Jump to content


Member Since 14 Jan 2009
Offline Last Active Today, 03:39 PM

Posts I've Made

In Topic: Patch 6.0.3 - opinions so far?

17 December 2014 - 02:14 AM

View PostLintrix, on 16 December 2014 - 09:55 PM, said:

8 second kidney and red buff killing spree still exist so...

Kidney, yes broken and op and should be removed asap along with SR cc. But complaining about red buff KS? Pleeeease.

In Topic: So, lets talk about weapon enchants!

16 December 2014 - 10:57 AM

Anyone? Thinking mastery one is probably the way to go.

In Topic: Shit players who cry about Kidneyshot.

16 December 2014 - 10:40 AM

View PostStealthsultn, on 15 December 2014 - 06:35 PM, said:

I mostly agree with you (8-12 second kidney is an abomination in this xpack), but feel the need to correct several points:

-combat was very meta for rogue at several points during TBC with mace stuns, combat swords and Hemo-AR-Prep (to name a few)
-It was not that obscure in MOP with involvement as RBG spec and solid play/rep from woundman

Here is how the rogue specs where designed from the start: Assassination (finishers) Combat (combo builders) Sub (openers)

This was then changed in wrath to: Assassination (magic/poison-damage sustained-execute burst) Combat (physical dmg-sustained-ramp up burst) Sub (Opener-Burst)
-Sub became meta because of the burst it offered in dance, while assassination offered sustained pressure and execute in dispatch
-At this point combat gained much less than other specs and did not fit the meta, in addition the large influx of players lead to widespread adoption of this meta which continues into today.

I think that combat's design is fine as the ramping damage spec, but it needs a unique tool to make it different from the other specs. Maybe the addition of a reactive ability such as riposte? I think people should still have the option of playing all 3 specs, and all 3 specs should be unique and interesting.

This, basically.

The one thing I've always hated about WoW PvP were non-viable specs for any class. Nerfing specs into oblivion and making it pointless to play them is never good. 8s kidney is dumb and broken especially when combined with SR. No class should have an 8s stun, and all SR does is introduce more CC, which is what WoD was trying to reduce. 8s kidney will obviously be nerfed, and that's fine. SR needs to be changed/removed as well, as it's just clunky/awkward the way that it is. Would like to see some change to combat once these nerfs do happen as I doubt it will be very viable. The only thing it will have going for it is KS/AR burst, but it was those combined with the pressure of 8/12s kidney that made it really scary. It looks like sub/ass damage is being buffed with the next hotfix, so hopefully something is done to keep combat viable post-nerf when it does happen.

I'm just a fan of having options rather than being forced to play one spec. Sub has been the only real choice for the past two xpacs and that's kinda dull.

In Topic: Combat rogue stats?

15 December 2014 - 03:31 PM

mas/vers rep helm.
mas/vers rep boots
haste/vers rep belt
haste/mas bracers
haste/mas neck
haste/mas cloak
haste/mas ring
crit/mas ring

haste or mastery enchants


In Topic: Shit players who cry about Kidneyshot.

15 December 2014 - 06:34 AM

8s kidney is definitely op, I just hope they tweak something else so combat isn't useless once they do nerf it.