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Covlol

Member Since 13 Feb 2009
Offline Last Active Jul 02 2015 07:05 AM
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#4445966 10 Arena Wins a Week Should Give an Epic Strongbox

Posted Naraga on 01 July 2015 - 06:52 PM

Should just get the old gear system again.

Offset for honor mainset for arena points (conquest) and rating requirements on peaces.


#4445921 10 Arena Wins a Week Should Give an Epic Strongbox

Posted Tenk on 01 July 2015 - 05:44 PM

I don't know if this has been discussed before, but I think the topic should be revisited and pushed.

Arena participation has seemed to be on a decline as of late, and I think this could actually help.

I picked 10 wins because this was the old BC requirement for points (although you could lose) and it seemed appropriate.

Pros:

1) Encourages more players (ie people who may be afraid of arena) to queue thereby increasing the pool of arena players.

2) Encourages arena players to remain active each week thereby discouraging sitting on rating and a stale ladder.

3) Allows more opportunity to get RNG off pieces.

Cons:

1) People might see it as "forced" to do arena. I don't think this is any different from "forced" to do RBGs or ashran though.

2) More gear available. In some eyes this is a bad thing.

Any other thoughts?

Edit: All gear should be available for conquest points as has been discussed in numerous other threads.


#4442552 6.2 warrior gameplay discussion

Posted Matduke on 25 June 2015 - 12:46 AM

RIP Overpower


#4409198 Q: Anyone else playing other MMO's?

Posted Avengelyne on 13 April 2015 - 07:33 PM

Not MMO's i'm considering but random unrelated post about fighters below.. got an hour to kill at work.


I'm considering getting back into SF4 or trying smash, and will probably make SF5 my main game when it comes out. The cross-play feature they are promising between PC and PS4 has huge potential. Nobody has really pulled it off before.

It has a lot of reasons to actually get good at the game. There aren't many (if any at all) players making 6-7 figure salaries that literally just play 24/7. Arguably the most popular and well known player Daigo, up until Madcatz sponsored him 2014 had a job working at a nursing home 5 days a week.

There are of course sponsored players and those that do make a living, same as WoW streamers, but if you're a beginner in games like League you will probably never reach the top while maintaining an actual job or education. I get why SC2 got huge respect, the inputs per second were insane. I was an MLG coach throughout high-school for Gears, and anybody in any competitive scene ever knows fighters are the most technical, difficult and most respected competitive genre.

My entire rational between considering SF4 over today's Mobas is although Moba's are hugely popular, supported, highly accessible etc., the fundamentals aren't so different from WoW arena. If you have thousands of hours into learning the ins and outs of them that's really all it there is to the game. You aren't going to get recognized if you don't give it all up. What's the point of playing a competitive game without that recognition? Mine as well go play some RPGs or PvE.

Why be a gold, diamond, challenger or whatever the fuck you are when there is a squadron of teenage highschool dropouts getting paid to play it 24/7 that will always be better. The big shitstain part of the whole thing is that there's fucking 6 buttons (really only 4 combat buttons) and it's click to move. The major competitive aspect of Mobas is game knowledge and teamwork. When (and it's when, not if) the next big thing comes round those dropouts will be fucked, and time you put in is effectively wasted.

There was a tournament at my College last month for SF and MVC, 15 minutes from my house. There are local tournaments in Toronto like every other week. Capcom hosts huge tournaments like Blizzcon 4 times per year for different regions, and a world championship series. They also host online tournaments with serious prize pools. That's just capcom. There was a Redbull tournament in Paris with a serious prize pool last month, and there is Evo every year. Capcom supports all of it, and there are NO bots, NO cheating, NO ddosing, NO wintrading, NO pilots. Your success revolves around you getting better at the game and challenging others.

Skills you have there are transferable to other games which is a plus. The genre will never die and has always been around. There is no team synergy, you won't be fucked out of tournaments because you can't find partners, you don't get fucked if your class isn't good this season, etc.

off topic rant below..

