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Member Since 30 Jan 2009
Offline Last Active Jan 28 2016 10:29 PM

#4363654 Deep Freeze breaking only from Ice Lance damage 6.1

Posted Slappajack on 18 January 2015 - 06:28 PM

I'm glad to see people like Charred actually posting again. It's been a while since I have been able to read this website without shit posting dominating every thread, stay strong friend.

But on topic, I was looking at the mage tree and thought maybe the whole tier should be re adjusted numbers wise. For example if you doubled the values on unstable magic (60% chance - 100% Damage) and combined this with the new set bonuses, you could technically have close to wrath style game play which could be viable? Like that means at least if your playing MLS for example you can go for the turret style of play, and if your playing RMD you can take ice nova for the burst and the instant cc to help secure kills. So you could actually have a varied set of talents for better game play. Since I have to admit, I myself don't play a mage any more. But I can really see why you all dislike it so much.

Keep in mind I'm only throwing ideas out that other people may not have considered so....Obviously numbers would be tweaked and I am honestly clueless on what could be done to make frost bomb a viable choice, but I know the majority of mages hate that talent as well.

View Postjaimex, on 18 January 2015 - 05:58 PM, said:

we got a pro-mage mod on the loose, this is bad news for aj, dark days ahead
Do you literally do anything apart from shit post Nowadays? Honestly curious.
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#4306350 Hunter POM Sheep

Posted Lightningx on 19 December 2014 - 12:24 AM

Why do hunters have a 12 seconds POM sheep?

Mages had a 1.5m POM sheep and it was deemed too OP and removed from the game


#4212121 Apology to everyone

Posted Hateformz on 18 September 2014 - 08:46 PM

ur getting lectured on cheating by bigmoran lmao rip

#4167289 Ferals. My opinion. #honest

Posted prokillur on 11 July 2014 - 07:54 PM

Is this a joke

You can't be slowed or rooted or polyd and yet complaining about getting cced you are freaking baseline immune to half the CC in the game

Also most of your damage is bleeds so the whole "getting cced hurts ferals more than other melees" is bullshit

jimmies status: rustled

#4186006 Arena 5v5 titles will be removed

Posted Structural on 04 August 2014 - 11:09 PM

Actually read the tweet. Not the same as 3s glad? You kids are playing mop, none of it holds prestige anymore. Quit acting like up until now it matters because you finally got your 2300 title

#3886526 Kettu 3 - Approved by NAO, Skillcapped & Ghostcrawler

Posted Skizzlol on 12 May 2013 - 01:07 AM

@braindeadly never defend your class again you stupid fucking moron.

#3879690 current affliction state on 5.3 PTR

Posted Domesauce on 24 April 2013 - 06:13 PM

View PostPoobandit, on 24 April 2013 - 04:55 PM, said:

Why? Every class being as closely balanced as possible is a dream for the game

because warlocks are bags of shit and nobody wants to play as a bag of shit

View PostAvarencex, on 24 April 2013 - 06:08 PM, said:

If you say clunky/awful as meaning not based on DoT damage then I'll believe you, but as they are now warlock damage is fine, in one arena nadagast did around 9 million damage and the next highest was around 6 million :]

First part tells me you don't understand warlock, second that you don't understand arena. Clunky awful as in the damage-resource mechanic is really really bad, and total damage done in arena means less than nothing. Even less than your one game anecdote.

#3882428 SP 5.3 against melee setup

Posted Filthpig on 30 April 2013 - 12:33 PM

I love all the QQ in this thread. No one in here is biased whatsoever. Void shift, in my opinion, was the most overpowered annoying bullshit ever added to the game. I can deal with mages soloing me in a deep or thug cleaves blowing me up in the opener on the wide variety of classes I play, but to play a 5 minute game against any priest team and get them to a position where someone on their team should die only to be saved by void shift is just too much for me.

Playing against a spriest effectively makes swapping a waste of time in threes, get evasion, both vanishes, cloak, combat readiness, and the rogue stunned without feint? Switch priest and wait for rogues last cd to fall off.

And FYI, hunters are getting tons of nerfs. You're getting one.

#3871367 Mass Dispel no longer removes undispellable effects.

