using defensive? Are you forgetting Dks, Ferals, Rogues, Locks, shamans, Pallies, Monks and Locks? you know they other classes that can use defensive cds while being offensive/partially immune to damage or cc? And hnestly, W/e i dont think wars should have near 100% uptime on targets alone, sure i should have good uptime if my partners and i are capitalizing on enemy mistakes or the other team isn't managing espcapes well enough.


But the things that i think should be looked at is utility that didnt need to be stripped/nerfed/turned to glyphs. Shat throw, Banners, Rally (didnt need to see a nerf because of its double edged sword effect) hell even the new thing they added in shield barrier, i think thats a cool abilty and warriors should have more utility/cds that the more rage you have, the better they work. That promotes interesting gameplay.

As for Lock out power, Yes its been the most absurd in MoP but, warriors have had plenty of tools to deal with situations before in the past, even though you like to pretend that they didn't. and for some reason you try to play the whole "you must be new to the game card" which im not.


View PostClamnesia, on 24 October 2014 - 08:32 PM, said:

Yes, of course, which as i said in my post is COMPLETELY understandable. But as i have also said, is it not pretty much how warriors have always been with the exception of MoP? In wrath you put up rend, hit MS, and either HS or Slam right? Am i missing something? Overpower on things that dodge... but thats it. Seems pretty similar.

at least its not as bad arcane mages were for most of the time.. 11111111,2      1111111111,2  lol xD


Also to add to this, it was more then Just Rend > Ms > Slam because OP proc off of Rend ticks every 5(or 6) sec so you could use them every time it procced or you could save it until the next refresh and use them as a mini burst with back to back OP hits (since i believe at the time it was on a 1 sec gcd) and you also had another rotation altogether via sword and board replacing MS with SS, and OP with Revenge when you needed to go defensive while also keeping up pressure, which was very effective vs melee due to shield block.


#4241665 6.0.2: A Gladiator’s guide to Gladiator Stance

Posted Speedymart on Yesterday, 03:53 AM

View PostCapers, on 24 October 2014 - 03:25 AM, said:

especially because arms is even more mindless than it was in MoP

idk if i agree with that

but arms is just so boring to play now, atleast with prot you can global people while mindlessly pushing buttons


#4241494 How do the majority of warriors feel here about our current state?

Posted Revolol on 23 October 2014 - 11:32 PM

View PostClamnesia, on 23 October 2014 - 07:52 PM, said:



So you want more damage buttons? like i dont get it..

This goes out to all of the warriors who are crying... Instead of just crying.. Why dont you actually write down what should be adedd to make warriors "funner". Like i dont understand what you want exactly. You have an interrupt. You have several gap closers. You have defensives. You have offensive CDs. You have root breakers. You have 2 buffs. you have at least 5 damage dealing abilities. You have some form of self healing. You have options to increase passive run speed. WHAT MORE DO YOU WANT!!!!! Any more and you become the way you were in mop which was NOT NOT NOT ok, for anyone except the warrior behind the keyboard.

Doesnt haste now lower the cooldown on your abilities so that youre not having empty globals as much? Did you try stacking haste? So youre pressing buttons more often? like.. jesus.. You cant be GODs all of the time. People had enough of warrs throught mop
It's fairly clear you've never played a warrior. You know what I want? I want to be able to control my own rage generation again. Having ONLY passive rage generation from melee attacks SUCKS. It makes for awful gameplay, and a lot of sitting on your hands, especially when you're being trained. They even took rage generation off shouts, so you can't even build rage that way. I also want stance requirements on abilities gone. It sucked before, it sucks now. Anyone who thinks stance dancing brought skill to warrior is horribly dillusional. All it brought was more macros. Having CS auto swap you to battle is fucking terrible. If I'm being trained I've taken to just not using CS at all, or I take too much damage in the 2 seconds I'm in battle(granted this will change at 100, but it's still a bad mechanic) I want enrage back and CS procs back. Both of these made for interesting gameplay. I can't speak for others, but I tracked my enrage and tried to only use CS and burst when I had the 10% physical damage buff from it. Again, makes for more interactive gameplay(at least at some level). CS procs were better than execute procs IMO because it helped you set up burst better, but I like any proc that spices up the rotation. And lastly I want disarm back. Peeling a rogue opener with charge > swave > disarm was one of my favorite plays. The rest I can deal with. Sitting the occasional root and not being super OP is fine, but I don't like playing wack-a-mole with no real interaction with my rage bar. I feel like a fucking ret pally.

EDIT: Don't even get me started on getting overpower and slam back. Again things that made dealing damage take at least SOME thought.


#4240273 Hopefully Cleaves>Wizards in WoD

Posted Lolflay on 23 October 2014 - 12:29 AM

Hopefully both are shit, and melee/caster/healer shit on all of them.


#4236898 All Inclusive Warriors in 6.0

Posted AlYolo on 19 October 2014 - 10:05 PM

Arms is playable, But cant wait untill Glad Stance, Played it on the beta and it was really fun, ATC here i come.


#4234444 Death Knights Pre-Patch WoD

Posted lol_awful on 16 October 2014 - 06:36 PM

Am I the only one who absolutely LOVES that necro is gone? I feel like wotlk style again. If we could just have a little less damage and maybe our chains root baseline so we have some of our utility back, I would play my dk with my permanent boner.


#4230085 All Inclusive Warriors in 6.0

Posted Speedymart on 12 October 2014 - 11:08 PM

This entire beta has been warriors trying desperately to make things work, followed by blizzard realizing their 'idea' play style isn't happening so they do completely irrational changes in order to force us to play the way they want us to.


