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Member Since 24 Jan 2009
Offline Last Active Today, 07:58 AM

Posts I've Made

In Topic: Elemental viable?

11 May 2015 - 08:02 PM

View PostPareys, on 11 May 2015 - 06:57 PM, said:

I think I am finally gonna stick with it. I am not sure what you mean by hate your life tough, do you mean i will loose alot, get destroyed, etc...?

He means the match will be very frustrating. Meaning it will be very hard for you to get setups if the other team is playing well. That doesn't mean it is impossible, but those match-ups will tend to be very unfun.

In Topic: Defenisves

18 April 2015 - 10:03 PM

View PostVoksen, on 18 April 2015 - 09:54 PM, said:

For me the problem is simple.  Consider for a moment two classes of (defensive) abilities.  For simplicity, I'm going to ignore a bunch of the middle ground utility escapes/snares/interrupts that can be used for misc. exceptions and scenarios to gain control, tempo, etc.

TANK -- raw dmg-reduction and/or hp gain.  basic i-win vs. dmg button.  can be slow or long, insta or over time, etc.  DMG means you tank dmg somehow or another.

BREAK -- basic i-win vs. cc button.  again it can be slow/long, work for some types vs. others, etc.  BREAK means you use a cooldown to get out of cc.  Can be used offensively or for utility, but mainly talking about a defensive context in terms of responding with healing or peeling.

The issue:

In the sense that both TANK or BREAK are used in arena, basically most classes have a large TANK/BREAK ratio.  This is problematic because:
  • It is much, much easier to "eat through" someone's BREAK capacity then their TANK capacity.
  • It is much, much easier to control 2/3 people all game then to threaten them with death all game.
Which yields the following metagame efforts/rewards:
  • If you swap targets a lot, you have to eat-through twice as many defensives (TANK as well as BREAK on multiple chars).
  • Thus, its WAY more efficient to train one person into the dirt with damage the entire game, slowly eat through their (e.g.3-4) TANK abilities, and blow cheap disposable CC on quickly eating through the other 2/3 peoples weaker (e.g. 1-2) BREAK reserves, which are small relative to TANK.
  • If you pick one target and force them to burn TANK while the others burn BREAK, you rapidly transition into a middle-game or endgame scenario where there is little in the way of counterplay, dynamic target swapping, or complex multitasking.
  • The hardest part of the game (or in some sense the part which contributes the most to winning) is coordinating 2 kinds of cc (e.g. mage with druid).
This ultimately contributes to a state of the game where everything is blown synchronously rather than asynchronously.  

Because the TANK/BREAK ratio is high, you produce game physics involving solo target training, less swapping, and more of these hold cds until all-in cc-rotation+burst windows become active.  This is synchronous play, whereas in e.g. TBC you had a lot of asynchronous play where people would stagger out (instead of stack) their abilities in order to do differential amounts of pressure to different targets at different times -- resulting in a different kind of outplay and win.
Very well put response. You bring up a lot of good points.

In Topic: Other talents besides ice nova.

18 April 2015 - 08:57 PM

View Postdrugdealerx, on 18 April 2015 - 08:52 PM, said:

it doesnt compare to ice nova

first of all, it's casted instead of instant and can be dispelled so its very easily countered
the overall damage output is also lower if ur not spam casting frostbolts to get finger procs, and the unpredictable burst doesnt even compare to ice nova which is why the talent is so good in the first place

I know, but over the course of 16 seconds it could do more damage than ice novas, and it is more consistent damage overall. If you have an orb going into pets and are playing godcomp, the healer is usually cc'd long enough for you to get enough icelances off. I think it being dispellable is irrelevant because it has no cooldown. If the healer dispels frost bomb it seems to me like it would be a waste of dispel. Not saying frostbomb would be better than ice nova, I just think it could be viable. Like sub vs. combat.

In Topic: Flameglow needs a nerf.

24 February 2015 - 12:06 AM

View PostNp-, on 23 February 2015 - 11:37 PM, said:

Afaik feint does not reduce the damage on ice nova. Only will it do so in the case that the rogue is not a direct target of the ice nova, but the direct target of it is near him. It deals direct damage not counted as AoE which is the high numbers you see, and a second portion, as AoE if nearby targets. Feint only reduces the second.
No, it double dips. Icenovas that crit for around 60k with crit for around 17k. If I ice nova into a rogue with feint up it will hit for 7k and crit for 14k most of the time.

In Topic: ProGameX World of Warcraft First WoD Tournament 2015 (3v3)

17 February 2015 - 01:07 AM

Idk, rmd mirrors are a lot more entertaining to watch than warlock comps rotting enemy teams down. But to each their own I guess.