I was a huge advocate for pruning, but mostly because it felt like after a certain point in the game every single ability they added made the game worse not better. There were two separate problems where they shortened the cooldown of pretty much every 2+ minute cd in the game and then just kept adding new stupid things every single expansion until the game was just a cesspool of instant cast cc, damage cd chaining and rotating defensive cds.
I think if pruning was done intelligently then it could have been the best thing to ever happen to WoW since wotlk. I still think the problem wasn't the decision to prune, but the general competence in which it was done. It really feels like their plan at this point is the kick the can down the road and say fuck pvp until presumably the patch that starts the arena season/first raid tier.
In s9 we used to run frost mage/prot warrior/disc priest/holy paladin flag defense team that would just kite in a giant circle until the flag was returned. The endless life grip/intervene/bop/freedom kiting with the frost mage cc used to make team's rage.
I really do miss s9 rated bgs. Though I don't miss the constant recruitment, scheduling, and drama that came with running a group before cross server.
missed this gem sorry
yes hots is totally a dota/lol without last hitting and items, obviously
the whole idea of hots is that you can't do anything 'meaningful' alone. single combos not oneshotting heroes is literally the whole point of that game: you need to sync your combos together with other combos to actually land 100 to 0 kills. THAT's what makes it different to dota/lol, the absence of lasthits, resource and items are more of a consequence of this core difference (they just don't fit)
being patient and waiting for the right moments to use your spells IS fucking meaningful. there are heroes which literally don't use their combos in losing fights, and only use it once in winning fights (not talking about ults, i mean actual 10-15s cd spells functioning like this). the game is literally about 5 ppl trying to adapt to each other to arrive at a similar 'vision' of the game
EVEN if some of them don't agree with that 'vision', a better synergy generally does much more than a better decision. if you understood this concept, your decisions would feel a lot more meaningful. like, you can win with the shittiest fucking plan if everybody commits to it proper. makes it pretty non linear if you ask me. i've had more last minute comebacks in hots than i've had in dota, lol and hon combined (i've played these games for a very very long time lol)
you just need to take your team mates 'visions' into account for your own decision making and game approach and suddenly its fun as fuck and everythings meaningful and whatever. 'team game' gets a whole new meaning doesn't it
like of course your shit doesn't feel meaningful if you are trying to play hots like its dota/lol without items and lasthit.
overwatch is very similar
When HoTS was streaming their esport bullshit live for a major tournament it still had less viewers than a 2 year old re-broadcast of an ESL SC2 game. This is neither a joke nor an exaggeration. It had less viewers than random bronze streamers on LoL. No one gives a fuck about HoTS because it is that terrible of a game.
Saying overwatch is very similar game is not a positive endorsement if blizzard cares about player retention. Maybe their new business plan is the WoD model where they don't care how many people quit right after realizing how bad the game is as long as they already have your money.
It feels like blizzard's legacy for every game they've made for years has been taking a genre and simplifying it to an extreme.
I wasn't interested when HoTS decided it was too hard to last hit, buy items or make any meaningful decision.
I wasn't interested in WoW became the casual cesspool it is today.
Although diablo has made strives to improve on its itemization, due to overwhelming negative feedback, after the core game they released had every single item generically adding more damage.
There's a lot I like about overwatch. It's a very polished game between graphics and gameplay. However, the game feels like it has no depth at all to me. There are very few games in recent years where after an hour of the game I felt like I've seen every thing the game has to offer. Overwatch is a game like that where the variance between matches is minimal. The strategy side of this game is shit. I get that people are saying a meta and strategies will develop over time, but I'm skeptical. I need a full premade group in this game just to not want to smash my head against a wall after every match.
The 20 ticks thing is beyond ridiculous and plays a huge part of the frustration factor of the game.