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Speedymart

Member Since 10 Jan 2009
Offline Last Active Today, 12:27 AM
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Posts I've Made

In Topic: All Inclusive Warriors in 6.0

Yesterday, 05:56 AM

View PostClique05, on 15 September 2014 - 05:44 AM, said:

Arm is fine on the beta, just not the most interesting dps rotations. Imo best way to do damage as arm right now is to spec into taste for blood (3+ rage for every rend tick) and make sure to keep rend uptime high on at least 2+ targets. Keep MS & CS debuff on main kill target and spam WW as filler. If your rend uptime is perfect then rage mgmt will never be an issue. Also sitting in B stance is fine in the beta even when you get trained because the burst damage is not that high (you also have enrage regen for backup self 30% heal while stunned on a 1min cd), you only need to go D stance for when they pop big offensive CDs on you.

I 100-0 arms warriors inside shockwaves like they're rogues

In Topic: DEAR HOLINKA

14 September 2014 - 06:30 PM

View PostZerud, on 13 September 2014 - 08:00 PM, said:

Dislike ruins so much more, at least u have two real pillars on dalaran

Ruins has like 6 pillers on beta. All those grave stones now has LoS and they added an LoS piller on the opposite in the middle of the green goo

In Topic: All Inclusive Warriors in 6.0

14 September 2014 - 11:37 AM

Shield charge is currently bugged. There's a good half second or so delay from the time you use it till the time the buff actually goes active leading to the damage increase. So if you mash slam too quickly after it you won't get the damage bonus.

Really makes my

#showtooltip shield slam
/cast shield charge
/cast shield slam
/cast heroic strike

macro harder to use :mad:


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Overall. What do you ppl think is more effective? Shield slam dispel or mortal strike debuff?

Shield slam dispells entire stacks of earth shield. The dispel is insanely good, and they do so much more damage then arms that MS debuff can't hope to make up the damage loss.


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Not sure if hindering strikes is that good.

I'm using it AND mashing hamstring since it seems so many classes (druids) and get away right now and the redundancy is awkwardly funny. All of our final glyph slot options are really shit anyway.



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Why siegebreaker?

I'm prot. That final 3'rd is gladiator stance, which is mandatory. Who the heck would play fury?

In Topic: All Inclusive Warriors in 6.0

13 September 2014 - 05:12 AM

View PostCaring, on 13 September 2014 - 04:52 AM, said:

This essentially cries for at least a small guide.  How can we maximize the class if 3/3 specs are awful and only Prot Guardian is even usable?

It's actually gladiator stance, not prot guardian


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What spec you running as prot? Glyph wise im working with Shield Slam/Hindering/Heroic Leap

2/1/1/2/1/1/3

The only option talents are juggernaught/doubletime, shockwave/stormbolt, and MSR/vigilance. Everything else is essentially manditory due to how fucking awful they made our talents.

Glyph wise I'm running Shield Slam (mandatory), heroic leap 70% speed, and blitz. The 20 yard heroic leap nerf really fucking killed the glyph into uselessness, so 70% is fun to have back. The final glyph is completely prefrence, but I really like blitz still.

In Topic: All Inclusive Warriors in 6.0

13 September 2014 - 01:48 AM

View PostRydar, on 13 September 2014 - 12:14 AM, said:

Any idea if blizzard are going to target the current problems with Arms/Fury in PvP? Or are they totally oblivious once again to what they are doing wrong and are refusing to listen to their players?

I'm talking like any Holinka tweets or Q+A's where he is talking about addressing the problems, or is prot intended to be the only viable PvP spec?

Arms and Fury designs are final. There may be slight number tweaking, but the current variation is going live as is. They will not do any more radical changes dispite the significant outcry for them. They don't have the time to change anything else at this point.

We may see a small overhaul with 6.1, or we may not. Either way, we're prot for the time being.

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