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Member Since 22 Jan 2009
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#4393128 6.1 state of arena?

Posted Violatrix on 26 February 2015 - 07:07 AM

View PostAdmoney, on 25 February 2015 - 04:14 PM, said:

Finally, shamans are good in pvp for the first time ever!

One would think so from all the whining.  It's funny how many shamans who were silent during the class's lengthy tenure as God-mode healers developed a new found love of game balance in WoD.

#4392542 3.2.2 not next tuesday?

Posted Shock1911 on 25 February 2015 - 02:50 PM

I hope it is next tuesday

#4381890 The most successful arena expansion

Posted Capstone on 06 February 2015 - 04:01 PM

i didn't know we had 13 hunters on arenajunkies, but sure enough, mists of pandaria received a vote from each one of them

#4381458 The most successful arena expansion

Posted Knaittiz on 06 February 2015 - 02:13 PM

View PostLloix, on 06 February 2015 - 02:01 PM, said:

Though I can see how wrath will get the most votes, it's breaking my heart to see that MoP has as many votes as BC, but I guess that's because it was so long ago and the crowd's changed so much.
99% of the people who played bc probably quit this crap already

#4380932 Spell Pushback

Posted anneeh on 05 February 2015 - 10:14 PM

View Postpanooc, on 05 February 2015 - 09:15 PM, said:

if they have more than one tree then no they shouldnt be able to

but stuff likes lock this should become a wod perk, or maybe 75% less PB etc

Wtf did you just say? Neither of those 'sentences' made any sense

#4380880 Resto druids.

Posted zzatbrah on 05 February 2015 - 08:30 PM

View PostKIA Skill, on 05 February 2015 - 06:20 AM, said:

ROFL, more like 2 weeks ago, but ok idiot. Do you think it has changed? Priests PWS actually got nerfed by 15% since that post, do you think they went up ? ? ? ?

When is the last time you fought a priest in 3's? You don't, disc isn't a spec anymore.

I only bring this up when dogshit paladins pretend their class is in the same position as priests when you aren't even close to the level of dogshit tier that priest currently is.

15% nerfs to a classes core ability doesn't somehow increase the class's dogshit representation or viability. I can't understand how anyone can be this fucking stupid. It truly boggles the mind.

how do you manage to compare your class to every single thing in the game.
you go out of your way in random sections or threads just to make sure everyone knows how bad your class is.
half the threads in the paladin forum are you basically saying LOL STOP COMPLAINING PALLYS xD and linking your retarded
ass statistic

my god youre autistic
either reroll or stfu its wow every class has been unplayable at times some more than others
pallys havent been relevant since wrath and im pretty sure youve already single handedly outdone that entire class' complaining

#4379870 [need a genetics expert] Is reproduction between chimps and humans possible ?

Posted Kawklee on 04 February 2015 - 03:42 AM

have glonglon blocked but that doesnt keep me from seeing his dumbass threads like these

only solution is to voteban

#4380736 ABN?

Posted Mattadoro on 05 February 2015 - 04:36 PM

everyone needs to relax, i talked to abn and he confirmed that this video was just his artistic impression of WoD Hunters

#4380308 Interrupts - a big problem among other things?

Posted zzatbrah on 04 February 2015 - 10:51 PM

countershot is 24 you mop hunter

#4378780 Things that are secretly OP

Posted Bluel0l on 02 February 2015 - 01:38 PM

shamans - perma auto taunt without cd that works on enemy players

#4378968 Literally one change that would up the fun in this game by tenfold

Posted Breadstick on 02 February 2015 - 07:02 PM

i feel like only rogues think sub is more fun to play against than combat

#4374176 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Voksen on 27 January 2015 - 10:40 PM

Urgh, inc tldr, general retort to parts of this discussion:

-- The argument:  "You dont need modelling/simulation to design a modern AAA title" is true just like you technically don't need a finished product to ship.  Broken mechanics and imba design still equal a "releasable" product.  But AI-supported balance mining definitely helps ship better quality.  I would say that since 2008, AI has helped game designers explore balance implementations.  I would guess Blizz is behind here, which they shouldn't be for all their revenue of over 10 years of paid development team hours.

-- The argument:  "But this is the best first-season xpack launch ever" also doesn't hold weight...at all.   Same reasons as above.  After 10 years of process improvement you shouldn't expect anything less.  Someone is trolling someone here.  Its 2015 and pay2play is niche and dying.  Outdated models asside, under pay2play your shit better be refined as fuck and there should literally be service-level agreements.  This means owning up to professional development standards like in other industries.  Right now servers are laggy as shit, most people couldn't log on during launch week (i never got those days credited), and WoD pvp balance/design has failed to capitalize on over 10 years of lessons learned.  e.g. near-unclickable/targetable conquest npc, horrible gearing choices (lol no mainstats for priests), 5-6 stat categories 90% of which are based on RNG proc-based gimmicks, homogenized talents and comps, removal of working brackets, etc.  More metagaming the ladder and way less subgame play.  Way too many steps back for the few steps forward despite outcry from the tbc/wotlk community throughout cata and mop.