Posted kannetixx on 05 April 2013 - 06:26 PM

View PostRegent, on 05 April 2013 - 02:52 PM, said:

I might be biased, but I think there shouldn't be abilities that get rid of immunes. Why are they immunes if they can be taken off? Why not just nerf the duration of bubble/iceblock instead of making them dispellable.

They should reword the tooltips to say "nearly immune, but some classes can remove it."

Or maybe they should give pallies and mages a glyph that makes their block/bubble undispellable, and then give priest another glyph which makes MD ignore that new glyph.

World of Glyphwars.

my tooltip just says im in a block of ice pretending to be the next fucking avatar ...

#3869738 Shadow Priests nerfed

Posted brosearch on 02 April 2013 - 12:22 AM

View Postkazuhmeer, on 02 April 2013 - 12:18 AM, said:

MD nerf is long overdue, removing swap from shadow is excessive.  At that point why take a shadow priest.
lets see,

great damage
great self defense
life grip
shields, mending, renew and casted off heals (for the whole team)
great cc

ya that shit is terrible

#3869725 Shadow Priests nerfed

Posted CreepStatus on 02 April 2013 - 12:00 AM

View PostWildeHilde, on 01 April 2013 - 11:48 PM, said:

Just to make sure, you realize we still have April 1th currently. So don't be too sure this is all valid information on mmo-champion.

It's 1st btw, that just had me bust out laughing cause I imagined it in a Ayraswag lisp voice saying April Firth


Posted Oliaxz on 07 March 2013 - 10:26 PM

I will agree that Shadow blades is stupid, but so are all the other 1 shot abilities (incarnation, avatar, ascendance, zoo, etc). Outside of SB i think our damage is just fine and we are far from being the most bursty class out there for obvious reasons (wound poison and longest stun lockdown with para psn). I dont understand the damage buff on shuriken toss though.

I will also say that i think rogue pre 5.2 needed a mobility buff more than anything else, to be much more like warrior in that departement, and no, cloak on 1 min and an extra vanish would not have been enough to provide that. But i feel like cloak and dagger overdid it a bit, it sure if fun as hell though. Its hard to tell how to fix that issue though. Being able to triple port with subterfuge every restealth is pretty dumb, but if they remove subterfuge then CnD becomes quite useless outside of dance and id say worst than shadowstep overall because we dont need a gap closer on our 1st opener, we need it after the opener once the guy trinket, blink, etc. And youll be forced more often than not to use dance as a gap closer instead of using it for swifty time to actually kill people, which is how you win games. At the end of the day it doesnt matter how many time u get someone to 1% hp if u cant ever finish him off and a lot of classes are better than rogue at doing just that.

So removing subterfuge is not the way to go. I think they should put shadowstep baseline for subtlety and cloak and dagger should only work when you dance. And I think most people would agree that dealing with shadow step + CnD on dance would be a lot less annoying than having your whole momemtum fucked up by a single restealth because your whole team gets cheap shot in about 3s with the rogue raping 1 of you while none of you cant do shit about it.

Anyway rogue still arent as OP as they were in cata, and outside of BG9 you really shouldnt see many of them at the top of the ladder even with all the rerolls because rogue is just simply not an easy class to pick up and get good at fast. It also doesnt give much room for mistakes and you cant just train something for 30s going retard mode thinking about if you should switch target or not. We aint no warrior, we have to make more action per sec because of our 1s gcd, be pro active all the time(can't just wait for people to make mistakes and for the stars to align with random crits) and be as unpredictable as possible so that people react by making the wrong decision because they didnt already think about what they should do next if X scenario were to happen right now at this very second. So yeah i doubt many "new" rogue will stick it out even if its a top tier class in 5.2. Geez i always get carried away whenever i write something on AJ... sry!

#3857211 5.2 - new resilience formula?

Posted WildeHilde on 05 March 2013 - 04:19 PM

As I have the European timezone I cannot confirm if the following is true on 5.2 live, but on the PTR the value for Resilience are different. Might be only a tooltip error.

Screenshot from live:

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Screenshot from 5.2 PTR:

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1.) Can anyone confirm the change on 5.2 live?

2.) Does anyone know the new formula?

#3856494 How Reckful got carried to his second R1 title this season

Posted Bigmoran on 04 March 2013 - 05:18 PM

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how mad r u OP?

#3856472 How Reckful got carried to his second R1 title this season

Posted vomite on 04 March 2013 - 04:27 PM

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