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Member Since 26 Jan 2009
Offline Last Active Today, 09:00 AM

Posts I've Made

In Topic: Class Interrupts Imbalance?

18 December 2014 - 10:53 PM

View PostNeflak, on 18 December 2014 - 10:40 PM, said:

Yeah, the current "give everybody everything" mentality that Blizzard has adopted is pretty crazy.  I last played this game heavily in BC/Wrath, and a brief spout in MoP just enough to know it was garbage.  It seemed like classes were unique at that time and filled a particular niche, but in WoD it all seems like we can just smash our faces on the keyboard and as long as we are in an "optimal" spec we win.  The lack of pvp damage reduction and dampening in arena with increased burst damage has made healing just insane.  Also seems like CCs have become more prevalent, and yet my trinket is still a 2 min CD.

They meant to reduce the amount of power of instant CC in the game, but in standard blizzard fashion they took a good idea and executed it sporadically and arbitrarily and seemingly gave up halfway through.  For some reason they decided to allow melee classes to have these long range instant cast undispellable long duration stuns.  

There was a time when powerful "chain-starter" CCs like that had serious drawbacks.  For example, howl of terror has always been excellent for starting a fear chain on a pillar humping healer.  But it has the major disadvantage of being melee range, and therefore counterable (it also used to be shorter duration than a casted fear).  If they don't want you to push in for a howl, they can switch to you and slow you and you are fucked.  But, they've now left free whatever target they were on before, and he might go try to CC the healer.  That give and take is the essence of strategy.

Now look at warrior.  In cata, they got throwdown, a 45 second (?) cd kidney shot.  If he wanted to use this to off-cc, he had to charge the off-target, use it on him, then charge back to the dps target, consuming 3 GCDs and almost all of his mobility, which opens the dps target to escape.  Give and take.  Now?  Focus stormbolt.  Continue raping target.  These abilities seriously need to be looked at.  Obviously warriors are nowhere near overpowered and storm bolt isn't even as dumb as asphyxiate/hoj, but the contrast between then and now is nicely illustrated by this.

Plus of course hunters are just making everything worse.  They play off all these zero-skill chain starters and just run away with it, extending the CC chain multiple times over.  If it wasn't for these few things, the game would probably feel a lot better to play.

In Topic: Gone from a 2200+ Lock to a 1200-1400 Lock, help?

18 December 2014 - 10:16 PM

View PostSeu, on 18 December 2014 - 01:53 AM, said:

not even close man, people have gotten much much much better at the game than they were then. minus a couple players, if you took the average high duelist from now and put him in a time machine to s3/s4 he would be a r1 contender on some bgs and r1 on others

on one hand the game has gotten mechanically easier to play and addons like gladiatorlosa have made skills that differentiated good players from bad players obsolete, but on the other hand players are just better in general.

I don't think the skill level has improved that drastically.  A challenger now might be like 10% better than a challenger in BC.  I mean, more people have kick bound and use their defensive CDs more often before dying, but other than that, I don't think there's a lot of change.  I quit for over 2 years and came back for WoD, and I don't notice any marked difference anywhere in the duelist/glad range.

In Topic: RLD/Combat Rogues/Locks

18 December 2014 - 07:16 PM

View PostCharred, on 17 December 2014 - 03:37 AM, said:

Just because something isn't the most skill intensive or balanced there is, doesn't mean it cannot be an entertaining, good and succesful e-sport.

This.  Apparently hearthstone is an e-sport, and its about the most unskilled game I've ever played in my life, and getting worse as it goes along.  Arena could easily be an e-sport, and already was in the past.

In Topic: Hunter is completely fine and deserves buffs.

18 December 2014 - 06:00 PM

Nah it was a good idea to give pom sheep to hunters on a 12 second cooldown while revamping the game to reduce CC across the board, especially instant cast CC.

Should just put mace stun back on explosive shot.

In Topic: tanks in 2v2 - shoot me in the face pls

18 December 2014 - 05:43 PM

I played against triple blood DK once in 3s.  Triple triple AMS.  They were literally blanket immune to spells.

(4) Set (Blood): Anti-Magic Shell also applies to the 2 nearest allies.