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Wallirik

Member Since 12 Feb 2009
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#4579059 Incoming legacy servers!

Posted Nicholaes92 on 27 April 2016 - 12:08 PM

Classic blizz lol.

We want legacy servers!
No you don't trust me
WE WANT LEGACY SERVERS!
No you don't we can't do it anyway
(Someone makes a perfect legacy server)
WE WANT LEGACY SERVERS
Well we have been talking about making a sort of classic server for years now and what we have come up with isn't what you think you want but something that is completely different than what you are asking for and just an awful idea.


#4578504 Legion Arena League showerthought

Posted Seu on 24 April 2016 - 05:48 PM

crazy idea, but its never gonna happen

imagine a ladder where you could see teams, and if you clicked a team you could actually see their match history and rating history to see where they got their rating from. maybe you could even click individual games on said rating history graph to see who they played against, what comp, and stats like how much damage was done

that would be fucked


#4577418 Legion Released 30th Aug

Posted Elorxo on 20 April 2016 - 04:31 PM

View PostGlink, on 20 April 2016 - 04:26 PM, said:

At this point there are 2 ways to make this game redeemable:

1. Make legacy/progression servers (same thing that saved runescape)

2. Somehow make people actually want to arena and make it worthwhile.

more like somehow make people actually want to play the game as a whole, not just arena


#4576665 Nostalrius is gone.

Posted Breadstick on 17 April 2016 - 07:47 PM

View Postzzatbrah, on 17 April 2016 - 04:54 PM, said:

i dont entirely understand the point of playing a bc server. i imagine you guys are just gonna arena and each calss
had like 5 buttons they push frequently back then. if you want to play with 5 buttons why not just play legion.
im not even sure one could argue that the game is more skillful in bc.
vanilla i can understand because arena wasnt a thing but is there another reason to play a bc server? the pve sure in the fuck wasnt that great


this post isnt meant to start a flame war or anything im just curious on your guys reasoning

the core mechanics of classes make sense and actually work, whereas they don't on live (and haven't since cata, but mainly post cata)

every class doesn't have 5 instant cast short defensive cds to use to get out of trouble, every class doesn't have self healing, every class doesn't have a gap closer, every class doesn't have 3 different cc breaks alongside their 5 different instant ccs. a single dps can kill a healer by himself, or the healer is capable of killing the dps. there were a lot of imbalances back then, but they didn't matter as much because the way the game played out was fun and made sense

people talk a lot about ability pruning these days which is an issue, but to me it's not the main issue that exists. it's the entire philosophy behind how classes are meant to interact with each other and the gameplay in general. there was an actual structure behind class roles previously, and it's literally missing now

i don't think tbc arena was particularly skillful, it just actually made sense and the way classes interacted with each other was fun. arena now isn't skillful and it sure as fuck doesn't make sense or is fun

so i guess that's why i want to play bc again, because i like playing wow the way it was designed to be played by its original creators instead of by the people who work on the game now who have a shitty philosophy towards how it's supposed to work

i've grown up playing this game and i've massively enjoyed it through multiple iterations of it so i'm not afraid of change or progression, but they've completely lost sight of what made the game popular in the first place and continue to move away from that direction


#4575264 A Perspective On WoW Arena And Esports

Posted Glink on 12 April 2016 - 01:51 AM

Hello there. I've been thinking alot recently about WoW arena, the state it's in now, how it used to be, the future of it, and its relation to the esports scene in general.

I decided to make a video explaining why Blizzard is missing out big time on Arena, how to correct that, and it's relation to esports in general.

I thought it would be appropriate to share it here since this is a forum dedicated to discussing arena. Take a listen if you're interested and leave me some feedback if you have any, both here and on the video.

