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Numbtoes

Member Since 24 Jan 2009
Offline Last Active Today, 09:00 AM
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Posts I've Made

In Topic: Hunter POM Sheep

24 December 2014 - 11:07 PM

It's just way to easy to trap off of instant 30 yard range stuns. There is almost zero counter play to ret/hunter setting up cc on your healer. I don't play a healer atm, but I can imagine that playing against a hunter paired with almost anything is zero fun at all.

In Topic: incanter's flow or Mirror Image

24 December 2014 - 10:49 PM

I've been playing mirror images for every game. Even if your mirror images only get off one cast that is around the extra 15% you would get from five stack incanters on one ice nova. Images is also easier to keep track of and more reliable. They have broken cc every now and then, but I think they function by attacking whatever target you are doing damage too and the stop casting if the target they are on gets poly'd. They also cause a bit of chaos and have utility with the slow being spammed.

If you play rmd and have images attacking a target that is 8 second kidney'd then they are going to do more damage than incanters will. Comps like godcomp it is a little more situational because you don't really have anyway to lock down a target.

I don't think I will switch from mirror images. I don't like the new mechanic for incanters.

In Topic: Leekzy's Frost Mage Guide for 6.0.3

23 December 2014 - 10:00 PM

wait is haste better or versatility? Almost none of the versatility gear has any haste on it, so it is really gearing one or the other.

In Topic: What mechanics would make mage fun to you right now? What should they reasona...

21 December 2014 - 07:43 PM

Honestly I think if they just made frost bolt do double damage to frozen(not FoF procs) targets then everything would be fine. Like what Noshipsgiven said, with double ffb and double ice nova that is a lot of instant damage. Making frostbolt do double damage/give a guaranteed ffb proc would make me consider even taking frostbomb to have that extra nova. Well, maybe only in twos, but I think that if that were to happen then mages would be perfect. Not sure about deep not breaking on damage, I primarily only use it for cc anyway. Might make comps like mld and godcomp too strong if the mage can lock someone down while dps'ing them.

In Topic: Crystal nerf

18 December 2014 - 07:57 PM

View PostCharred, on 18 December 2014 - 07:49 PM, said:

you do not know frustration until you are trained by a dk/ret/hunter/feral/war/rogue(pick 2) all game only to finally get your first frostbolt off and see it hit for 6500 damage, 2% of your enemy's hp pool.



edit: let me clarify that I despise crystal, it's a broken mechanic & wasnt fun to use, just as ice nova is retarded, but it's the only thing that keeps us competitive atm & there are far bigger problems then mage damage being to high right now.
I agree. Crystal/Ice Nova is stupid, but it seems a little weird that this was top on their list of priorities.

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