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Member Since 01 Feb 2009
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In Topic: All Inclusive Warriors in 6.0

20 August 2014 - 08:17 PM

View PostEzyo1000, on 20 August 2014 - 03:57 PM, said:

Well even if it doesn't Dr i still dont think its worth taking unless you were playing with a lock, and even then its still probably better to keep the fear. It does seem like its just throwdown without the real stun, or a ST dragon Roar

It's pretty underwhelming. I mean, as a talent that replaces an ability it needs to do one of three things:

1: Make said ability just better(like MSR)
2: Give an equivalent of said ability+something else.
3: Give something completely different that's awesome.

In this case, Siegebreaker replaces intim with a 10yard knock-back and gives something else(the 300% burst damage). So you replace intim shout for a 10yard, single target, 45 sec CD knock back. It's pretty underwhelming. For some reason I though it was going to be a knock-back followed be a knock-down... But what actually happens is they just fly through the air 10 yards and that's it. It's just a knock-back.

I still enjoy it in solo BGs/play.. but it was obviously very, very underwhelming in arenas. The only time I could see you using it is on BE vs some certain comp... Other than that, it's a pretty terrible ability.

Personally, I think it needs to be AoE. Not the damage, but the knock-back should hit the main target+others within x yards or something. And the CC part of the effect should last at least 2sec.

In Topic: All Inclusive Warriors in 6.0

19 August 2014 - 09:22 PM

View PostEzyo1000, on 19 August 2014 - 09:03 PM, said:

it seems pretty garbage to me. Its a 1 sec knockback/knockdown that is considered a stun it looks like and you losing out on a 6 sec AoE fear which is head and shoulders above it. maybe if it were a 4 sec disorient or something that would be better but how it looks in its initial form is garbo

It doesn't DR(or isn't suppose to). I dunno if it will be viable(maybe in some comp) buuut I'll find it to be fun to play with and test, at least..

In Topic: All Inclusive Warriors in 6.0

19 August 2014 - 08:52 PM

It seems Siegebreaker has an actual knock-back effect(unlike Dragon Roar which is more of a push). Dunno about giving up intim still, but a 10yard or so knock-back seems like it could be fun.

In Topic: All Inclusive Warriors in 6.0

14 July 2014 - 10:47 PM

View PostEzyo1000, on 14 July 2014 - 02:25 PM, said:

You compare it to arms, could it be that arms is a bit overtuned atm (I honestly doubt the Devs want an arms warrior trucking 20-30% hp everytime you Cs or MS, Thats just bad design and leads to things like 5.0 TfB, or S9 all over again). It could be simply the wep damage isn't high enough, But how was its sustained damage in general?

Yes and no. I think SD is broken, but even with out that Arms still does a lot of burst. It's just the way the specs are designed. Arms is burst damage. It's just the way the spec is with long CD/high cost attacks. And then Fury is consistent damage. Other than the extra healing you get with fury, the only real difference is in the way you deal damage.. And in pvp, especially with a melee class, higher burst will almost always be better.

You might think to yourself that well, any spec can use SD and have good burst... but that's not really the case. Execute is quite sad on Fury/Prot glad stance. Like it doesn't even come close to comparing to Arms. I get execute non-crits for an upwards of 80k with no CDs. Fury/Prot is 1/4-1/8th that. There's literally that big of a difference.

Right now on the ptr, it just seems better to be Arms or Glad Stance. I mean, Arms is the best of all 3 specs(imho..especially with SD) but Glad stance seems pretty solid all around. It's play is smooth, has insane survivability, good burst with the new talents, a little bit more mobility potential with that shield charge ability(or w.e it's called).. Oh, and did I mention that it plays smooth. Seriously, Prot feels waaay better than Arms/Fury currently. You can always press something and you don't have to deal with stance requirements. I mean, the only thing you really lose as prot is Rallying Cry. Which sucks.. but hey, at least you won't be a target really.

Also, it's far too early to tell which specs will be good for pvp or not when WoD comes out. They still have a lot of numbers to tune.

In Topic: All Inclusive Warriors in 6.0

14 July 2014 - 08:05 AM

View PostSpeedymart, on 14 July 2014 - 02:34 AM, said:

arms is completely unplayable at the moment due to how their rage generates

if you're being kited around you'll do absolutely nothing the entire game due to no abilities generating rage, while if you get a chance to just ride people you'll hit them for about 30% of their health on each hit. also the playstyle itself is fucking awful

I don't think it's quite that bad. At least with this new recent build, it feels better. Though, warriors do still need tuning(a decent bit). But I wouldn't say they are unplayable(I mean, Arms has completely broken burst).

View PostEzyo1000, on 14 July 2014 - 06:17 AM, said:

Have you tried fury out at all? Since bt still generates rage and the talent unquenchabletthirst removes the cd, I can see fury having a lot of sustained pressure and lots of rage to work with for quick burst from .5 sec gcd Ws .if you get a bs proc saved before cs you can easily fit 6+ Ws the cs window and maybe throw in a rb at the.end

Fury, compared to arms, felt underwhelming for the short bit that I played it. It's damage/burst just isn't up to par when compared to Arms in pvp. Though, there was definite room for improvement in my play. Also, no CD BT with the glyph that makes BT heal for more is a LOT of healing.