Here is the link, please note the quality options may take a few minutes to adjust:

https://www.youtube....eature=youtu.be


#4575447 A Perspective On WoW Arena And Esports

Posted Mageic on 12 April 2016 - 08:44 PM

Great video. I don't agree with 100% of your points but this point I'm this one is something I've felt for a while

https://www.youtube....Rg3VAI#t=10m20s

The point about WoW arena = dota wc3 mod is something I've been saying for quite a while. It's a completely untapped game type that has die hard fans in an otherwise PvE focused game. If that same game type was better exposed to the competitive gamers out there it would be vastly more popular.


#4573734 legion comp variety feedback

Posted Nahj on 06 April 2016 - 09:41 AM

Decided to make a giant post about potential comp variety and melee/caster/healer comps in general on alpha forum if anyone agrees with it and wants to support/add to it.

http://us.battle.net...pic/20743016564


#4575033 legion comp variety feedback

Posted Voksen on 11 April 2016 - 05:57 AM

Had a read.  Most points would be considered relatively obvious (to AJ ppl) and/or easy to agree with.  Always found most of the oldschool gameplay did not center on lining up the same 3-4 button combos (whether CC or dps or on-demand effect) as so-called cross-coordination.  The best games, and IMO the highest skillcap, involved asymmetrical cooldown use.  The option was there to legitimately run a comp where one player would push while the other pulled - and not just in dmg or position terms, but in terms of tempo, control, or utility.  One player could play for positional ground while the other attacked or starved an energy/mana/rage bar.  It wasn't "ok lets all push in together" like essentially 9/10 comps today.  The spec/comp/player/meta coordination was still there, but it was a more intricate tit-for-tat with less immediate repercussions.  You worked your 40 keybinds for future pressure/utility gains and played for conjucts at depth 7 instead of myopic damage/hp returns at depth 1 or 2.

But why bother.  I know you care about the game, but like the many who came before you (myself included), the best advice in hindsight is to save your energy and let your wallet do the voting.  I haven't been following Legion too closely because as a player, pvp enthusiast, and balance/design commentator - I feel completely powerless.  Who in their right mind would be arsed to give Blizzard any more real, tryhard insight.  Its a waste of time just like all the issues we warned about for Cata, then MoP, then WoD.  

And with Nost being killed off + more twitch.tv manipulation + the kinds of hypocrisy coming out of their scum team + horrific community management - I would simply boycott their brand and/or help put it on cooldown in any (legal) way possible.


#4574994 legion...

Posted xndr on 10 April 2016 - 09:50 PM

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#4572384 why exactly does legion afli suck?

Posted Lolflay on 31 March 2016 - 10:06 AM

View PostWallirik, on 30 March 2016 - 09:07 AM, said:

You got it a bit mixed up with fel armor.

Demon armor in tbc was useless, fel armor gave both SP and healing received.

In wotlk they changed fel armor to give hp% regen instead of +healing received. So you did swap demon armor for defense.

In cata it was also fel armor for SP, and healing received on demon armor.

Oh, the way that Indead was speaking, I figured they merged the effect into Fel Armor in Cata. Was a while since then so I didn't remember.

So yeah, that's one thing they successfully removed from WoTLK/Cata times that was actually meaningful and I guess "fun" to do. I remember swapping to Demon Armor whenever I was about to get Kidney Shotted and it making all the difference in the world f.ex.


#4573689 Fewen's Road to Blizzon: Journey of a Lifetime

Posted Hexur on 05 April 2016 - 11:19 PM

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#4570935 Just realised

Posted Dizzeeyo on 22 March 2016 - 05:29 PM

View Postdrzy, on 21 March 2016 - 10:40 PM, said:

not quite sure why people thinking having 60 excess buttons to press = more "skilled" gameplay
the exact number of buttons involved has nothing to do with it - the issue is with them removing almost all situational options, so there is generally always one single correct button to press in every situation, pve or pvp

it makes the game "easier" to balance, because two people playing the same class/spec end up having to play it in exactly the same way - you don't have one rmp ignoring cc and spamming pve damage while a second rmp ccs perfectly and bursts when appropriate, they both just press deep freeze on cooldown every 30 seconds while spamming pve dps rotations into one target

the cost of that easier balancing is all variation between players, all choice in gearing/playstyles, one dimensional and boring gameplay and shit comp variety as comp x counters comp y counters comp z counters comp x, anything not x y or z doesn't strongly counter anything so good luck playing it - basically the cost is WoD pvp, something which legion is currently doing very little to fix


