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#4367309 Compliment Thread

Posted Dills on 22 January 2015 - 03:39 AM

Pinkrangerz - You've been avoiding more polymorphs lately by sitting in bear. Good shit


#4367693 Nessper

Posted Adversa on 22 January 2015 - 04:18 PM

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#4363462 New S16 Gladiator Mount

Posted jaimex on 18 January 2015 - 12:44 PM

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#4360968 Freezing trap NERFED 21 sec CD

Posted Raak on 15 January 2015 - 06:43 PM

Fucking Kettu.
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#4360953 Freezing trap NERFED 21 sec CD

Posted Kettu on 15 January 2015 - 06:26 PM

Kitchen Units Wickes. Thirty Ex Display Kitchens To Clear.
w w w . e x d i s p l a y k i t c h e n 1 5 1 . c o . u k   £ 595 Each with appliances.


#4361878 Trap nerfs inc 6.1

Posted Pinka on 16 January 2015 - 04:19 PM

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#4335576 season 16

Posted drugdealerx on 06 January 2015 - 05:38 PM




#4333392 Feedback and general PvP issues

Posted Feliclandelo on 05 January 2015 - 01:48 PM

I couldn't agree more, but perhaps we need to try and be a bit more specific as well. The only issue is that as soon as you voice your opinion, or ask for a class to be changed, the same 5-10 people, biased beyond oblivion, will also come in to defend their class (normally with the argument of "if X class is broken, I need Y to be broken too, in order to play the game".

I wish people could just look at individual spells and talents for what they are, and how they interact with the game instead of comparing it to other spells/mechanics. for most of the time.

A few things that I would like to see changed this season, which I greatly feel would improve the game:

Pure DPS classes passive healing: Conversion & Spirit Bond. It's a click/talent and forget mechanic. DK's barely lose any damage and Hunters have a 100% uptime on it without having to worry about it. Keep in mind I am not asking them to nerf it, but I am asking them to change it so instead of healing up a DPS class, it provides mitigation, so DPS classes are balanced around surviving/outliving their opponent until they can be topped off. Destruction Warlocks too.
  • Hybrid offhealing: Currently hybrids, mainly ferals and hybrids, have too much offhealing potential. Talents that interact and buff your healing as a DPS spec should be removed from the game. Watching the scoreboard and seeing a feral having 75% of his healers healing done, due to his healer being in CC, seems a bit off to me. Spammable healing like balance druids can provide (elemental shamans too) also seems a bit too much. Mana should matter, when offhealing as a hybrid.
Instant crowd control and lockdown: Most of the CC, mechanic wise and duration wise, was nerfed to make the game more playable, and spells such as wyvern sting and ring of frost are not able to be interrupted by not being instant, raising the skill cap a little bit and providing a more rewarding game by playing well. Hunters & Rogues (combat) needs to be brought into line here. Rogues should be peelable during their cooldowns and kidney shot should be a 6 second duration at best. It will not affect PvE, and they will still be a strong class for arena. There has also been plenty suggestions as to how to make sub and assasination more viable. Hunters having an instant trap each 12 seconds that lasts for 8 is also just too much. Reduce the duration of the trap to 6 seconds and increase the cooldown on the trap to 20 seconds at minimum. I'm ok with it being instant as long as there are enough mechanics to help your healer avoid it.

Dispels: It feels completely unrewarding to use a cooldown and then have it instantly dispelled by a DPS class. Hunters being able to spam purge while their burst is off CD, DK's having it on a ranged slow (Icy Touch, right?), Warlocks having their pet on auto-purge & Rets being able to dispel their healer. Most of these classes would be completely fine without it being spammable, or having a CD. For Rets I can personally say I would like to see it undispelable during it's duration and have it not dispel the healer. It should be kept a defensive mechanic, and avoid the Paladin to sit in CC without some form of dmg reduction up on his partner.

My 2 cents at least. Most of these changes could be implemented and changed super fast, with no PvE consequence.

