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Covlol

Member Since 13 Feb 2009
Offline Last Active Today, 06:33 PM
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#4404384 Warriors broken? this game is dogshit

Posted inhume on 24 March 2015 - 03:56 PM

Because that damage is stoppable. You guys were too focused on offense and didn't even play defense well in any of the games.

The one where you spammed heals, your mage cancelled block with 6 left seconds during their full offensive cds because you didn't want to stop pressing offense. He walked into a warrior during avatar.

Basically, you made mistakes and lost. Don't blame the game.


#4403528 Warriors broken? this game is dogshit

Posted Revolol on 22 March 2015 - 05:16 AM

I'm just amazed he was able to control his character long enough to do that.


#4403484 Warriors broken? this game is dogshit

Posted Snookypoo on 22 March 2015 - 02:28 AM

Saw the video. A Fury Warrior Pops everything he has, and you don't stun him and your Mage doesn't block, even though you presumably know Priests have dog shit healing output. I think its perfectly acceptable for a really heavy burst focused meele spec to be able to kill a Mage in 3 hits if he uses everything he has and the Mage doesn't press anything. God knows Mages don't die outside of retarded burst windows like that.It was by no means the kinda of omgwtfburst damage like the famous Rositajones Feral gib. It was very predictable, a one time thing,and you guys didn't respect his 3 minute cool down with any hard cc or big defensives so you payed for it.

There are over a dozen different ways you could have lived but this thread isn't about how you didn't use one of your many outs but how you seem almost personally offended that your  Mage had to use one of his two  blocks. Plus you aren't exactly playing a fair spec or comp there buddy. It's hard to take this serious.


#4403242 Warriors broken? this game is dogshit

Posted Zzx on 21 March 2015 - 03:40 PM

View PostHeyimJack, on 21 March 2015 - 03:39 PM, said:

Why is warrior even able to do that damage with all cds/procs up I don't see any other class doing that sort of damage maybe except bm hunters through heals/shields

>plays combat rogue
>doesn't see any other class doing that damage


#4403232 Warriors broken? this game is dogshit

Posted Infernion on 21 March 2015 - 03:14 PM

:'( warrior popped reck before I popped redspree :'(


#4403228 Warriors broken? this game is dogshit

Posted Zzx on 21 March 2015 - 02:59 PM

View PostLolflay, on 21 March 2015 - 02:13 PM, said:

I've posted maybe 2 weeks ago that Fury execute has to be bugged, to which our resident warrior Flavours replied that it's not.

So either it's intended that they're hitting me for 100k+ whenever RNG decides it's time to, or it's bugged as fuck. And to the rest of your claiming "peel", just fuck off and stop being biased basement dwelling cunts.

You all claim Mages are aids as fuck to play against, guess what - their damage and control is at least scripted as fuck, you know WHEN EXACTLY the cooldown on their damage is up and can plan according to it, RNG damage ( f.ex. Ele Shaman s8/s15 ) that randomly ends games is not fine at all.

It's not bugged it just never got nerfed when arms SD got nerfed. They reverted it. Now the warrior has Erage, both trinket procs, avatar, recklessness. shaman extra mastery, AT power from hunter, double mastery proc and then subsequently hit the sudden death jackpot.

The mage doesn't block, and you're surprised that he's dead?

Do I have to post a video every time a combat rogue gets redbuff all cd's all procs and kills someone? Oh and can't be peeled?

maybe it's better if the rogue doesn't literally sit watching the game in stealth whilst the warrrior pops every single one of his cc's on the mage, just maybe, if you cheapshot him, he might, just maybe, not kill your mage

game 2: mage stands in open as a BM hunter and fury warrior get 10+ seconds of uptime, doesn't have bock, and is surprised when he dies to a warrior with every single cd up and a bm hunter

