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Deonto

Member Since 01 Feb 2009
Offline Last Active Today, 05:20 AM
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Posts I've Made

In Topic: Blizzard Rewarding system

22 February 2015 - 11:01 AM

I mean, Blizzard really should offer more to RBGs. Such as a title and mount. It would only help get ppl to play them. There's literally zero incentive reward wise to do them after you get the stuff once(you keep the "glad" title forever). And for the other stuff(gear, tabard, enchants and mount from wins) is just easier to get in arenas.

I would play them more seriously if blizzard offered more from them.

In Topic: Will fury be viable post patch?

22 February 2015 - 12:05 AM

The nerf definitely sucks more for Fury... But the potential damage SD could do as Fury was a little too high. Especially with Avatar more than likely becoming the norm for the spec in 6.1. And trinkets being buffed.

Even with the nerf, I wouldn't be surprised to see 140k+ SDs(just crits, no multi's) on low armor targets with every buff in the world up. Nerfing the actual execute and not just SD sucks, though.

I think Fury will be fine, though. Getting back-to-back SD procs will still put out a lot of damage/pressure.

In Topic: Latest warr changes (execute nerfed)

14 February 2015 - 02:04 AM

The Execute change doesn't seem all that bad for Arms(seems to hurt Fury more...in a pvp sense).

I really like the Sbarrier buff, though. Will prob be a solid 22k shield with 60rage.

In Topic: Tournament of Champions 2.0

29 January 2015 - 07:58 PM

That UI is pretty cool.. But am I the only one that thinks class color health bars(or team color) with cast bars and platebuff style buff/debuffs(to show important ones on players..like CDs/CC on them) would be badass for the watching experience?

But this sounds awesome! Good luck to the teams participating.

In Topic: 6.1 Arms Changes - Slam buffed, based holinka

28 January 2015 - 11:41 AM

View PostBawn, on 28 January 2015 - 07:56 AM, said:

actually its a nerf

Arms
  • Mastery: Weapons Master’s effects were overtuned and have been reduced in effectiveness by 18%. The mastery remains significantly stronger than before and is still 29% more powerful than prior to the hotfix from January 12.


That is a tooltip change. The change is already live/has been live for a bit now.

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