Tl;dr version:
  • Reduce healing from pure DPS specs (DKs, Hunters, Locks) & nerf spammable hybrid offhealing (ferals, balance etc)
  • Reduce combat kidneyshot to 6 seconds and peelable during killingspree, make freezing trap 6 seconds and 20 second cd.
  • Make spell steal, tranq shot, icy touch etc. not spammable and remove Rets ability to defensively dispel



#4332939 Feedback and general PvP issues

Posted ysnakewoo on 05 January 2015 - 08:10 AM

Greetings there, this is going to be a wall of text that I just have to get out of my system somehow, even though the hopes of WoD being a PvP-friendly expansion are nearly gone, I lay my hope that someone somewhere might read this and think it through. Of course, everything can be discussed (and possibly flamed, considering the nature of AJ forums), but I tried to remain as objective as I can.

Before we venture into the realm of fails WoD has brought upon us, let us take a brief look at some of the amazing features WoD has given us:
- Skirmishes while leveling and on level 100. This was the most sought-out feature since its removal. It is fun to go to Skirmishes, get gear from them and practice a bit at the same time.
- Item level raised in Random BGs. Again, making gearing more fun and engaging, not making it a boring get-1shot-grindfest is a huge step up for Blizzard and this is the first time I've actually had some fun while gearing my characters.
- Less instant CC over the board. This will be discussed in detail later, but general "less instants" pruning has given PvP a nice healthy pool.
- Less arena-specific, but music in this expansion is great.



With that positive opener, let us now talk about the bad things that this expansion gave us, mainly PvP-wise.

- Ability pruning. We have all been hyped for this, because let's face it, there were too many buttons at some point and every class had almost everything, making them less and less unique. However, there is a limit until which ability pruning is fine, Blizzard have clearly crossed it. The "feature" that they have added became one of the worst enemies for this game. This lead classes to being too one-dimensional, poorly designed or designed with flaws and generally dull and boring.
Let's take Warlocks for example. Once one of the most fun classes to play in arena with a multitude of options available has been pruned to nothingness. The removal of one spell, Fel Flame, really hurt the class. It seems that Blizzard forgot that Warlocks can get interrupted and gave them only one school. They have been pruned to being damage-bots with amazing survivability (one of the few niches they actually kept in the game), no one finds looking at Drain Soul channel fun.

- Archaic mechanics. This isn't a thing you hear about every day, but Blizzard have put so many spells into "passives" that I cannot help myself but to feel that passives are what my class really is. Archaic mechanics that the game had to offer, even if at times they seemed obsolete or irrelevant, gave classes their currently-needed-depth. The old "stance dancing" could be described as tedious at certain points, but it still gave players the feeling that they are using their class to its fullest potential.One of the most plain examples can be used with Priests:
Priests had Inner Fire and Inner Will, and they could swap between the two at the cost of a global. We are all well aware what the bonuses of each of those were, and that's what gave the class depth at a basic level. If the Priest is facing a caster cleave, he would spend almost an entire game in Inner Will, while if the Priest is facing a melee cleave, he would opt to go Inner Fire if he gets trained. Pretty simple stuff, however, if a Priest knew he needs to heal someone up and he has a global to spare (let's say he's running around the pillar after being feared), he would quickly switch to Inner Fire > possibly Inner Focus > spam heal after shielding and then switch back to Inner Will when he feels comfortable. This little, almost irrelevant, mechanic gave players the feeling that they are using their class to its fullest. This was taken away from the players and put as a passive spell, it was not redundant.



- Dabbling into specifics of arena right now:

- Self healing. This was blatantly broken in Mists of Pandaria, but due to healers being unable to control their characters (an overstatement, but not far from the truth), this was seen as an okay way to supplement the sheer amount of CC available to almost all classes. However, this self-healing disease has spread into WoD and we have all seen its atrocities. The amount of self-healing certain classes have is downright stupid. Most blatant examples of this are Feral Druids, Frost DKs, Destruction Warlocks and Boomkins. Self-healing has got to go, five steps down from its current state. No one minds a class having some self heals to help them last longer in combat, however, having a pocket healer tied to one of your abilities should not be in the game. PvE reasons are not the answer since none of these classes actually uses their heals as much as they do in PvP.

