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Member Since 13 Feb 2009
Offline Last Active Today, 01:29 PM

Posts I've Made

In Topic: Warrior Rotation & Stuns.

19 November 2014 - 11:09 PM

View PostQualver, on 18 November 2014 - 05:18 AM, said:

So the filler is now Whirlwind, and instead of Overpower we still have Colossus Smash, WHY?

Heroic strike was the perfect filler, whirlwind, an AOE as the filler is boring, and terrible. Spinning like a ballerina doesn't look cool either, its more annoying. Whirlwind fits Fury more than Arms anyways.

Bring back Heroic Strike as the filler. or Slam, but using heroic strikes' animation, because Slam looks god awful. Just don't force Whirlwind upon us.

Colossus smash was removed from fury, when it should've been removed from Arms aswell, we want OVERPOWER.

Overpower has been an Arms staple ability since vanilla, and brought a much more enjoyable playstyle than Colossus Smash. Why, after 10 years, is Overpower being removed? Overpower had gameplay, it was good design, why would you just remove it completely?

I'm not talking about the spammy 5 charges MoP version of Overpower, but the earlier wotlk version.

Overpower: 1.5 gcd, costs 10 rage. ONE CHARGE.
Your Rend ticks allows you to use Overpower once every 6 seconds, or when the target parry/dodges.

Then bring back the Unrelenting Assault passive to increase skillcap, and you'll have gameplay for Overpower & Rend. It also gives Arms a baseline proc, which it sorely needs.

Unrelenting Assault
'If you hit a player with Overpower while they are casting, their magical dmg & healing will be reduced by 25% for 6 sec.' Rewards hitting casts, I think that was perfect design, and hope to see it again.

That, to me, sounds like a much more engaging playstyle than simply hitting Colossus Smash every 20 seconds, I mean come on.

Charge & Stuns.

I still don't like the idea of Charge rooting instead of stunning, charge was also changed for the first time in 10 years, but why?

Juggernaut & Double Time were the problems causing too many interrupts with charge stuns, not charge itself. Those talents should've been nerfed instead of redesigning Charge to a root.

Intercept always felt more Warrior-ish than throwing Thor's hammer at your enemy (Storm Bolt), I'd love to have it back, replacing Storm Bolt on the talents.

Intercept: Charges an enemy, causing X damage and stuns it for 4 seconds, 8-25 yards, 30 sec cd. Uses the Berserker Stance animation.

Berserker Stance became useless in the end, but I still miss the animation. Putting it on Intercept would still give us the feeling of having Berserker Stance.


We have all beaten our heads against the wall on this issue man, this idea has been thrown out so many times with everyone saying "YES PLEASE!". Doesn't mean anything thou unfortunately.

In Topic: Is Arms REALLY that bad?

17 November 2014 - 01:46 AM

View PostBraindance, on 17 November 2014 - 12:54 AM, said:

Arms is life - arms is the law.

Real men play arms every season even when it sucks.

Which it doesn't

Its more of arms is super clunky and not fun to play.

In Topic: BlizzCon® 2014 Opening Ceremony and eSports – Free Live Streams

08 November 2014 - 07:50 PM

Best Blizzcon tourney i'v seen in years. #DownWithCasterCleaves

In Topic: 6.0.3: A Gladiator’s guide to Gladiator Stance

07 November 2014 - 03:27 AM

On live sudden death with the change is really nice for prot, iunno bout at 100 thou.

In Topic: Anyone playing MOP AT?

07 November 2014 - 02:56 AM

View Postkrontotheiic, on 07 November 2014 - 02:44 AM, said:

because live atm is so much more enjoyable huh?

It actually is...