-- The argument:  "WoW is sucks/boring cause its old" also doesn't hold up.  Look at CS, QL, AT, other classics, etc.  All very active with mechanics that have hardly never changed.  Obviously games have a golden age which rises, peaks, and decays.  WoW community just gets more toxic with each round of unsatisfactory pvp changes.  The lines of "you cant please everyone", "quit if you dont like it", and "w/e" are weak.  The goals of discussion should be about keeping WoW-variants somewhat relevant (which probably means ditching retail for some kind of corecraft).

-- The thinking:  "Class representation is my balance bible." is ignorant.  Please stop posting representation numbers and using them to infer what balance changes need to be done.  You're probably not qualified to perform data analytics.  Feedback from overall ladder dynamics is biased, noisy/corrupt, and weakly correlated.   The ladder is a bag of broken cell phone parts, with cheaters, pilots/sells, bots, and other illegitimacy.  Blizzard doesn't enforce it enough, and because of a horrible metagame its far too mutable/immitateable.   Having trouble but wanna stay "legit"?  Scramble a random counter comp and snipe (just take three randos of already high mmr, have them respec/glyph/talent and queue their rock into the scissors).  Its also too easy to dodge (same three dildos lose more then 1-2 games, bitch and whine, relog on alts and/or respec/retalent/reglyph and swap in someone else).  If you want basic valid/relevant analytics you need the old armory that plotted a team/charter over time essentially showing a small recount of the match.  Blizzard probably aggregates these stats internally (its not hard to encode all actions and xyz coordinates of a match into a string that gets mined later).

So we're not sure if they're trying to bring the player, class, comp, bracket, or what?  Definitely not bringing fun, competition, or polish/finesse for something 10 years in.  Class skillcaps floored, single bracket (3v3) dampening and world zone centered ideas for balance, and an unchecked metagame.  This is a horrible xpack for pvp, a season so awful most people who've seen the game in other states don't even log on or barely queue.  Its literally a season to separate the autistic/addicted/nolifers from the real self-respecting pvp/esports gamers, who have been filtered off the ladder by Blizzards troll mentality (mostly the behaviour of its devs).


It has also come to my attention that Blizzard artificially handicaps accounts server side.  So if they want some artificial hero to bring in twitch viewers and increase the number of aspirants on the ladder, they up his %-ages and prioritize his accnt w.r.t. server ticks, etc.  The reverse is probably also true, so Blizz will artificially gimp people they feel shouldn't be playing anymore, have too much to lose IRL by playing, or have had too many seasons of spotlight.  This has been done in random BGs (adaptive handicaps, dynamic game balance, etc. -- all old concepts in game design to keep things appear balanced).  So if you queue a random BG and it seems like some hunter is raping your face with procs and dmg, its probably cause he's experience some passive +5% or w/e server side.

#4374059 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Thaya on 27 January 2015 - 07:35 PM

not to mention you could run out of that bosses room when he flew up for his 2nd phase, and he just didn't do shit. you could just skip his phase 2 completely by walking out on it

paragon killed nefarian hc with 15 druids because fuck yeah alt raiding

lets just stack a class that can exploit a single mechanic on that boss and trivialize it to patchwerk level 5 minute encounter


on alakir you physically could not do phase 1

unless 15 people out of your 25 man raid waited at the starting platform until the other 10 pushed him into phase 2

which took like 10 minutes

great design

on the worm boss, the only viable tactic that made the fight doable was getting a shaman to frost shock the add and kite it around the rest of the instance for the duration of the entire fight

which also meant that you basically removed the heroic mechanic of the encounter and just proceeded with normal strat but a higher number requirement

great design

ascendant council could be cheesed by not bringing a single melee into the raid

which was fixed an hour after paragon had killed it

they let them keep the credit

who cares that all the other guilds are basically fucked and stuck on a different encounter

they actually did this on nefarian too, by the way, but it's not like anyone was going to nerd 15 druids for world 2nd or 3rd or whatever anyway

and so on and so forth. we ended world 3rd, i gquit an hour later, all three guildmasters/raidleaders followed the next day, and then basically a good half of the guild too.

can't remember a tier so horrible before or after that. i've never done hardcore raiding after, though, but i doubt it could get any worse

oh and yea, the best part is that paragon has probably seen even more bullshit than we have. they had developers interfering mid fight, mechanics being tweaked or changed entirely between pulls (silently), sinestra was basically co-designed with them, etc

and lastly, feedback has generally been negative about it from the rest of the players. the stats speak for themselves, really - subs declined more rapidly than they have during mop

#4372508 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Capstone on 26 January 2015 - 04:44 PM

View PostAvengelyne, on 24 January 2015 - 05:03 PM, said:

