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Deonto

Member Since 01 Feb 2009
Offline Last Active Aug 26 2015 11:41 AM
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Posts I've Made

In Topic: HOLINKA IS THE MAN

16 August 2015 - 06:12 AM

View PostDizzeeyo, on 16 August 2015 - 12:24 AM, said:

not a chance, pretty sure they at least learnt that lesson after how retarded the start of season 9 was

That's the only thing it can mean. Taking into consideration what he said. Not that the gear will be "easy" for most to get(like just a 2200 rating requirement).

But it's the only way to do it with the system he mentioned. Things can always change...but pvp will likely have access to gear that is equivalent to mythic pve gear(otherwise pve gear would indeed be better for pvp). Obviously you lack trinkets and set bonuses from pvp, though.

In Topic: Dev Interviews - Legion PvP

16 August 2015 - 05:37 AM

The overall quality of peoples posts on AJ are horrible. Can you guys at least try to be constructive? Even a little?

In Topic: Rating Gain Change

21 March 2015 - 08:34 PM

I actually like it. I think it's a pretty good change.


Making the change mid season may not have been good, but oh well. I suppose I'd rather it be there than not be there.

In Topic: Warriors broken? this game is dogshit

21 March 2015 - 09:23 AM

Back-to-back Sudden Death procs during full CDs at the start of a game are very, very deadly.

In Topic: Fury questions after all the buffs/nerfs

02 March 2015 - 01:06 PM

Arms is more 1-2-3. Fairly consistent in the way it deals damage. Is expected and predictable.

Fury is more... 1-1-3-2-3-1-2-2-1.... It's more RNG. And unpredictable.

To break it down:

Arms will do what it does. You push X as it comes off CD and use X as a filler. It's all laid out in front of you. Consistent.

Fury is more.. You get a proc for X and use X..maybe. It's RNG. Inconsistent. But offers burst.

Fury gives you the ability to randomly deal out a high amount of damage. Which could be unexpected. It also gives the potential to save/build up to burst moments(such as a swap/waiting for CDs/CC/w.e). As far as potential damage goes in a few GCDs, it out does Arms by a decent amount. I mean, as Arms you CS/MS and you know you won't have another hard hitting ability until MS comes off CD in 5 or so sec. As Fury, you could get double SD procs back-to-back and have other procs waiting to be used.

But on the other side you can get dry periods as Fury. You can have moments/lengths of times that you don't really get enraged or have procs to work with. As well, Fury is a bit more complex when it comes to dealing it's full damage potential. You have to pay a lot more attention to your abilities and procs. Where Arms is the same, good and reliable damage every x sec.

Like not being enraged when using SD procs is a big deal as far as burst is concerned. Same for other things. How many times I've seen a Fury war pop full CDs and start burning procs/BS with out getting enrage up is pretty sad.

You'll just have to play them both and see what you like. They have both been proven to be viable(in 2s and 3s).

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