It's kind of why I still arena, you can be a R1 player without quing each and every day. You can be a "top player" while it's your hobby. If I ever started another MMO it would be casually. Pouring your life into an MMO is a mistake because they are made to be time sinks, not to be played competitively.

It's a shame really. Blizzard (Activation, actually) has a great game that players clearly care about a lot and love, and the PvP scene could be huge but honestly negligence and empty promises has turned arena to shit. I can only imagine if GCDTV never took off there would literally never be queues (in US). The only way to actually play arena these days is to queue Friday and Saturday night when GCD teams are practicing. Otherwise, you can have some luck between 12pm est and 3am. Usually there are owls that wake up at like 9pm queing then. Hopefully you get lucky enough you don't get alts of alts sniping people with counters. GL, HF. Also, SHIT rewards! Not a single goddamn person liked the S15 mount.


TL;DR: Don't play MMO's competitively unless you want to PvE hardcore or play casually with friends

Play a game like CS or any shooter really besides CoD.

Play a fighter, Smash, SF4, MVC etc..

Don't bother with MOBA's if you want to go big, unless you want to give up everything or be a spec of sand in a desert. They are good for fun and with friends, but just as toxic as korean grindfest MMOs in terms of time sinks.


#4408530 warrior self heals

Posted La1n on 11 April 2015 - 02:31 PM

View PostArmiger, on 02 April 2015 - 12:20 AM, said:

anybody else feels like ER aint heal a shit? i mean, 10% of your total health and another 20% as a HOT is not even noticeable unless you waste all of your other defensive CDs or maybe im just talking bullshit but that´s what i feel and what i´ve noticed is that the 10% moar hel from mortal gliph doesnt stack with your self heals... and impending victory and second wind are shit, both are worthless.... sorry i just miss so much wotlk second wind and blood craze...

sorry my english sux not my mother language.

I think the heal is fine, ive been 2800 mmr in 2s on my Dk/Warr in 2s with the same feral this season, This was back when Frost Dk had that retarded healing and Fury wasnt buffed yet, It was allot easyer on the warrior and a struggle on the Dk, Enraged regen is very strong imo, Granted Feral healing has allot todo with keeping you up while you wait 45 secs for DbtS then when Dbts Falls off you have Regen ready, Anyway i felt allot safer pressing Regen than conversion, But thats just my personal exp.

View PostTheed, on 10 April 2015 - 05:33 PM, said:

If anything I feel like warrior survibaility is too good. Being able to sit def stance all game and still outdamage everyone is a bad design. Retarded Enh Offheals and low cd cocoon make it almost impossible to kill a warrior in turbo.

You say Warrior Surv is is too good then go on too list 2 other classes spells.....MWturbo if anything is a perfect example of how a team should work if you ask me, Not one thing in there is "OP" but combined the comp is pretty good, Isnt that how pvp should be?, They need too work together too make it work, They cant just have a Rogue training a healer with infinate sheild wall and defensives running for long persiods with no support or a hunter simple switchign target every 1 min and being able too solo what ever the fuck it wants.

As for class diversity ect, i feel warrior is also in a good place there, Warrior play style feels unique imo and i'm very happy about where it is, For me Warrior is almost not even a member of the team, its like warrior is just a weapon, A gun (Other than the odd spell reflect we contribute very little other than damage), Our team needs too maintain us so we can do our job, our one job we can only do with their help, You get the idea.


#4406260 warrior self heals

Posted Pinka on 02 April 2015 - 05:24 PM

View PostCovlol, on 02 April 2015 - 04:51 PM, said:

Warrior healing is where everyone else's should be.
You are right. With hybrids doing a bit more healing at the cost of mitigation/ avoidance. But then. It seems to be impossible i guess.

Warriors, dks, locks should be tanky but low self healing.
Rogues, hunters, mages should be able to avoid a lot of damage but also with low self healing.
Hybrids should have some higher self healing / having the ability to heal others. But at the cost of their own mitigation.

