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Member Since 13 Feb 2009
Offline Last Active Today, 02:36 PM


Posted Blueberrysoda on 13 September 2014 - 07:46 PM

I would enjoy 10-20 more maps xD keeps it interesting.


Posted RippedLife on 13 September 2014 - 07:45 PM

dear holinka please tell me why nova is always full


Posted Lolflay on 13 September 2014 - 07:32 PM





#4207216 All Inclusive Warriors in 6.0

Posted lol_awful on 13 September 2014 - 05:51 PM

I'm excited for gladstance, but I wish arms were better :\

#4206574 All Inclusive Warriors in 6.0

Posted Qualver on 12 September 2014 - 12:01 AM

View PostFlavours, on 11 September 2014 - 11:45 PM, said:

rip the beauty that was 5.4 warrior

5.4 warrior is garbage

#4206301 All Inclusive Warriors in 6.0

Posted Pinka on 11 September 2014 - 09:46 AM

View PostCovlol, on 11 September 2014 - 01:06 AM, said:

No way bro, its the new Piercing with DMG!!
With less range and duration, a cooldown and breaks cc. <_<

#4206151 All Inclusive Warriors in 6.0

Posted Speedymart on 11 September 2014 - 01:33 AM

Can't wait for 6.0 to go live and the masses finally understand what the fuck we've been bitching about for the last five months

#4203952 Diablous - Pandorum

Posted Phatkat on 08 September 2014 - 12:29 AM

My sickly cousin plays an enhancement shaman, the chemo has been getting him down lately and he's been unable to break 2k so I thought watching a successful enhancement shaman's video would cheer him up. Unfortunately, it triggered a massive epileptic seizure and he had to be rushed back to the hospital. Thanks Diablous.

#4202122 Wounded state in WoD

Posted Lolflay on 05 September 2014 - 10:33 AM

The state they want to achieve with healing is directly tied to the problem melee classes face - they're either too shit, or too powerful.

MS effect being 50% was probably the best thing this game had. It forced people into certain comps, and precisely because of this mechanic, TBC saw the most balanced comps, and precisely because of this mechanic, no matter how much casters outscaled melee calsses, melees were still necessary and were balanced around this thing. You needed two things to be successful in arena before - you needed CC and you needed MS, everything else was up to you.

Rogues and Warriors brought MS, and later on Hunters. Warriors for example have mongoloid damage and control right now precisely because they bring NOTHING to the table but damage. Viable classes being decided around who has the most damage and control is something that Blizzard should NOT strive for, and it'd automatically kill comps like LSD.

If I was in place of WoD devs, these things are what I would do to make the game bearable again :

- bump MS effects to 40%

- warriors, rogues, unholy death knights, hunters, feral druids now apply mortal strike mechanic

- warriors would bring mobility and MS, and they'd lose this retarded control they have right now.

- rogues would bring control and MS, and they'd lose burst of speed ( buff Shadowstep to 20 second cooldown and make it usable while rooted though, to not keep them entirely as sitting ducks in a game where snares/roots are still in abundance, it's so fucking hilarious how all those snares/roots survived the ability purge :D :D :D )  .

- retris would bring offheals, utility, and they can keep their interrupt.

- enhancements would bring utility, burst, keep interrupt.

- ferals would bring mobility, control, MS, lose interrupt.

- hunters would bring control, MS, keep interrupt, keep traps, do a bit lower damage due to all the control potential they have ( because right now, hunters have insane control but also insane damage, CCing hunters partner during hunters own CC should be a viable strat to push the pressure down )

- ww monks would bring burst AND sustained damage, keep interrupt and mobility, lose the unnecessary control they have.

- I'd keep Arms the only viable spec for warriors to DPS with, but for Rogues and Hunters ( pure DPS melee classes ), I'd give them a choice - probably make Assassination the sustained damage spec, while Sub would be the control spec, do the same for 2 Hunter specs.

- remove infinite mana on casters

- I'd honestly give halved MS effect to two or three casters. Mages and Shadowpriests perhaps ? To keep wizardcleaves viable, mostly, because all wizardcleaves either have a Warlock ( and let's be real, with their spread damage, locks and their wizcleave comp really don't need MS effect ), or a Mage/Shadowpriest, in which case you'd need a MS to make the damage *stick* in a game where healing without MS is easy, but with MS applied is hard.

- with the removal of infinite mana on casters, healer mana matters again - aka, comp matters again

- with reintroduced importance of MS effect, it reintroduces an element of balanced play ( aka, you don't play offensive OR defensive, you utilize both playstyles, because you really want to make the MS effect drop as much as possible in effort to outmana the enemy healer )

- there's more, but I know community and devs don't really give a shit so I'll stop here

This game could be glorious again, if only they wanted to add depth to it again. Shame they don't.

#4201948 What mod is deleting the DDOS posts and why?

Posted Hiimgosu on 04 September 2014 - 11:56 PM

Arenajunkies =  12 letters, there are 4 different vowels in the word arenajunkies. 12/4 = 3. there are 3 sides on a triangle. illuminati uses a triangle. ARENAJUNKIES = ILLUMINATI CONFIRMED

#4199635 Wow's Fundamental Flaws

Posted washboardabsx on 31 August 2014 - 05:56 AM

There are 4 fundamental flaws currently that have affected this game. IF we solve point # 1 I believe the rest will fall into place.

1) Everyone can do everything, too many abilities. I remember when a pro dps would bandage, pro rogues would sap or gouge and bandage, hunters would trap shit and kite. Now all this recoup shit. Priest with stealth? Sprint? Am I a damn resto druid? No I wish but priests shouldnt have such mobility even so. All of the classes have lost their niche and have too much. Too much heals. Too many defensives. Too much CC!!! Paladin fears wtf is that? Why is that even a thing?

2) Too much damn CC and interrupts. As you can tell this stems from point #1. Too many classes have too much cc and interrupts. Why do paladins have fear? why? Everyone has a goddamn kick.

3) No casting. Why are casters called casters when they dont cast? They can't cast because of all the flaws stemming from points 1 and 2. We need to fix point 1 then all the other problems will resolve itself.

4) Games are way too fast. Lower the damage. I know this will ruin the game for CoD kids like flavour but it's better for the game.

PST: Finally a shout out to mana. More like energy at the rate it regens.

Another other fundamental flaws I may have missed?

#4199320 All Inclusive Warriors in 6.0

Posted Speedymart on 30 August 2014 - 07:44 PM

Prot is raping mages on a level that rivals S7/8 ATC


#4196782 [DK] Mobility - Official forums

Posted a1entity on 25 August 2014 - 07:35 PM

/target lessonz
train until he's dead

#4196614 [DK] Mobility - Official forums

Posted Forumz on 25 August 2014 - 04:00 PM

View PostCovlol, on 25 August 2014 - 03:47 PM, said:

DK's are not meant to have mobility, thats why they have so much ranged dmg (death coil, diseases, pet damage) this is the answer you will get from devs.
Which is a perfectly reasonable answer tbh.

#4196401 All Inclusive Warriors in 6.0

Posted Speedymart on 25 August 2014 - 04:03 AM

Stop the bickering and GoProt