Edit: I knew people would complain eventually about how broken survival is. Everyone was on the kill shot waggon at the start of the expac and now everyone is looking at survival.
Attention needs to be given to shit like an 8 second CC that you can dmg into and then just do another Drd version of it after. Combat rogue just completely deletes a healer atm.
12 sec trap is good but that's pretty much the only thing survival has going for it.
Idk having a mechanic that makes the game unplayable, or unfun for the other team is really silly, just ccs like this shouldn't exist, especially with traps being a lot harder to avoid now. Maybe survival could have it's bonus changed from instead of having 12 second traps, to having 20 seconds, or 24 seconds with freezing and ice traps not sharing cds with each other. It should still be a utility spec around kiting and peeling, but when it gets to the point that you just mongo trap>stun>retrap, it's a problem.
On top of that I think they need to do something about BM's purge. The fact that BM actually just uses crows+bestial wrath off cd, and then outside of that they just spam pet attack and tranqshot (hell yoske when I talk to him about BM says sometimes he tranqshots when they dont even have a buff up on them because it's better to predispel) and still do very high damage, mainly because 1) BM hunters abilities actually do jack shit for damage (using kill command, arcane shot, etc is a waste in all honesty, all your damage is just pet autos and crows since your mastery gives a lot of damage to both) and 2) You just have so many passive ways for focus due to your pet autos having a 15% chance to give you back 20 focus, which is enough for a tranq shot, and on top of that when you have bestial wrath up your focus costs are cut in half.
This makes 2 of hunters specs regardless of their strength have really flawed designs, regardless of their actual strength. Survival has an overabundance of control, and BM is a purge bot that spams pet attack. On one hand survival has a lot of options in it's play because of so much control, but at the same time it's way too broken if you use it properly, and it's a lot easier to do what's needed because the new trap design is flawed.
Personally I feel marksmans design is better for the game, especially if traps are adjusted slightly (smaller activation radius, current one is way too big and forgiving as well as it needing an arm time back into it at the very least for close range traps. You could potentially keep traps arming while traveling through the air, so that shooting a max range trap would activate on landing while still accounting for the 3 second travel instead of it taking 5 seconds to activate, 3 from travel and 2 from the arm.) The spec feels like it's balanced, and even though it's potential is somewhat limited to a few comps (Hpally jungle, and Rdruid thug with your rogue as sub), but the way those comps play out seems better for the game, since they rely on setting up 3v1s for kills, rather than the other 2 specs that either just shoot 420 traps a game, or the other that spams purge and afks pet on the kill target.
TL;DR blizz prob won't change something tho : ^ )