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Covlol

Member Since 13 Feb 2009
Offline Last Active Today, 01:29 PM
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#4303224 THIS SH1T IS OP PLS NERF

Posted Regent on Today, 04:31 AM

The reason people single combat out as the biggest problem is because it is overpowered, which, by itself, isn't a huge reason for the complaining, but that it is also incredibly easy.

All the other overpowered things at least require some skill/talent/knowledge of the game.

You could teach a monkey how to play combat rogue and they could still get insanely high rating.


#4301172 Buff Frost Dks Heals

Posted Capers on Yesterday, 12:49 AM

View PostCovlol, on 14 December 2014 - 08:09 PM, said:

U know dk is in a good spot as soon as angrynerd i mean angrypie starts crying about them.

Every time I see a DK thread, I just know I'm going to open it, and see that spongebob avatar with Angrypie raging everywhere in the thread.


#4296720 Shit players who cry about Kidneyshot.

Posted Dills on 13 December 2014 - 05:48 AM

View PostShiqra, on 13 December 2014 - 05:28 AM, said:

they should remove kidneyshot from rvs and change the 4pc pvp or make killing spree peelable
combat is nearly the same right but the game is not the same anymore

Yup pmuch that, most people dont understand why people cry about 8 sec kidneys when it's been like that forever, but the reason is because the game was a lot different. Ability pruning but leaving rogue ccs + 8 second kidneys is insane.


#4295946 I honestly don't give a fuck how bad Mistweavers are

Posted Lolflay on 12 December 2014 - 05:53 PM

Remove the fucking 1 minute cooldown Cocoon, whoever thought of that being 1 min cd is a fucking moron.


#4287931 US Top 100 Specialization Chart

Posted jaimex on 07 December 2014 - 02:03 AM

Elemental isn't even on the chart D:


#4286965 Warrior

Posted Speedymart on 06 December 2014 - 03:46 AM

Main issue is the rediculious amount of gap creators

Lots of freedoms, sprints, etc

Things like windwalk, feathers, guise, spirit walk, double charge freedom, blazing speed, emancipate, etc etc etc need to be gutted outright before warrior mobility can be related to TBC/wrath.

If I charge a mage before he blinks, I fucked up. If I charge a mage after he blinks, he fucked up. It's not even remotely ok to just blazing speed like nothing happened.

Yes, we shouldn't be able to safeguard out of roots. Heroic leap shoudn't exist and intercept should replace it. But before any of this can happen many other classes need complete mobility overhauls. There were other things like a mage used to have a single nova, with another nova coming from ele, but it was a DPS CD and not just always available. Small things like this will need to also be completely overhauled or retuned.


#4286760 Warrior

Posted Braindance on 05 December 2014 - 09:37 PM

View PostAfantara, on 05 December 2014 - 05:48 PM, said:

You're entitled to your opinion as I am to mine. I don't think Arms is as bad as you're making it out to be. I think other classes were scaled too highly and those changes are a step in the right direction for balance.
Good and bad are relative broski. If they are scaled too highly that makes them good and makes us bad.

View PostKaliope, on 05 December 2014 - 07:33 PM, said:

Sorry to say that but charge stun would be totally overpowered in current meta and melee cleaves. Cant even imaging casting anything against for example rogue.warr,priest or Dk.warr.pally.Game doesnt need more short cooldown interupts and lets be honest focus charge was mostly used for that.And only class which can EASILY and without cost run away from charge root is druid which isnt supposed to be trained 100% of time anyway.Other classes need to use important cd (monk tiger lust for example, paladin freedom) or just sit it. If pally uses freedom at short time root you gonna get him later anyway.It is different than it used to be but its not THAT bad especially when there is second class which can support with ranged slow (faire faire says hello).
This is the perfect example of why some people should not be able to voice their opinions and have a say in class balancing. What is this? Did you write this when you were stoned? This doesn't deserve a serious answer, but I will try to lead you to the right answer in case you come to your senses. Answer the following questions:
  • What are the current warrior interrupts?
  • What is the minimum range of charge?
  • How many hits a warrior can deal during a charge?
  • Can you kill anyone if you don't interrupt them for at least 10 seconds straight in the current game?
  • How many peels does a warrior have?
  • How many ways does a warrior have to stop cc if not in range?
  • How many classes can render the root irrelevant?
  • is the charge root subject to passive avoidance?
  • How many ways does a warrior have to reach a target?
  • Do warriors have a sprint effect/movement increase?
  • Do warriors have a way out of roots?
  • Do warriors have a way out of slows?
  • If the warrior has no charge or leap, can he reach a target?
  • What is a warrior that's not hitting a target?
  • Does charging cc take skill?
Answers

Spoiler

Score

0-5
Spoiler
6-10
Spoiler
11-15

View Postsarma, on 05 December 2014 - 08:01 PM, said:

1. Reason behind this is there is so much retarded freedom/snare removal mechanics in game which in some cases are paired with movement speed boosts (shapeshifting snares+passive form speeds,,double freedom on paladin+sprint/poj/loatl,gw + freedom totem etc) most of this garbage is on very short cd or with no cd.It also seems to happen that classes possesing this garbage are in 90% teams that you meet nowdays

Whoever in blizzard thought this is fine should get his fucking head checked.