But sadly there are classes out there that seems to have all of it in a single package.


#4406190 GD Activity is Depressing

Posted Dhorothy on 02 April 2015 - 11:00 AM

I miss the sense of community in this game, they've added all these easy features like dungeon finder, arena finder, que arena from interface etc etc, but in the end we just sit more alone and keep to ourselves. I enjoyed the good days of things like sitting at the que npc and not having flying mounts everywhere. Even if you didn't know the people around you, you still felt that sense of community. Now we just sit in our garrisons manhandling ourselves inbetween ques :/.


#4404384 Warriors broken? this game is dogshit

Posted inhume on 24 March 2015 - 03:56 PM

Because that damage is stoppable. You guys were too focused on offense and didn't even play defense well in any of the games.

The one where you spammed heals, your mage cancelled block with 6 left seconds during their full offensive cds because you didn't want to stop pressing offense. He walked into a warrior during avatar.

Basically, you made mistakes and lost. Don't blame the game.


#4403528 Warriors broken? this game is dogshit

Posted Revolol on 22 March 2015 - 05:16 AM

I'm just amazed he was able to control his character long enough to do that.


#4403484 Warriors broken? this game is dogshit

Posted Snookypoo on 22 March 2015 - 02:28 AM

Saw the video. A Fury Warrior Pops everything he has, and you don't stun him and your Mage doesn't block, even though you presumably know Priests have dog shit healing output. I think its perfectly acceptable for a really heavy burst focused meele spec to be able to kill a Mage in 3 hits if he uses everything he has and the Mage doesn't press anything. God knows Mages don't die outside of retarded burst windows like that.It was by no means the kinda of omgwtfburst damage like the famous Rositajones Feral gib. It was very predictable, a one time thing,and you guys didn't respect his 3 minute cool down with any hard cc or big defensives so you payed for it.

There are over a dozen different ways you could have lived but this thread isn't about how you didn't use one of your many outs but how you seem almost personally offended that your  Mage had to use one of his two  blocks. Plus you aren't exactly playing a fair spec or comp there buddy. It's hard to take this serious.


#4403242 Warriors broken? this game is dogshit

Posted Zzx on 21 March 2015 - 03:40 PM

View PostHeyimJack, on 21 March 2015 - 03:39 PM, said:

Why is warrior even able to do that damage with all cds/procs up I don't see any other class doing that sort of damage maybe except bm hunters through heals/shields

>plays combat rogue
>doesn't see any other class doing that damage


#4403232 Warriors broken? this game is dogshit

Posted Infernion on 21 March 2015 - 03:14 PM

:'( warrior popped reck before I popped redspree :'(


#4403228 Warriors broken? this game is dogshit

Posted Zzx on 21 March 2015 - 02:59 PM

View PostLolflay, on 21 March 2015 - 02:13 PM, said:

I've posted maybe 2 weeks ago that Fury execute has to be bugged, to which our resident warrior Flavours replied that it's not.

So either it's intended that they're hitting me for 100k+ whenever RNG decides it's time to, or it's bugged as fuck. And to the rest of your claiming "peel", just fuck off and stop being biased basement dwelling cunts.

You all claim Mages are aids as fuck to play against, guess what - their damage and control is at least scripted as fuck, you know WHEN EXACTLY the cooldown on their damage is up and can plan according to it, RNG damage ( f.ex. Ele Shaman s8/s15 ) that randomly ends games is not fine at all.

It's not bugged it just never got nerfed when arms SD got nerfed. They reverted it. Now the warrior has Erage, both trinket procs, avatar, recklessness. shaman extra mastery, AT power from hunter, double mastery proc and then subsequently hit the sudden death jackpot.

The mage doesn't block, and you're surprised that he's dead?

