[quote name='Stosh52']Like it, reminds me more of level 70, the Aff mirrors are so gay haha.
You sould burn your drain lifes and S pains primarily, you really dont have better uses for them, not critiquing just asking you opinion on it.[/QUOTE]
Yeah, Soul Burn Drain Life is really bullshit. I always use it as aff. 15,000 damage in 1.5 seconds (if you don't crit any ticks) and 15% health is pretty amazing. I'd have Soul Burn SP'd during the mage duel but locking shadow school locks out Soul Burn. I really think Soul Burn should be off school lockouts. :( Although Soul Burn Searing Pain or SB Soul Fire is better for Mage duels because Mage Armor is BULLSHIT STILL.
I use SB Soulfire as Demonology mostly, it does a buttload of damage and is good to fire on the run, and I pretty much only use the other effects if my pet dies or if I'm in a PvP scenario with more than 1 opponent. I sprint a lot in world PvP though, its really helpful kiting if someone (a pesky rogue or warrior) is sticking to you...or to chase some pussy Alliance down and execute him.
If you play it right, its pretty much impossible to lose as Demonology. The amount of damage you can put out with just Metamorphosis is pretty extraordinary. Stacking Demon Soul+Meta and jumping onto someone, then Coilstorming them solo is almost a guaranteed kill within or shortly after the Death Coil if you have DoTs up. I'm absolutely IN LOVE with Demonology right now. Its fun and its more difficult than the other specs to play well and it feels just right in terms of "tools to use" in PvP. Felguard hits hard and feels like the pet it always shoulda been. For you vets its kinda like how when patch 2.0 came and FG was hyper OP. He hits haaaard as fuck with Mastery. I think a lot of you will really like playing it (if they don't nerf the balls off of it first).
I just played 8 games of Lock/Druid, and it took us an hour and a half. So fucking stupid, we had a 40 min losing match vs lock shaman, I couldn't do fucking shit the entire game. What the fuck do you even do when you've got a lock who can basically stand in the middle of the arena spamming fear and dots on every target and you can't even keep a full row of dots up on one person because you're being shocked/grounded/LoSed by the fucking shaman who expends 0 mana?
Then we played a war/pal who literally tunneled my pet the entire game and we lost due to the fact that it's impossible to keep the fucking thing up. Fuck 2's. I'm seriously fucking exhausted after playing just now, shit was so stressful and annoying.
After much debate I have decided to stick with Shadow Embrace over Improved Fel hunter/Dark Pact. heres a List of what I have compiled. People also should remember that Shadow Embrace changing to 3 Stacks is NOT a nerf anyway (except MS effect wise, but that sucked anyways) because the old stack of 2 (very easily achievable) is still 10% more dot damage
Cons- of having Improved Fel Hunter / Dark Pact
1. 2 Second cooldown on Shadowbite on a 1.5 GCD, makes Devour Magic unreliably late 75% of the time. If attacking a target.
2. Pet has to attack a target, and when with AoE changes (pets take a lot more damage on warriors for example) it can die easily
3. If you put pet on a healer, to keep from drinking or whatever or to stay in LOS for spell Lock, then the 2 points are far from useful
4. Pet has to stay in LOS to dark pact
5. pet goes oom after 2 Dark Pacts( not that important)
1. You gain a lot more mana from Dark Pact (3.5kish)
2. Pet can do substantially more damage when attacking a target.
consider the amount of extra damage you can get in a 10 second CC chain on their healer if you are controlling him very well:
5x Shadow Bite for 500 each = 2500 damage + 5x Auto for 300 each = 1500 damage. That's 4000 extra damage in a 10 second CC. If you didn't have Imp FH, and you put your pet on them, you'll gain 2000 damage (99% of people won't bother pet attacking without Imp FH so the number in reality is probably 0). I think if you control the pet half-decently, Imp FH are the 2 best DPS improving points after the standard talents taken in Aff, and the better you control, the better Imp FH is. And Dark Pact is something that you might as well take once you have 2/2 Imp FH
3. When you are being focused and need mana, this is great, you'll gain a ton of mana and not lose any health compared to Life Tapping.
USA has 13 battlegroups.
EU has 16 battlegroups.