2. Just the way it should be , other classes should get same treatment.

3. For a class with ms effect its more then fine. Removal of 2. would make up for it abit. Ww being in rotation is plain stupid tho.
  • I don't care if it's right or wrong I want the same treatment. Warriors are supposed to be the most mobile melee, not fucking dks #2 which they currently are

  • Same as above

  • No because the single target damage is like 30% lower than other classes when compared to a single target ms of 25%. And yes ww is stupid



#4285786 Warrior

Posted Capers on 05 December 2014 - 02:22 AM

View Post~Invictus, on 05 December 2014 - 02:15 AM, said:

Previous iteration of Arms had issues too, such as trivialization of signature moves (Overpower, Execute, MS) and overloading the kit with utility, thing that "plagued" us throughout the expansion.

I'd rather be "plagued" with utility than have absolutely none lol.


#4285272 Warbringer

Posted Ezyo1000 on 04 December 2014 - 05:18 PM

View PostQualver, on 04 December 2014 - 04:06 AM, said:

It's a shame how Warbringer is the worse talent now, I don't know why they'd make Charge a root instead of nerfing the real problems (Juggernaut & Double Time providing too much uptime/too frequent with interrupting).

Why change Charge for the first time in 10 years, when Juggernaut & Double Time were the problems?

Charge needs to stun again, root was better off as a optional talent.
We've had Charge stun since 2004, it was fine.

I'd like to propose a redesign of our charge tier, nerfing jugger/DT uptime in exchange for charge stun back.

Juggernaut: Reduces Charge's cooldown by 4 seconds (down from 8), so Charge would be 16 seconds.

Double Time, removed. In its place, the Charge glyphs merged?

Bull Rush: Your Charge generates 15 additional rage, and its range has been increased by 5 yards.

Warbringer:
4 sec root & snare like it was in 5.4

No double charge interrupts, jugger nerfed by 4 sec and warbringer as root again, cooldowns 16s/20s/20s, in exchange for Charge stunning again.

Thoughts?


oh and replace storm bolt with intercept

I had a similar redesign that i think would also work but slightly different:

Charge: Stuns baseline again for 1.5 sec (baseline 20 sec cd)

Juggernaut: Reduces the cd of charge by 5 sec (15 sec cd, matches pummels cd which i feel is balanced)

Double Time: You can now charge twice, however, charge now roots the target for 1.5 sec instead. each charge incurs a 20 sec cd.

Warbringer is now replaced with Intercept

Intercept:(new) 8-25 yrd range 30 sec cd, You run at high speed at your target, dealing 10% wep damage and stunning the target for 3 sec. Replaces Heroic Leap.

What this does is allow you to have a shorter cd on charge to use as a mini interrupt with jug while being consistently mobile, charging more often to stay on target but it sacrifices interrupt power for more uptime with DT, Or increasing your control over your enemies but sacrifices uptime/ Escape power.

I think that set up would work alot better for our mobility tier and honestly i think all 3 talents would see use depending on what comp your facing.

Facing caster set up that you need to interrupt as much as possible? Run Jug.
Facing high mobility classes that you need as much uptime as possible? (hunter, mage, druid) Run DT.
Facing a Melee Train that is gonna train your healer from start to finish and you need to peel as much as possible? Run intercept.


#4285506 Warrior

Posted shunke on 04 December 2014 - 09:24 PM

https://www.youtube....h?v=a_Am4cHMBKMPosted Image


#4284638 Warrior success story from 1st day of new season?

Posted irubuwrongtime on 04 December 2014 - 12:50 AM

View PostCretosxq, on 04 December 2014 - 12:14 AM, said:

I tbh am not the biggest fan of glad stance and personally have liked arms for along time not so much now but overall really struggling as arms right now vs feral hunter pri + ret hunter pri, they literally sit on me i never get to leave defensive stance so i end up doing 0 damage while my shaman takes a billion instant CCs,


Versus teams that don't train me start to finish it's rather enjoyable though so not all bad!


This is about 2350 MMR right now Every-game goes the same way.  Trap > fear > silence > stun x50+ > trap again cause survival has 12sec trap. Playing TSG with an Rsham
Here is some tips for some of you guys that haven't figured this out yet.  CS, Sweeping Strikes and Reck will change you to battle stance automatically and thus making it hard for you to use it as you are getting trained.

Make a simple macro for your defensive stance with taunt so that everytime you use these abilities that puts you into battle stance, you can swap right back to defensive stance in the middle of it.  It's not a bug and it is working as intended.  Read the tooltip.  Taunt forcefully puts you to defensive  stance while in battle stance and it works while you are changing to battle stance as well.

If you were to change back to defensive stance w/o taunt macro into it, you would actually have to wait a global to change back to defensive.  This is really really useful in situations like you need to quickly swap to battle stance to cs, reck, or ss and swap back to d-stance almost instantly.  Just remember that taunt has 8 sec cd so you can't use it all the time but it makes a huge difference for the time you really need it.


#4281327 6.0.3: A Gladiator’s guide to Gladiator Stance

Posted ~Invictus on 01 December 2014 - 05:06 PM

Quote

I really like the idea that a certain level of dedication is rewarded in such a way.
Me too. In PvE.


#4279891 Team Bailamos RBG Application

Posted stalebagel on 30 November 2014 - 09:41 AM

no one with any sort of self respect is going to submit an application to play video games with bailamos


#4275475 -Class Balance Hotfixes-

Posted Braindance on 25 November 2014 - 07:32 PM

Buff arms

Posted Image


#4273726 Prot Glad stance doing broken damage

Posted Breadstick on 23 November 2014 - 11:35 PM

is it just me or are boomkins actually doing the most absurd damage right now




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