I have not yet been able to play more than a couple games, but I want to say that before you come on here and complain, please do your best to completely understand what is happening with your opponents. I hear way too many people complain about specs without knowing anything about how they work, or why their opponent just got super lucky (or used an expensive set of cooldowns) to kill them so quickly.
I'm not saying the game is perfectly balanced, but it'd be better for both the community and your individual skill if you stay constructive and hungry for knowledge.
Edit: and for fucks sake, please use real numbers.
Everyone wants cc breaks, to make divine protection usable while stunned, or undispellable Hand spells, I think these are all the wrong ways to go.
We have always had an issue with cc, avoiding it is simply a lrn2play/position issue, though some classes need their cc nerfed, rather than our ability to avoid/break it buffed.
There should be less abilities usable while stunned, not more, it encourages bad gameplay.
With the amount of offensive dispels, our buffs need some kind of protection, but completely undispellable would be too good. Either undispellable for x seconds, or some type of totemic restoration esq mechanic, where if they are dispelled the cooldown is reduced.
I feel like our biggest problem is our complete lack of any kind of reactive healing. When a druid or shaman gets cc'd, it doesnt mean the game is over because hots keep ticking. Healing stream alone ticks for 27k, as a paladin we have basically nothing. Whether we're eating cc and our partners are dying or we're being tunneled with stuns/silences, our healing drops to zero. Sacred shield needs a buff, and eternal flame should just be a hot you press, rather then attached to WoG, equal to rejuv/renew, and be made baseline.
They could make a lot of small changes too that would be extremely helpful. One of the suggestions I saw in this thread is a glyph to make repentance remove dots.
Reduce the cast time on blinding light by 50/100% each time you're stunned, so it can actually be used defensively.
Longer range on rebuke maybe?
Remove the 50% healing reduction from divine plea.
make judgement do something for holy
Aura mastery down to 2 minutes
Allow all healers to decurse
The game needs less things usable while stunned/silenced for healers, not more. I think Paladins need buffs, but being able to DP while stunned or Devotion Aura out of silence is just another stale type of gameplay similar to Tremor Totem. There is no reaction of prediction to something happening. You got stunned, therefore you press DP. You got silenced, therefore you press Devotion Aura.
Paladins have always suffered from being crowd controlled, especially chains of CC. IMO Paladins could use 15% less duration on Fear and Polymorph effects. They are the strongest healer when not controlled, but the weakest while controlled. I think them dying to Mages/Rogues/Spriests is an issue, but not one that can be easily solved without making them invincible against other classes.
How is it hard healing vs a warrior? The only time it's difficult is during his cds which are once every 3minutes. And every class has enough defensive cooldowns to easily heal through that burst (many classes have cooldowns to completely negate it).
I'm not saying you're wrong, I just want to know exactly how you are having difficulty healing warriors. Perhaps I'm doing something wrong.
They're doing more constant dmg now because everytime you get slowed you gain 3 rage every 2 secs, so you basically dont rage starve anymore plus warrior dmg outside of cooldowns always been good.