Do I have to post a video every time a combat rogue gets redbuff all cd's all procs and kills someone? Oh and can't be peeled?

maybe it's better if the rogue doesn't literally sit watching the game in stealth whilst the warrrior pops every single one of his cc's on the mage, just maybe, if you cheapshot him, he might, just maybe, not kill your mage

game 2: mage stands in open as a BM hunter and fury warrior get 10+ seconds of uptime, doesn't have bock, and is surprised when he dies to a warrior with every single cd up and a bm hunter

:c:c combat rogue mage not stronk enough! maybe oh i don't know, blinding the warrior before your mage dies might have been worth even though he has trinket, or i mean even just blinding the hunter

like how does a fury warrior get that much uptime, he isn't on stun dr why aren't you running over to kidney him on all his burst? instead you're doing dps to hunter, effective meaningful damage, could crippling poison him?? nope too busy getting that 8k single target dps on hunter

warrior is full bis fury gear: http://eu.battle.net...reanni/advanced


#4403224 Warriors broken? this game is dogshit

Posted Knaittiz on 21 March 2015 - 02:44 PM

View PostROKMODE, on 21 March 2015 - 02:40 PM, said:

those random s8 killings as ele only worked vs bad players who got caught in the middle with little awareness
I mean I remember getting a lot of them as an ele shaman, but vs the great players, it basically never happened. Considering all s8 ele shaman damage was casted and I mean ALL (literally casted more than basically any caster), I would say it was fairly telegraphed with all randomness being attributed to lightning overload, which couldn't even proc lava burst in wrath. Wasn't that post cata ele bs where eles run around spamming instant lava bursts and win the lottery.
do u get an e-mail or something whenever s8 gets mentioned on aj :confused:


#4403254 Four Years of Tears

Posted Zarthog on 21 March 2015 - 03:58 PM

Sup boys,

I’m Babbi and I fucking love this game. Well, at least I used to.

The main question is: WHAT HAS CHANGED? What events have turned WoW into the game as we know it today?

In order to solve a problem, one must first analyze it. I will do so in small steps, and ultimately draw a conclusion.

S8 will be used as indirect paragon as I have always felt like that’s where the game had a philosophy shift, and as a consequence  started becoming uni-dimensionally dull.

Without any further ado, let’s head into it.


1.  Offensive cooldowns and on use trinkets.

The gameplay has shifted from requiring clever positioning and control towards either having or not having the right CDs at the right moment. It’s like everybody is a goddamn BM hunter nowadays. The difference in damage between having CDs up or not is absurd.

2.  Defensive Cooldowns

With the introduction of offensive cooldowns there was the obvious need for defensives to survive the damage spikes.

This turned fragile and elegant classes which revolved around positioning and control like mage and rogue into fucking tanks.

For example, look at mages in WoD. Mages can just stand in the middle of the arena carelessly, the problem is not poly having no cd as many people suggest, the problem is that they are not punishable for standing in the middle of the fucking arena spamming cc. If you ever get close to killing him, blink + blazing speed or Ice Block guarantee safety.
Same if you are a druid with displacer up. It doesn't matter if you stay in the middle of the arena, you know you are safe and your bad positioning can’t easily be punished.

Heavy CC reliant classes and healers should think twice before going in the open, mistakes and bad positioning SHOULD ALWAYS be punished, and more importantly, punishable.

3.  Homogenization

They tried to balance the game by making every class the same, they gave every melee an interrupt, they gave every healer dispel, they gave stuns to everybody (asphyx, fist of justice and stormbolt are pretty much the same ability with a different name).
They took the uniqueness out of every class, shamans no longer had BL, warriors no longer had to stance dance, mages are not elegant glass cannons anymore but fucking steel bazookas.
This might make the game more balanced, but it also makes it incredibly boring.

4. DRs

Not quite sure why blizz decided to put fear and cyclone on the same DR and leave poly as it is, either do both or don't do it at all.
I feel like there should be different solutions and this was just a failed experiment.
One way to address the DR issue would be to remove cross DRs altogether (so CCs only DR with the exact same type of CC. e.g. Fear still DRs with Intimidating Shout), but reduce the duration of every CC to 5 or 6 seconds. This way, coordination of CCs is rewarded by allowing CC chains to be much more effective, and most class combos remain viable.

