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Deonto

Member Since 01 Feb 2009
Offline Last Active Today, 04:00 AM
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Posts I've Made

In Topic: All Inclusive Warriors in 6.0

14 July 2014 - 10:47 PM

View PostEzyo1000, on 14 July 2014 - 02:25 PM, said:

You compare it to arms, could it be that arms is a bit overtuned atm (I honestly doubt the Devs want an arms warrior trucking 20-30% hp everytime you Cs or MS, Thats just bad design and leads to things like 5.0 TfB, or S9 all over again). It could be simply the wep damage isn't high enough, But how was its sustained damage in general?

Yes and no. I think SD is broken, but even with out that Arms still does a lot of burst. It's just the way the specs are designed. Arms is burst damage. It's just the way the spec is with long CD/high cost attacks. And then Fury is consistent damage. Other than the extra healing you get with fury, the only real difference is in the way you deal damage.. And in pvp, especially with a melee class, higher burst will almost always be better.

You might think to yourself that well, any spec can use SD and have good burst... but that's not really the case. Execute is quite sad on Fury/Prot glad stance. Like it doesn't even come close to comparing to Arms. I get execute non-crits for an upwards of 80k with no CDs. Fury/Prot is 1/4-1/8th that. There's literally that big of a difference.

Right now on the ptr, it just seems better to be Arms or Glad Stance. I mean, Arms is the best of all 3 specs(imho..especially with SD) but Glad stance seems pretty solid all around. It's play is smooth, has insane survivability, good burst with the new talents, a little bit more mobility potential with that shield charge ability(or w.e it's called).. Oh, and did I mention that it plays smooth. Seriously, Prot feels waaay better than Arms/Fury currently. You can always press something and you don't have to deal with stance requirements. I mean, the only thing you really lose as prot is Rallying Cry. Which sucks.. but hey, at least you won't be a target really.

Also, it's far too early to tell which specs will be good for pvp or not when WoD comes out. They still have a lot of numbers to tune.

In Topic: All Inclusive Warriors in 6.0

14 July 2014 - 08:05 AM

View PostSpeedymart, on 14 July 2014 - 02:34 AM, said:

arms is completely unplayable at the moment due to how their rage generates

if you're being kited around you'll do absolutely nothing the entire game due to no abilities generating rage, while if you get a chance to just ride people you'll hit them for about 30% of their health on each hit. also the playstyle itself is fucking awful

I don't think it's quite that bad. At least with this new recent build, it feels better. Though, warriors do still need tuning(a decent bit). But I wouldn't say they are unplayable(I mean, Arms has completely broken burst).

View PostEzyo1000, on 14 July 2014 - 06:17 AM, said:

Have you tried fury out at all? Since bt still generates rage and the talent unquenchabletthirst removes the cd, I can see fury having a lot of sustained pressure and lots of rage to work with for quick burst from .5 sec gcd Ws .if you get a bs proc saved before cs you can easily fit 6+ Ws the cs window and maybe throw in a rb at the.end

Fury, compared to arms, felt underwhelming for the short bit that I played it. It's damage/burst just isn't up to par when compared to Arms in pvp. Though, there was definite room for improvement in my play. Also, no CD BT with the glyph that makes BT heal for more is a LOT of healing.

In Topic: [WoD beta] Melee balance on beta realms

13 July 2014 - 09:16 PM

Quote

And on the other hand, melees retain their current abilites. Warrior can still Fear while focus stormbolting or shockwaving people. Monks can still leg sweep/ox wave and they can still Paralyze.

Warriors have also been "shit on" in terms of CC/utility on the beta. By quite a lot, actually(lost charge stun, double stun, disarm, a whole talent tier of control..). Sure, we can still fear and stun a target but that's about the extent of warrior control.

As for the beta itself... I dunno. It's hard to get any decent testing in with how often it crashes. And with how many broken things there are in general(mainly the classes/specs that can live forever and off-healing of some specs). I personally think they need to fix the majority of the broken things before actual, solid, testing can start. I will say with warriors so far though that... Our burst is broken on the beta in the most recent build. I mean, with CDs and some rng you can almost 100-0 someone in a few GCDs.

Sadly I can't say much on casters(haven't played against any good ones). Melee do seem strong atm, though.

In Topic: All Inclusive Warriors in 6.0

03 July 2014 - 11:54 PM

SD is going to be funny with Arms. Well, with current numbers(you are literally going to be able to 3 shot ppl).

I'm pretty concerned about all the control/utility warriors are losing compared to other classes. I'm hoping something will be given to us baseline...or charge stun to come back.

In Topic: All Inclusive Warriors in 6.0

01 July 2014 - 10:48 AM

The "rotation" on the beta is absolutely horrendous. I think it's pretty amplified in pvp, too. There's waaay too much down time. You'll use your abilities(MS/CS/WW) then have to wait for a few autos to be able to do it again. And wait for MS to come off CD. And having WW worked into it feels pretty bad as far as potentially breaking CC goes.

I know numbers still need to get tuned, but the only thing that really does damage atm is MS, CS and Execute. And everything else barely feels like it's worth pressing. As an example, MS can crit for an upwards of 80-90k+(which is really high considering players have 300k hp)...while WW will crit for 16-18k or so.. Or Bladestorm for 10-12k crits. Same for Ravager.

Most of the time it feels like I really am just using MS/CS..and then waiting for them to come off CD. On the other hand, though, Execute is quite fun. It almost always finishes the target off(pending on the amount of rage you have pooled).

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