- Dampening. This mechanic was Blizzard's way of saying "look, we have no idea how to balance this, here's a random idea we came up with, have fun". The sheer stubbornness Blizzard has shown everyone with that feature was just mind-blowing. It was an insult to the entire PvP community along with them acknowledging themselves as incapable of doing something about healing in the arena. While the entire community was flaring with proposals left and right, they have picked yet another passive ability that controls your gameplay. Instead of introducing mana management and reducing the amount of self heals, they have done quite the opposite.

- Weird gear-obtaining system. This particular topic was covered in many posts, especially in that nicely written reddit post, however, I still feel the urge to mention that this RNG system is an atrocity to everyone. It is unrewarding to some and extremely rewarding to either the lucky (well, that's fine) or to their respective classes (Colliseum, Alliance vs Horde ratio in Ashran) and many other factors. Such huge factors should not play a role in your character's progression. PvP gear progression was always relatively stable and simple, but all of this mumbo-jumbo that is currently going on SHOULD NOT see the light of day in any other season besides this one. We do not need 30 ways to obtain our PvP gear, we are fine with one, that is Conquest points, and to add some flavor, keep the Ashran one, since that's your vision of a "world boss drop" that was common in previous expansions.

- Ashran. This is an absolute abomination of a zone. You cannot force a half-MOBA half-Guild Wars2-esque zone down our throats. The zone is an absolute disaster, and it boils down to PvE at the end regardless of it. Blizzard stated "Ashran is not ABSOLUTELY needed", I believe Blizzard does not know what "not" means. Currently, Ashran is ABSOLUTELY needed, 800 points per month, plus 4 chances to get a random PvP epic over the course of 4 weeks. That seems pretty "absolute and necessary" if you ask me. With Ashran in mind, we can talk about another issue that has seen the light of day.

- Faction imbalance. Everyone was crying about faction imbalance in Ashran, and it was everpresent in WoW since Cataclysm. However, for whatever reason, everyone always leaned toward Alliance (particularly because it is easier to find arena partners and because of the Human racial), now Horde is left with a couple of good servers, and the rest has been conquered by this mighty Alliance. Not sure if they should be still called "Horde", I believe "Pack" would be an appropriate name. One would jump to a conclusion and state that this is primarily player's preference. Personally, I haven't met a player who didn't say "yeah, Undeads are one of the coolest-looking motherfuckers around". But, McBlizzard decided that it is time to put a ridiculous price for an automatic service. My entire guild and partners would migrate this very instant if the price wasn't so goddamn high. Also, why is there a price? If a server has clear faction imbalance, can you not give them free faction change/server change? Not only for super-high populated servers, but for the low-population servers as well.

- Cheaters. WoD has seen the rise of the scum like no other expansion before has. These trapbots and kickbots are on the loose in arena in a multi-billion dollar game and Blizzard is nowhere near solving this issue. They have sued Honorbuddy makers and the case is on the court, however, from the looks of it, it seems that Honorbuddy lawyers are getting the better of Blizzard. I haven't checked the case in a while (you can view it on Honorbuddy website), but the last I checked, it wasn't going very good for Blizzard. These players NEED to be removed and banned from the game.

- General feedback from players. Now, we have all paid a visit to the official WoW forums and saw the horrible suggestions players were making. However, every now and then, there is some bright diamond in there that well-written, well-detailed feedback about something, those diamonds usually get lost in the ocean of horrible cry-posts on generally unmoderated forums. Now, Blizzard has done a nice marketing trick, leaving the game to "soak" a bit over the holidays, using them as an excuse to make a proper overview of the situation. But then, one would expect a multi-billion dollar company to know their market and their customers, which is obviously not the case. Even the PvE community is outraged with the class overhaul and poor class design, which leaves us with nothing else but to point fingers at the designers.

