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Member Since 03 Feb 2009
Offline Last Active Jan 14 2014 09:34 AM

Posts I've Made

In Topic: More 5.4 Rogue Changes

11 July 2013 - 01:59 PM

View Postkhuna, on 11 July 2013 - 12:06 AM, said:

Glyph of Cheap Shot now increases duration by .5 sec, down from 1 sec.

Posted Image -> Posted Image  (Kappa)

In Topic: More 5.4 Rogue Changes

09 July 2013 - 09:14 PM

View PostAcerMVP, on 09 July 2013 - 06:27 PM, said:

Double rogues two's next season k?

Deal. Double rogue is looking like it will be viable next patch.

View PostMadii, on 09 July 2013 - 08:58 PM, said:

The new two piece set-bonus will not be an 'easy trade' as Ayume said, cause the proc only decreases the energy cost for our next combo point generation ability by 2.


Btw i love too see these changes.

Good catch, I probably should have cross checked my source via EJ. Definitely not worth using at 2 energy per HAT tick.

In Topic: More 5.4 Rogue Changes

09 July 2013 - 05:05 PM

Love these changes, this plus the addition of other classes being nerfed should easily put us on the map again. The only other thing we could ask for is a 30% crit puncturing wounds glyph/change.

Another thing to note is how these changes are going to interact with the 2 pc pve gear bonus. Giving up 30 max energy and 1500 pvp power for 15 energy proc off hat is quite an easy trade if backstab/hemo are actually good damage.

I don't know about you guys, but I'm quite excited for these changes.

Edit: typo

In Topic: Reasonable Rogue Changes

28 June 2013 - 04:20 PM

Good changes Woundbro. +1

In Topic: What rogues need to be competitive

27 June 2013 - 04:20 PM

View PostKPul, on 25 June 2013 - 03:50 PM, said:

I still stand behind making rogues visible during subterfuge and have it remain the same duration. In my opinion, that change would be perfect. ATM with subterfuge, I am able to (with SnD) Garrote>Ambush>Eviscerate>Ambush  or Garrote>Ambush>Eviscerate>Cheap Shot. These openers are strong enough for me to ignore the fact that subterfuge bugs shadowdance extremely often.   I dont think shortening subterfuge is the right way to nerf it without hurting rogues much needed openers.


Am I the only rogue who doesnt like the way they changed Faerie Fire durations?  

I agree, making subterfuge visible would be an ok fix as well. I don't really mind either one, as 2 second subterfuge is really enough to blow most of your energy anyways.

The faerie fire change is well, annoying. I mean it's good, better than a lifetime of faerie fire (in fruit fly years), but I agree it should be vanishable. Rogues primary way of surviving is vanish, and I can't tell you the dread I feel when I get stunned on a flare or with faerie and no cloak up, I'm sure I die at least 80% of the time that situation occurs, sometimes through all of my teams defensive cooldowns. In the past it wasn't nearly as big of a deal, as both ferals and hunters were fairly uncommon. But now with resto druids being debatably the best healer, and feral/hunters being insane it's really a big problem.