:c:c combat rogue mage not stronk enough! maybe oh i don't know, blinding the warrior before your mage dies might have been worth even though he has trinket, or i mean even just blinding the hunter

like how does a fury warrior get that much uptime, he isn't on stun dr why aren't you running over to kidney him on all his burst? instead you're doing dps to hunter, effective meaningful damage, could crippling poison him?? nope too busy getting that 8k single target dps on hunter

warrior is full bis fury gear: http://eu.battle.net...reanni/advanced


#4403224 Warriors broken? this game is dogshit

Posted Knaittiz on 21 March 2015 - 02:44 PM

View PostROKMODE, on 21 March 2015 - 02:40 PM, said:

those random s8 killings as ele only worked vs bad players who got caught in the middle with little awareness
I mean I remember getting a lot of them as an ele shaman, but vs the great players, it basically never happened. Considering all s8 ele shaman damage was casted and I mean ALL (literally casted more than basically any caster), I would say it was fairly telegraphed with all randomness being attributed to lightning overload, which couldn't even proc lava burst in wrath. Wasn't that post cata ele bs where eles run around spamming instant lava bursts and win the lottery.
do u get an e-mail or something whenever s8 gets mentioned on aj :confused:


#4403254 Four Years of Tears

Posted Zarthog on 21 March 2015 - 03:58 PM

Sup boys,

I’m Babbi and I fucking love this game. Well, at least I used to.

The main question is: WHAT HAS CHANGED? What events have turned WoW into the game as we know it today?

In order to solve a problem, one must first analyze it. I will do so in small steps, and ultimately draw a conclusion.

S8 will be used as indirect paragon as I have always felt like that’s where the game had a philosophy shift, and as a consequence  started becoming uni-dimensionally dull.

Without any further ado, let’s head into it.


1.  Offensive cooldowns and on use trinkets.

The gameplay has shifted from requiring clever positioning and control towards either having or not having the right CDs at the right moment. It’s like everybody is a goddamn BM hunter nowadays. The difference in damage between having CDs up or not is absurd.

2.  Defensive Cooldowns

With the introduction of offensive cooldowns there was the obvious need for defensives to survive the damage spikes.

This turned fragile and elegant classes which revolved around positioning and control like mage and rogue into fucking tanks.

For example, look at mages in WoD. Mages can just stand in the middle of the arena carelessly, the problem is not poly having no cd as many people suggest, the problem is that they are not punishable for standing in the middle of the fucking arena spamming cc. If you ever get close to killing him, blink + blazing speed or Ice Block guarantee safety.
Same if you are a druid with displacer up. It doesn't matter if you stay in the middle of the arena, you know you are safe and your bad positioning can’t easily be punished.

Heavy CC reliant classes and healers should think twice before going in the open, mistakes and bad positioning SHOULD ALWAYS be punished, and more importantly, punishable.

3.  Homogenization

They tried to balance the game by making every class the same, they gave every melee an interrupt, they gave every healer dispel, they gave stuns to everybody (asphyx, fist of justice and stormbolt are pretty much the same ability with a different name).
They took the uniqueness out of every class, shamans no longer had BL, warriors no longer had to stance dance, mages are not elegant glass cannons anymore but fucking steel bazookas.
This might make the game more balanced, but it also makes it incredibly boring.

4. DRs

Not quite sure why blizz decided to put fear and cyclone on the same DR and leave poly as it is, either do both or don't do it at all.
I feel like there should be different solutions and this was just a failed experiment.
One way to address the DR issue would be to remove cross DRs altogether (so CCs only DR with the exact same type of CC. e.g. Fear still DRs with Intimidating Shout), but reduce the duration of every CC to 5 or 6 seconds. This way, coordination of CCs is rewarded by allowing CC chains to be much more effective, and most class combos remain viable.

5. Endless mana pools

What do you guys think about this? Should everybody have infinite resources or mana management adds depth to the game?
It’s only going to get worse as the expansion continues, as healers get more and more Spirit, while mana costs stay the same.

6. Dampening

Wod meta needs it, but should the game need it?

Maybe rather than reducing healing it should improve mana cost of healing spells? Not quite sure how I feel about it, looking for some constructive answers here.


I feel like those were the most important failed experiments. Now, what were the steps taken in the right direction?



1.  50% healing reduce gone to 25%

Still unsure if I like or dislike the change. It was probably for the best; 50% felt overwhelming and 25/30% is where it should be.

2.  Legendaries/PvE tems in PvP

It took them around 8 years of tears to take some steps towards the right direction, it is definitely better today than it was in the past, but the problem is still not completely solved.

3. Removal of titles from 5v5

I have always seen it as an irrelevant bracket, people either cheated or played to get their friends titles. Not going to miss it, thanks blizz.

4.  Removal of Bloodlust from arena

To be discussed, was it healthy? Definitely removed depth from the game but it's probably gone for the best.