#4570890 Just realised

Posted Ventux on 22 March 2016 - 12:51 PM

View PostCall Me Teranaye, on 22 March 2016 - 12:30 PM, said:

you're rlly attached to ur mom i guess,ya?

how was ur little trip to belgium this morning with ur boy cervantes I assume everything went as planned, i guess ya?

no flame ofc


#4567431 GCD Europe Pro League - Spring - Tournament #1

Posted leek on 24 February 2016 - 12:52 PM

Always interesting to hear people's opinion of eachother in this game and community.

Honestly, there is arguably no way of proving who "the best" is of a certain class, as everyone has their own opinion and view the game from their point of view. Some people love players with beastly mechanics, others prefer "smart" players making clever setups and small tactical plays to win them the game, others rely on predicting the game and knowing all the ins and outs of every class (combined with knowledge of certain players playstyle after playing a lot vs them, for example one of the top FLS's don't focus on killing pets vs mages, whereas another one makes their life depend on it) and working around it.

Just drop the flaming, play to have fun and compete, don't generalize and judge someone off of one mistake - it just makes you look incompetent.

my 2c.


#4567344 GCD Europe Pro League - Spring - Tournament #2

Posted Dmachine on 23 February 2016 - 09:44 PM

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GCD Europe Pro League is a series of double elimination tournaments that lead to a big tournament at the end of the season.


The teams with the best performances in these tournaments (€500 prize pools) will be invited to the Finals! (€1000 Starting Prize pool)


The Finals Prize pool will consistently grow through the donations we receive during the EU Pro League's live broadcasts.




Tournament #1 Results: (Show Spoilers)

Spoiler


Quote

Update: Because of the amazing amount of support in our first tournament we have been able to reach over $2,000 already! Thank you so much for the support and I cannot wait to see large a pool we can accumulate for the final tournament!



· Double Elimination

· Games will be Best of 5 besides the Finals which will be Bo7!

· Each Team is allowed up to 4 players.

· Players who break TOS will not be eligible to compete.

· 8 Teams max, Qualification tournaments for an excess of sign ups will occur on the Friday before the main Tournament. (6:30PM CET, 12:30 P.M. Eastern time 9:30 A.M. PST)

· Sign ups close Wed, Feb 24th





Schedule:


GCD Europe Pro League - Spring

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Qualification Tournament (TBD)

Friday - 2/26 @ 6:30PM CET


Day 1 / Main Tournament Begins

Saturday 2/27 @ 6:30PM CET, 1:30 P.M. Eastern time 10:30 A.M. PST


Day 2 / Finals will start:

Sunday 2/28 @ 6:30PM CET, 1:30 P.M. Eastern time 10:30 A.M. PST


at Twitch.tv/GCDTV



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Prizes

1st Place - €500 Euro and 100 GCD Points

2nd Place - 70 GCD Points

3rd and 4th - 50 GCD Points

5th & 6th - 25 GCD Points

7th & 8th - 20 GCD Points

Qualification Tournament

1st - Automatic qualification spot to the GPL main tournament

2nd - Qualification for a playoff series against the 7th seed on GCD points - winner Qualifies for the GPL main tournament, runner up gets 15 GCD points and does not qualify. (This series will have a best of 5 single elimination format, and will take place between the end of the Qualification tournament on Friday and the start of the GPL main tournament on Saturday)

3rd /4th - 15 GCD points.


Follow us on Twitter!


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[center]Special thanks to our sponsors, Patreons, and Supporters. Without their support we would never be able to consistently do what we love. Again, thank you.




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