"We warriors aren't asking to be able to completely shut a target down" I understand this. But i think that what you DONT understand is that if you have TOO much, thats what you become. They took alot away from warriors because they COULD completely shut a target down. The one thing i agree with you all about is the fact that your damage abilities BLOW. The way warriors do damage is really boring and dry. I agree 100%. Its alot like it used to be before cataclysm actually. Nearly a direct model. Differences include: not having CS back then. You DID have overpower but it was mainly used against dodge classes because thats when it was able to be activated. Slam had a cast time and HS was rage dump (off the global) if i remember correctly. I could be wrong about all of this, and if i am im sure you will let me know. =] Other things : Im pretty sure (again i could be wrong, its been years) that pre cata, you generated rage with auto attacks and maybe MS, right? So its the same now minus the MS part.
The Thing is, Yes in wrath arms didnt have storm bolt or Swave, however, it had intercept, so peeling would still be kinda the same step: Intercept 3 sec stun > Disarm to peel. I know wars had alot of tools to lock down targets in MoP and im not asking for that stuff back, but there are some tools that were useful that were done away with or forced into a glyph to make use of which honestly didnt need to be pruned. Banners for instance, mocking banner was something a smart warrior could use to keep themselves out of cc (hunter's pets breaking a trap on you or wyvern. mage pet breaking poly or ring etc) demo banner was a small Dr, but when coupled with Thunderclap because a usefull mini cd for your partners or yourself to mitigate damage. Shattering throw well thats just a given they should not have made that into a glyph because glyph choices already feel forced and there are not enough slots to have the things we need.
The point is that warriors were never the way they were in mop except during mop. lol. Sounds like you all are either really new or just got really used to it.
The Bold part is where it starts to get silly. No a mage, hunter and priest couldn't do damage while using those cds, why because they are full or ear full immunity so your giving up offense for absolute/near absolute defense. unless a hunter deterred extremely late with a ton of dots on him or a spriest dispersed at literally 2-4% hp, they aren't gonna die in the span of those cds. the only exception to this are paladins but since they have their own set of issues anyways.
And as for classes that can't be offensive while using defensive? Are you forgetting Dks, Ferals, Rogues, Locks, shamans, Pallies, Monks and Locks? you know they other classes that can use defensive cds while being offensive/partially immune to damage or cc? And hnestly, W/e i dont think wars should have near 100% uptime on targets alone, sure i should have good uptime if my partners and i are capitalizing on enemy mistakes or the other team isn't managing espcapes well enough.
But the things that i think should be looked at is utility that didnt need to be stripped/nerfed/turned to glyphs. Shat throw, Banners, Rally (didnt need to see a nerf because of its double edged sword effect) hell even the new thing they added in shield barrier, i think thats a cool abilty and warriors should have more utility/cds that the more rage you have, the better they work. That promotes interesting gameplay.
As for Lock out power, Yes its been the most absurd in MoP but, warriors have had plenty of tools to deal with situations before in the past, even though you like to pretend that they didn't. and for some reason you try to play the whole "you must be new to the game card" which im not.
at least its not as bad arcane mages were for most of the time.. 11111111,2 1111111111,2 lol xD
Also to add to this, it was more then Just Rend > Ms > Slam because OP proc off of Rend ticks every 5(or 6) sec so you could use them every time it procced or you could save it until the next refresh and use them as a mini burst with back to back OP hits (since i believe at the time it was on a 1 sec gcd) and you also had another rotation altogether via sword and board replacing MS with SS, and OP with Revenge when you needed to go defensive while also keeping up pressure, which was very effective vs melee due to shield block.