5.  Cosmetic rewards

This is more important for pvp representation than most people think.

If you were to be a reasonably new player at around 2/2.2k what incentives did you get, for example in Cata? You knew you were not getting glad so why bother trying to climb?

Different rewards and goals such as 2400 pvp enchant and 2600 tabard are VERY important, as they give many players a reason to enjoy the game and push their limits.

I will overlook the fact that the post-s8 tabards look like shit and take it as a serious step in the right direction.


Now, complaining about all this is fine and dandy, but that doesn’t get us anywhere, does it?
So, what CAN we do? In order to make the game more enjoyable, A LOT of rebalancing would have to happen. However, it boils down down to two simple steps in reality:

  • Hire top PvP players to balance the PvP section of the game. I’m sure there are plenty of players out there who would do it for free, but even if they were to get paid it would be worth it for the game’s health.

We know some players consult Blizzard when it comes to PvP, but the problem is just that - they merely consult. The idea is that a group of top level players should be in charge of the PvP section, even if it’s just for Arena. If Blizzard wants to go their own way still, and implement more Ashran-like abominations, by all means let them, as long as top players get to dictate or at the very least cooperate with  Arena balance.


  • Separate PvE and PvP abilities. Blizzard has tried for 10 years to ignore this, but they have slowly started to realize it can’t be ignored. Once this point is accepted, we can finally start talking balance in a serious matter. Execute is too good? Only make it usable on 10% hp players. Rogues deal too much damage? Make red buff only 30% against players. (Note how these might or might not be necessary right now, they are just examples.)

I hear some of you ask: why do you still play the game, and why don’t you play on AT if you think S8 was so much better?

Despite its flaws, S8 PvP was as close as WoW PvP has ever gotten to perfect. No, it most certainly wasn’t perfectly balanced, but it’s hard to deny S8 gameplay was FUN. High pace gameplay alongside easy-to-learn-hard-to-master classes made it the most enjoyable season we have seen so far.

However, it is healthy for WoW to move on. The ever-changing gameplay is one of WoW’s most important aspects. I believe that, with effort from both the community’s side and from Blizzard, we can turn this game’s PvP into a healthy and enjoyable state again.


A little bit about me:

I played on and off almost every season and got my Glad title in S10. Even though I like to think my opinion is worth something, I am fully aware some of you have achieved much more in this game. I look forward to hearing your constructive criticism, should you have any.

I am always eager to discuss. Feel free to private message me or hit me up in game. Hell, you can even watch me suck and complain at http://www.twitch.tv/babbidibubbi on an extremely casual schedule.

Thank you for reading.



#4402070 10% dmg nerf reverted

Posted Evolute on 18 March 2015 - 10:25 PM

ok now just nerf crows and red buff in pvp and we're talking!


#4401576 AT Cata is back

Posted Redefined on 17 March 2015 - 04:42 PM

Wotlk > TBC > Cata/WoD > Runescape > MoP.


#4398662 How to beat you?

Posted Screenqtx on 10 March 2015 - 08:35 PM

View Postjaimex, on 10 March 2015 - 08:11 PM, said:

play with a rogue and enjoy 3000+ rating
god you are so annoying


#4395726 RBG Ratings Ninja Nerf

Posted Speedymart on 03 March 2015 - 04:39 PM

Then remove MMR already holy shit


#4397480 Post your selfies

Posted BalanceRexxar on 07 March 2015 - 07:40 AM

taken today : )Posted Image


#4397436 6.1 Windwalker PvP Guide

Posted Dizzeeyo on 07 March 2015 - 03:13 AM

View PostResteo, on 07 March 2015 - 02:02 AM, said:

What are your titles and rating are you really only 1300 or is Aj glitched? I just wanna make sure I'm taking advice from someone with experience instead of a 1300 junker who thinks he's good.
watch the video

decide for yourself if you find it helpful/useful or not

be less of an idiot when posting on here

if the only guides allowed on this site were those made by people with 5+ titles and 3k current rating, this site would have zero guides, and people like you would have no choice but to go to skillcapped and pay to access some 14 year old swedish kid telling you things about your class that you should really know already

have a nice day exDee :)


#4397400 6.1 Windwalker PvP Guide

Posted Edenx on 07 March 2015 - 01:24 AM

Hey everyone!  I just finished my 6.1 Windwalker PvP Guide.  Check it out here







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