In case you haven't been paying attention to the offical WoW forums, prior to WoD release, there was an OUTCRY of PvP and PvE players, ranging from the casualest of casuals to the most hardcore motherfuckers around. All done in proper feedback posts, all written with all the details and general consensus was made amongst the players about certain cases. However, that wasn't the case for Blizzard as they were convinced they were doing something amazing while completely ignoring the feedback players were giving them.

It seems that Blizzard themselves are not happy with how low appreciation they are getting from their beloved customers, as can be seen with the latest Holinka posts, with cynical comments and jabs. They are unpleased, but they were warned about this and the community's call once again fell on deaf ears.

The communication between the "high command" and us is completely lackluster. None of us have any idea where the game is going to go, how it will pan out, what are the plans for anything related to the game, it seems that this regime is going to continue onwards.
We, as a community, are in need of communication from the Blizzard devs, however, that's a topic for another discussion.

- Counterplay mechanics. This is going to be the last one. The game has systematically removed most, if not all, counterplayer mechanics from the game. The "outplay" is not there anymore. In other games, I love to get my ass handed to me by a better player. It sucks to lose, but you do not feel horrible after losing to a superior player, you feel horrible when outplays are not possible. The game currently offers very few of those, the game needs to differentiate the good and the bad. Every game was like that and every game IS like that. For the love of Azeroth, please bring back depth into this game. It is shallow, dull and boring from the moment you learn your PvE rotation.

Thanks for the lengthy read, here is the TL;DR for those that did not have the time/couldn't be arsed:
- Ability pruning destroyed the depth classes initially had to offer and classes feel boring and shallow.
- Self-healing and Dampening need to be reworked.
- RNG dictating your PvP gear progression should not be in the game.
- Blizzard not listening to the feedback from their players and WoD leaves a lot to be desired. You cannot please everyone, but you gotta please someone except casuals.

I could not go in detail about every possible problem the game is currently facing, merely scratched the surface. I do not want to propose changes as they are pretty darn obvious, I am starting to think this entire post is just me venting in some way. Apologies in advance if it sounds like that. Merely trying to get the wheels going and if the thread is not up to standards, feel free to remove it Basedstick.


#4326468 EU Interrupthackers

Posted Rydar on 31 December 2014 - 05:43 PM

View PostNicholaes, on 27 December 2014 - 11:54 PM, said:

Ya because it's impossible to player other classes other than this one right?



Because before the bnet change to AJ i had my 3 time glad shaman on here i just dont choose to link his account to AJ am I not elite enough for you?

http://gyazo.com/111...05147b89d2e503e So out of all the characters you attached it just slipped your mind to link the one with 3 glad titles??


#4321104 EU Interrupthackers

Posted Wallirik on 27 December 2014 - 11:52 PM

View PostMindllapse, on 27 December 2014 - 06:02 PM, said:

I know exactly how they work. Why would you juke at 89% if it's set at 90%? you juke exactly at 90% which makes it impossible for the bot to kick you due to small latency

obviously it's hard to get it exact every time but if you get good at it you will be able to hit the 90% mark (or whatever value they set it to) most of the time
Ah I see Mindlappse, with your info at hand I will now never get kicked ever again. If only everyone was as good as you.


#4319472 So Reckful hey?

Posted Miixzy on 27 December 2014 - 01:05 AM

View PostGlink, on 27 December 2014 - 12:12 AM, said:

Although imo he fucks around with way too many other woman and Jenna probably deserves better. Maybe shes in it for the fame/money though who knows.

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#4319355 So Reckful hey?

Posted Structural on 26 December 2014 - 11:59 PM

dont worry all of his braindead fans will cry for him and he will be unbanned.


#4312986 This game would be so much better

Posted Filthpig on 23 December 2014 - 04:47 AM

This game would be 10x better if non healer specs couldn't heal whatsoever.


#4301454 RLD/Combat Rogues/Locks

Posted roastyzxo on 16 December 2014 - 04:32 AM

you actually can't tell the difference between any combat rogue




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