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Member Since 10 Jan 2009
Offline Last Active Yesterday, 12:24 PM

Posts I've Made

In Topic: All Inclusive Warriors in 6.0

Yesterday, 12:27 PM

View PostCovlol, on 20 August 2014 - 01:42 AM, said:

If only warrior was going to be fun to play :( mayb gladiator will be good

I've been playing prot in defensive stance and it's pretty damn fun. I can see gladiator stance being used against melee teams and defensive stance used against casters. The rotation feels really fluid, especially with how often you're able to mash heroic strike. Hell, I've been using heroic strike is place of hamstring due to how much you can spam it.

Unfortunately we're kinda tight of glyph space this time around, especially with the shattering throw change.

In Topic: All Inclusive Warriors in 6.0

19 August 2014 - 05:48 AM

Papa Celestalon posted over in the warrior forums today, aknowledging both our frustration and fears.

TL;DR version is that they're satisfied with how simple warriors are with only 30-40% GCD usage, and want the complexity to come purely from talents. Also, they're going to make going defensive stance be completely unviable from a rotation standpoint, so don't even bother fiddling with it. Slam is going to be unviable due to its lack of mastery interaction, so we'll be stuck with RNG sudden death procs for awhile.

With MS/CS/Execute getting nerfed/tuned I don't expect the spec to be even remotely viable once things go live, as it was the single benefit the class had going for it at this point without any consistant damage. Fury may be a bit better, but it's out of my area of expertise and it doesn't look like they're too happy yet either. We'll most likely get a huge overhaul in 6.1, so there's that to look foward to unless prot turns out to be crazy.

In other words, we're boned.

In Topic: All Inclusive Warriors in 6.0

19 August 2014 - 12:17 AM

Well, there's the numbers nerf we all saw coming

Now it's crunch time. We either see an arms overhaul in the next two weeks or we're locked in. The new talents might change something, but unless they change how rage generates or the rotation shanagians there is very little point to trying to continue with this 'feedback' thing.

Here's to hoping those new talents are something cool. Concussion blow sounds like they're turning the tier into a stun tier. Four second AoE, four second ranged, or five second melee range. Pretty obvious as to what we're gonna go with unless concussion is different then what it used to be.

In Topic: All Inclusive Warriors in 6.0

18 August 2014 - 11:09 PM

View Postkazuhmeer, on 18 August 2014 - 10:17 PM, said:

i'd be more inclined to just say having a core element of your rotation on a talent tier is fucking retarded

random question is bloodbath any good on wod beta or is it still rat tier

bloodbath has been good the entirety of MoP

Currently with our rofloneshot mechanics you're better off just running avatar as you'll only get 2-3 attacks in a row before you're sitting there doing nothing

In Topic: All Inclusive Warriors in 6.0

17 August 2014 - 02:31 AM

I miss overpower

I just want the parry bullshit to go away, I need some consistancy in my warrior life