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Member Since 18 Dec 2007
Offline Last Active Jan 30 2015 04:08 PM

#4358859 Trap nerf

Posted Messman on 14 January 2015 - 02:16 PM

rofl sorry can't help but feel the universe is finding it's balance. This feels like karma for those that abused 12sec traps.

#4336380 combat kidney shot now 6 secs!

Posted sarma on 07 January 2015 - 01:34 AM

traps are still 12 sec cd , ferals are still 1 shoting people hi :)

#4317177 I want to discuss disc priests state of balance.

Posted Hidden on 25 December 2014 - 04:18 AM

Main problem I have with Disc is how retarded PW:S is. You can't dispel it? Well, screw your team. You can dispel it? Well, screw the priest.

#3832650 New idea to fix the Casters-never-cast issue

Posted affix on 08 January 2013 - 06:17 PM

View Postzsuper, on 08 January 2013 - 05:42 PM, said:

I think (almost) every melee's damage needs to be toned down, while Warriors' damage needs to be reduced along with their anti-caster utility.

If we reduced Warrior, Hunter, Feral, Death Knights, and (sort-of) Monk damage to decent levels, they would be forced to play well in order to win. As it stands, any one of these classes/specs can just tunnel a healer and keep it below 50% or near death for most of the game, and then randomly get good RNG and kill it without landing any interrupts or setting up a kill.

And before someone whines that DKs don't need nerfs, I do agree that they need better melee survivability, but their sustained damage is really high. When I encounter a good DK, the pressure it has on my healer feels like a Warrior with cooldowns popped at most times.
It's about uptime, not actual DPS or burst damage, IMO.  Ferals and Warriors and Hunters rarely get kited nowadays.  Their uptime is higher than ever so they generate more resources so they never stop doing damage.

#3831607 thoughts on disc priests 5.2??

Posted Zunniyaki on 06 January 2013 - 01:31 AM

Main problem with Disc Priests is their lack of utility compared to other healers :

-Almost every team has a Shaman or a Warrior, making Psychic S/Psyfiend our only CC most of the time useless.
Give a new unique ability to priests (e.g. Chastise or a short disorient) / perhaps a second healing CD -
Nerf Tremor Via Totemic Restoration.
-Lack of burst - Smite does the same dmg as mindspike at level 85 (around 8k)
Add mind spike or something similar that deals equivalent damage at lvl 90 as MS/MB did at lvl 85.
-Bad glyph homogenization
At least - PS/Inner Focus need to be permanent - perhaps Penance since Priests Mobility is weak enough.

Not going to talk about surv/mana issues for now, since they are buffing Focused Will/Rapture.

#3829413 Reckful why you rollin back rogue bro?

Posted flannelsoff on 31 December 2012 - 01:44 AM

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#3802991 Rapture now returns mana equal to 200%

Posted flay117 on 11 November 2012 - 12:11 PM

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#3793637 Necessary Changes

Posted Emopandah on 22 October 2012 - 09:12 AM

-Psyfiend removed.
-Blood Fear removed.
-Glyph of Purge removed.
-Gag Order made to work only when the Warrior spec is Protection.
-Readiness no longer resets the cooldown of Silence shot and Intimidation as Beast Mastery.
-Shock Wave changed to 1 min CD and damage outside of Protection spec is reduced by 50%.
-Spell Steal changed to have a cooldown of 8 seconds.
-Hybrid healing from all sources reduced by 35%(This includes Second Wind, Cold Snap heal & all other sources of similar type of healing too).
-Displacer Beast cooldown increased to 2mins.
-Pressence of Mind cooldown increased to 2mins and no longer affects Ring of Frost.
-Death Knight's PvP 4p no longer resets the cooldown on Deathgrip(revert back to previous 4p in the mean time).
-Feral Druids no longer recieve Dispersion or Bubble when they have symbiosis.
-Resto Druids no longer recieve Ice Block when they have symbiosis.
-Feral Druid PvP 4p no longer grants constant 15% movement speed instead when shape shifting into cat form you gain 15% movement --speed for 4 seconds(15 sec ICD).
-Resto Shamans PvP 4p no longer lasts 5seconds instead gives a 5second buff to allow your next spell cast to be immune to interrupts.
-Priest Satin PvP 4p is now baseline when Shadow and now shares the same bonus as Moon Cloth 4p instead.
-Fade cooldown increased to 1 min but duration increased to 4 seconds(1 sec longer).
-Shadow Priests spell "Silence" range increased to 40 yards to be put in line with all other casters interrupts.
-Second Winds now only ticks every 2 secs(up from 1).
-Avatar no longer makes you immune to Root effects.
-You can no longer Intervene Skull Banner or Demoralizing Banner.
-Nature Swiftness cooldown increased to 2mins.
-Typhoon is no longer a talent and is baseline to only Balance druids.
-Discipline priests are no longer affected by the 15% shield absorb reduction.
-Warrior's intimidating shout cooldown increased to 2 mins.
-Destroying Tremor, Spirit link and Grounding totem no longer reduces the cooldown for their next use.
-Rain of Fire can no longer cause a stun effect.

I would add more towards BM hunters but it looks like they are getting taken care of in 5.1.

One thing that needs to not make it through in 5.1 though is;
-The cooldown of Blind has been reduced to 1 minute (was 3 minutes).

#3013997 Disc chardevs for next patch

Posted cwantom on 25 January 2011 - 01:35 AM

Armagedon said:

um Int > all

I havent been on PTR but I get the feeling that mana is going to be a bigger problem than surviving.


Reforged the hit on the hit ring to spirit and refored the spirit on offhand to hit, Lost 4 spirit but gained 4 hit, putting you at hit cap :)