Stuff like removing ignite weapon, keeping WS instead of HS(FUCKING WHY? WHATS THE POINT??), swapping 4pc and 2pc set bonus because one was god awful, canceling slam debuff because it's a DPS loss otherwise, continously stripping baseline abilities we've had for so long into glyphs and 'play-style talents', removing charge stun which has existed since the dawn of WoW and was hated on so much in the 5.4 PTR, or just removing CS since fury was having issues dumping rage into the window they'd rather just remove it.

Fuck, that last one hurts my brain so much. They can't fix the rotation that's designed to dump rage into a window, so they just remove the window. What kind of fucking design it that? Are the class developers even trying? Is someone on a higher pay grade forcing this upon them? There's no possible explanation for them rejecting piles upon piles of legit feedback for nearly five months for this pure shit that's going live Tuesday. The only thing I could even remotely consider is someone higher then them who has no idea what the fuck he's doing forcing it live because he 'wants to see it to the end' or some other romantic tragedy garbage.

It's a god damn disgrace and they know it, so why isn't it being fixed? Why has so much content been cut? Why did we spend a year in SoO? What's the point of the beta forums? Humoring us into thinking our feedback is being listened to? Has it all been planned out for a year now?

So many question not a single blue response since Celestalon gave us the run around back in Augest. Nearly half of what he said never even came to fruition.

I'm mad and am not even going to go into the self-healing epidemic that has been complained about for months now but nothing has been done either, as I'll end up just ranting all day

This expansion is looking amazing content wise even after all the cuts, but the class game play is generally god awful for so many specs it's humiliating when compared to the immense depth that once existed.


#4228972 All Inclusive Warriors in 6.0

Posted Moshe on 12 October 2014 - 02:22 AM

View PostBawn, on 12 October 2014 - 12:08 AM, said:

i just realized you cant use shattering throw glyph as prot

rip in pepperonis

Personally, I'm fine with no shattering throw but charge stun gone is a different story


#4225384 The 8 Teams for Blizzcon

Posted Manowar on 06 October 2014 - 09:26 AM

The 8 Teams for Blizzcon

US Teams:
  • Lock/Shaman/Mage (3 Amigos - US)
  • Lock/Shaman/Hunter (Death Innovators - US)
  • Lock/Shaman/Mistweaver (Penny For Your Thot - US)
EU Teams:
  • Lock/Shaman/Druid (Bleached Bones - EU)
  • Druid/Mage/Priest (Playing with Fire - EU)
  • Druid/Mage/Priest (BB - EU)
Asia Teams:
  • Lock/Shaman/Windwalker (Popped CD No Skill - Asia)
  • Druid/Mage/Warrior (Push Push - Asia)



#4225174 All Inclusive Warriors in 6.0

Posted Speedymart on 06 October 2014 - 12:18 AM

View PostEzyo1000, on 06 October 2014 - 12:06 AM, said:

Well since the buffs  multiple people who are in beta have been saying both arms and fury feel nice damage wise since the latest buffs. speedy is the only one talking about prot. and how it looks, Fury and Glad each have their own unique utility (Self heals, near constant 30% speed boost, AoE Slow, MS effect, strong passive Dr via dstance while keeping damage up, and able to use AM for Fury. Extra charge, self heals, Offensive Dispel, and stronger passive defense via armor and shield for melee for Prot.) That they might shine better then the other in certain comps.If anything Arms could use some sort of self utility because right now it has nothing utility wise that it brings to the table.

I'm hyping prot because it's leaps and bounds better then the other two specs.

Arms is boring as fuck and completely irrelevent, not to mention infuriating to play.

Fury is fun to play when playing SD, but the damage is still random and unreliable.

Prot is just god, I wish you could see it too. Perhaps one day you too will become a believer


#4225114 All Inclusive Warriors in 6.0

Posted Dahislol on 05 October 2014 - 11:56 PM

I'd really appreciate any serious thoughts on whether it's worth picking up Warrior again come WoD. Main priorities being fun, arena competitiveness, and some opportunities for skillful play beyond just mashing damage buttons.

No focus charge stun (without talents) makes me feel like I lost a good friend.


#4223632 All Inclusive Warriors in 6.0

Posted Speedymart on 04 October 2014 - 05:25 AM

View PostEzyo1000, on 04 October 2014 - 05:05 AM, said:

Fury: You become enraged, causing all attacks to bypass x% armor for 8 sec.... :o that would be sooooo BOSS

Except fury sucks


#4223593 All Inclusive Warriors in 6.0

Posted Speedymart on 04 October 2014 - 12:04 AM

I would fucking dig an ARP mastery. Flat % damage increase Mastery's shouldn't even exist


#4223113 All Inclusive Warriors in 6.0

Posted Qualver on 03 October 2014 - 11:58 AM

I wish they'd just remove Colossus Smash from both specs, and bring back Overpower for Arms.

Overpower: 1.5 gcd, costs 10 rage. No charges.
Your rend ticks allows you to use Overpower every 6 seconds, or when the target parry/dodges.

Then bring back the Unrelenting Assault passive, to increase skillcap & overpower's gameplay;
If you hit a player with Overpower while they are casting, their magical dmg & healing will be reduced by 25% for 6 sec.
Rewards hitting casts.

That would be a much more engaging gameplay than Colossus Smash.. It's not too late, let's bring it back!


#3932614 2V2 titles coming back?

Posted Speedymart on 29 August 2013 - 08:01 AM

They mentioned in a tweet a week or so ago that they finally admit 2v2 will always be more popular then 3v3, and even though they gave up trying to balance it, it may be worth changing their stance on it due to its sheer popularity.




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