5. Endless mana pools

What do you guys think about this? Should everybody have infinite resources or mana management adds depth to the game?
It’s only going to get worse as the expansion continues, as healers get more and more Spirit, while mana costs stay the same.

6. Dampening

Wod meta needs it, but should the game need it?

Maybe rather than reducing healing it should improve mana cost of healing spells? Not quite sure how I feel about it, looking for some constructive answers here.


I feel like those were the most important failed experiments. Now, what were the steps taken in the right direction?



1.  50% healing reduce gone to 25%

Still unsure if I like or dislike the change. It was probably for the best; 50% felt overwhelming and 25/30% is where it should be.

2.  Legendaries/PvE tems in PvP

It took them around 8 years of tears to take some steps towards the right direction, it is definitely better today than it was in the past, but the problem is still not completely solved.

3. Removal of titles from 5v5

I have always seen it as an irrelevant bracket, people either cheated or played to get their friends titles. Not going to miss it, thanks blizz.

4.  Removal of Bloodlust from arena

To be discussed, was it healthy? Definitely removed depth from the game but it's probably gone for the best.

5.  Cosmetic rewards

This is more important for pvp representation than most people think.

If you were to be a reasonably new player at around 2/2.2k what incentives did you get, for example in Cata? You knew you were not getting glad so why bother trying to climb?

Different rewards and goals such as 2400 pvp enchant and 2600 tabard are VERY important, as they give many players a reason to enjoy the game and push their limits.

I will overlook the fact that the post-s8 tabards look like shit and take it as a serious step in the right direction.


Now, complaining about all this is fine and dandy, but that doesn’t get us anywhere, does it?
So, what CAN we do? In order to make the game more enjoyable, A LOT of rebalancing would have to happen. However, it boils down down to two simple steps in reality:

  • Hire top PvP players to balance the PvP section of the game. I’m sure there are plenty of players out there who would do it for free, but even if they were to get paid it would be worth it for the game’s health.

We know some players consult Blizzard when it comes to PvP, but the problem is just that - they merely consult. The idea is that a group of top level players should be in charge of the PvP section, even if it’s just for Arena. If Blizzard wants to go their own way still, and implement more Ashran-like abominations, by all means let them, as long as top players get to dictate or at the very least cooperate with  Arena balance.


  • Separate PvE and PvP abilities. Blizzard has tried for 10 years to ignore this, but they have slowly started to realize it can’t be ignored. Once this point is accepted, we can finally start talking balance in a serious matter. Execute is too good? Only make it usable on 10% hp players. Rogues deal too much damage? Make red buff only 30% against players. (Note how these might or might not be necessary right now, they are just examples.)

I hear some of you ask: why do you still play the game, and why don’t you play on AT if you think S8 was so much better?

Despite its flaws, S8 PvP was as close as WoW PvP has ever gotten to perfect. No, it most certainly wasn’t perfectly balanced, but it’s hard to deny S8 gameplay was FUN. High pace gameplay alongside easy-to-learn-hard-to-master classes made it the most enjoyable season we have seen so far.

However, it is healthy for WoW to move on. The ever-changing gameplay is one of WoW’s most important aspects. I believe that, with effort from both the community’s side and from Blizzard, we can turn this game’s PvP into a healthy and enjoyable state again.


A little bit about me:

I played on and off almost every season and got my Glad title in S10. Even though I like to think my opinion is worth something, I am fully aware some of you have achieved much more in this game. I look forward to hearing your constructive criticism, should you have any.

I am always eager to discuss. Feel free to private message me or hit me up in game. Hell, you can even watch me suck and complain at http://www.twitch.tv/babbidibubbi on an extremely casual schedule.

Thank you for reading.





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