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Member Since 04 Feb 2009
Offline Last Active Dec 18 2014 11:12 PM

Posts I've Made

In Topic: exotic ammo for survival hunter - incendiary or toxic?

18 December 2014 - 10:40 PM

View PostEmfrun, on 18 December 2014 - 12:48 PM, said:

The thing with incendiary ammo is the fire damage can stack up to 10 times giving 20 percent increased fire damage to explosive shot. Blizzard should make incendiary not proc on cc'd targets.

but as you see from his testing the max hit he got was 2193. I think it's fair to assume thats with 10 stacks of the survival 4pc bonus and trinket proc up. So its still less than double the dmg of the frost shots, and that is when "stars align".

In Topic: Snake Trap Bug

18 December 2014 - 10:35 PM

View PostKujaqt, on 18 December 2014 - 01:37 PM, said:

Turn off trap launcher then turn it back on each arena game - you can then throw snake traps.

No fix for binding shot that I know of :/


In Topic: Deathing CCs - Troubles and Solutions

13 December 2014 - 03:30 PM

You cant Death traps if hunter have Glyph of solace (ironic, right?), it has nothing whatsoever to do with PW:Solace .... Apart from that it is working exactly as well as it did in TBC/WotLK, exept for the retarded fact that you have to "save" your instant dmg spell for that. I just can't play without the glyph, it is fucking amazing.

In Topic: Current Top Spec

13 December 2014 - 03:12 PM

View PostLiveFreeOrDie, on 13 December 2014 - 02:47 PM, said:

Most huntards are MoP heroes who prefer to jump and strafe around to AVOID the new mastery buff, even when no one is training or LoSing them... Also proves that MoP titles and ratings are completely meaningless...

Or that the MM mastery is clunky as hell and fucking retarded in PvP

In Topic: MM enchants

01 December 2014 - 04:34 PM

Multistrike gives you a % chance to do an additional attack for 30% of the damage. In PvE settings this % chance is calculated twice.

You have 10% Multistrike.
You hit for 15K,
You have 10% chance to hit for additional 4,5K
You have 10% chance to hit for additional 4,5K

In PvP on the other hand the multistrike proc only gets calculated once

You have 10% Multistrike.
You hit for 15K,
You have 10% chance to hit for additional 4,5K

So effectivly both crit and multistrikes value is halved in PvP (Since crit dmg is 150% not 200%), making versatility (according to calculations which I haven't done?) the clear choice.