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Deonto

Member Since 01 Feb 2009
Offline Last Active Apr 07 2016 08:51 AM
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Posts I've Made

In Topic: Why is prot getting all the love for pvp? new alpha build

24 February 2016 - 08:01 PM

They are really driving the spec fantasy thing super hard at the moment.

To them, tanks in pvp are going to be heavy support based. So it seems like those specs are going to be getting a LOT of utility. Which I can get behind. And wouldn't mind seeing them be made viable as long as they can die/not be too much tankier than a normal dps.

As far as prot warriors go... They really are looking amazing. Not only are they going to have an insane amount of utility(and all of it seems like a lot of fun), but they are also going to have a LOT more mobility when compared to Arms/Fury. Unless something has changed, Prot has 2 charges of intercept baseline and only has a 15sec CD on it(where Arms/Fury has a 20sec CD on charge..with only 1 charge baseline). And they also have the artifact trait that can lower the CD on Heroic Leap.

Arms/Fury are looking to be pretty sub-par in a lot of things. Not only were the specs gutted in terms of utility(baseline and talents), but it also seems like they are going to be lacking survivability. And mobility taking a hit as well. I mean, the only thing you can really say about them...is that they will do damage? Doesn't really get you hyped for the specs. I mean, they definitely have the ability to make Fury/Arms just do more damage than everyone else.. But is that fun? Is it fun as a spec fantasy? I don't think so. Especially with how the specs currently are...it's just far too simplistic.

I really think that the pvp talents for Arms/Fury need a hard look over. Like t3/4 need to be redone almost entirely. We don't need entire talent tiers dedicated to execute/rage generation. Just pick one of those in each tier and add 2 new talents on each tier. Give it some variety/actual choices.
And, well, the fact that almost all of Arms/Fury talents point towards just doing more damage. Maybe that could be changed. Maybe.

Anyways, with all that being said, pvp testing still has yet to start. And a lot of stuff will change for sure. So we'll just have to wait for now.

In Topic: Legion Alpha - Arms Artifact Weapon Released!

19 February 2016 - 12:20 AM

Your class is built and designed with the artifact weapons. Meaning, your class will only be complete when you have the artifact weapon.

To worry about numbers and the such at the moment is pointless. As they will change over the course of the legion alpha. However, with what they are doing to the warrior class, warriors are going to have to do more damage than just about any other class in the game. As we will just be damage bots with how the current class is being designed.

But I highly doubt that any of the artifact traits that have to do with dps will be toned down in pvp. Unless there's a huge outlier that is just causing too many issues.

And they also keep finding ways to nerf warrior utility every legion alpha patch. Zzzzz

In Topic: Legion Alpha - Arms Artifact Weapon Released!

11 February 2016 - 06:10 AM

Well, that didn't take them long to gut the utility that the Artifact weapon gave(btw, the victory rush heal was healing for 15%). zzzzz

In Topic: New Legion PvP Changes

17 December 2015 - 02:10 AM

View PostDizzeeyo, on 17 December 2015 - 12:50 AM, said:

maybe I am wrong then, and 2.2k arena rating will supplement/replace the normal/heroic pve gear grind - with how much shit that would generate in the pve community, I seriously doubt they would even consider it, but then again these are the same developers that are proud of WoD, so anything is possible

It will probably only supplement it at most. As you will probably only get one "good" strong box once a week...with a random piece of gear in it. Who knows. But we shall find out in time.

In Topic: New Legion PvP Changes

17 December 2015 - 12:36 AM

View PostDizzeeyo, on 17 December 2015 - 12:15 AM, said:

and there is no way that will completely 100% be the case, because it completely fucks up both sides

there will either be a continuation of ilvl scaling like we have now, or the highest ilvl pvp gear will be say 870 ilvl with zero stats other then stamina and strength/agility/intellect, vs mythic pve gear at 870 ilvl with equal primary stats and normal secondary stats

honestly what is the point of having pvp boots with haste and crit on them, if blizzard has decided beforhand that your pvp spec has 0% haste, 0% crit and 100% mastery, so once you enter arena the haste/crit on your boots is irrelevant anyway (obviously an extreme example, but you get the point)


considering this is a quote from a gigantic post about pvp, I imagine the intent was that pvp and pve players will both be able to earn the best gear "for pvp", but anyway

maybe i'm wrong, and grinding arenas will become part of mythic pve progression, who knows :)

I don't think you quite understand. With that logic, why would the gear even have main stats? Point is, the main stats don't even matter. Even the armor on the gear doesn't matter. Just the ilvl in pvp.

As well, you could consider everything to be part of "mythic" raid progression next expansion. As there will be a large variety in ways you can earn top end gear... or so they say. It's just that the people doing higher level stuff will get that gear at a faster rate.

The other point is, is that, top end gear will be valuable in other places. Such as pvp, raids and challenge modes. Since it is valuable in those areas the most, it is likely you will earn "mythic" gear from all of those. But will still be able to get the occasional piece from something not as serious/high end.

I just doubt that they will basically give you a piece of gear that is nothing more than ilvl. As well, the artifact power increases you get from pvp will directly affect every other aspect of the game you do(regardless if the armor is just ilvl, you will still get a mythic ilvl artifact weapon from pvp).

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