Thus: USA averaged 11.3 RGlads per BG
EU averaged 14.0 RGlads per BG
***This DOES count players twice if they achieved RGlad in both 3v3 and 5v5. This was a very rare occurence it seemed, but just know that those players are counted twice in this data***
This is including all the many many tied teams, and of course is subject to change if infractions occured. Also, these are only team members with the required PR for the title.
Things i noticed while doing this:
-holy fucking christ europe has a buttload of ties. one 3v3 bracket had a 6-way tie.
-the diversity of comps in the USA is actually >>>>>>> than those in Europe. most of the european titles went to cookie cutter comps (especially rmp in 3v3, and 2346[war/hunt]/2345)
-most popular comp in 3v3 for both USA and EU was :priest::rogue::mage:
-most popular comp in 5v5 for EU was :hunter::warlock::shaman::priest::paladin:
-USA did not seem to have a dominant 5v5 comp.
Despite the armory being broken as hell, for those interested, you can view your team's current rank despite not seeing anything in the pvp tab.
Specifically, this gives you the in-game ranking (updated as of this maintenance) for the given teams, meaning this is NOT counting out inactive teams yet. (Not all of them anyways...maintenance update catches some, but not all of them. So usually your 'real' rank for purpose of cutoff determination will be a tad bit lower than the one shown here)
Also, it shows you your personal rating and % of total games played, just in case you forgot and aren't sure if you even qualify anymore. ;)
The actual macro:
/script for i=1,3 do t,s,r,_,_,tp,_,_,pp,ra,p=GetArenaTeam(i) pl=(floor((pp/tp*100*10^2)+0.5))/10^2 ChatFrame1:AddMessage(""..s.."v"..s..": Team <"..t.."> is rank "..ra.." with "..r.." rating. ("..p.." personal, "..pl.."% played)") end
changed it a bit
(thx to Cyaxeres for the idea to just check all 3 teams at a time.. =p)
While not trying to justify UA against priests and shamans, here's how I'd deal with it
1) Warrior's got only ONE reliable instant, which is Mortal Strike, and has a cooldown of 5 seconds. Rest of the instants unlock through procs of various sorts. Sudden Death being somewhere from 3-9% to proc on swings depending on how many talent points ppl have on it. TfB grants overpowers every 6 from rend ticks.
-> This leads to the fact that if we want to pressure you hard, we have to burn OP just as a damage move often in the absence of SnD procs. If we do this, most of us good warriors switch to zerker straight away to be able to pummel the penance/lwh that might occur during the downtime of TfB.
2) OP is on GCD, which is 1,5 secs for warriors. Some haste and you can cast faster LHWs, Nourishes and Penances than our GCD is. Our MS, Hamstring and PH have relatively short durations, forcing us to renew them constantly on targets. If you see our GCD usage and play around it, you can time penance to that GCD and never get it OPd. Obv you need a worthy connection to do it right.
My workmate wrote a mod that tracks warrior GCD, which makes it much easier to time penances/flashes/lwhs so they cannot be UA'd.
3) Mechanics like PW:S and Stone Claw absorption can be timed to postpone TfB procs. Normally average priests and shamans just stack everything on themselves while the game's split, completely wasting PW:S and Stone Claw's potential defense against TfB. Then after the initial absorption, they're left utterly defenseless for a period of time, and just tend to fall over.
All of this trickery that separated great healers from average healers in S6 don't exist in S7. In S7 PvE warriors just tend to sweeping bladestorm straight off charge and you still fall over. Another great design from Blizzard. If you still, for some weird reason, happen to face some Stre PvP geared warriors, you can attempt to outplay them with the knowledge shared above.
Versus a competent dispeller I almost always will instantly conflagrate after an immolate if I can get it off. Some ways you can get the chaos bolt conflag combo are:
Fear healer-> Immolate -> Chaos Bolt-> Conflagrate on the healer if you are dpsing him into a shadowfury into incinerates.
Start casting immolate on opposing team's member-> Focus spellock the dispeller as it goes off-> Chaos bolt-> Conflagrate
Or just depend on you your teammates CCing the dispeller to get that damage out. Versus some melee comps you might want to even shadowflame conflagrate just to get backdraft up so that when you find a window to cast you can get the increased cast time right away.
It's all about coordinating one of you or your teammates CCs to get the casts off you need and prevent being dispelled.