tbh I think WMD is over-rated right now (been seeing it mentioned alot in this thread).. Its one of those comps that looks really good on paper when you look at it.. Warrior + Mages both being strong this season, druid getting block from symbi.. And like, it works, dont get me wrong (if you have amazing synergy between the warrior+mage its viable), but its nowhere near being an upper-tier comp imo. Warriors lack the peels to keep a mage from getting realz'd on while a druid is in cc; and keeping the mage up can become a big issue as the game goes on as result due to our current healing output; and they're insanely squishy. Its one of those comps that if our healing output was a bit better, it would be amazing.
I actually think Warrior ele druid is a bit better of a comp over WMD, and is very under-rated. Ele's are generally more durable, and have better utility/sustain with being able to heal while the druid is in cc. You lose block as a druid, but you gain tremor + ground/shock + off-heals + mastery buff + better sustained dmg from an ele.
[quote name='Nerfmytotems' timestamp='1353015585' post='3805724']
I agree resto needs a little bit of a tone down, but now i wont even be able to play Elemental.
Expansion of hope for elemental and other class balances...
Sadly i think this is what it has come to....
Stop being a bitch. Fotm's comes and goes but shaman have probably been the class that has been good or too good more than any other class, now that you finally get a nerf you quit the game and start whining like your no-life is over? DEAL WITH IT! It's obvious that if it turns out to be too big of a nerf Blizzard will hear about it from people crying like you, only you are on the wrong forum crying! Man up and if you decide to quit the game, we don't give a rats ass about it so don't even tell us.
Let me help you with the logic here. I know it's pretty complicated, so I've broken it down for you:
Before the increase to conquest point cap:
A = Arena wins required to be fully geared
R = RBG wins required to be fully geared
p = points per arena win = 180
g = points per rbg win = 400
h = helm = 2250
n = neck = 1250
s = shoulders = 1750
b = back = 1250
c = chest = 2250
w = wrist = 1250
a = waist = 1750
l = legs = 2250
f = finger = 1250
e = feet = 1750
t = trinket = 1750
w = weapon = 2500
Assuming we are gearing for T2, and I'm a caster and doing only arena games for cap, this results in the following complex algebraic expression:
A ~ h+n+s+b+c+w+a+l+2f+e+2t+4w/p
Substitute the values:
A ~ (2250+1250+1750+1250+2250+1250+1750+2250+2(1250)+1750+2(1750)+4(2500))/180
Distribute the coefficients:
A ~ (2250+1250+1750+1250+2250+1250+1750+2250+2500+1750+3500+10000)/180