He is a SENIOR game designer that has been with Blizzard for just over 2 years.
i see a lot of people have posted this sentiment and are under the impression that because he is not able to directly apply changes to the game immediately he is a diligent worker singlehandedly trying to shovel water off of the titanic, while kotick and co. grind deeper into the iceberg of RMTs and hunters

if you understand the universe of information that is arena and the arena community, though, and compare it to the information he's operating on, it is truly impossible to think that holinka (or to my knowledge, most blizzard developers) are adequate.  if you were to confront holinka right now and ask him about a handful of the most important things about arena, how much light would he be able to shed? how many of your questions would he even be able to respond to with a level of accuracy that a random guy you meet who is telling you about powerleveling his leatherworking at his garry couldn't match?

let's take a sample of questions:

immediate issues with abilities and mechanics of classes that are most salient right now (right now, this is resto druids): this is an issue he'd be able to respond to with some accuracy from sponging information from high rated players

increasingly homogenized kits (despite claims of wanting to separate from this for years) and abilities that are totally non-interactive and counterintuitive (ice nova is a good example): i can't imagine a good answer to this question - i can't envision any scenario where any developer is able to adequately respond to the question, "why was ice nova ever in the game?" but you could chalk this one up to inertia, which i will tentatively accept

rampant cheating on ladders: i'm sure we're all familiar with the number of people who cheated (ddos, wintrade, etc.) last season, and i know most active players are aware of at least a handful of them. there are at least 40 cases where someone cheated for a rank 1 title last season alone that are practically common knowledge in the arena community. despite increasing the amount of time before titles were distributed, somehow practically nobody got reset. if i know, you know, most of the high rated players on this board and a significant percentage of the arena community as a whole (your everyday twitchgoers) are aware of the kuiloxes of the world, in what universe is the head of pvp development and communication doing an adequate job if he isn't also aware?

sales, etc.: here's another big one. i personally don't care about sales, i think if someone wants to buy a carry that contract is between them and the seller, but it's another common knowledge issue that's extremely easy to detect just buy checking their pvpratings graph or using your brain. most of the time, the people that buy the carries get reported by their jealous friends and presumably blizzard sends out an investigative team of GMs who eventually throw their hands up in the frustration of not being able to crack the sophisticated planes trains and automobiles code. still, an entire aspect of arena that largely goes unnoticed by the only group with any authority

the game is openly mocked by the people who abuse the system the most in the most public of venues. kaska played at the last blizzcon

if you consider the percentage of the high rated community who is aware of the most significant problems with the game mechanically and structurally, and that the lead developer is supposedly a paragon of communication through his twitter (which at this point may as well just be an alternate social media booster for the buffalo bills), it's kind of astounding how little information actually seems to be communicated

i also see a lot of people claiming changes are being made more rapidly than before. this was not my experience. i couldn't disagree with this more, really. the crossrealm arena individual ladder change was a great change they made in the middle of MoP. it was immediately followed by one of the longest seasons of all time, which was truly a full, 100% extension of the previous season with zero changes, totaling over a year of the same game. every pvp developer could have hypothetically not come into work. as i remember, changes were made much more frequently and responsively a long time ago

attached is a real screenshot i took less than a minute ago when i visited holinka's twitter

Posted Image

i can only imagine the confusion of someone who just started playing the game digging through those pictures of tony romo and plants trying to learn about which direction the game is going and emerging even more confused than they entered

#4372598 6.1 healer damage buffs shows Blizzard is steering even further away from san...

Posted Kelarm on 26 January 2015 - 06:14 PM

It's not just healers, it's the entire game.  Somewhere along the way someone decided every class needed to be able to do everything (I guess for raiding purposes?) and it's never been the same since.  

It's hard to have a strategy game when everyone is so similar.  In a well-designed game, different archetypes/strategies have a very different set of strengths and weaknesses.  Good players can maximize the value of their strengths while mitigating the impact of their weaknesses.  When pitted against a lesser player, they will be able to successfully exploit the weaknesses of their play/strategy while protecting the weaknesses of their own.  For example, a good SC2 player will take clues from the enemy base and suspect a dark shrine rush, scout the map for the dark shrine, and prepare detection for the templar to take minimal damage, then counterattack a couple minutes later with a force that the other player can't handle because of heavily investing in an ineffective tech rush.  This is the essence of a strategy game - capitalizing on strengths (scouting, defense) while exploiting weakness (getting scouted on a risky cheese strat).  

In arena there's no such interaction.  A jungle cleave runs in and pops every cooldown on their kill target, and then if you manage to survive, they remain just as strong as you throughout the rest of the game, and then become super saiyans again in 3 minutes.  This is the equivalent of getting 6 pooled, defending it with minimal losses, then counter attacking 3 minutes later with a bio ball only to find that he has 35 roaches already and mutalisks in your mineral line.  It's the equivalent of dropping a turn 2 undertaker combo using your entire hand, getting shut down, then just dropping dr. boom on turn 3.  It's nonsense, it's not a game, it's amateur shit.  There's no fucking weakness anywhere, there's no counterplay, there's no skill.  Back when wow was the only game on the internet I used to pray that more games would come out and challenge its throne, force blizzard to elevate their game.  Well that shit has come and gone, and instead they've done absolutely nothing, maybe even gotten worse, as they sit here and watch their flagship game slowly wither and die.  It's extremely disappointing.