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Member Since 14 Jan 2009
Offline Last Active Today, 02:11 PM

Posts I've Made

In Topic: Quick Q on Combat: Skip 4-piece Set bonus?

15 September 2015 - 11:19 PM

Combat is probably the one spec where you would definitely want the 4pc. As stated aleady, it's great damage and cd reduc. Also, it's actually different from the ass 4pc - combat is 100% crit chance vs the nerfed 10% for ass.

In Topic: 7.0 pvp: no EMFH imbalance, no pvp gear, no conquest points. no pve vs pvp ba...

08 August 2015 - 04:11 AM

There's not much information to go off of yet, but I hope it's something like this:

- Your gear doesn't effect anything when in pvp combat/inside arena/bg.
- Each class/spec's stats are predetermined by whatever Blizz sets them to. This could be another way to balance things since they could lower/raise hp, crit, attack power, etc etc on a spec by spec basis.
- Possibly customize what secondary stats/enchants you prefer via a pvp-loadout menu or something - something like how Guild Wars 2 handled it.

The big question is how major these new pvp talents are. How quick is the initial column unlocked and how big a difference is there between those and the higher honor level ones. I see this, and the whole prestiging system, being an awesome form of progression for regular bg's and arena skirms (and world pvp if they work there - announcement mentioned them working only in arena/bgs), but less so for ranked.

The prestige system obviously reminds people of Call of Duty and the like, and that's how I'm thinking this whole honor/talent system is going to work. When you start off at the low levels in games like CoD, you can still fight people just fine, but you have less options/guns to deal with them. Gaining levels doesn't necessarily mean power, just more options. I hope this is what they're trying to get at with the new talent system.

They still need something for players to work towards - ideally different forms of cosmetic stuff or something. Without proper rewards, I don't think arena/rbg participation would be that great until towards the end of the season. However, with a non-gear based system, they could do really short seasons rather than the normal long ones or something.

If gear truly is no longer the main focus/reward, this could the dawn of a new age of pvp. People would be pvping for fun and competition rather than just to grind gear. It would be more like playing a match of Counterstrike or something. You log in and pvp just to pvp.

I dunno, I know this was poorly written with different ideas everywhere. I guess I'm just excited that PvP might actually be new and fresh again. Here's hoping.

In Topic: WCM premium

09 March 2015 - 08:40 PM

Can't you just use one of those youtube/video downloader plugin things for Chrome/Firefox?

In Topic: ABN?

06 February 2015 - 06:43 AM

Oh look, it's Nmp being super defensive about leeching off someone "famous" and successful. This is new and exciting... Can we get back to the puke please.

In Topic: Why Haste is the best start for Combat

03 February 2015 - 07:19 AM

Again...  for PvE. You don't seem to understand that stat priorities are different for PvP.  Haste isn't going to do anything during your small windows of burst - crit will.